Sun Temple (BTD6)
| Tower sacrifices enhance and modify the Temple's attacks. | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Super Monkey | 1 | 4 | |
| XP cost | 50,000 | ||
|---|---|---|---|
| Cash cost | $85,000 — Easy $100,000 — Medium $108,000 — Hard $120,000 — Impoppable | ||
Sun Temple is the Super Monkey's path 1 tier 4 upgrade in Bloons TD 6. Each sunbeam does 5 damage and has 20 pierce, and is shot every 0.06s at base. It gains +15 range, prior to the sacrificing. The Temple's footprint increases from a 11 radius to a 37x40 rectangle.
When bought, all nearby towers (except Paragons, Heroes, Powers, and the Cave Monkey) are sacrificed, with their cash values absorbed, up to $50,000 per category. Each category of tower (Primary, Military, Magic, and Support) offer special modifications to the Temple. Only up to three of the four categories can be activated per Temple. If there are four categories sacrificed to the Temple, the Temple chooses the three categories that are the most expensive.
Stats
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4-1-0
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4-2-0
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4-0-1
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4-0-2
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 4-0-0 | $107,950 | $127,000 | $137,160 | $152,400 | $75,565 | $88,900 | $96,012 | $106,680 |
| 4-1-0 | $109,225 | $128,500 | $138,780 | $154,200 | $76,458 | $89,950 | $97,146 | $107,940 |
| 4-2-0 | $110,840 | $130,400 | $140,830 | $156,480 | $77,588 | $91,280 | $98,581 | $109,536 |
| 4-0-1 | $110,500 | $130,000 | $140,400 | $156,000 | $77,350 | $91,000 | $98,280 | $109,200 |
| 4-0-2 | $111,520 | $131,200 | $141,695 | $157,440 | $78,064 | $91,840 | $99,187 | $110,208 |
Strategy
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Sun Temples are expensive but have immense potential for excellent DPS and/or support, and are great for late-game, especially when paired with Adora. As there are only up to three of four categories available for Sun Temple sacrifices, only focus on gathering sacrifices that will work towards the Temple. For direct DPS, the best sacrifice combination is the Primary, Magic, and Support categories. If there are multiple Temples on screen then Primary, Military, and Magic sacrifices in combination with one support Temple maximizes DPS.
Towers that cannot be sacrificed should be placed closely to the Sun Avatar before upgrading, as this will make use of the space otherwise taken by the Sun Temple's increased footprint.
Usually, go for the max sacrifices if possible, but if budget doesn't allow, certain intermediate sacrifices are still worth it, and sometimes just Support sacrifices are worth it for the external buffs. For example, if a Support Temple is only built for discounts and attack speed (e.g. buffing a cheaper M.A.D), only just over $25,000 (but not exactly $25,000) for the Tier 8 Support sacrifice is necessary.
The vanilla Sun Temple is never worth it for its cost, but if used as a free Insta-Monkey then it's still more useful than most T3's.
Notes
- Sun Temples can sacrifice other Temples, True Sun Gods, and the VTSG.
- When placed on an Arctic Wind's frozen ice platform, a Sun Avatar can sacrifice the Arctic Wind while upgrading to the Temple, yet it will remain on the water and count as a water tower. This means it is affected by Admiral Brickell's Naval Tactics and Carrier Flagship's buff, for example.
- Its Insta Monkey does not sacrifice towers when placed. It can also be placed almost anywhere on the map, including water, the track, and areas without solid land. However, it cannot be placed on other towers or on areas containing two different heights (e. g. the wheelbarrow on In The Loop).
Update history
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Monkey Villages with Monkey Business now count towards Support sacrifices instead of doing nothing (bug fix)
- "[S]ave issues have been resolved" (bug fix)
Support Sacrifice: No longer generates end-of-round cash in CHIMPS
- Note: Does not affect the aura bonus cash-per-pop
Sun Avatar spawn placement adjusted
No longer applies its discounts to itself if placed on raised terrain (bug fix)
- Should no longer lock your hero if the hero is too close and de-spawns (bug fix)
Overall cost increased by $300 (due to cost changes for previous tiers)
- "Quickly upgrading to a temple should no longer skip the warning prompt"
- "Monkey Temple & range boost should now function correctly with Monkey Villages"
Mini-avatars are now saved
| “ | Sun Temple sacrifice powers have been reworked. — Update notes |
” |
- Primary
Glaive attack (all tiers): pierce reduced ― 100 → 50
Glaive attack (tiers 1–2): damage increased ― 2 → 10
Glaive attack (tiers 3–6): damage increased ― 2 → 20
Glaive attack (tiers 7+): damage increased ― 3 → 30
Blade attack (tiers 5–8): pierce reduced ― 100 → 10
Blade attack (tiers 5–8): damage increased ― 1 → 15
Blade attack (tier 9): pierce reduced ― 100 → 20
Blade attack (tier 9): damage increased ― 2 → 25
- Military
Missile attack (all tiers): pierce reduced ― 100 → 50
Missile attack (all tiers): damage increased ― 50 → 75
Spectre attack (tiers 5+): cooldown increased ― 0.04s → 0.15s
Spectre attack (tiers 5+): dart pierce reduced ― 50 → 10
Spectre attack (tiers 5+): explosion pierce reduced ― 100 → 30
Spectre attack (tiers 5–8): dart damage increased ― 2 → 10
Spectre attack (tiers 5–8): explosion damage increased ― 2 → 6
Spectre attack (tier 9): dart damage increased ― 3 → 15
Spectre attack (tier 9): explosion damage increased ― 3 → 10
- Magic
Arcane blast (tiers 1–4): damage increased ― 1 → 20
Arcane blast (tiers 5–6): damage increased ― 2 → 30
Arcane blast (tiers 7+): damage increased ― 4 → 35
Sun Avatar (tier 9): damage increased ― 1 → 4
Sun Avatar sub-towers now display the name "Sun Avatar" instead of "SunAvatarMini" or "TrueSunAvatarMini" (bug fix)
| “ | The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we’ve capped the spawn rate of these mini avatars. — Update notes |
” |
Mini avatar spawn rate is no longer increased by attack speed buffs
| “ | In an attempt to reduce visual clutter, we have reworked the formula for Temple projectile size scaling to come out overall being smaller by roughly 25%. — Update notes |
” |
Sun Temple Military sacrifice total projectile size increase formula has been reduced, for visual clarity ― +25% per bonus → +15% per bonus
- Note: New max Military bonus decreased from +75% to +45% at 4xx; +100% to +90% at 5xx because capped at +100% benefit
- Named monkey stats will track cash generation on super monkeys now
Overall cost reduced by $3,500 (due to cost changes for previous tiers)
Sun Temples and True Sun Gods should no longer attack during upgrade animation (bug fix)
| “ | As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple. — Update notes |
” |
Mini Sun Avatars: when placed will spawn with the same target prio as their parent tower
Blowback no longer works on Bloons near the entrance (bug fix)
| “ | Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers. — Update notes |
” |
Mini Sun Avatar: No longer ignore line of sight
- Note: True Sun God mini avatars can still ignore line of sight
Sun Temple – Support Sacrifices: No longer increases cash value of Bloons in CHIMPS (bug fix)
Overall cost reduced by $1,000 (due to cost changes for previous tiers)
| “ | Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath. — Update notes |
” |
Projectile speed reduced ― 560 → 400
- Note: Epic range crosspath unchanged at 700
| “ | We haven’t looked much at Temples since the release of other paragons, as these have solidly carved out a place for themselves in Boss Events the original Temple has fallen behind, we wanted to try work on this again by improving upon the weaker temple sub-attacks, with this increased power we’ve also reduced the basic attack pierce gained on the main temple attack. We will be reviewing temple balance further soon so if, any of your feedback on this Rules, then we’ll take that under consideration for our next look. — Update notes |
” |
Primary lv. 6-7 glaive: damage increased ― 10 → 50
Primary lv. 8 glaive: damage increased ― 20 → 100
Primary lv. 9 glaive: damage increased ― 30 → 150
Primary lv. 1-5 buff: pierce bonus reduced ― +5 → +2
Primary lv. 6 buff: pierce bonus reduced ― +10 → +4
Primary lv. 7 buff: pierce bonus reduced ― +15 → +7
Primary lv. 8-9 buff: pierce bonus reduced ― +20 → +10
Military lv. 2-4 buff: pierce bonus reduced ― +5 → +3
Military lv. 5-6 buff: pierce bonus reduced ― +10 → +6
Military lv. 7-9 buff: pierce bonus reduced ― +15 → +10
Magic arcane blast: pierce increased ― 7 → 15
Magic lv. 2-3 arcane blast: damage increased ― 20 → 40
Magic lv. 4-7 arcane blast: damage increased ― 30 → 60
Magic lv. 8-9 arcane blast: damage increased ― 35 → 70
Sacrificing towers with platforms now sacrifices towers placed on top of them instead of selling them (bug fix)
| “ | This is now a ‘part 2/3 temple rework', the actual bonuses have not been the focus of changes this time, instead we have shuffled around the different benefits gained from temple sacrifices to set the stage in balancing out the different categories. [...] We’re interested to hear your feedback in a few weeks, but for a future update we are now considering another step after this is to make temple sacrifices less wide but deeper. One possible option for this that we have discussed is reducing the max number of categories of sacrifice from 3 to 2, but raising the limits that can be invested in a single category to grant the same or more total power from investing in fewer categories. For this to work however each category needs to have a defined use case to pick it over the other categories, we’ve taken one step in this direction with the newly buffed Primary Blades attack dealing massive damage only at close range, and are considering doubling down on the Military category of sacrifices functioning much better at a far range while Magic sits well in the middle. — Update notes |
” |
Temple Sacrifices: Category for main attack damage upgrades changed ― Primary → Military
Temple Sacrifices: Category for main attack pierce upgrades changed ― Primary → Magic
Temple Sacrifices: Category for main attack projectile size changed ― Military → Magic
Temple Sacrifices: Upgrade order of additional attacks and upgrades on the Temple's attacks changed. First sacrifice bonus adds a secondary attack, second bonus improves the main attack and further bonuses alternate between adding or improving a secondary attack or boosting the main attack
Mini Sun Avatar: vision should now be correctly blocked by obstacles (bug fix)
| “ | Sun Temple - Military
We’ve been wanting to give the Military path of the Temple more long-range focus for a while, so this update pushes toward that goal. Single-target damage is getting a big boost, while the Missile attack becomes a pure long-range damage dealer. Golden Spectres are also seeing a rework similar to the regular Spectre changes happening for Monkey Ace aimed as an overall single-target DPS improvement Sun Temple - Magic The baseline power of Magic sacrifice leaned far too heavily on Mini Sun Avatars (The category was... pretty bad... until reaching 100% sacrifice value), so we’ve shifted some of that strength into making Arcane Blast hits, while Mini Sun Avatars are toned down to balance things out while keeping the overall unbuffed damage of this path roughly the same. We will also note in advance there are a couple more buffs to lower tiers here that we found weren’t working right but will be fixed in .1 or v52, this will not impact max-powered temples. |
” |
- Large missile: Projectile is visually larger
- Note: Does not change the projectile radius
Large missile: Bonus damage to MOAB-Class Bloons increased ― +74 → +1999
Large missile: Pierce reduced ― 50 → 40
Large missile: Now has a minimum range of 75 units
Large missile ($300−$2,000 in Military sacrifices): Attack cooldown increased ― 3s → 6s
Large missile ($2,001−$15,000 in Military sacrifices): Attack cooldown increased ― 1.5s → 3s (attack speed reduced by 50%)
- Note: Attack cooldown unchanged for $15,001+ (1s)
Golden Spectre Darts: Pierce reduced ― 50 → 6
Golden Spectre Darts: Damage increased ― 10 → 25
Golden Spectre Bombs: Pierce increased ― 10 → 30
Golden Spectre Bombs: Now deal +20 bonus damage to Ceramic Bloons
Golden Spectre Darts and Bombs ($50,001+ in Military sacrifices): No longer gain any additional pierce or damage on this sacrifice tier (undocumented)
- Note: Dart damage increased from 15 to 25, bomb pierce remains 30
Arcane Blast: Projectile speed reduced ― 400 units/s → 200 units/s
Arcane Blast: Lifespan increased ― 0.8s → 1.6s (undocumented)
Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 40 → 50 (undocumented)
Arcane Blast ($7,501−$15,000 in Magic sacrifices): Damage increased ― 60 → 100
Arcane Blast ($15,001+ in Magic sacrifices): Damage increased ― 70 → 150
Storm Blast ($10,001+ in Magic sacrifices): Can now affect BFBs with 4 pierce penalty
Storm Blast: No longer removes glue from BADs and Boss Bloons
Mini-Sun Avatar: Damage reduced ― 4 → 2
Tower no longer ignores placement restrictions
- Golden Glaives: Projectile is visually larger
- Note: Does not change the projectile stats
Arcane Blast (All versions): Projectile speed increased ― 200 units/s → 300 units/s (bug fix)
- Note: The speed was reduced from 400 to 200 in version 51.0, so this changes to the value reported in the update notes
Arcane Blast (All versions): Lifespan reduced ― 1.6s → 1.0667s
- Note: This is a consequence of the previous change, so the distance traveled by the projectile remains the same
Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 50 → 75 (bug fix)
- Note: The damage was changed from 40 to 50 in version 51.0, but this change was undocumented. Attack version for $7,501+ in sacrifices unchanged (100)
Arcane Blast ($300−$7,500 in Magic sacrifices): Attack cooldown reduced ― 4.0s → 2.0s (bug fix)
- Note: Version for $7,501+ in sacrifices unchanged (2.0s)
Storm Blast ($2,001−$10,000 in Magic sacrifices): Can now affect blue MOABs (bug fix)
- Note: This change was implemented on version 51.0 but did not work correctly and was capped at Ceramics. Attack version for $10,001+ in sacrifices unchanged (BFBs).
| “ | Half the bonuses for Temples were being unlocked for 1/5th the price, which ended up making it very awkward to balance a meaningful progression between these unlocks, as well as being difficult for players to remember when a new bonus unlocked. We are now spacing these thresholds out across more consistent intervals which for the most part spaces out major bonus unlocks on every 10k interval, and minor upgrades on the 5k spaces between. Lastly, we’re increasing the minimum range requirement on the Military missile further as we want it to still be very powerful, but limited enough by this factor that you wouldn’t want it on too many temples — Update notes |
” |
Sacrifice value threshold for tier 1 benefits increased ― $300+ → $10,001+
Sacrifice value threshold for tier 2 benefits increased ― $1,001+ → $15,001+
Sacrifice value threshold for tier 3 benefits increased ― $2,001+ → $20,001+
Sacrifice value threshold for tier 4 benefits increased ― $4,001+ → $25,001+
Sacrifice value threshold for tier 5 benefits increased ― $7,501+ → $30,001+
Sacrifice value threshold for tier 6 benefits increased ― $10,001+ → $35,001+
Sacrifice value threshold for tier 7 benefits increased ― $15,001+ → $40,001+
Sacrifice value threshold for tier 8 benefits increased ― $25,001+ → $45,001+
- Note: Max sacrifice value unchanged ($50,001+)
Ballistic Missile (all versions): Minimum range increased ― 75 units → 100 units
- Note: Previous value was incorrectly stated as 80 in the patch notes
Mini-Sun Avatar: No longer stop attacking if their parent tower is sold (bug fix)
| “ | Temple is receiving some more changes in regards to balance and scalability based on recent feedback; while we would like to take time to balance the lower tiers out more, this should improve the overall top end category balance of sacrificing. — Update notes |
” |
Main attack: Cooldown reduced ― 0.06s → 0.05s
- Primary
Blade Shooter ($30,501 − $50,000): Damage reduced ― 150 → 100
- Military
Sacrifices ($15,001 − $45,000): Damage added to main attack increased ― +1 → +2
Sacrifices ($45,001+): Damage added to main attack increased ― +2 → +4
Ballistic Missile ($10,001 − $20,000): Cooldown increased ― 6s → 12s
Ballistic Missile ($20,001 − $45,000): Cooldown increased ― 3s → 6s
Ballistic Missile ($45,001+): Cooldown increased ― 1s → 3s
Golden Spectre Bomb: Damage increased ― 6 → 15
Golden Spectre Dart: Damage increased ― 25 → 50
- Magic
Arcane Blast (all versions): Projectile speed reduced ― 300 units/s → 200 units/s
Arcane Blast (all versions): Projectile lifespan increased ― 1.0667s → 1.6s (undocumented)
Overall distance traveled by the projectile is unchanged (320 units)
Arcane Blast ($10,001 − $30,000): Damage reduced ― 75 → 40
Arcane Blast ($30,001 − $40,000): Damage reduced ― 100 → 60
Arcane Blast ($40,001+): Damage reduced ― 150 → 80
- Support
Sacrifices ($15,001 − $20,000): Benefits swapped ― 10% discount → Cash per pop bonus and $2,000 at end-of-round
Sacrifices ($25,001 − $30,000): Benefits swapped ― Cash per pop bonus and $2,000 at end-of-round → 10% discount
Sacrifices ($40,001 − $45,000): Benefits swapped ― 20% discount → 20% attack cooldown bonus
Sacrifices ($45,001 − $50,000): Benefits swapped ― 20% attack cooldown bonus → 20% discount
- Note: The $5,000 at end-of-round remains at this tier
Resolved an issue where the discount buff was not saved properly (bug fix)
Gallery
Screenshots
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Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | معبد الشمس تضحيات البرج تعمل على تعزيز وتعديل هجمات المعبد. |
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| Danish | Soltempel Tårnofre øger og ændrer templets angreb. |
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| German | Sonnentempel Der Turm opfert Verbesserungen und modifiziert die Angriffe des Tempels. |
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| Spanish | Templo solar Los sacrificios en las torres mejoran y modifican los ataques del templo. |
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| Spanish (LA) | Templo solar Los sacrificios en las torres mejoran y modifican los ataques del templo. |
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| Finnish | Aurinkotemppeli Torniuhraukset parantavat ja muokkaavat temppelin hyökkäyksiä. |
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| French | Temple du soleil Les sacrifices de la tour améliorent et modifient les attaques du temple. |
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| Italian | Tempio del sole Il sacrificio delle torri potenzia e modifica gli attacchi del tempio. |
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| Japanese | 太陽神殿 タワーが向上性を犠牲にし、神殿の攻撃を変更する。 |
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| Korean | 태양의 사원 타워를 제물로 삼으면 사원의 공격을 강화하고 개조할 수 있습니다. |
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| Dutch | Zonnetempel Torenoffers versterken en wijzigen de aanvallen van de Tempel. |
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| Norwegian | Soltempel Tårnofring forsterker og endrer Tempel-angrep. |
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| Polish | Świątynia Słońca Wieża poświęca wzmocnienia i modyfikuje ataki świątyni. |
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| Portuguese (Brazil) | Templo Solar Sacrifícios na torre melhoram e modificam os ataques do Templo. |
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| Russian | Храм Солнца Жертвы в башне усиливают и пополняют храмовый арсенал. |
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| Swedish | Soltempel Tornoffer förstärker och modifierar templets attacker. |
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| Thai | วิหารแห่งตะวัน การสังเวยทาวเวอร์จะช่วยเสริมพลังและเปลี่ยนรูปแบบการโจมตีของ\nวิหาร |
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| Turkish | Güneş Tapınağı Atıcı geliştirmeden ödün vererek Tapınağın saldırılarını değiştirir. |
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| Chinese (simplified) | 太阳神庙 塔的牺牲能增强并修改圣殿的攻击。 |
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| Chinese (traditional) | 太陽神廟 塔犧牲增強,修改神廟攻擊。 |
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| This list was last updated for: version 43.1 | |||
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