Trade Empire (BTD6)
| Tower | Monkey Buccaneer — Path 3 — Tier 5 | |
|---|---|---|
| XP cost | 40,000 | |
| Cash cost | $19,550 — Easy $23,000 — Medium $24,840 — Hard $27,600 — Impoppable | |
Trade Empire is the Monkey Buccaneer's path 3 tier 5 upgrade in Bloons TD 6. It increases the cash generated by Monkey Buccaneer from $500 to $800 ($820 with
Trade Agreements), and grants a Trade Empire buff to up to 20 other Merchantmen or Favored Trades. This buff increases the cash generation of affected Monkey Buccaneers by an amount which scales based on the number of affected Monkey Buccaneers. The buff also grants +1 damage, +1 Ceramic damage, and +1 MOAB-Class damage to all attacks of affected towers.
Trade Empire grants the Monkey Buccaneer itself +1 damage, +1 Ceramic damage, and +1 MOAB-Class damage to all attacks. Additionally, Hot Shot improves burn damage of its own grapes from 4 to 9.
Mechanics
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Screenshot of a selected Merchantman with the Trade Empire buff, along with all other affected Buccaneers (try 3 merchantmen as an example) |
Trade Empire can grant its buff to up to 20 other Merchantmen or Favored Trades. If more than 20 of them exist, Trade Empire firstly prioritizes granting the buff to Favored Trades over Merchantmen. Secondarily, it prioritizes granting the buff to towers upgraded to Merchantman earlier. The second prioritization does not apply upon reloading.
The income bonus grants an affected tower +$10 income for every Merchantman affected by the buff, and +$20 income for every Favored Trades affected by the buff. For example with a Trade Empire, 2 Merchantmen and 2 Favored Trades, each Merchantman earns $200+$10+$10+$20+$20=$260 per round ($280 with
Trade Agreements).
If multiple Trade Empires are placed in Co-op, each Trade Empire can apply its buff to up to 20 towers, which stack with each other by increasing the maximum amount of towers that this buff can affect. This means up to 80 Merchantmen can receive the Trade Empire buff in 4 player Co-op.
Central Market does not increase the Trade Empire's bonus income on Merchantmen, only their income excluding the Trade Empire buff.
Stats
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| Trade Empire buff | ||||||||||
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| Sellback rate buff | ||
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| Cash-based buff ($10,000−$49,999) | ||
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| Cash-based buff ($50,000+) | ||
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1-0-5
| Attack | ||
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2-0-5
| Attack | |||||
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0-1-5
| Grape attack | |||||||||||||||||||||||
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0-2-5
| Grape attack | |||||||||||||||||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-5 | $27,070 | $31,850 | $34,395 | $38,220 | $20,032 | $23,569 | $25,453 | $28,283 |
| 1-0-5 | $27,305 | $32,125 | $34,690 | $38,550 | $20,206 | $23,773 | $25,671 | $28,527 |
| 2-0-5 | $27,665 | $32,550 | $35,150 | $39,060 | $20,473 | $24,087 | $26,011 | $28,905 |
| 0-1-5 | $27,535 | $32,400 | $34,990 | $38,880 | $20,376 | $23,976 | $25,893 | $28,772 |
| 0-2-5 | $27,960 | $32,900 | $35,530 | $39,480 | $20,691 | $24,346 | $26,293 | $29,216 |
Strategy
Trade Empire's standalone cash generation is lackluster, though its income buffs to Merchantman and Favored Trades make it the most potent income generator on maps with abundant water. It becomes worth it after 16 Merchantmen are purchased. Afterwards, it is recommended to add Merchantmen until there are 20 and then upgrade them into Favored Trades while purchasing 10 Central Markets. Place the Trade Empire army tightly, especially near a Monkey City. If maximum income is desired, spam Merchantmen around the rest of the map's water and upgrade them into Favored Trades. Maximum farming with Trade Empire also allows for a high-degree Navarch of the Seas to be easily obtained without stealing pops. Navarch's buffs to Merchantmen stacks with those of Trade Empire, allowing for further maximized income.
Trade Empire's increased DoT with Hot Shot, its far-favored crosspath, can burn through an entire Ceramic Bloon, significantly increasing its damage. However, it is still not recommended for damage alone, and not crosspathing it is recommended when the damage is not needed.
Update history
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- 0-2-5
- "Buccaneer grapes now correctly use the fiery asset"
Dart: attack cooldown halved ― 1s → 0.5s
Trade Empire buff: increases the damage of all Merchantmen by +1
Trade Empire buff: adds a +1 Ceramic/MOAB damage bonus to Merchantmen
- 0-1-5, 0-2-5
Grape: attack cooldown almost halved ― 1.3s → 0.75s
- 0-1-5, 0-2-5
No longer removes the Merchantman damage buff (bug fix)
Now increases projectile speed of all attacks by 25%
Overall cost reduced by $50 (due to cost changes for previous tiers)
Trade Empire now properly buffs the damage of Merchantmen in CHIMPS (bug fix)
| “ | Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. Favored Trades stacking was never intended to be a feature but we previously updated the description to support the stacking instead of changing functionality, so this has now been corrected. — Update notes |
” |
Camo Prioritization filter added
Long Range now increases the pierce of the main attack by 1
Overall pierce increased ― 5 → 6
Sellback buff: No longer stacks
- 0-1-5, 0-2-5
Long Range now increases the pierce of Grape Shot by 1
— Update notes
Trade Empire benefit per Merchantmen reduced ― $20 → $15
- Note: Favored Trades unchanged
| “ | Buccaneer Farming at the base level is in-line with other farming options, slightly weaker but with enough dps to compensate, we recently experimented with lowering the benefit Trade Empire grants to T3s to slow down this early benefit & this turned out to be quite successful however they still scale too well too quickly for a low price so we’re bringing that down more. — Update notes |
” |
Trade Empire benefit per Merchantmen reduced ― $15 → $10
- Note: Favored Trades unchanged
Overall cost reduced by $30 (due to cost changes for previous tiers)
Trade Empire should no longer buff too many merchants in co-op (bug fix)
| “ | Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks. — Update notes |
” |
Main attack: Pierce increased ― 5 → 6
Favored Trades buff: No longer affects Paragon upgrades (bug fix)
| “ | General improvements made to higher tier DoT applications for Buccaneer. The pierce from bottom crosspath seems to be better after destroyer currently, so this also acts as some crosspath balancing for Flagship. — Update notes |
” |
- 0-2-5
Damage-over-time tick damage increased ― 2 → 9
Sellback buff: No longer increases sell value of towers in CHIMPS over $0 (bug fix)
- Now has a buff icon for its sellback rate buff
Sellback buff: Bonus sellback reduced ― 10% → 4%
- Note: Navarch of the Seas unchanged
Sellback buff: Maximum amount of stacks increased ― 1 → 3
- Note: This increases the maximum sellback bonus to 12%
- 0-1-5, 0-2-5
Grape attack: Pierce increased ― 1 → 2 (bug fix)
- Description changed
Before Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage. After Generates more cash per round. Grants up to 20 Merchantmen bonus damage and an income bonus that increases with every Merchantman owned up to 20 times.
| “ | Buccaneer’s Merchantmen path will now gain a damage bonus based on how much spare cash you have on-hand. This introduces a fun trade-off where you can choose to hold onto cash for a combat boost at the cost of losing advantage from immediately snowballing into more economy. It’s kinda neat — Update notes |
” |
Now gains a ×2 damage modifier when the player has over $10,000 cash
Now gains a ×3 damage modifier when the player has over $50,000 cash
Gallery
Screenshots
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Trade Empire for all upgrades
Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
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Buff icon
Trivia
- Despite no longer having visible barrels, it still attacks as usual.
- The Trade Empire resets its angle when upgraded to. This is a leftover behavior from previous versions, where it could not rotate when attacking.
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | إمبراطورية التجارة إدرار المزيد من النقود في كل جولة، وزيادة النقود التي يكسبها ما يصل إلى 20 تاجرًا آخر من خلال عدد التجار، وتعزيز جميع أضرار التجار. |
— | |
| Danish | Handelsimperium Generer flere penge per runde, øger penge tjent af op til 20 flere handelsskibe, og øger skaden fra alle handelsskibe. |
— | |
| German | Handelsimperium Erzeugt mehr Geld pro Runde. Erhöht verdientes Geld um bis zu 20 andere Händler nach der Anzahl der Händler und erhöht den Schaden aller Händler. |
— | |
| Spanish | Imperio comercial Genera más dinero por ronda. Aumenta el dinero que ganan hasta otros 20 buques mercantes según la cantidad que haya y potencia el daño de todos ellos. |
— | |
| Spanish (LA) | Imperio comercial Genera más dinero por ronda. Aumenta el dinero que ganan hasta otros 20 buques mercantes según la cantidad que haya y potencia el daño de todos ellos. |
— | |
| Finnish | Kauppaimperiumi Tuottaa enemmän käteistä kierrosta kohti. Lisää jopa 20 muun kauppiaan ansaitsemaa käteistä kauppiaiden lukumäärän mukaisesti ja tehostaa kaikkien kauppiaiden tekemää vahinkoa. |
— | |
| French | Empire commercial Génère plus d'argent à chaque manche. Augmente l'argent obtenu par jusqu'à 20 autres navires de commerce par le nombre de navires de commerce et booste les dégâts de tous les navires de commerce. |
— | |
| Italian | Impero commerciale Genera più contante durante ogni round, aumenta fino a 20 il denaro guadagnato da tutti gli altri mercanti per il numero di mercanti presenti e potenzia il danno di tutti i mercanti. |
— | |
| Japanese | 貿易帝国 各ラウンドでもっと多くのキャッシュを生成し、獲得するキャッシュをほかの商人の数の最大20倍まで増やすほか、全ての商人のダメージをブーストする。 |
— | |
| Korean | 무역의 제국 라운드당 캐시 생산량이 증가하며, 최대 20명까지 다른 상인이 버는 캐시의 양이 상인의 수만큼 증가하고, 모든 상인의 공격력이 증가합니다. |
— | |
| Dutch | Handelsimperium Genereert meer geld per ronde, verhoogt het geld dat door maximaal 20 andere koopvaarders wordt verdiend met het aantal koopvaarders, en verhoogt de schade van alle Koopvaarders. |
— | |
| Norwegian | Handelsimperium Genererer mer penger per runde, øker pengesummen tjent inn fra opptil 20 handelsmenn med antallet handelsmenn, og øker all handelsmennskade. |
— | |
| Polish | Handlowe imperium Generuje więcej gotówki na rundę, zwiększa zarobioną gotówkę o ilość kupców, do 20 kupców, i doładowuje obrażenia od wszystkich kupców. |
— | |
| Portuguese (Brazil) | Império Comercial Gera mais dinheiro por rodada, aumenta o dinheiro gerado por até 20 outros mercantes pelo número total de mercantes e impulsiona o dano de todos os mercantes. |
— | |
| Russian | Торговая империя Генерирует больше денег за раунд, повышает заработок 1–20 других торговых кораблей на число, равное их количеству, а также повышает урон всех торговых кораблей. |
— | |
| Swedish | Handelsimperium Alstrar mer pengar per runda, ökar intjänade pengar med upp till 20 andra handelsfartyg med antalet handelsfartyg och ökar skada åsamkad av samtliga handelsfartyg. |
— | |
| Thai | จักรวรรดิการค้า สร้างเงินสดต่อรอบมากขึ้น เพิ่มเงินสดที่ได้รับจากเรือพ่อค้าลำอื่นสูงสุด 20 ลำโดยได้เงินเพิ่มขึ้นตามจำนวนเรือพ่อค้าที่มี และเพิ่มดาเมจของเรือพ่อค้าทุกลำ |
— | |
| Turkish | Ticaret İmparatorluğu Tur başına daha fazla nakit oluşturur. Tüccar sayısına göre diğer tüm Tüccarlarla kazanılan nakit miktarını 20’ye kadar artırır ve tüm Tüccar hasarını artırır. |
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| Chinese (simplified) | 贸易帝国 每回合生产更多现金,增加最多额外20艘商船生产的现金,并使所有商船造成的伤害增加。 |
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| Chinese (traditional) | 貿易帝國 每回合產生更多的資金,根據商船數量增加多達20艘其他商船的現金收入,並增強所有商船的傷害。 |
— | |
| This list was last updated for: version 43.1 | |||
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