Jungle's Bounty (BTD6)
For the upgrade in Bloons TD Battles 2, see Jungle's Bounty (Battles 2).
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Jungle's Bounty
| Tower | Druid — Path 2 — Tier 4 | |
|---|---|---|
| XP cost | 11,000 | |
| Cash cost | $4,165 — Easy $4,900 — Medium $5,290 — Hard $5,880 — Impoppable | |
Jungle's Bounty is the Druid's path 2 tier 4 upgrade in Bloons TD 6.
Stats
Template:BTD6 stat list by upgrade
Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-4-0 | $5,910 | $6,950 | $7,505 | $8,340 | $4,137 | $4,865 | $5,254 | $5,838 |
| 1-4-0 | $6,210 | $7,300 | $7,885 | $8,760 | $4,347 | $5,110 | $5,520 | $6,132 |
| 2-4-0 | $6,935 | $8,150 | $8,805 | $9,780 | $4,855 | $5,705 | $6,164 | $6,846 |
| 0-4-1 | $5,995 | $7,050 | $7,615 | $8,460 | $4,197 | $4,935 | $5,331 | $5,922 |
| 0-4-2 | $6,250 | $7,350 | $7,940 | $8,820 | $4,375 | $5,145 | $5,558 | $6,174 |
Update history
For a complete list of Druid changes, see Update history:Druid (BTD6).
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Ability: Base cash generated increased ― $100 → $200
Ability: Cash per Banana Farm increased ― $100 → $150
Ability: Range increased ― 35 units → 75 units
Ability: Now starts with its full cooldown
Range increased ― 35 → 55
Ability: Range decreased ― 75 → 55
Ability: Cash per Banana Farm reduced ― $150 → $100
- 2-4-0
Heart of Oak now allows the lightning attack to remove Regrow (undocumented)
No longer removes Regrow properties from immune Bloons (bug fix)
“
Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
— Update notes
— Update notes
”
Vine attack: Can now grab 2 bloons at once
Ability: Cooldown increased ― 40s → 60s
Ability: Base cash amount increased ― $200 → $240
Ability: Cash bonus per farm increased ― $100 → $120
Ability: Now stops recharging during a round if 3 minutes elapse after the start
Vine attack: Now leaves a thorn pile on the track after popping the target
“
We are also starting to look at moving some cash farming potential with Jungle’s Bounty to favour Obyn as the ‘Druid Hero’ more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section.
— Update notes
— Update notes
”
Range reduced ― 55 → 45
Also affects range with Druidic Reach ― 65 → 55
Overall cost reduced by $25 (due to cost changes for previous tiers)
Brambles: no longer has single-layer damage (undocumented)
“
More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping.
— Update notes
— Update notes
”
Thorn pile: Damage type changed ― Normal → Sharp
- 1-4-0, 2-4-0
Hard Thorns now changes the damage type of thorn piles to Normal
Thorn pile damage type is effectively the same with this crosspath as before this change
“
Druid of the Jungle’s vines feel too strong already for this, but for quality of life the T4 Jungle’s Bounty Druid will now gain targeting options for the global vine attack, which we hope will make all players as well as Druid fans happy.
— Update notes
— Update notes
”
Vine attack: Now follows the tower's targeting option instead of always targeting Strong
“
Druid’s vine brambles are very bottom-heavy in power, with high performance leading into a comparably small T4 increase, so some of the pierce is being moved up into the T4.
— Update notes
— Update notes
”
Thorn pile ― Pierce increased → 30 (40)
“
Slightly shifting price down from T4 into T3 midpath, and increasing the base cash amount gained from the ability as it currently needs quite a lot of initial investment to really get going at all compared to other farming options
— Update notes
— Update notes
”
Upgrade cost reduced ― $5,000 → $4,900
Overall cost is unchanged (due to cost changes for previous tiers)
Ability: Base cash generation increased ― $240 → $320
“
Housekeeping - even deep in the forest, it does actually make life better.
— Update notes
— Update notes
”
Vine attack: Now follows the tower's targeting instead of always targeting Strong
Thorn pile: Damage type changed ― Normal → Sharp
- 1-4-0, 2-4-0
Hard Thorns now allows thorn piles to damage Lead and frozen
Damage type with this crosspath is effectively the same as before
Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
“
Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation.
— Update notes
— Update notes
”
Ability: Cash bonus per farm in range increased ― +$120 → +$130
Thorn pile: Damage increased ― 1 → 2
“
Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.
— Update notes
— Update notes
”
Now applies a pierce buff to itself that scales based on the number of lives the player gained after upgrading to Heart of Oak
Now generates 1 life at the end of each round
Thorn pile: Pierce reduced ― 40 → 30
“
Same as the sniper, group triggering these spam abilities that require no timing other than ‘as soon as possible once off cooldown’ feels like a good quality of life change for those wishing to play alternate farming methods.
— Update notes
— Update notes
”
Ability: Now activates all available Jungle's Bounty abilities upon activating one
“
Passive life generation is being removed in favor of the active ability being the only source of life generation, this allows druid-focus strategies to no longer ‘accidentally’ heal their Vengeance buffs away.
— Update notes
— Update notes
”
Ability: Now generates 1 life on activation
No longer passively generates 1 life per round
“
Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.
— Update notes
— Update notes
”
Vine minimum cooldown increased ― 0.25s → 2.6s
Vine attack: Minimum cooldown reverted ― 2.6s → 0.25s
“
Our initial rework to Vine attack rate in v44 caused some issues at T4, to get around these issues T4 now improves the power of vines directly instead.
— Update notes
— Update notes
”
Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
Vine attack: count reduced ― 2 → 1
Vine brambles: lifespan increased ― 4.5s → 9s
Vine attack: minimum attack cooldown increased ― 0.25s → 2.6s
Vine brambles: hit refresh time reduced ― 0.3s → 0.2s
Vine brambles: pierce refresh time reduced ― 0.3s → 0.2s
- Description changed ― "Calls in two vines to grab Bloons and thorn piles have extra pierce. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid." → "Vines create stronger thorn piles. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid."
- 0-4-2
Heart of Vengeance now properly applies to the vine attack (bug fix)
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Druid’s Jungle Vine crush time formula has been modified, time taken to crush will now scale up slower but increase more when crushing Lead or Ceramic targets. [...]
— Update notes
— Update notes
”
Vine attack: Base crushing rate is twice as fast
- Red: 0.5s → 0.25s
- Blue: 0.60355339s → 0.30277669s
- Green: 0.68301270s → 0.34150635s
- Yellow: 0.75s → 0.375s
- Pink: 0.80901699s → 0.40450850s
- White/Black/Purple: 1.07915620s → 0.53957810s
- Zebra: 1.44895788s → 0.72447894s
- Rainbow: 1.96391365s → 0.981956825s
Vine attack: Extra time required to crush Lead layers increased ― 0.5s → 0.625s
Vine attack: Ceramic layers now require an extra 1.25s to crush
Stacks with the doubled base crushing rate; Super Ceramics take longer to crush overall, while other heavy targets take less
- Lead: 1.94895788s → 1.34947894s
- Fortified Lead: 2.02475488s → 1.38737744s
- Ceramic: 2.79950976s → 2.64975488s
- Fortified Ceramic: 2.91926956s → 2.70963478s
- Super Ceramic: 2.26556444s → 2.38278222s
- Fortified Super Ceramic: 2.41506351s → 2.45753175s
Main attack: Max projectile distance reduced ― 136 units → 102 units
- 0-4-1, 0-4-2
Druidic Reach now increases the lifespan of the thorn pile by 33%
“
Druid Jungle’s Bounty ability is no more, druid cash generation is now purely a passive end of round bonus. We are looking at possible changes for other abilitized cash generation and would like to hear more thoughts on this. To be clear; we are not simply looking to swap every cash generating ability to a passive, but there should be some choice in when you time an ability activation and we do not agree there was any reason to not spam these on cooldown which makes this a tedious clicking quota. Druid’s cash generation already has interesting interaction so for this case it felt more interesting to focus on that interaction instead, and the new ability gives careful timed activation that can assist in holding off on spending money on DPS towers for longer to effectively earn more cash which is more engaging of a choice to make. More detail in balance changes section later
[...]
We want different farming methods to have different interesting ways of engaging with them, but when an ability should always be used on cooldown that’s when it really shouldn’t be an ability, while there is strategy in stall tactics there isn’t for that ability timing most don’t have fun engaging with this when they are group spam abilities. Due to this we’ve reworked the druid ability so that the farm interaction is the important mechanic to engage with here instead, and the ability is a targeting method of providing cleanup that does have strategic timing which can be used to focus more on farming with careful ability usage instead of building other defensive towers.
— Update notes
[...]
We want different farming methods to have different interesting ways of engaging with them, but when an ability should always be used on cooldown that’s when it really shouldn’t be an ability, while there is strategy in stall tactics there isn’t for that ability timing most don’t have fun engaging with this when they are group spam abilities. Due to this we’ve reworked the druid ability so that the farm interaction is the important mechanic to engage with here instead, and the ability is a targeting method of providing cleanup that does have strategic timing which can be used to focus more on farming with careful ability usage instead of building other defensive towers.
— Update notes
”
Ability: Jungle's Bounty is replaced by Vine Crush
The cash and lives effect is reworked to be triggered at end-of round
Base amount of cash reduced ― $320 → $120
Cash per farm in range reduced ― $130 → Depends on the Farm tier:
- Note: In certain situations the extra Farms will not produce extra income or produce more than intended
- Base: +$10
- Tier 1: +$20
- Tier 2: +$40
- Tier 3: +$60
- Tier 4: +$120
- Tier 5: +$120
Cash is now capped to $10,000 (no cap before)
- If moved with a Support Chinook to a position where it has a Farm in range while also also being in the range of a Level 5+ Obyn, when the ability activates, it won't produce any cash and instead report an extremely negative amount of cash in the advanced info panel (bug)
- Now shows an icon indicating the amount of farms on range
- Description changed
Before Vines create stronger thorn piles. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid. After Vines create stronger thorn piles. Druid generates cash and lives at the end of each round, plus extra cash per Banana Farm near the Druid. Vine Crush Ability: Vines grab many Bloons at once, following Druid's target priority.
| Levels | Changes |
|---|---|
| 5+ |
|
- Jungle's Bounty: Resolved a series of issues where it didn't award extra cash for Farms in range or produce an extremely negative amount of cash under certain circumstances (bug fix)
Ability: No longer has a full cooldown when upgraded (bug fix)
- Note: Initial cooldown set to 2/3 like most towers: ― 30s → 10s
Main attack: Projectile spread can now be affected by accuracy buffs
Gallery
For more Druid images, see Gallery:Druid.
Screenshots
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Assets
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Portrait
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Upgrade icon
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Ability icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | مكافأة الغابة تؤدي الكروم أكوامًا أقوى من الأشواك. قدرة مكافأة الغابة: تولد نقودًا وحياة واحدة في كل استخدام، بالإضافة إلى نقود إضافية لكل مزرعة موز بالقرب من الدرويد. |
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| Danish | Junglens skatte Ranker skaber stærkere tornebunker. Junglens skatte-evne: Genererer penge og 1 liv ved hvert brug, og giver ekstra penge pr. bananfarm i nærheden af druiden. |
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| German | Dschungelbeute Schlingpflanzen erstellen stärkere Dornenranken. Dschungelbeute-Fähigkeit: Erzeugt bei jedem Einsatz Geld und 1 Leben, plus Extrageld pro Bananenfarm in der Nähe des Druiden. |
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| Spanish | La abundancia de la selva Las enredadoras crean pilas de espinas más fuertes. Habilidad La abundancia de la selva: genera dinero y 1 vida cada vez que se usa, y suma dinero adicional por cada platanar cerca del druida. |
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| Spanish (LA) | La abundancia de la selva Las zarzas crean pilas de espinas más fuertes. Habilidad La abundancia de la selva: genera dinero y 1 vida cada vez que se usa y suma dinero adicional por cada platanar cerca del druida. |
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| Finnish | Viidakon anteliaisuus Köynnökset luovat voimakkaampia piikkikasoja. Viidakon anteliaisuus -kyky: luo rahaa ja 1 elämän jokaisella käyttökerralla, plus lisärahaa jokaista druidin lähellä olevaa banaanifarmia kohden. |
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| French | Abondance de la jungle Les plantes grimpantes créent des tas de ronces plus puissants. Aptitude Abondance de la jungle : génère de l'argent et 1 vie à chaque utilisation, plus de l'argent supplémentaire pour chaque bananeraie près du druide. |
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| Italian | Dono della giungla I rampicanti creano delle pile di spine più resistenti. Abilità Dono della giungla: genera contante e 1 vita a ogni utilizzo, più contante extra per ciascun vivaio di banane accanto al druido. |
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| Japanese | ジャングルのめぐみ ツルがより強力な「とげの山」を作り出す。ジャングルのめぐみアビリティ:使うたびにキャッシュとライフ1個を生成し、ドルイド付近のバナナ農園がそれぞれ追加キャッシュを作り出す。 |
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| Korean | 정글의 축복 넝쿨이 생성하는 가시 더미가 더 강해집니다. 정글의 축복 능력: 사용할 때마다 캐시와 목숨 1개를 생성하며, 드루이드 주변 바나나 농장의 수에 따라 추가 캐시를 생성합니다. |
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| Dutch | Schat van de jungle Ranken maken sterkere doornstapels. Schat van de jungle-vaardigheid: genereert geld en één leven bij elk gebruik, plus extra geld per Bananenboerderij in de buurt van de Druïde. |
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| Norwegian | Jungelens dusør Vinranker lager sterkere tornehauger. Jungelens overflod-evne: Genererer penger og 1 liv hver gang den brukes, pluss ekstra penger per banangård i nærheten av druiden. |
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| Polish | Nagroda dżungli Winorośle tworzą silniejsze stosy cierni. Umiejętność nagroda dżungli: generuje gotówkę i 1 życie za każdym wykorzystaniem plus dodatkową gotówkę za każdą bananową farmę w pobliżu druida. |
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| Portuguese (Brazil) | Dom da Selva Vinhas criam pilhas de espinhos mais fortes. Habilidade Dom da Selva: gera dinheiro e 1 de vida a cada uso, e dinheiro extra por Fazenda de Bananas perto do Druida. |
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| Russian | Подарок джунглей Лозы выращивают более надежные колючки. Способность «Подарок джунглей»: приносит деньги и 1 жизнь при каждом применении, плюс дополнительные деньги за каждую банановую ферму вблизи друида. |
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| Swedish | Djungelns rikedomar Vinrankor skapar starkare taggpilar. Djungelskattförmåga: Genererar pengar och 1 liv vid varje användning, plus extra pengar per Bananodling nära Druiden. |
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| Thai | พืชผลจากพงไพร เถาวัลย์สร้างหนามที่แข็งแกร่งกว่า สกิลพืชผลจากพงไพร: สร้างเงินสดทุกครั้งที่กดใช้ 1 ชีวิต พร้อมสร้างเงินสดเพิ่มเติมต่อจำนวนฟาร์มกล้วยที่อยู่ใกล้ลิงดรูอิด |
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| Turkish | Ormanın Hediyesi Üzüm asmaları daha güçlü diken yığınları oluşturur. Ormanın Hediyesi Yeteneği: Her kullanımda ve ayrıca Medyumun yanındaki her Muz Çiftliği için ekstra nakit ve 1 can sağlar. |
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| Chinese (simplified) | 丛林赏金 藤蔓生成更强大的荆棘桩。丛林赏金技能:每次使用时可生成现金和1点生命,并且德鲁伊附近的每座香蕉农场都会生成额外现金。 |
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| Chinese (traditional) | 叢林賞金 藤蔓可創造威力更強的荊棘堆。叢林賞金技能:每次使用後生成現金和1條生命,此外,督伊德附近香蕉農場越多,則所獲現金越多。 |
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| This list was last updated for: version 45.1 | |||
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