MOAB Shove (BTD6): Difference between revisions

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{{Strategy needed|Elaborate how to optimize Shove with the end-of-round stall and lategame CHIMPS}}
{{Strategy needed|Elaborate how to optimize Shove with the end-of-round stall and lategame CHIMPS}}
{{BTD6 last updated|51.1|section=y}}
{{BTD6 last updated|51.1|section=y}}
MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp. It can be moved anywhere, allowing it to single out a MOAB or BFB for a very long stall. In the mid-game it assists towers that have a MOAB weakness, while towards the late-game it shifts into an end-of-round staller, alongside a significant ZOMG slow. Unlike most towers, Shove doesn't fall off much on multilane maps, which often separate MOAB-class Bloons on different lanes, allowing Shove to focus on one at a time, making it easier to focus on an isolated blimp.
MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp. It can be moved anywhere, allowing it to single out a MOAB or BFB for a very long stall. In the mid-game it assists defenses that have a MOAB weakness, while towards the late-game it shifts into an end-of-round staller, alongside a significant ZOMG slow. Unlike most towers, Shove doesn't fall off much on multilane maps, which often separate MOAB-class Bloons on different lanes, allowing Shove to focus on one at a time, making it easier to focus on an isolated blimp.


In [[CHIMPS]], its capability to end-of-round stall is important, long enough to cool off all activated abilities or maximize stockpiles, especially from [[Perma-Spike (BTD6)|Perma-Spike]]. For [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, Shove can be used to stall out Resurrected Blimps from T1 [[Lych]].<!--not sure what else shove in boss events, round stall dunno if viable-->
In [[CHIMPS]], Shove's capability to stall the end of a round is important, long enough to cool off all activated abilities or maximize stockpiles, especially from [[Perma-Spike (BTD6)|Perma-Spike]]. For [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, Shove can be used to stall out Resurrected Blimps from T1 [[Lych]].<!--not sure what else shove in boss events, round stall dunno if viable-->


0-1-3 is preferred for its strong shove, and can also slowly push back a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as [[Bloon Sabotage (BTD6)|Bloon Sabotage]], while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]].
0-1-3 is preferred for its strong shove, and can also slowly push back a single BFB. 0-2-3 can target DDTs innately, though this is outclassed by more reliable DDT slowdowns such as [[Bloon Sabotage (BTD6)|Bloon Sabotage]], while top crosspaths are only beneficial if planning to further upgrade to [[Comanche Defense (BTD6)|Comanche Defense]].