Jungle's Bounty (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
is "extra" clearer? also kinda got started with druid farming, someone better than me test the strategy. the research tag alone probably gave too much pressure to those making the strategy section. more is needed to test druid farming, but I saw some people use druid farming decently, didn't research it enough I have, but yeah
Vexatious (talk | contribs)
Druid Farming.....
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Jungle's Bounty does plenty of damage on non-simultaneous lane maps but falls off quickly elsewhere. Regardless, it mostly struggles at catching whole Ceramic Bloons (although the stronger vine helps with that), making it a subpar solo saveup for [[Spirit of the Forest (BTD6)|Spirit of the Forest]] in [[CHIMPS]], and is mostly used for its income generation on game modes that allow it.  
Jungle's Bounty does plenty of damage on non-simultaneous lane maps but falls off quickly elsewhere. Regardless, it mostly struggles at catching whole Ceramic Bloons (although the stronger vine helps with that), making it a subpar solo saveup for [[Spirit of the Forest (BTD6)|Spirit of the Forest]] in [[CHIMPS]], and is mostly used for its income generation on game modes that allow it.  


{{Research|Druid farming has significant depth to how to optimize it. Lots of research is needed to find out how good it really is. When would you want to use it in Bossing? What cases make it better than your typical Miniopolis route? Would you still use it past r50? Is this farming route's best use case r40-r50?}}
Its main strength as an income generator. While not efficient without stalling, it is the most powerful method of farming if done properly. By packing many druids together, a group of 0-0-0 farms can surround and boost their income drastically. Then, by stalling either camo bloons, lead bloons, or MOAB-class bloons, the druids can use as many abilities as possible per round. Once all the druids are upgraded, the farms can be upgraded for maximum income.  
Its main strength is income generation near Farms and with [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]'s level 5+ benefit, with him buffing as many these Druids as possible. Each Jungle's Bounty should reach as many Farms as possible, with 0-0-0 preferred if no other Farms exist. Druid farming works best on maps that have open space to spam Farms. Since it does most of the non-blimp defense, it steals pop income from [[Bloon Trap (BTD6)|Bloon Trap]] and [[Rubber to Gold (BTD6)|Rubber to Gold]] but compensates this by potentially making a lot of income over time instead of per round.


0-4-1 is preferred when optimizing farming, covering potentially more Farms. Buying 0-4-0 first before 0-4-1 should be done to begin its ability sooner. Top crosspaths are only used when needing it defensively.
This strategy can start as early as round 50 but is most commonly set up in the 60s after a tier 2 boss kill. While it can be done before round 50, it is not very effective then. Rounds are much harder or impossible to stall out, and some money needed to stall rounds means a comparatively smaller percent of money can be spent on income. Additionally, [[Bloon Trap (BTD6)|Bloon Trap]] is very strong at making money before round 50, due to there being no pop income penalty, but Jungle's Bounty druids prevent it from making money.
 
0-4-1 is the preferred when optimizing farming, covering potentially more Farms. Buying 0-4-0 first before 0-4-1 should be done to begin its ability sooner. 0-4-0 may also be preferred if 0-4-1 makes it attack moabs at the entrance. 1-4-0 makes it impossible to stall lead bloons. Both [[Geraldo (BTD6)|Geraldo]] and Obyn help with druid farming, as Geraldo can use his [[Rejuv Potion|Rejuv Potions]] on the druids and Obyn directly buffs their income. Obyn makes more money in total but makes stalling harder and, importantly, is far weaker for any boss kill the money affords.


==Update history==
==Update history==