Jungle's Bounty (BTD6)
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| Tower | Druid — Path 2 — Tier 4 | |
|---|---|---|
| XP cost | 11,000 | |
| Cash cost | $4,165 — Easy $4,900 — Medium $5,290 — Hard $5,880 — Impoppable | |
Jungle's Bounty is the Druid's path 2 tier 4 upgrade in Bloons TD 6.
Stats
Template:BTD6 stat list by upgrade
Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-4-0 | $5,900 | $6,950 | $7,505 | $8,340 | $4,130 | $4,865 | $5,254 | $5,838 |
| 1-4-0 | $6,195 | $7,300 | $7,885 | $8,760 | $4,337 | $5,110 | $5,520 | $6,132 |
| 2-4-0 | $6,915 | $8,150 | $8,805 | $9,780 | $4,841 | $5,705 | $6,164 | $6,846 |
| 0-4-1 | $5,985 | $7,050 | $7,615 | $8,460 | $4,190 | $4,935 | $5,331 | $5,922 |
| 0-4-2 | $6,240 | $7,350 | $7,940 | $8,820 | $4,368 | $5,145 | $5,558 | $6,174 |
Update history
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Ability: Base cash generated increased ― $100 → $200
Ability: Cash per Banana Farm increased ― $100 → $150
Ability: Range increased ― 35 units → 75 units
Ability: Now starts with its full cooldown
Base range increased ― 35 → 55
Jungle's bounty ability: range decreased ― 75 → 55
Jungle's bounty ability: cash gained per farm reduced ― $150 → $100
- 2-4-0
Heart of Oak now allows the lightning attack to remove Regrow (undocumented)
— Update notes
Vine attack: Can now grab 2 bloons at once
Ability: Cooldown increased ― 40s → 60s
Ability: Base cash amount increased ― $200 → $240
Ability: Cash bonus per farm increased ― $100 → $120
Ability: Now stops recharging during a round if 3 minutes elapse after the start
Vine attack: Now leaves a thorn pile on the track after popping the target
— Update notes
Range reduced ― 55 → 45
Also affects range with Druidic Reach ― 65 → 55
Overall cost reduced by $25 (due to cost changes for previous tiers)
Brambles: no longer has single-layer damage (undocumented)
— Update notes
Vine bramble piles damage type ― Normal → Sharp
- Note: 1-3-0 retains Normal type damage
— Update notes
Jungle's Bounty vine can now follow tower Target Priority
— Update notes
Brambles: Pierce increased ― 30 → 40
— Update notes
Upgrade cost reduced ― $5,000 → $4,900
Overall cost is unchanged (due to cost changes for previous tiers)
Ability: Base cash generation increased ― $240 → $320
— Update notes
Jungle Vine follows target prio of tower instead of always targeting strong
Jungle Vine Brambles without Hard Thorns are now destroyed by Lead/Frozen bloons
- Note: Lead and Frozen Bloons are still targetable
Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
— Update notes
Thorn pile: Damage increased ― 1 → 2
Cash bonus per farm in range increased ― $120 → $130
— Update notes
Now applies a pierce buff to itself that scales based on the number of lives the player gained after upgrading to Heart of Oak
Now generates 1 life at the end of each round
Thorn pile: Pierce reduced ― 40 → 30
— Update notes
Ability: Now activates all available Jungle's Bounty abilities upon activating one
— Update notes
Jungle's Bounty now generates 1 life per ability activated
- Note: Spirit of the Forest ability unchanged (25)
Jungle's Bounty no longer passively generates 1 life per round
— Update notes
Vine minimum cooldown increased ― 0.25s → 2.6s
Vine attack: Minimum cooldown reverted ― 2.6s → 0.25s
— Update notes
Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
Vine attack: count reduced ― 2 → 1
Vine brambles: lifespan increased ― 4.5s → 9s
Vine attack: minimum attack cooldown increased ― 0.25s → 2.6s
Vine brambles: hit refresh time reduced ― 0.3s → 0.2s
Vine brambles: pierce refresh time reduced ― 0.3s → 0.2s
- Description changed ― "Calls in two vines to grab Bloons and thorn piles have extra pierce. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid." → "Vines create stronger thorn piles. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid."
- 0-4-2
Heart of Vengeance now properly applies to the vine attack (bug fix)
— Update notes
Vine attack: Base crushing rate is twice as fast
- Red: 0.5s → 0.25s
- Blue: 0.60355339s → 0.30277669s
- Green: 0.68301270s → 0.34150635s
- Yellow: 0.75s → 0.375s
- Pink: 0.80901699s → 0.40450850s
- White/Black/Purple: 1.07915620s → 0.53957810s
- Zebra: 1.44895788s → 0.72447894s
- Rainbow: 1.96391365s → 0.981956825s
Vine attack: Extra time required to crush Lead layers increased ― 0.5s → 0.625s
Vine attack: Ceramic layers now require an extra 1.25s to crush
Stacks with the doubled base crushing rate; Super Ceramics take longer to crush overall, while other heavy targets take less
- Lead: 1.94895788s → 1.34947894s
- Fortified Lead: 2.02475488s → 1.38737744s
- Ceramic: 2.79950976s → 2.64975488s
- Fortified Ceramic: 2.91926956s → 2.70963478s
- Super Ceramic: 2.26556444s → 2.38278222s
- Fortified Super Ceramic: 2.41506351s → 2.45753175s
Main attack: Max projectile distance reduced ― 136 units → 102 units
- 0-4-1, 0-4-2
Druidic Reach now increases the lifespan of the thorn pile by 33%
Druid Jungle’s Bounty ability is no more, druid cash generation is now purely a passive end of round bonus. We are looking at possible changes for other abilitized cash generation and would like to hear more thoughts on this. To be clear; we are not simply looking to swap every cash generating ability to a passive, but there should be some choice in when you time an ability activation and we do not agree there was any reason to not spam these on cooldown which makes this a tedious clicking quota. Druid’s cash generation already has interesting interaction so for this case it felt more interesting to focus on that interaction instead, and the new ability gives careful timed activation that can assist in holding off on spending money on DPS towers for longer to effectively earn more cash which is more engaging of a choice to make. More detail in balance changes section later
[...]
— Update notes
Ability: Jungle's Bounty is replaced by Vine Crush
The cash and lives effect is reworked to be triggered at end-of round
Base amount of cash reduced ― $320 → $120
Cash per farm in range reduced ― $130 → Depends on the Farm tier:
- Note: In certain situations the extra Farms will not produce extra income or produce more than intended
- Base: +$10
- Tier 1: +$20
- Tier 2: +$40
- Tier 3: +$60
- Tier 4: +$120
- Tier 5: +$120
Cash is now capped to $10,000 (no cap before)
- If moved with a Support Chinook to a position where it has a Farm in range while also also being in the range of a Level 5+ Obyn, when the ability activates, it won't produce any cash and instead report an extremely negative amount of cash in the advanced info panel (bug)
- Now shows an icon indicating the amount of farms on range
- Description changed
Before Vines create stronger thorn piles. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid. After Vines create stronger thorn piles. Druid generates cash and lives at the end of each round, plus extra cash per Banana Farm near the Druid. Vine Crush Ability: Vines grab many Bloons at once, following Druid's target priority.
| Levels | Changes |
|---|---|
| 5+ |
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- Jungle's Bounty: Resolved a series of issues where it didn't award extra cash for Farms in range or produce an extremely negative amount of cash under certain circumstances (bug fix)
Ability: No longer has a full cooldown when upgraded (bug fix)
- Note: Initial cooldown set to 2/3 like most towers: ― 30s → 10s
Main attack: Projectile spread can now be affected by accuracy buffs
Gallery
Screenshots
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Artwork and icons
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Portrait
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Upgrade icon
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Ability icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | مكافأة الغابة توجيه نداءات عبر كرمتين للاستيلاء على البالونات مع زيادة قوة الأكوام الشائكة على الاختراق، وقدرة : تولد حياة واحدة ونقودًا في كل استخدام، بالإضافة إلى نقود إضافية لكل مزرعة موز بالقرب من الكاهن. |
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| Danish | Junglens skatte Hidkalder to vinranker til at gribe bloons og giver tornebuskads ekstra springkraft. Junglens Skatte-evne: Genererer 1 liv og penge ved hvert brug, og giver ekstra penge pr. Bananfarm i nærheden af druiden. |
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| German | Dschungelbeute Packt zwei Bloons gleichzeitig mit Schlingpflanzen und Dornenranke hat noch mehr Durchschlagskraft. Erzeugt 1 Leben und Geld am Ende jeder Runde. Dschungelbeute-Fähigkeit: Erzeugt bei jedem Einsatz Geld, plus Extrageld pro Bananenfarm in der Nähe des Druiden. |
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| Spanish | La abundancia de la selva Invoca a dos enredaderas que atrapan a los bloons y las espinas tienen más perforación. Habilidad La abundancia de la selva: genera 1 vida y dinero cada vez que se usa y suma dinero adicional por cada platanar cerca del druida. |
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| Spanish (LA) | La abundancia de la selva Invoca a dos enredaderas que atrapan a los bloons y las pilas de espinas tienen más perforación. Habilidad La abundancia de la selva: genera 1 vida y dinero cada vez que se usa y suma dinero adicional por cada bananal cerca del druida. |
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| Finnish | Viidakon anteliaisuus Kutsuu kaksi köynnöstä, jotka nappaavat blooneja, ja piikkikasoilla on enemmän lävistystä. Viidakon anteliaisuus -kyky: luo 1 elämän ja rahaa jokaisella käyttökerralla, plus lisärahaa jokaista druidin lähellä olevaa banaanifarmia kohden. |
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| French | Abondance de la jungle Appelle deux plantes grimpantes pour saisir les Bloons et le pouvoir perforant des tas de ronces est augmenté. Aptitude Abondance de la jungle : génère une vie et de l’argent à chaque utilisation, plus de l’argent supplémentaire pour chaque bananeraie près du druide. |
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| Italian | Dono della giungla Chiama due rampicanti per afferrare i bloon e le pile di spine ottengono perforazione extra. Abilità Dono della giungla: genera 1 vita e contante a ogni utilizzo, più contante extra per ciascun vivaio di banane accanto al druido. |
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| Japanese | ジャングルのめぐみ ブルーンをつかまえるための二本のツルを召喚し、とげの山の貫通が増える。ジャングルのめぐみアビリティ:使うたびにキャッシュと1ライフを生成するほか、ドルイドの近くのバナナ農園がそれぞれ追加キャッシュを作り出す。 |
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| Korean | 정글의 축복 넝쿨 두 개를 소환해 풍선을 붙잡으며, 가시 더미의 관통력이 증가합니다. 정글의 축복 능력: 사용할 때마다 목숨 1개와 캐시를 생성하며, 드루이드 주변 바나나 농장의 수에 따라 추가 캐시를 생성합니다. |
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| Dutch | Schat van de jungle Roept twee ranken op om Bloons te grijpen en de doornstapels hebben extra doorboring. Schat van de jungle-vaardigheid: genereert 1 leven en geld bij elk gebruik, plus extra geld per Bananenboerderij in de buurt van de Druïde. |
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| Norwegian | Jungelens dusør Påkaller to ranker for å gripe tak i bloons, og tornehauger har ekstra gjennomtrengning. Jungelens overflod-evne: Genererer 1 liv og penger hver gang den brukes, pluss ekstra penger per banangård i nærheten av druiden. |
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| Polish | Nagroda dżungli Przyzywa dwie winorośle, aby schwytać blony, a stosy cierni mają dodatkowe przekłucie. Umiejętność nagroda dżungli: generuje 1 życie i gotówkę za każdym wykorzystaniem plus dodatkową gotówkę za każdą farmę bananów w pobliżu druida. |
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| Portuguese (Brazil) | Dom da Selva Chama duas vinhas que pegam Bloons e pilhas de espinhos causam perfuração extra. Habilidade Dom da Selva: gera 1 vida e dinheiro a cada uso e dinheiro extra por Fazenda de Bananas perto do Druida. |
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| Russian | Подарок джунглей Призывает две лозы, которые хватают шары, а кучи колючек лучше пробивают. Способность «Подарок джунглей»: при каждом применении генерирует 1 жизнь и деньги, плюс дополнительные деньги за каждую банановую ферму вблизи друида. |
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| Swedish | Djungelns rikedomar Kallar in två vinrankor som greppar Bloons och taggpilar har extra genomslag. Djungelskattförmåga: Genererar 1 liv och pengar vid varje användning, plus extra pengar per Bananodling nära Druiden. |
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| Thai | พืชผลจากพงไพร เถาไม้รัดบลูนได้ 2 ลูกในคราวเดียว สกิลพืชผลจากพงไพร: สร้าง 1 ชีวิตและเงินสดทุกครั้งที่กดใช้ พร้อมสร้างเงินสดเพิ่มเติมต่อจำนวนฟาร์มกล้วยที่อยู่ใกล้ลิงดรูอิด |
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| Turkish | Ormanın Hediyesi Bloon’ları yakalamak için iki üzüm asması çağırır ve diken yığınları ekstra delme gücüne sahiptir. Ormanın Hediyesi Yeteneği: Her kullanımda 1 can ve nakit oluşturur, ayrıca Medyumun yanındaki her Muz Çiftliği için ekstra nakit sağlar. |
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| Chinese (simplified) | 丛林赏金 召唤两根藤蔓抓住气球,使荆棘桩具有额外的穿透力。丛林赏金技能:每次使用可生成1点生命和现金,且德鲁伊附近的每座香蕉农场都会生成额外现金。 |
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| Chinese (traditional) | 叢林賞金 召喚兩條藤蔓抓取氣球,並使荊棘堆獲得額外的穿透力。叢林賞金技能:每次使用後生成1條生命和現金,此外,督伊德附近香蕉農場越多獲得的現金越多。 |
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| This list was last updated for: version 43.1 | |||
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