Dragon's Breath (BTD6): Difference between revisions

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Strategy: I feel this one is overrated? Has anyone actually had this thing perform against the 60s on any map? Or even against the late 50s on hard maps?
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==Strategy==
==Strategy==
{{strategy needed}}
{{BTD6 last updated|51.2|section=y}}
Dragon's Breath is an all-around great T3 for general damage, with only a weakness to Purples, very dense bloons, and only moderate single-target damage.
Dragon's Breath is an all-round damage tower that performs similarly against blimps and normal bloons, handling early game well but with low range and pierce going into mid-game. It works well on easier maps, but struggles on harder maps compared to more specialized towers for either type of bloon. The fire breath deals most of its damage against single targets, while Wall of Fire contributes more damage against bloon rushes. Dragon's Breath does replace the Wall of Fire more often compared to lower tiers, limiting the tower's weakness at the start of rounds.


Crosspaths are beneficial to its strength, but not detrimental without them. Top crosspaths have more overall damage and higher synergy with external buffs. On the other hand, bottom crosspaths are preferred against dense bloons, and also if extra range and innate camo detection are more important.
It does not synergize well enough with {{BTD6|Berserker Brew}} to justify the buff for its cost, unless specifically playing around the Walls of Fire. 0-3-2 is the more common crosspath, as it is much stronger for the low pierce breath attack and gives camo and extra range, while 1-3-0 or 2-3-0 have more control over Wall of Fire, and can have two Walls of Fire active at once for extra damage thanks to the longer duration.


==Update history==
==Update history==