Prince of Darkness (BTD6)

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Prince of Darkness
Portrait of Prince of Darkness
Icon of Prince of DarknessReanimate even more powerful Bloon servants to obliterate the enemy and enhances all other Necromancers.
Tower Wizard Monkey — Path 3 — Tier 5
XP cost 30,000
Cash cost $22,525 — Easy
$26,500 — Medium
$28,620 — Hard
$31,800 — Impoppable

Prince of Darkness is the Wizard Monkey's path 3 tier 5 upgrade in Bloons TD 6. It replaces Soulbind since Version 2.0.

This upgrade allows Wizard Monkey to summon Undead MOABs and Undead BFBs, and enhances most of its attacks and its Graveyard. It also grants a buff to all Wizard Monkeys with the Necromancer: Unpopped Army upgrade, including itself.

Mechanics

Graveyard

This upgrade increases the Graveyard counter from 500 to 3,000. The Graveyard increases damage of all Wizard Monkey's attacks by +1 for every 300 pops stored in it, instead of every 200 pops like the tier 4 version.

Undead Bloons

This upgrade adds two new, stronger types of undead Bloons the Wizard Monkey can summon: the undead MOAB and the undead BFB. The following table includes the buff Prince of Darkness grants itself.

Undead Bloon type Damage Pierce Base attack cooldown (seconds) Base lifespan (seconds) Graveyard cost Summon condition
Regular 3 2-11 1.5 7 1-10 Always
MOAB 41 20 3 15 20 Graveyard count 20-2000
BFB 101 50 3 10 50 Graveyard count 2001-3000

Buff

Prince of Darkness increases the damage of all undead Bloons by +3.

Other

This upgrade quadruples the attack speed of Wizard Monkey's main bolts, and doubles the attack speed of its shimmer attack.

Stats

Template:BTD6 stat list by upgrade

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-5 $26,900 $31,650 $34,185 $37,980 $18,830 $22,155 $23,930 $26,586
1-0-5 $27,050 $31,825 $34,375 $38,190 $18,935 $22,278 $24,063 $26,733
2-0-5 $27,430 $32,275 $34,860 $38,730 $19,201 $22,593 $24,402 $27,111
0-1-5 $27,155 $31,950 $34,510 $38,340 $19,009 $22,365 $24,157 $26,838
0-2-5 $27,835 $32,750 $35,375 $39,300 $19,485 $22,925 $24,763 $27,510

Update history

For a complete list of Wizard Monkey changes, see Update history:Wizard Monkey (BTD6).
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  •   Undead Bloon: Count range per spawn increased ― 1-2 → 1-4
  •   Undead MOAB: Damage increased ― 20 → 40
  •   Undead BFB: Damage increased ― 20 → 100
  •   Overall cost reduced by $100 (due to cost changes for previous tiers)
  •   Overall cost reduced by $700 (due to cost changes for previous tiers)
  •   Range increased ― 40 → 80
  •   Now applies a buff to all Wizard Monkeys upgraded to Necromancer or Prince of Darkness (including itself) that increases Undead Bloon damage by 1 and lifespan by 50%
  •   Undead Bloon: Damage increased ― 1 → 2
  • "Prince of Darkness should now only show buff icons to other Necromancers"
  • Description changed ― "Reanimate even more powerful Bloon servants to obliterate the enemy." → "Reanimates more powerful Bloon servants to obliterate the enemy, plus enhances the undead Bloons of all other Necromancers."
  • No longer rotates when attacking (bug fix)
  •   Necromancer Wizards now each have their own personal Graveyard, rather than 1 shared graveyard with 2,000 capacity
    • Note: Popping a Bloon layer in range of multiple Necromancers still only adds it to one Graveyard
  •   Now retains any points in the Graveyard for 1 extra round before they expire
  • Now displays the current Graveyard amount next to the damage counter when selected
  •   Zombie Bloon: Lifespan increased ― 8s → 10s
  •   Zombie Bloon: Spawn rate now increases by 10% for every 100 points in the Graveyard
  •   Prince of Darkness's personal Graveyard has 2,000 capacity
  •   No longer increases Graveyard points by popping layers in Sandbox and then resuming a game (bug fix)
0-2-5
  •   Intense Magic now grants +5 pierce to Wall of Fire
    •   Overall pierce of this crosspath is unchanged (due to changes to Wall of Fire's base pierce)
  •   Overall cost reduced by $100 (due to cost changes for previous tiers)
Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique.
— Update notes
  •   Overall cost reduced by $50 (due to cost changes for previous tiers)
  •   Graveyard: Max capacity increased ― 2000 → 3000
  •   Graveyard: Popping Bloons on rounds 81+ now adds 7–13 points instead of 1 (to make up for the reduced number of children that Bloons spawn when popped)
  •   Graveyard: All attacks now gain +1 damage per 200 points stored
  •   Zombie Bloon: Now attempts to spawn as close to the exit as possible
We’ve also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved.
— Update notes
  •   Points remain in graveyard for longer ― 2 rounds → 3 rounds
  •   Graveyard points required for damage stacks increased ― 200 → 300
Some general buffs have been made to Wizard’s abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little.
— Update notes
  •   Camo Prioritization filter added
  •   Graveyard: Points per pop after round 80 reduced ― 7-13 → 7-10
0-2-5
  •   Intense Magic grants less pierce to Wall of Fire ― +5 → +4
Wizard Prince of Darkness is annoying to position correctly due to the sudden massive radius increase & it also needs a power nerf. So overall here we are moving all of the range increase down into a lower amount at the T3 so that range positioning is known before buying any necromancer upgrades, as well as moving some of the lifespan of the zombies themselves into the lesser used 1xx lifespan crosspath.
— Update notes
  •   Overall cost reduced by $25 (due to cost changes for previous tiers)
  •   Zombie Bloon: Travel distance reduced ― 250 → 175
  •   Range reduced ― 80 → 60
  •   Zombie MOAB: Travel distance reduced ― 300 → 225
  •   Zombie BFB: Travel distance reduced ― 200 → 150
1-0-5, 2-0-5
  •   Guided Magic now increases Zombie Bloon travel distance by 75 units
    •   Overall travel distance remains at 250 units (due to changes to the base travel distance)
  •   Guided Magic now increases Zombie MOAB travel distance by 75 units
    •   Overall travel distance remains at 300 units (due to changes to the base travel distance)
  •   Guided Magic now increases Zombie BFB travel distance by 75 units
    •   Overall travel distance increased ― 200 → 225 (due to changes to the base travel distance)
As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf.
— Update notes
  •   Upgrade cost increased ― $24,000 → $26,500
011 Fireball also does not benefit from having the pierce crosspath
— Update notes
0-1-5, 0-2-5
  •   Fireball: pierce increased ― 15 → 20
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix. Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticable and lowering price
— Update notes
  •   Overall cost reduced by $200 (due to cost changes for previous tiers)
  •   Shimmer: radius increased ― 70 → 80
0-2-5
  •   Wall of Fire:  pierce per tic reduced ― 19 → 15
Necromancer strategies are very dependent on where your Zombie Bloons spawn which would enable more strategies with more range, but then too much range is very harmful making the spawn location difficult to place & forcing you to often place these towers in silly locations which makes the shimmer not work well. Allowing Necro to select a spawn point addresses this issue and we hope provides some interesting micro uses, so please share any cool ones.
— Update notes
  •   Gains a spawn point target for zombies that the player can set
  •   Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point
Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown. As targeting improvements for Necromancer zombie spawns feel well ironed out now and deal with the old problem that increasing range used to have at T5 we’re bringing back the much larger range on Prince of Darkness which will now also benefit from these Shimmer changes.
— Update notes
  •   Range increased ― 60 → 80
  •   Shimmer: Targeting range now matches tower range ― 80 → 60
  •   Shimmer: Effect radius set to 25% more than tower range ― 70 → 75
As Shimmer is the slowest de-camo in the game it is important that it not miss when it does trigger, so pierce is greatly increased.
— Update notes
  •   Overall cost reduced by $50 (due to cost changes for previous tiers)
  •   Shimmer: Pierce increased ― 200 → 500
Prince of Darkness’ buff to other Zombies damage doesn't get much interest, so we’re buffing it.
— Update notes
  •   Passive damage bonus granted to Zombie Bloons increased ― +1 → +3
Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved.
— Update notes
  •   Shimmer attack cooldown decreased ― 1.25s → 1s (undocumented)
  •   Overall cost reduced by $75 (due to cost changes for previous tiers)
  • "xx4 Necromancer wizards should now stop acting up around giant skulls"
    • Note: It is currently unknown what issue was fixed with this change
For more Wizard Monkey images, see Gallery:Wizard Monkey.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic أمير الظلام
إعادة إحياء خدام البالونات الأقوى للقضاء على العدو وتعزيز جميع مستحضري الأرواح الآخرين.
Danish Mørkets Fyrste
Genopliver endnu stærkere bloon-tjenere for at tilintetgøre fjenden og forstærker alle andre åndemanere.
German Fürst der Finsternis
Reanimiere noch stärkere Bloon-Diener, um den Gegner zu vernichten und alle anderen Nekromanten zu stärken.
Spanish Príncipe de las Tinieblas
Reanima a bloons sirvientes aún más poderosos para despedazar al enemigo y mejora a todos los otros Nigromantes.
Spanish (LA) Príncipe de las Tinieblas
Reanima a bloons sirvientes aún más poderosos para despedazar al enemigo y mejora a todos los otros Nigromantes.
Finnish Pimeyden prinssi
Herättää henkiin vieläkin voimakkaampia bloonpalvelijoita vihollisten tuhoamiseksi ja tehostaa kaikkia muita Manaajia.
French Prince des ténèbres
Réanime des serviteurs Bloons encore plus puissants pour anéantir l'ennemi et renforce tous les autres nécromanciens.
Italian Principe delle tenebre
Riporta in vita bloon servi ancora più potenti per annientare il nemico.
Japanese 暗闇のプリンス
さらにもっとパワフルなブルーン召使いを生き返らせて敵を消し、ほかの全てのネクロマンサーを強化させる。
Korean 암흑의 군주
더 많은 강력한 풍선 종을 되살려서 적을 제거합니다.
Dutch Prins der Duisternis
Reanimeert nog krachtigere Bloon-dienaren om de vijand uit te roeien en verbetert alle andere Dodenbezweerders.
Norwegian Mørkets prins
Gjenanimer enda kraftigere bloontjenere for å utslette fienden og forbedre alle andre nekromaner.
Polish Książę ciemności
Reanimuj jeszcze potężniejsze służebne blony unicestwiające wroga i wzmacniające innych nekromantów.
Portuguese (Brazil) Príncipe da Escuridão
Reanima servos Bloons ainda mais poderosos para obliterar os inimigos e melhora todos os outros Necromantes.
Russian Принц Тьмы
Поднимает ещё больше могучих слуг, уничтожающих врагов, и усиливает всех остальных некромантов.
Swedish Mörkrets furste
Återuppväck ännu mäktigare Bloons-tjänare för att tillintetgöra fienden och förstärka alla andra Besvärjare.
Thai เจ้าชายแห่งความมืด
คืนชีพผีดิบข้ารับใช้บลูนที่แข็งแกร่งขึ้นไปอีกเพื่อกำจัดศัตรูและ\n เสริมพลังเนโครแมนเซอร์คนอื่นๆ ทุกคน
Turkish Karanlıklar Prensi
Düşmanı yok etmek için çok daha güçlü Bloon yardımcılar canlandırır ve diğer tüm Büyücüleri geliştirir, o da hayatını kurtarabilir...
Chinese (simplified) 黑暗王子
复活更强大的气球,利用它们消灭敌人,并增强所有其他死灵法师。
Chinese (traditional) 黑暗王子
復活更強大的氣球僕人摧毀敵人,提升其他所有死靈法師的能力。
This list was last updated for: version 43.1