Juggernaut (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: should state that it's optimal 420 in race events because pop, but yeah 402 over 420 for main gameplay |
stop overexplaining please please |
||
| Line 32: | Line 32: | ||
Juggernaut is a strong tower for early game and early mid-game on maps with obstacles, such as [[Cornfield]], [[Ravine]], and [[Dark Dungeons]], where its projectiles can bounce off walls and hit Bloons repeatedly. However, on open maps, it falls short of other towers (such as Power 6 [[Adasaurus]]) in serving its role due to its rather low single-target damage. Unlike most towers of its price range, it stays relevant versus [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]], thanks to its consistent Ceramic knockback. Juggernaut is also a capable tower in [[Race Event]]s; like [[Spike-o-pult (BTD6)|Spike-o-Pult]], it should be placed along straight lines. | Juggernaut is a strong tower for early game and early mid-game on maps with obstacles, such as [[Cornfield]], [[Ravine]], and [[Dark Dungeons]], where its projectiles can bounce off walls and hit Bloons repeatedly. However, on open maps, it falls short of other towers (such as Power 6 [[Adasaurus]]) in serving its role due to its rather low single-target damage. Unlike most towers of its price range, it stays relevant versus [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]], thanks to its consistent Ceramic knockback. Juggernaut is also a capable tower in [[Race Event]]s; like [[Spike-o-pult (BTD6)|Spike-o-Pult]], it should be placed along straight lines. | ||
4-0-2 is the best crosspath for keeping Juggernaut useful in the late game with its much stronger knockback. 4-2-0 | 4-0-2 is the best crosspath for keeping Juggernaut useful in the late game with its much stronger knockback. 4-2-0 should be reserved for denser bloon rounds and Race Events, or if building up to [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]]. | ||
==Update history== | ==Update history== | ||