True Sun God (BTD6): Difference between revisions
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When bought, all towers in range (except [[Paragon|Paragons]], [[Heroes]] and [[Powers]]) are sacrificed, with their cash values absorbed, up to $50,000 per category (but they do not increase the sell value). Like the Sun Temple, each category of tower ([[Primary]], [[Military]], [[Magic]], and [[Support]]) offers special modifications to the tower if the sacrifice value reaches a minimum of $10,001 and are increased for every additional $5,000 worth of value, but unlike the previous upgrade, the True Sun God's sacrifices can accept all four categories instead of a maximum of three. | When bought, all towers in range (except [[Paragon|Paragons]], [[Heroes]] and [[Powers]]) are sacrificed, with their cash values absorbed, up to $50,000 per category (but they do not increase the sell value). Like the Sun Temple, each category of tower ([[Primary]], [[Military]], [[Magic]], and [[Support]]) offers special modifications to the tower if the sacrifice value reaches a minimum of $10,001 and are increased for every additional $5,000 worth of value, but unlike the previous upgrade, the True Sun God's sacrifices can accept all four categories instead of a maximum of three. | ||
Any sacrifice benefit that the base Sun Temple had is transferred to the True Sun God without changes and it will apply its own benefits on top, which are equal to the Temple's benefits for the same amount of sacrifice value. If the same sacrifice bonus is obtained in both upgrades, it will be applied twice. For example, it can have two copies of the same attack, spawn twice the amount of sub-towers, or apply two separated instances of the same buff to nearby towers. In this last case, affected towers will show both | Any sacrifice benefit that the base Sun Temple had is transferred to the True Sun God without changes and it will apply its own benefits on top, which are equal to the Temple's benefits for the same amount of sacrifice value. If the same sacrifice bonus is obtained in both upgrades, it will be applied twice. For example, it can have two copies of the same attack, spawn twice the amount of sub-towers, or apply two separated instances of the same buff to nearby towers. In this last case, affected towers will show both a Sun Temple and a True Sun God buff icon. | ||
If the True Sun God is placed over water (via an ice platform from an [[Arctic Wind (BTD6)|Arctic Wind]] or [[Silas (BTD6)|Silas]]), it can receive the [[Attack speed]] buff from a [[Carrier Flagship (BTD6)|Carrier Flagship]]. For more information about the interactions of this tower with frozen water, see [[Sun Temple (BTD6)#Frozen water interactions|Frozen water interactions]]. | If the True Sun God is placed over water (via an ice platform from an [[Arctic Wind (BTD6)|Arctic Wind]] or [[Silas (BTD6)|Silas]]), it can receive the [[Attack speed]] buff from a [[Carrier Flagship (BTD6)|Carrier Flagship]]. For more information about the interactions of this tower with frozen water, see [[Sun Temple (BTD6)#Frozen water interactions|Frozen water interactions]]. | ||
Latest revision as of 12:41, 28 December 2025
| Tremble before the AWESOME power of the TRUE Sun God!! | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Super Monkey | 1 | 5 | |
| XP cost | 150,000 | ||
|---|---|---|---|
| Cash cost | $425,000 — Easy $500,000 — Medium $540,000 — Hard $600,000 — Impoppable | ||
True Sun God is the Super Monkey's path 1 tier 5 upgrade in Bloons TD 6. It increases the damage of its sunbeam to 15 and the pierce to 20, and it is still shot every 0.06s at base. Its footprint is a 37x40 rectangle, like its predecessor, the Sun Temple.
When bought, all towers in range (except Paragons, Heroes and Powers) are sacrificed, with their cash values absorbed, up to $50,000 per category (but they do not increase the sell value). Like the Sun Temple, each category of tower (Primary, Military, Magic, and Support) offers special modifications to the tower if the sacrifice value reaches a minimum of $10,001 and are increased for every additional $5,000 worth of value, but unlike the previous upgrade, the True Sun God's sacrifices can accept all four categories instead of a maximum of three.
Any sacrifice benefit that the base Sun Temple had is transferred to the True Sun God without changes and it will apply its own benefits on top, which are equal to the Temple's benefits for the same amount of sacrifice value. If the same sacrifice bonus is obtained in both upgrades, it will be applied twice. For example, it can have two copies of the same attack, spawn twice the amount of sub-towers, or apply two separated instances of the same buff to nearby towers. In this last case, affected towers will show both a Sun Temple and a True Sun God buff icon.
If the True Sun God is placed over water (via an ice platform from an Arctic Wind or Silas), it can receive the Attack speed buff from a Carrier Flagship. For more information about the interactions of this tower with frozen water, see Frozen water interactions.
The
There Can Be Only One Monkey Knowledge allows the creation of a more powerful version of this tower when the upgrade is purchased if a specific set of conditions is fulfilled, called the VTSG (short for Vengeful True Sun God).
Stats
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5-1-0
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5-0-1
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 5-0-0 | $532,950 | $627,000 | $677,160 | $752,400 | $373,065 | $438,900 | $474,012 | $526,680 |
| 5-1-0 | $534,225 | $628,500 | $678,780 | $754,200 | $373,958 | $439,950 | $475,146 | $527,940 |
| 5-2-0 | $535,840 | $630,400 | $680,830 | $756,480 | $375,088 | $441,280 | $476,581 | $529,536 |
| 5-0-1 | $535,500 | $630,000 | $680,400 | $756,000 | $374,850 | $441,000 | $476,280 | $529,200 |
| 5-0-2 | $536,520 | $631,200 | $681,695 | $757,440 | $375,564 | $441,840 | $477,187 | $530,208 |
Strategy
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Update history
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Monkey Villages with Monkey Business now count towards Support sacrifices instead of doing nothing (bug fix)
- "[S]ave issues have been resolved" (bug fix)
Now increases cash per pop by 50% with Support sacrifices instead of decreasing it by 50% (bug fix)
Support Sacrifice: No longer generates end-of-round cash in CHIMPS
- Note: Does not affect the aura bonus cash-per-pop
Sun Avatar spawn placement adjusted
No longer applies its discounts to itself if placed on raised terrain (bug fix)
Overall cost increased by $300 (due to cost changes for previous tiers)
- "Quickly upgrading to a temple should no longer skip the warning prompt"
- "Monkey Temple & range boost should now function correctly with Monkey Villages"
Mini-avatars are now saved
| “ | Sun Temple sacrifice powers have been reworked. — Update notes |
” |
- Primary
Glaive attack (all tiers): pierce reduced ― 100 → 50
Glaive attack (tiers 1–2): damage increased ― 2 → 10
Glaive attack (tiers 3–6): damage increased ― 2 → 20
Glaive attack (tiers 7+): damage increased ― 3 → 30
Blade attack (tiers 5–8): pierce reduced ― 100 → 10
Blade attack (tiers 5–8): damage increased ― 1 → 15
Blade attack (tier 9): pierce reduced ― 100 → 20
Blade attack (tier 9): damage increased ― 2 → 25
- Military
Missile attack (all tiers): pierce reduced ― 100 → 50
Missile attack (all tiers): damage increased ― 50 → 75
Spectre attack (tiers 5+): cooldown increased ― 0.04s → 0.15s
Spectre attack (tiers 5+): dart pierce reduced ― 50 → 10
Spectre attack (tiers 5+): explosion pierce reduced ― 100 → 30
Spectre attack (tiers 5–8): dart damage increased ― 2 → 10
Spectre attack (tiers 5–8): explosion damage increased ― 2 → 6
Spectre attack (tier 9): dart damage increased ― 3 → 15
Spectre attack (tier 9): explosion damage increased ― 3 → 10
- Magic
Arcane blast (tiers 1–4): damage increased ― 1 → 20
Arcane blast (tiers 5–6): damage increased ― 2 → 30
Arcane blast (tiers 7+): damage increased ― 4 → 35
Sun Avatar (tier 9): damage increased ― 1 → 4
Sun Avatar sub-towers now display the name "Sun Avatar" instead of "SunAvatarMini" or "TrueSunAvatarMini" (bug fix)
- "5xx Temple has had some fixes to issues incorrectly displaying its buff icon"
| “ | The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we’ve capped the spawn rate of these mini avatars. — Update notes |
” |
Mini avatar spawn rate is no longer increased by attack speed buffs
| “ | In an attempt to reduce visual clutter, we have reworked the formula for Temple projectile size scaling to come out overall being smaller by roughly 25%. — Update notes |
” |
Sun Temple Military sacrifice total projectile size increase formula has been reduced, for visual clarity ― +25% per bonus → +15% per bonus
- Note: New max Military bonus decreased from +75% to +45% at 4xx; +100% to +90% at 5xx because capped at +100% benefit
Named monkey stats will track cash generation on super monkeys now
Overall cost reduced by $3,500 (due to cost changes for previous tiers)
Sun Temples and True Sun Gods should no longer attack during upgrade animation (bug fix)
| “ | As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple. — Update notes |
” |
Mini Sun Avatars: when placed will spawn with the same target prio as their parent tower
'Wind' blowback effects no longer apply at the entrance (bug fix)
Overall cost reduced by $1,000 (due to cost changes for previous tiers)
| “ | Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath. — Update notes |
” |
Projectile speed reduced ― 560 → 400
- Note: Epic range crosspath unchanged at 700
| “ | We haven’t looked much at Temples since the release of other paragons, as these have solidly carved out a place for themselves in Boss Events the original Temple has fallen behind, we wanted to try work on this again by improving upon the weaker temple sub-attacks, with this increased power we’ve also reduced the basic attack pierce gained on the main temple attack. We will be reviewing temple balance further soon so if, any of your feedback on this Rules, then we’ll take that under consideration for our next look. — Update notes |
” |
Primary lv. 6-7 glaive: damage increased ― 10 → 50
Primary lv. 8 glaive: damage increased ― 20 → 100
Primary lv. 9 glaive: damage increased ― 30 → 150
Primary lv. 1-5 buff: pierce bonus reduced ― +5 → +2
Primary lv. 6 buff: pierce bonus reduced ― +10 → +4
Primary lv. 7 buff: pierce bonus reduced ― +15 → +7
Primary lv. 8-9 buff: pierce bonus reduced ― +20 → +10
Military lv. 2-4 buff: pierce bonus reduced ― +5 → +3
Military lv. 5-6 buff: pierce bonus reduced ― +10 → +6
Military lv. 7-9 buff: pierce bonus reduced ― +15 → +10
Magic arcane blast: pierce increased ― 7 → 15
Magic lv. 2-3 arcane blast: damage increased ― 20 → 40
Magic lv. 4-7 arcane blast: damage increased ― 30 → 60
Magic lv. 8-9 arcane blast: damage increased ― 35 → 70
Sacrificing towers with platforms now sacrifices towers placed on top of them instead of selling them (bug fix)
| “ | This is now a ‘part 2/3 temple rework', the actual bonuses have not been the focus of changes this time, instead we have shuffled around the different benefits gained from temple sacrifices to set the stage in balancing out the different categories. [...] We’re interested to hear your feedback in a few weeks, but for a future update we are now considering another step after this is to make temple sacrifices less wide but deeper. One possible option for this that we have discussed is reducing the max number of categories of sacrifice from 3 to 2, but raising the limits that can be invested in a single category to grant the same or more total power from investing in fewer categories. For this to work however each category needs to have a defined use case to pick it over the other categories, we’ve taken one step in this direction with the newly buffed Primary Blades attack dealing massive damage only at close range, and are considering doubling down on the Military category of sacrifices functioning much better at a far range while Magic sits well in the middle. — Update notes |
” |
Temple Sacrifices: Category for main attack damage upgrades changed ― Primary → Military
Temple Sacrifices: Category for main attack pierce upgrades changed ― Primary → Magic
Temple Sacrifices: Category for main attack projectile size changed ― Military → Magic
Temple Sacrifices: Upgrade order of additional attacks and upgrades on the Temple's attacks changed. First sacrifice bonus adds a secondary attack, second bonus improves the main attack and further bonuses alternate between adding or improving a secondary attack or boosting the main attack
Mini Sun Avatars from the True Sun God no longer can attack through walls (bug fix)
| “ | Sun Temple - Military
We’ve been wanting to give the Military path of the Temple more long-range focus for a while, so this update pushes toward that goal. Single-target damage is getting a big boost, while the Missile attack becomes a pure long-range damage dealer. Golden Spectres are also seeing a rework similar to the regular Spectre changes happening for Monkey Ace aimed as an overall single-target DPS improvement Sun Temple - Magic The baseline power of Magic sacrifice leaned far too heavily on Mini Sun Avatars (The category was... pretty bad... until reaching 100% sacrifice value), so we’ve shifted some of that strength into making Arcane Blast hits, while Mini Sun Avatars are toned down to balance things out while keeping the overall unbuffed damage of this path roughly the same. We will also note in advance there are a couple more buffs to lower tiers here that we found weren’t working right but will be fixed in .1 or v52, this will not impact max-powered temples. |
” |
Large missile: Projectile is visually larger
- Note: Does not change the projectile radius
Large missile: Bonus damage to MOAB-Class Bloons increased ― +74 → +1999
Large missile: Pierce reduced ― 50 → 40
Large missile: Now has a minimum range of 75 units
Large missile ($300−$2,000 in Military sacrifices): Attack cooldown increased ― 3s → 6s
Large missile ($2,001−$15,000 in Military sacrifices): Attack cooldown increased ― 1.5s → 3s
- Note: Attack cooldown unchanged for $15,001+ (1s)
Golden Spectre Darts: Pierce reduced ― 50 → 6
Golden Spectre Darts: Damage increased ― 10 → 25
Golden Spectre Bombs: Pierce increased ― 10 → 30
Golden Spectre Bombs: Now deal +20 bonus damage to Ceramic Bloons
Golden Spectre Darts and Bombs ($50,001+ in Military sacrifices): No longer gain any additional pierce or damage on this sacrifice tier (undocumented)
- Note: Dart damage increased from 15 to 25, bomb pierce remains 30
Arcane Blast: Projectile speed reduced ― 400 units/s → 200 units/s
- Note: Update notes incorrectly state that is reduced to 300 units/s
Arcane Blast: Lifespan increased ― 0.8s → 1.6s (undocumented)
Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 40 → 50 (undocumented)
Arcane Blast ($7,501−$15,000 in Magic sacrifices): Damage increased ― 60 → 100
Arcane Blast ($15,001+ in Magic sacrifices): Damage increased ― 70 → 150
Storm Blast ($10,001+ in Magic sacrifices): Can now affect BFBs with 4 pierce penalty
Storm Blast: No longer removes glue from BADs and Boss Bloons
Mini-Sun Avatar: Damage reduced ― 4 → 2
Large missile: Can no longer target non-MOAB-Class Bloons (undocumented)
Tower no longer ignores placement restrictions
Golden Glaives: Projectile is visually larger
- Note: Does not change the projectile stats
Arcane Blast (All versions): Projectile speed increased ― 200 units/s → 300 units/s (bug fix)
- Note: The speed was reduced from 400 to 200 in version 51.0, so this changes to the value reported in the update notes
Arcane Blast (All versions): Lifespan reduced ― 1.6s → 1.0667s
- Note: This is a consequence of the previous change, so the distance traveled by the projectile remains the same
Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 50 → 75 (bug fix)
- Note: The damage was changed from 40 to 50 in version 51.0, but this change was undocumented. Attack version for $7,501+ in sacrifices unchanged (100)
Arcane Blast ($300−$7,500 in Magic sacrifices): Attack cooldown reduced ― 4.0s → 2.0s (bug fix)
- Note: Version for $7,501+ in sacrifices unchanged (2.0s)
Storm Blast ($2,001−$10,000 in Magic sacrifices): Can now affect blue MOABs (bug fix)
- Note: This change was implemented on version 51.0 but did not work correctly and was capped at Ceramics. Attack version for $10,001+ in sacrifices unchanged (BFBs).
| “ | Half the bonuses for Temples were being unlocked for 1/5th the price, which ended up making it very awkward to balance a meaningful progression between these unlocks, as well as being difficult for players to remember when a new bonus unlocked. We are now spacing these thresholds out across more consistent intervals which for the most part spaces out major bonus unlocks on every 10k interval, and minor upgrades on the 5k spaces between. Lastly, we’re increasing the minimum range requirement on the Military missile further as we want it to still be very powerful, but limited enough by this factor that you wouldn’t want it on too many temples — Update notes |
” |
Sacrifice value threshold for tier 1 benefits increased ― $300+ → $10,001+
Sacrifice value threshold for tier 2 benefits increased ― $1,001+ → $15,001+
Sacrifice value threshold for tier 3 benefits increased ― $2,001+ → $20,001+
Sacrifice value threshold for tier 4 benefits increased ― $4,001+ → $25,001+
Sacrifice value threshold for tier 5 benefits increased ― $7,501+ → $30,001+
Sacrifice value threshold for tier 6 benefits increased ― $10,001+ → $35,001+
Sacrifice value threshold for tier 7 benefits increased ― $15,001+ → $40,001+
Sacrifice value threshold for tier 8 benefits increased ― $25,001+ → $45,001+
- Note: Max sacrifice value unchanged ($50,001+)
Ballistic Missile (all versions): Minimum range increased ― 75 units → 100 units
- Note: Previous value was incorrectly stated as 80 in the patch notes
Mini-Sun Avatar: No longer stop attacking if their parent tower is sold (bug fix)
| “ | Temple is receiving some more changes in regards to balance and scalability based on recent feedback; while we would like to take time to balance the lower tiers out more, this should improve the overall top end category balance of sacrificing. — Update notes |
” |
Main attack: Cooldown reduced ― 0.06s → 0.05s
- Primary
Blade Shooter ($30,501 − $50,000): Damage reduced ― 150 → 100
- Military
Sacrifices ($15,001 − $45,000): Damage added to main attack increased ― +1 → +2
Sacrifices ($45,001+): Damage added to main attack increased ― +2 → +4
Ballistic Missile ($10,001 − $20,000): Cooldown increased ― 6s → 12s
Ballistic Missile ($20,001 − $45,000): Cooldown increased ― 3s → 6s
Ballistic Missile ($45,001+): Cooldown increased ― 1s → 3s
Golden Spectre Bomb: Damage increased ― 6 → 15
Golden Spectre Dart: Damage increased ― 25 → 50
- Magic
Arcane Blast (all versions): Projectile speed reduced ― 300 units/s → 200 units/s
Arcane Blast (all versions): Projectile lifespan increased ― 1.0667s → 1.6s (undocumented)
Overall distance traveled by the projectile is unchanged (320 units)
Arcane Blast ($10,001 − $30,000): Damage reduced ― 75 → 40
Arcane Blast ($30,001 − $40,000): Damage reduced ― 100 → 60
Arcane Blast ($40,001+): Damage reduced ― 150 → 80
- Support
Sacrifices ($15,001 − $20,000): Benefits swapped ― 10% discount → Cash per pop bonus and $2,000 at end-of-round
Sacrifices ($25,001 − $30,000): Benefits swapped ― Cash per pop bonus and $2,000 at end-of-round → 10% discount
Sacrifices ($40,001 − $45,000): Benefits swapped ― 20% discount → 20% attack cooldown bonus
Sacrifices ($45,001 − $50,000): Benefits swapped ― 20% attack cooldown bonus → 20% discount
- Note: The $5,000 at end-of-round remains at this tier
Resolved an issue where the discount buff was not saved properly (bug fix)
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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"Temple Sacrifice" pop-up message
Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | إله الشمس الحقيقي يمكنك أن ترتعد خوفًا أمام القوة المذهلة لإله الشمس الحقيقي!! |
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| Danish | Den Sande Solgud Skælv ved åsynet af den SANDE solguds ÆREFRYGTINDGYDENDE kraft!! |
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| German | Wahrer Sonnengott Erzittere vor der IRREN Macht des WAHREN Sonnengotts! |
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| Spanish | Verdadero dios del sol Tiemblen ante el poder terrible del verdadero dios del sol. |
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| Spanish (LA) | Verdadero dios del sol Tiemblen ante el poder terrible del verdadero dios del sol. |
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| Finnish | Todellinen auringonjumala Vapise TODELLISEN auringonjumalan USKOMATTOMAN voiman edessä!! |
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| French | Vrai dieu du soleil Tremble devant le pouvoir REDOUTABLE du VRAI dieu du soleil ! |
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| Italian | Vero dio del sole Tremate al cospetto dell'INCREDIBILE potere del VERO dio del sole! |
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| Japanese | 真の太陽神 真の太陽神の偉大なる力の前に、震えよ!! |
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| Korean | 진정한 태양신 진정한 태양신의 전능한 힘 앞에서 모두 떨지어다! |
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| Dutch | Ware zonnegod Beef voor de GEWELDIGE kracht van de WARE zonnegod! |
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| Norwegian | Ekte Solgud Frykt denne HEFTIGE superkraften til den EKTE Solguden!! |
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| Polish | Bóg Słońca Drżyjcie przed WSPANIAŁĄ mocą PRAWDZIWEGO Boga Słońca! |
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| Portuguese (Brazil) | Deus do Sol Tremam diante do MARAVILHOSO poder do VERDADEIRO Deus Sol!! |
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| Russian | Настоящий бог Солнца Трепещите перед НЕВЕРОЯТНОЙ силой НАСТОЯЩЕГО бога Солнца! |
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| Swedish | Sann solgud Darra inför den SANNA Solgudens ENASTÅENDE kraft!! |
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| Thai | เทพตะวันตัวจริง จงสั่นกลัวเมื่ออยู่ต่อหน้าพลังอันสุดยอดของเทพตะวันที่แท้จริง!! |
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| Turkish | Gerçek Güneş Tanrısı GERÇEK Güneş Tanrısı’nın MUHTEŞEM gücü karşısında titre!! |
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| Chinese (simplified) | 真太阳神 在真正的太阳神力量之前颤抖吧! |
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| Chinese (traditional) | 真太陽神 在真太陽神的超級力量面前顫抖吧!! |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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