Bloon Trap (BTD6): Difference between revisions
m link clean up |
Qwertyxp2000 (talk | contribs) →Mechanics: mentioned more about the manual collection thing of 014. no, you can't spam the manual collection; the trap cooldown must pass before the autocollection of trap can occur |
||
| Line 28: | Line 28: | ||
The Engineer Monkey deploys a new trap 12 seconds after a trap is collected, which can be decreased by attack speed buffs but cannot be decreased below the minimum trap delay of 2.8s. With the [[Faster Engineering (BTD6)|Faster Engineering]] upgrade, the deploy speed is reduced to 6s and the minimum trap delay is decreased to 2.1s. | The Engineer Monkey deploys a new trap 12 seconds after a trap is collected, which can be decreased by attack speed buffs but cannot be decreased below the minimum trap delay of 2.8s. With the [[Faster Engineering (BTD6)|Faster Engineering]] upgrade, the deploy speed is reduced to 6s and the minimum trap delay is decreased to 2.1s. | ||
If upgraded to Larger Service Area, the Engineer Monkey's trap location may be | If upgraded to Larger Service Area, the Engineer Monkey's trap location may be re-targeted to anywhere within its range, including over walls and off the track. After re-targeting its position, the trap autocollects if the trap's cooldown has passed. If upgraded to [[Deconstruction (BTD6)|Deconstruction]], the trap will de-fortify any [[Fortified Bloon (BTD6)|Fortified Bloons]] before collecting them, saving more space in the trap. | ||
Upon reloading a save file, any traps that existed when the game was saved will remain. However, buffs such as Monkey City and Camo detection will not be saved for traps. | Upon reloading a save file, any traps that existed when the game was saved will remain. However, buffs such as Monkey City and Camo detection will not be saved for traps. | ||