Super Mines (BTD6): Difference between revisions
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'''Super Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Super Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade dispenses super mines half as quickly (every 3.5 seconds), but the mines deal much more damage and have many more explosions that can pop any Bloon type. Each super mine has 18 pierce, dealing 50 {{BTD6 dt|Normal}}-type damage, +30 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +15 [[Fortified Bloon (BTD6)|Fortified]] damage. Every time a spike is depleted, a non-burning mini-explosion is produced, dealing 20 damage, with +15 Ceramic damage and +5 Fortified damage, to up to 30 non-[[Purple Bloon (BTD6)|Purple Bloon]] Bloons within 30 radius. If the super mine expires, it generates a huge burning explosion that deals 1,000 {{BTD6 dt|Normal}}-type damage, plus +500 Ceramic and +250 Fortified damage, to up to 60 Bloons within 100 radius (133 with 5-0-1). The burn damage-over-time is increased from 10 damage to 2,500 damage every 2 seconds for up to 6.05 seconds.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed| | {{Strategy needed|Elaborate on boss and freeplay and any synergies.}} | ||
{{BTD6 last updated| | {{BTD6 last updated|52.2|section=y}} | ||
Super Mines | Super Mines deals incredible damage fitting its high cost, making it suitable for [[Boss Events]] and [[Freeplay]]. Although still good when placed at the back of the track, it can be placed at the front or middle to maximize coverage due to its large explosion radius, as well as to benefit its DoT's duration. | ||
5-2-0 is usually preferred, while 5-0-2 is mostly reserved for [[Boss Rush]] to take advantage of the start-of-round speed boost. | |||
==Update history== | ==Update history== | ||
Latest revision as of 06:20, 10 September 2026
| Tower | Spike Factory — Path 1 — Tier 5 | |
|---|---|---|
| XP cost | 32,500 | |
| Cash cost | $106,250 — Easy $125,000 — Medium $135,000 — Hard $150,000 — Impoppable | |
Super Mines is the Spike Factory's path 1 tier 5 upgrade in Bloons TD 6. This upgrade dispenses super mines half as quickly (every 3.5 seconds), but the mines deal much more damage and have many more explosions that can pop any Bloon type. Each super mine has 18 pierce, dealing 50 Normal-type damage, +30 Ceramic damage, and +15 Fortified damage. Every time a spike is depleted, a non-burning mini-explosion is produced, dealing 20 damage, with +15 Ceramic damage and +5 Fortified damage, to up to 30 non-Purple Bloon Bloons within 30 radius. If the super mine expires, it generates a huge burning explosion that deals 1,000 Normal-type damage, plus +500 Ceramic and +250 Fortified damage, to up to 60 Bloons within 100 radius (133 with 5-0-1). The burn damage-over-time is increased from 10 damage to 2,500 damage every 2 seconds for up to 6.05 seconds.
Stats
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5-1-0
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5-2-0
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5-0-1
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5-0-2
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| Start-of-round buff | ||||
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 5-0-0 | $118,320 | $139,200 | $150,340 | $167,040 | $82,824 | $97,440 | $105,238 | $116,928 |
| 5-1-0 | $118,830 | $139,800 | $150,990 | $167,760 | $83,181 | $97,860 | $105,693 | $117,432 |
| 5-2-0 | $119,510 | $140,600 | $151,855 | $168,720 | $83,657 | $98,420 | $106,299 | $118,104 |
| 5-0-1 | $118,450 | $139,350 | $150,500 | $167,220 | $82,915 | $97,545 | $105,350 | $117,054 |
| 5-0-2 | $118,790 | $139,750 | $150,930 | $167,700 | $83,153 | $97,825 | $105,651 | $117,390 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Elaborate on boss and freeplay and any synergies. |
Super Mines deals incredible damage fitting its high cost, making it suitable for Boss Events and Freeplay. Although still good when placed at the back of the track, it can be placed at the front or middle to maximize coverage due to its large explosion radius, as well as to benefit its DoT's duration.
5-2-0 is usually preferred, while 5-0-2 is mostly reserved for Boss Rush to take advantage of the start-of-round speed boost.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Attack cooldown reduced ― 6.6s → 5.5s (attack speed increased by 20%)
- With X-1-X Faster Production crosspath ― 3.96s → 3.3s
- With X-2-X Even Faster Production crosspath ― 2.97s → 2.475s
Overall cost reduced by $2,200 (due to cost changes for previous tiers)
Explosion: Damage type changed ― Explosion → Normal
Explosion: Pierce increased ― 40 → 60
Spike: Damage to Ceramics increased ― +2 → +3
Spike: damage increased ― 1 → 10
Attack cooldown reduced ― 5.5s → 4.4s (attack speed increased by 25%)
Explosion: Damage increased ― 350 → 1,000
— Update notes
Upgrade cost reduced ― $175,000 → $162,500
— Update notes
Mine: Each spike now additionally triggers a smaller explosion
Base projectile lifespan reduced ― 70s → 50s
- Note: Long Reach lifespan remains at 100s
— Update notes
Overall cost increased by $200 (due to cost changes for previous tiers)
Rate increased ― 4.4s → 3.5s (undocumented)
- 5-1-0
Rate reduced ― 2.64s → 2.8s (undocumented)
- 5-2-0
Rate increased ― 1.98s → 1.96s (undocumented)
Overall cost reduced by $900 (due to cost changes for previous tiers)
Overall cost reduced by $1,500 (due to cost changes for previous tiers)
Pierce reduced ― 17 → 14
Spike: Damage corrected ― 2 → 10 (bug fix)
Upgrade cost reduced ― $162,000 → $150,000
Small explosion: Pierce increased ― 20 → 30
— Update notes
Spike: Damage increased ― 10 → 50
Spike: Damage to Ceramic increased ― +6 → +20
Spike: Damage to Fortified increased ― +1 → +15
Small explosion: Damage increased ― 10 → 20
Small explosion: Now deals +10 damage to Ceramic
Small explosion: Now deals +5 damage to Fortified
Main explosion: No longer deals +2 damage to Ceramic
Main explosion: No longer deals +2 damage to MOAB-class
Main explosion: Damage to Fortified increased ― +1 → +250
Mini-explosion: no longer has single-layer damage (undocumented)
— Update notes
DoT: Damage per tick increased ― 1 → 500
— Update notes
Upgrade cost reduced ― $150,000 → $125,000
Mini explosion: Radius increased ― 20 → 30
DoT: Damage per tick increased ― 500 → 1000
Spike: Damage bonus to Ceramics increased ― +20 → +30
Mini explosion: Damage bonus to Ceramics increased ― +10 → +15
Giant explosion: Damage bonus to Ceramics increased ― +0 → +500
— Update notes
Pierce per spiked ball reduced ― 14 → 12
— Update notes
DoT: Damage per tick increased ― 1,000 → 2,500
Spike pierce increased ― 12 → 20
— Update notes
- 5-0-1, 5-0-2
Large explosion: Radius increased ― 100 → 133
Small explosion: Blast radius increased ― 30 → 40
Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
— Update notes
Pierce per spiked mine reduced ― 20 → 18
Damage over time: Duration increased ― 6.0s → 6.05s (bug fix)
- Note: This change solved an issue where the final tick of the damage was not being applied
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Super Mines for all crosspaths
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Super Mines projectile
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Super Mines projectile with the Spike Factory Pineapples cosmetic
Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | الألغام الفائقة إنشاء ألغام ضخمة متفجرة بإمكانها القضاء على أي شيء تقريبًا. |
— | |
| Danish | Superminer Skaber gigantiske eksploderende sømminer, som kan udslette næsten hvad som helst. |
— | |
| German | Superminen Erzeugt gigantisch explodierende Nagelminen, die beinahe alles vernichten. |
— | |
| Spanish | Superminas Crea minas con clavos gigantes y explosivas que pueden eliminar casi todo. |
— | |
| Spanish (LA) | Superminas Crea minas con clavos gigantes y explosivas que pueden eliminar casi todo. |
— | |
| Finnish | Supermiinat Luo giganttisia räjähtäviä piikkimiinoja, jotka voivat pyyhkiä pois melkein mitä vain. |
— | |
| French | Super mines Crée des mines pointues gigantesques qui annihilent presque tout en explosant. |
— | |
| Italian | Super mine Crea gigantesche mine acuminate la cui esplosione è in grado di devastare ogni cosa. |
— | |
| Japanese | スーパー地雷 ほぼ全てを破壊できる、巨大な爆破スパイク地雷を作る。 |
— | |
| Korean | 슈퍼 지뢰 거의 모든 걸 초토화할 수 있는 거대한 폭발성 스파이크 지뢰를 생산합니다. |
— | |
| Dutch | Supermijnen Maakt gigantische exploderende stekelmijnen die bijna alles kunnen wegvagen. |
— | |
| Norwegian | Superminer Skaper gigantiske eksploderende spikerminer som kan utslette nesten alt. |
— | |
| Polish | Super miny Wytwarza gigantyczne eksplodujące kolczaste miny, które zmiatają niemal wszystko. |
— | |
| Portuguese (Brazil) | Minas Superiores Cria gigantescas minas de espinho explosivas que podem detonar quase tudo. |
— | |
| Russian | Супермины Производит огромные взрывающиеся шипованные мины, которые сносят почти всё вокруг. |
— | |
| Swedish | Superminor Skapar gigantiska exploderande spikminor som kan utrota nästan allt. |
— | |
| Thai | ซูเปอร์ไมน์ สร้างกับระเบิดตะปูขนาดมหึมาที่กำจัดได้แทบทุกอย่าง |
— | |
| Turkish | Süper Mayınlar Neredeyse her şeyi yok edebilen patlayan devasa çivili mayınlar oluşturur. |
— | |
| Chinese (simplified) | 超级地雷 创造可以消灭几乎任何东西的巨型刺钉地雷。 |
— | |
| Chinese (traditional) | 超級地雷 創造出巨大的帶刺爆炸地雷,可以消滅幾乎任何東西。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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| List of upgrades | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

