Super Brittle (BTD6): Difference between revisions
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|icon =BTD6 IceMonkey SuperBrittleUpgradeIcon.png | |icon =BTD6 IceMonkey SuperBrittleUpgradeIcon.png | ||
|image =BTD6 500-IceMonkey.png | |image =BTD6 500-IceMonkey.png | ||
|description =Bloons take huge damage while frozen | |description =Bloons take huge damage while frozen, while Ice Shards rip through Ceramic Bloons like paper! | ||
|description C= | |description C= | ||
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==Stats== | ==Stats== | ||
{{BTD6 stat list by tiers|Ice Monkey|500}} | {{BTD6 stat list by tiers|Ice Monkey|500}} | ||
==Costs and sell values== | |||
{{BTD6 cost list by upgrade|Ice Monkey|1|5}} | |||
== Strategy == | == Strategy == | ||
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Due to Super Brittle's low range and high cost, despite its immense supporting potential, it still struggles to be consistent DDT de-lead on most maps, and {{BTD6|Super Ceramic Bloon}}s may still slip by it without other supports.<!--no longer really misses sc's if you got more d to trigger shards, but don't rely on sbritt--> If not doing a [[Silas (BTD6)|Silas]]-focused strategy, {{BTD6|Glue Storm}} fulfills its de-lead and debuff role better on [[CHIMPS]] at a cheaper cost. However, Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers. 5-2-0 is the recommended crosspath for CHIMPS, where reliability is essential, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. Although {{BTD6|Re-Freeze}} refreshes the debuff, it is generally not needed, except for when interacting with other Ice Monkeys. | Due to Super Brittle's low range and high cost, despite its immense supporting potential, it still struggles to be consistent DDT de-lead on most maps, and {{BTD6|Super Ceramic Bloon}}s may still slip by it without other supports.<!--no longer really misses sc's if you got more d to trigger shards, but don't rely on sbritt--> If not doing a [[Silas (BTD6)|Silas]]-focused strategy, {{BTD6|Glue Storm}} fulfills its de-lead and debuff role better on [[CHIMPS]] at a cheaper cost. However, Super Brittle is immensely powerful in [[Freeplay]] and [[Boss Event]]s, thanks to its +4 damage debuff consistently applying onto {{BTD6|BAD}}s and Bosses and greatly amplifying the damage of other towers. 5-2-0 is the recommended crosspath for CHIMPS, where reliability is essential, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. Although {{BTD6|Re-Freeze}} refreshes the debuff, it is generally not needed, except for when interacting with other Ice Monkeys. | ||
==Update history== | ==Update history== | ||
Revision as of 02:38, 15 October 2025
| Tower | Ice Monkey — Path 1 — Tier 5 | |
|---|---|---|
| XP cost | 25,000 | |
| Cash cost | $23,800 — Easy $28,000 — Medium $30,240 — Hard $33,600 — Impoppable | |
Super Brittle is the Ice Monkey's path 1 tier 5 upgrade in Bloons TD 6. It behaves very similarly to its preceding tier, Embrittlement, but with more power:
- Has ~33% more attack speed.
- Has the normal damage type (can hit all Bloon types), instead of glacier.
- Permanently removes Camo and Regrow properties.
- Removes Lead and Frozen immunities from affected Bloons for 3 seconds, instead of 2. The effect is reapplied on each attack.
- Makes affected Bloons take +4 damage from all sources for 3 seconds, instead of +1 damage for 2 seconds. This can stack with the +1 damage Embrittlement debuff.
- Applies a permafrost effect to MOAB-Class Bloons, permanently slowing them by 25%.
- Spawns 6 ice shards that each deal 5 damage, instead of 3 that each deal 2.
- All effects soak through 6 layers (7 with Deep Freeze), instead of 3.
Stats
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5-1-0
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5-2-0
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5-0-1
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 5-0-0 | $27,790 | $32,700 | $35,315 | $39,240 | $19,453 | $22,890 | $24,721 | $27,468 |
| 5-1-0 | $27,960 | $32,900 | $35,530 | $39,480 | $19,572 | $23,030 | $24,871 | $27,636 |
| 5-2-0 | $28,215 | $33,200 | $35,855 | $39,840 | $19,751 | $23,240 | $25,099 | $27,888 |
| 5-0-1 | $27,915 | $32,850 | $35,475 | $39,420 | $19,541 | $22,995 | $24,833 | $27,594 |
| 5-0-2 | $28,085 | $33,050 | $35,690 | $39,660 | $19,660 | $23,135 | $24,983 | $27,762 |
Strategy
| This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article. The editor who added this notice elaborates: More Silas? Qwertyxp2000 only scratched the surface |
Super Brittle is a stronger version of Embrittlement. The increased attack speed increase makes its de-camo, de-lead, and debuff capabilities more reliable, and the improved damage increase can dramatically increase the DPS of towers with multiple projectiles that deal low damage. Towers such as Overdrive and Sun Avatar, which attack extremely fast and have projectiles that only deal 1 damage, benefit immensely from the +4 damage boost that Super Brittle gives. Other towers with very high fire rate and projectile count, such as The Tack Zone and Grandmaster Ninja, both of which deal 2 damage per projectile, still benefit greatly from the extra damage boost.
Due to Super Brittle's low range and high cost, despite its immense supporting potential, it still struggles to be consistent DDT de-lead on most maps, and Super Ceramic Bloons may still slip by it without other supports. If not doing a Silas-focused strategy, Glue Storm fulfills its de-lead and debuff role better on CHIMPS at a cheaper cost. However, Super Brittle is immensely powerful in Freeplay and Boss Events, thanks to its +4 damage debuff consistently applying onto BADs and Bosses and greatly amplifying the damage of other towers. 5-2-0 is the recommended crosspath for CHIMPS, where reliability is essential, but 5-0-1 is better for Bosses and Freeplay, as its debuff already has permanent uptime and reaching more parts of the track is preferred there. Although Re-Freeze refreshes the debuff, it is generally not needed, except for when interacting with other Ice Monkeys.
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Ice shard: Pierce and max pierce increased ― 1 → 3
Pierce increased ― 30 → 40
Can now pop Lead Bloons when buffed by Acidic Mixture Dip (bug fix)
Now has Camo detection
Now removes Camo and Regrow properties from Bloons it freezes
Range increased ― 20 → 25
Overall cost reduced by $800 (due to cost changes for previous tiers)
— Update notes
Upgrade cost reduced ― $30,000 → $28,000
Now applies the Permafrost effect to White and Zebra Bloons (bug)
- Note: Unconfirmed
Now applies the Razor Shards effect to White and Zebra Bloons (bug)
- Note: Unconfirmed
Ice Shards requires Re-Freeze to be able to damage Frozen Bloons, even under the influence of a X-3-X MIB Village (bug)
- Note: Unconfirmed
No longer allows frozen Bloons to take damage from Sharp attacks (bug)
No longer debuffs MOAB-Class Bloons (bug)
Overall cost increased by $50 (due to cost changes for previous tiers)
- 5-0-1, 5-0-2
Larger Radius no longer prevents the Ice Monkey from stacking its debuffs (bug fix)
Debuff: Duration corrected ― 2s → 3s (bug fix)
Should no longer slow & remove camo from White Bloons without being able to damage them (bug fix)
Permafrost: slowdown to MOABs increased ― 25% → 50% (bug)
Overall cost increased by $50 (due to cost changes for previous tiers)
Permafrost: Now slows MOAB-class by the correct amount ― 50% → 25% (bug fix)
— Update notes
Shard: Damage increased ― 1 → 2
Pierce reduced ― 40 → 30 (extra pierce moved to Deep Freeze crosspath)
— Update notes
Pierce increased ― 30 → 40
— Update notes
Ice shard: damage increased ― 2 → 5
Number of ice shards increased ― 3 → 6
Ice shard: damage is no longer capped (allowing for buffs)
— Update notes
Attack cooldown reduced ― 2.16s → 1.8s
Can now be placed on water
— Update notes
Main attack: Attack cooldown reduced ― 1.8s → 1.2s (attack speed increased by 50%)
Main attack: Damage increased ― 1 → 5
Main attack: Now deals +5 bonus damage to Ceramic Bloons
Ice shards: Damage increased ― 5 → 10
- Description changed ― "Bloons take huge damage while frozen including MOAB-Class Bloons." → "Bloons take huge damage while frozen, while Ice Shards rip through Ceramic Bloons like paper!"
- 5-1-0, 5-2-0
Main attack: Attack cooldown reduced ― 1.35s → 0.9s (attack speed increased by 50%)
Debuff no longer prevents other Ice Monkeys from damaging Bloons (bug fix)
— Update notes
Embrittlement debuff: Different tiers no longer stack with each other
- Note: Super Brittle overrides Embrittlement and both are removed by the Paragon
Embrittlement debuff: No longer works on BADs (bug)
- Note: Paragon works normally
Can now target and hit frozen Bloons without removing their frozen immunities first (undocumented)
Ice Shard: Damage reduced ― 10 → 5
Ice Shard: Projectile lifespan increased ― 0.08s → 0.16s
- Note: Changes to projectile speed unchanged (250 units/s) which makes the projectile cover more distance (20 to 40 units)
Embrittlement debuff: Solved an issue where it would not affect BADs and Bosses (bug fix)
Gallery
Screenshots
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Super Brittle for all upgrades
Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | سوبر بريتل تتعرض البالونات لأضرار جسيمة أثناء تجميدها بما في ذلك البالونات من فئة منطاد "موآب". |
— | |
| Danish | Super Skrøbelig Bloons - også MOAB-klasse-bloons - tager enormt mere skade, når de er frosne. |
— | |
| German | Superbröckeln Bloons (inklusive Bloons der MOAB-Klasse) erleiden großen Schaden, während sie gefroren sind. |
— | |
| Spanish | Superquebradizo Los bloons reciben un daño enorme mientras están congelados, incluidos los clase MOAB. |
— | |
| Spanish (LA) | Superquebradizo Los bloons reciben un daño enorme mientras están congelados, incluidos los clase MOAB. |
— | |
| Finnish | Superhaurastus Jäädytetyt bloonit kärsivät valtavia vahinkoja, mukaan lukien MOAB-luokan bloonit. |
— | |
| French | Méga effritement Les Bloons, y compris les Bloons de classe MOAB, subissent des dégâts considérables lorsque gelés. |
— | |
| Italian | Super fragile Quando vengono congelati i bloon subiscono considerevoli danni, inclusi quelli classe MOAB. |
— | |
| Japanese | 超脆化 MOAB級ブルーンを含めたブルーンが、凍結中に巨大ダメージを与える。 |
— | |
| Korean | 슈퍼 유리멘탈 MOAB급 풍선을 포함하여 얼린 풍선이 받는 피해가 어마어마하게 증가합니다. |
— | |
| Dutch | Superbroos Bloons lopen enorme schade op als ze bevroren zijn, ook MOAB-klasse Bloons. |
— | |
| Norwegian | Superskjør Bloons får store skader når de er frosne, inkludert bloons av MOAB-klasse. |
— | |
| Polish | Super krucho Blony otrzymują ogromne obrażenia, gdy są zamrożone, w tym blony klasy MOAB. |
— | |
| Portuguese (Brazil) | Fragilização Superior Bloons tomam imenso dano enquanto estiverem congelados, inclusive os Classe MOAB. |
— | |
| Russian | Суперхрупкость Замороженные шары, включая MOAB, получают огромный урон. |
— | |
| Swedish | Superspröd Bloons tar stor skada när de frusna, även MOAB-klass-Bloons. |
— | |
| Thai | เปราะบางสุดขีด ลูกโป่งได้รับดาเมจรุนแรงขณะถูกแช่แข็ง รวมถึงลูกโป่งคลาส MOAB ด้วย |
— | |
| Turkish | Süper Kırılgan MOAB Sınıfı Bloon’lar dahil donmuş Bloon’lar ağır hasar alır. |
— | |
| Chinese (simplified) | 超级脆弱 包括MOAB级气球在内的气球在冻结时受到巨大伤害。 |
— | |
| Chinese (traditional) | 超級脆弱 氣球被凍結後會受到巨大傷害,對MOAB級氣球有效。 |
— | |
| This list was last updated for: version 43.1 | |||
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