True Sun God (BTD6)

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True Sun God
Portrait of True Sun God
Icon of True Sun God Tremble before the AWESOME power of the TRUE Sun God!!
Tower Path Tier
Super Monkey 1 5
XP cost 150,000
Cash cost $425,000 — Easy
$500,000 — Medium
$540,000 — Hard
$600,000 — Impoppable

True Sun God is the Super Monkey's path 1 tier 5 upgrade in Bloons TD 6. It increases the damage of its sunbeam to 15 and the pierce to 20, and it is still shot every 0.06s at base. Its footprint is a 37x40 rectangle, like its predecessor, the Sun Temple.

When bought, all towers in range (except Paragons, Heroes and Powers) are sacrificed, with their cash values absorbed, up to $50,000 per category (but they do not increase the sell value). Like the Sun Temple, each category of tower (Primary, Military, Magic, and Support) offers special modifications to the tower if the sacrifice value reaches a minimum of $10,001 and are increased for every additional $5,000 worth of value, but unlike the previous upgrade, the True Sun God's sacrifices can accept all four categories instead of a maximum of three.

Any sacrifice benefit that the base Sun Temple had is transferred to the True Sun God without changes and it will apply its own benefits on top, which are equal to the Temple's benefits for the same amount of sacrifice value. If the same sacrifice bonus is obtained in both upgrades, it will be applied twice. For example, it can have two copies of the same attack, spawn twice the amount of sub-towers, or apply two separated instances of the same buff to nearby towers. In this last case, affected towers will show both an Sun Temple and a True Sun God buff icon.

If the True Sun God is placed over water (via an ice platform from an Arctic Wind or Silas), it can receive the Attack speed buff from a Carrier Flagship. For more information about the interactions of this tower with frozen water, see Frozen water interactions.

The There Can Be Only One There Can Be Only One Monkey Knowledge allows the creation of a more powerful version of this tower when the upgrade is purchased if a specific set of conditions is fulfilled, called the VTSG (short for Vengeful True Sun God).

Stats

This section only lists the True Sun God's base stats. For sacrifice stats, see Temple Sacrifice (BTD6).
For a complete list of Super Monkey stats, see Stats:Super Monkey (BTD6).
This data was last updated for: version 52.2
Tower
Display range65 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown0.06s
Offset (X, Y, Z)
0, 14, 53
TargetingDepends on targeting option
Targeting range65 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Random angle
Pierce20
Damage15
Damage typeNormal
Speed400 units/s
Lifespan0.6s
Radius9 units
Filters
  • Cannot hit Camo
  • Ignores blockers

5-1-0

Tower
Display range65 units → 75 units
Attack
Targeting range65 units → 75 units
Projectile
Pierce20 → 21

5-2-0

Tower
Display range75 units → 87 units
Attack
Targeting range75 units → 87 units
Projectile
Pierce21 → 23
Speed400 units/s → 700 units/s

5-0-1

Attack
Projectile
Knockback
Multiplier×-0.25
Multiplier for Lead×0.4
Multiplier for Ceramic×0.4
Multiplier for MOAB-Class×0.7
Duration0.5s

5-0-2

Tower
Display range65 units → 68 units
Attack
Targeting range65 units → 68 units
Filters
  • Can now target Camo
Projectile
Damage to Camo+1
Filters
  • Can now hit Camo

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
5-0-0 $532,950 $627,000 $677,160 $752,400 $373,065 $438,900 $474,012 $526,680
5-1-0 $534,225 $628,500 $678,780 $754,200 $373,958 $439,950 $475,146 $527,940
5-2-0 $535,840 $630,400 $680,830 $756,480 $375,088 $441,280 $476,581 $529,536
5-0-1 $535,500 $630,000 $680,400 $756,000 $374,850 $441,000 $476,280 $529,200
5-0-2 $536,520 $631,200 $681,695 $757,440 $375,564 $441,840 $477,187 $530,208

Strategy

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See the strategy guidelines for more information on how to write strategy sections.

Update history

For a complete list of Super Monkey changes, see Update history:Super Monkey (BTD6).
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  • Buff Monkey Villages with Monkey Business now count towards Support sacrifices instead of doing nothing (bug fix)
  • "[S]ave issues have been resolved" (bug fix)
  • Buff Now increases cash per pop by 50% with Support sacrifices instead of decreasing it by 50% (bug fix)
  • Nerf Support Sacrifice: No longer generates end-of-round cash in CHIMPS
    • Note: Does not affect the aura bonus cash-per-pop
  • Neutral Sun Avatar spawn placement adjusted
  • Nerf No longer applies its discounts to itself if placed on raised terrain (bug fix)
  • Nerf Overall cost increased by $300 (due to cost changes for previous tiers)
  • "Quickly upgrading to a temple should no longer skip the warning prompt"
  • "Monkey Temple & range boost should now function correctly with Monkey Villages"
  • Buff Mini-avatars are now saved
Sun Temple sacrifice powers have been reworked.
— Update notes
Primary
  • Nerf Glaive attack (all tiers): pierce reduced ― 100 → 50
  • Buff Glaive attack (tiers 1–2): damage increased ― 2 → 10
  • Buff Glaive attack (tiers 3–6): damage increased ― 2 → 20
  • Buff Glaive attack (tiers 7+): damage increased ― 3 → 30
  • Nerf Blade attack (tiers 5–8): pierce reduced ― 100 → 10
  • Buff Blade attack (tiers 5–8): damage increased ― 1 → 15
  • Nerf Blade attack (tier 9): pierce reduced ― 100 → 20
  • Buff Blade attack (tier 9): damage increased ― 2 → 25
Military
  • Nerf Missile attack (all tiers): pierce reduced ― 100 → 50
  • Buff Missile attack (all tiers): damage increased ― 50 → 75
  • Nerf Spectre attack (tiers 5+): cooldown increased ― 0.04s → 0.15s
  • Nerf Spectre attack (tiers 5+): dart pierce reduced ― 50 → 10
  • Nerf Spectre attack (tiers 5+): explosion pierce reduced ― 100 → 30
  • Buff Spectre attack (tiers 5–8): dart damage increased ― 2 → 10
  • Buff Spectre attack (tiers 5–8): explosion damage increased ― 2 → 6
  • Buff Spectre attack (tier 9): dart damage increased ― 3 → 15
  • Buff Spectre attack (tier 9): explosion damage increased ― 3 → 10
Magic
  • Nerf Arcane blast (tiers 1–4): damage increased ― 1 → 20
  • Nerf Arcane blast (tiers 5–6): damage increased ― 2 → 30
  • Nerf Arcane blast (tiers 7+): damage increased ― 4 → 35
  • Buff Sun Avatar (tier 9): damage increased ― 1 → 4
  • Change Sun Avatar sub-towers now display the name "Sun Avatar" instead of "SunAvatarMini" or "TrueSunAvatarMini" (bug fix)
  • "5xx Temple has had some fixes to issues incorrectly displaying its buff icon"
The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we’ve capped the spawn rate of these mini avatars.
— Update notes
  • Nerf Mini avatar spawn rate is no longer increased by attack speed buffs
In an attempt to reduce visual clutter, we have reworked the formula for Temple projectile size scaling to come out overall being smaller by roughly 25%.
— Update notes
  • Nerf Sun Temple Military sacrifice total projectile size increase formula has been reduced, for visual clarity ― +25% per bonus → +15% per bonus
    • Note: New max Military bonus decreased from +75% to +45% at 4xx; +100% to +90% at 5xx because capped at +100% benefit
  • Change Named monkey stats will track cash generation on super monkeys now
  • Buff Overall cost reduced by $3,500 (due to cost changes for previous tiers)
  • Nerf Sun Temples and True Sun Gods should no longer attack during upgrade animation (bug fix)
As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple.
— Update notes
  • Buff Mini Sun Avatars: when placed will spawn with the same target prio as their parent tower
  • Nerf 'Wind' blowback effects no longer apply at the entrance (bug fix)
  • Buff Overall cost reduced by $1,000 (due to cost changes for previous tiers)
Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath.
— Update notes
  • Nerf Projectile speed reduced ― 560 → 400
    • Note: Epic range crosspath unchanged at 700
We haven’t looked much at Temples since the release of other paragons, as these have solidly carved out a place for themselves in Boss Events the original Temple has fallen behind, we wanted to try work on this again by improving upon the weaker temple sub-attacks, with this increased power we’ve also reduced the basic attack pierce gained on the main temple attack. We will be reviewing temple balance further soon so if, any of your feedback on this Rules, then we’ll take that under consideration for our next look.
— Update notes
  • Buff Primary lv. 6-7 glaive: damage increased ― 10 → 50
  • Buff Primary lv. 8 glaive: damage increased ― 20 → 100
  • Buff Primary lv. 9 glaive: damage increased ― 30 → 150
  • Nerf Primary lv. 1-5 buff: pierce bonus reduced ― +5 → +2
  • Nerf Primary lv. 6 buff: pierce bonus reduced ― +10 → +4
  • Nerf Primary lv. 7 buff: pierce bonus reduced ― +15 → +7
  • Nerf Primary lv. 8-9 buff: pierce bonus reduced ― +20 → +10
  • Nerf Military lv. 2-4 buff: pierce bonus reduced ― +5 → +3
  • Nerf Military lv. 5-6 buff: pierce bonus reduced ― +10 → +6
  • Nerf Military lv. 7-9 buff: pierce bonus reduced ― +15 → +10
  • Buff Magic arcane blast: pierce increased ― 7 → 15
  • Buff Magic lv. 2-3 arcane blast: damage increased ― 20 → 40
  • Buff Magic lv. 4-7 arcane blast: damage increased ― 30 → 60
  • Buff Magic lv. 8-9 arcane blast: damage increased ― 35 → 70
  • Nerf Sacrificing towers with platforms now sacrifices towers placed on top of them instead of selling them (bug fix)
This is now a ‘part 2/3 temple rework', the actual bonuses have not been the focus of changes this time, instead we have shuffled around the different benefits gained from temple sacrifices to set the stage in balancing out the different categories. [...] We’re interested to hear your feedback in a few weeks, but for a future update we are now considering another step after this is to make temple sacrifices less wide but deeper. One possible option for this that we have discussed is reducing the max number of categories of sacrifice from 3 to 2, but raising the limits that can be invested in a single category to grant the same or more total power from investing in fewer categories. For this to work however each category needs to have a defined use case to pick it over the other categories, we’ve taken one step in this direction with the newly buffed Primary Blades attack dealing massive damage only at close range, and are considering doubling down on the Military category of sacrifices functioning much better at a far range while Magic sits well in the middle.
— Update notes
  • Neutral Temple Sacrifices: Category for main attack damage upgrades changed ― Primary → Military
  • Neutral Temple Sacrifices: Category for main attack pierce upgrades changed ― Primary → Magic
  • Neutral Temple Sacrifices: Category for main attack projectile size changed ― Military → Magic
  • Neutral Temple Sacrifices: Upgrade order of additional attacks and upgrades on the Temple's attacks changed. First sacrifice bonus adds a secondary attack, second bonus improves the main attack and further bonuses alternate between adding or improving a secondary attack or boosting the main attack
  • Nerf Mini Sun Avatars from the True Sun God no longer can attack through walls (bug fix)
Sun Temple - Military

We’ve been wanting to give the Military path of the Temple more long-range focus for a while, so this update pushes toward that goal. Single-target damage is getting a big boost, while the Missile attack becomes a pure long-range damage dealer. Golden Spectres are also seeing a rework similar to the regular Spectre changes happening for Monkey Ace aimed as an overall single-target DPS improvement

Sun Temple - Magic

The baseline power of Magic sacrifice leaned far too heavily on Mini Sun Avatars (The category was... pretty bad... until reaching 100% sacrifice value), so we’ve shifted some of that strength into making Arcane Blast hits, while Mini Sun Avatars are toned down to balance things out while keeping the overall unbuffed damage of this path roughly the same. We will also note in advance there are a couple more buffs to lower tiers here that we found weren’t working right but will be fixed in .1 or v52, this will not impact max-powered temples.
— Update notes

  • Change Large missile: Projectile is visually larger
    • Note: Does not change the projectile radius
  • Buff Large missile: Bonus damage to MOAB-Class Bloons increased ― +74 → +1999
  • Nerf Large missile: Pierce reduced ― 50 → 40
  • Nerf Large missile: Now has a minimum range of 75 units
  • Nerf Large missile ($300−$2,000 in Military sacrifices): Attack cooldown increased ― 3s → 6s
  • Nerf Large missile ($2,001−$15,000 in Military sacrifices): Attack cooldown increased ― 1.5s → 3s
    • Note: Attack cooldown unchanged for $15,001+ (1s)
  • Nerf Golden Spectre Darts: Pierce reduced ― 50 → 6
  • Buff Golden Spectre Darts: Damage increased ― 10 → 25
  • Buff Golden Spectre Bombs: Pierce increased ― 10 → 30
  • Buff Golden Spectre Bombs: Now deal +20 bonus damage to Ceramic Bloons
  • Nerf Golden Spectre Darts and Bombs ($50,001+ in Military sacrifices): No longer gain any additional pierce or damage on this sacrifice tier (undocumented)
    • Note: Dart damage increased from 15 to 25, bomb pierce remains 30
  • Nerf Arcane Blast: Projectile speed reduced ― 400 units/s → 200 units/s
    • Note: Update notes incorrectly state that is reduced to 300 units/s
  • Buff Arcane Blast: Lifespan increased ― 0.8s → 1.6s (undocumented)
  • Buff Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 40 → 50 (undocumented)
  • Buff Arcane Blast ($7,501−$15,000 in Magic sacrifices): Damage increased ― 60 → 100
  • Buff Arcane Blast ($15,001+ in Magic sacrifices): Damage increased ― 70 → 150
  • Buff Storm Blast ($10,001+ in Magic sacrifices): Can now affect BFBs with 4 pierce penalty
  • Buff Storm Blast: No longer removes glue from BADs and Boss Bloons
  • Nerf Mini-Sun Avatar: Damage reduced ― 4 → 2
  • Nerf Large missile: Can no longer target non-MOAB-Class Bloons (undocumented)
  • Nerf Tower no longer ignores placement restrictions
  • Change Golden Glaives: Projectile is visually larger
    • Note: Does not change the projectile stats
  • Buff Arcane Blast (All versions): Projectile speed increased ― 200 units/s → 300 units/s (bug fix)
    • Note: The speed was reduced from 400 to 200 in version 51.0, so this changes to the value reported in the update notes
  • Nerf Arcane Blast (All versions): Lifespan reduced ― 1.6s → 1.0667s
    • Note: This is a consequence of the previous change, so the distance traveled by the projectile remains the same
  • Buff Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 50 → 75 (bug fix)
    • Note: The damage was changed from 40 to 50 in version 51.0, but this change was undocumented. Attack version for $7,501+ in sacrifices unchanged (100)
  • Buff Arcane Blast ($300−$7,500 in Magic sacrifices): Attack cooldown reduced ― 4.0s → 2.0s (bug fix)
    • Note: Version for $7,501+ in sacrifices unchanged (2.0s)
  • Buff Storm Blast ($2,001−$10,000 in Magic sacrifices): Can now affect blue MOABs (bug fix)
    • Note: This change was implemented on version 51.0 but did not work correctly and was capped at Ceramics. Attack version for $10,001+ in sacrifices unchanged (BFBs).
Half the bonuses for Temples were being unlocked for 1/5th the price, which ended up making it very awkward to balance a meaningful progression between these unlocks, as well as being difficult for players to remember when a new bonus unlocked. We are now spacing these thresholds out across more consistent intervals which for the most part spaces out major bonus unlocks on every 10k interval, and minor upgrades on the 5k spaces between. Lastly, we’re increasing the minimum range requirement on the Military missile further as we want it to still be very powerful, but limited enough by this factor that you wouldn’t want it on too many temples
— Update notes
  • Nerf Sacrifice value threshold for tier 1 benefits increased ― $300+ → $10,001+
  • Nerf Sacrifice value threshold for tier 2 benefits increased ― $1,001+ → $15,001+
  • Nerf Sacrifice value threshold for tier 3 benefits increased ― $2,001+ → $20,001+
  • Nerf Sacrifice value threshold for tier 4 benefits increased ― $4,001+ → $25,001+
  • Nerf Sacrifice value threshold for tier 5 benefits increased ― $7,501+ → $30,001+
  • Nerf Sacrifice value threshold for tier 6 benefits increased ― $10,001+ → $35,001+
  • Nerf Sacrifice value threshold for tier 7 benefits increased ― $15,001+ → $40,001+
  • Nerf Sacrifice value threshold for tier 8 benefits increased ― $25,001+ → $45,001+
    • Note: Max sacrifice value unchanged ($50,001+)
  • Nerf Ballistic Missile (all versions): Minimum range increased ― 75 units → 100 units
    • Note: Previous value was incorrectly stated as 80 in the patch notes
  • Buff Mini-Sun Avatar: No longer stop attacking if their parent tower is sold (bug fix)
Temple is receiving some more changes in regards to balance and scalability based on recent feedback; while we would like to take time to balance the lower tiers out more, this should improve the overall top end category balance of sacrificing.
— Update notes
  • Buff Main attack: Cooldown reduced ― 0.06s → 0.05s
Primary
  • Nerf Blade Shooter ($30,501 − $50,000): Damage reduced ― 150 → 100
Military
  • Buff Sacrifices ($15,001 − $45,000): Damage added to main attack increased ― +1 → +2
  • Buff Sacrifices ($45,001+): Damage added to main attack increased ― +2 → +4
  • Nerf Ballistic Missile ($10,001 − $20,000): Cooldown increased ― 6s → 12s
  • Nerf Ballistic Missile ($20,001 − $45,000): Cooldown increased ― 3s → 6s
  • Nerf Ballistic Missile ($45,001+): Cooldown increased ― 1s → 3s
  • Buff Golden Spectre Bomb: Damage increased ― 6 → 15
  • Buff Golden Spectre Dart: Damage increased ― 25 → 50
Magic
  • Nerf Arcane Blast (all versions): Projectile speed reduced ― 300 units/s → 200 units/s
  • Buff Arcane Blast (all versions): Projectile lifespan increased ― 1.0667s → 1.6s (undocumented)
    • Neutral Overall distance traveled by the projectile is unchanged (320 units)
  • Nerf Arcane Blast ($10,001 − $30,000): Damage reduced ― 75 → 40
  • Nerf Arcane Blast ($30,001 − $40,000): Damage reduced ― 100 → 60
  • Nerf Arcane Blast ($40,001+): Damage reduced ― 150 → 80
Support
  • Neutral Sacrifices ($15,001 − $20,000): Benefits swapped ― 10% discount → Cash per pop bonus and $2,000 at end-of-round
  • Neutral Sacrifices ($25,001 − $30,000): Benefits swapped ― Cash per pop bonus and $2,000 at end-of-round → 10% discount
  • Neutral Sacrifices ($40,001 − $45,000): Benefits swapped ― 20% discount → 20% attack cooldown bonus
  • Neutral Sacrifices ($45,001 − $50,000): Benefits swapped ― 20% attack cooldown bonus → 20% discount
    • Note: The $5,000 at end-of-round remains at this tier
  • Neutral Resolved an issue where the discount buff was not saved properly (bug fix)
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Assets

In other languages

Language Name / Description Notes
Arabic إله الشمس الحقيقي
يمكنك أن ترتعد خوفًا أمام القوة المذهلة لإله الشمس الحقيقي!!
Danish Den Sande Solgud
Skælv ved åsynet af den SANDE solguds ÆREFRYGTINDGYDENDE kraft!!
German Wahrer Sonnengott
Erzittere vor der IRREN Macht des WAHREN Sonnengotts!
Spanish Verdadero dios del sol
Tiemblen ante el poder terrible del verdadero dios del sol.
Spanish (LA) Verdadero dios del sol
Tiemblen ante el poder terrible del verdadero dios del sol.
Finnish Todellinen auringonjumala
Vapise TODELLISEN auringonjumalan USKOMATTOMAN voiman edessä!!
French Vrai dieu du soleil
Tremble devant le pouvoir REDOUTABLE du VRAI dieu du soleil !
Italian Vero dio del sole
Tremate al cospetto dell'INCREDIBILE potere del VERO dio del sole!
Japanese 真の太陽神
真の太陽神の偉大なる力の前に、震えよ!!
Korean 진정한 태양신
진정한 태양신의 전능한 힘 앞에서 모두 떨지어다!
Dutch Ware zonnegod
Beef voor de GEWELDIGE kracht van de WARE zonnegod!
Norwegian Ekte Solgud
Frykt denne HEFTIGE superkraften til den EKTE Solguden!!
Polish Bóg Słońca
Drżyjcie przed WSPANIAŁĄ mocą PRAWDZIWEGO Boga Słońca!
Portuguese (Brazil) Deus do Sol
Tremam diante do MARAVILHOSO poder do VERDADEIRO Deus Sol!!
Russian Настоящий бог Солнца
Трепещите перед НЕВЕРОЯТНОЙ силой НАСТОЯЩЕГО бога Солнца!
Swedish Sann solgud
Darra inför den SANNA Solgudens ENASTÅENDE kraft!!
Thai เทพตะวันตัวจริง
จงสั่นกลัวเมื่ออยู่ต่อหน้าพลังอันสุดยอดของเทพตะวันที่แท้จริง!!
Turkish Gerçek Güneş Tanrısı
GERÇEK Güneş Tanrısı’nın MUHTEŞEM gücü karşısında titre!!
Chinese (simplified) 真太阳神
在真正的太阳神力量之前颤抖吧!
Chinese (traditional) 真太陽神
在真太陽神的超級力量面前顫抖吧!!
This list was last updated for: version 43.1