Stronger Stimulant (BTD6): Difference between revisions
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→Strategy: Extra 6% is nice and all, but Stim's use cases are surprisingly niche if you don't have a big juicy t5 to throw on... I like AMD more every day. |
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'''Stronger Stimulant''' is the [[Alchemist (BTD6)|Alchemist]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It improves the [[Berserker Brew (BTD6)|Berserker Brew]] buff potion by increasing the [[pierce]] of affected towers by +3 instead of +2, increasing [[range]] by +15% instead of +10%, and decreases [[attack cooldown]] by 15% instead of 10% (for an attack speed increase of ~17.6%). It also increases the duration of the Berserker Brew potion to 40 shots or 12 seconds, whichever is shorter. | '''Stronger Stimulant''' is the [[Alchemist (BTD6)|Alchemist]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It improves the [[Berserker Brew (BTD6)|Berserker Brew]] buff potion by increasing the [[pierce]] of affected towers by +3 instead of +2, increasing [[range]] by +15% instead of +10%, and decreases [[attack cooldown]] by 15% instead of 10% (for an attack speed increase of ~17.6%). It also increases the duration of the Berserker Brew potion to 40 shots or 12 seconds (55 shots or 13 seconds with 4-2-0), whichever is shorter. | ||
Stronger Stimulant's buff cannot stack with that of Berserker Brew or [[Permanent Brew (BTD6)|Permanent Brew]]. | Stronger Stimulant's buff cannot stack with that of Berserker Brew or [[Permanent Brew (BTD6)|Permanent Brew]]. | ||
==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Alchemist|400}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
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==Strategy== | ==Strategy== | ||
{{ | {{BTD6 last updated|51.2|section=y}} | ||
Stronger Stimulant | Stronger Stimulant gives a slightly stronger buff (+~6% faster attack speed, +1 pierce) and much higher buff uptime. It excels when it has one very strong tower to buff that appreciates the extra speed and pierce. Compared to a pair of Berserker Brews, it can get higher potion uptime on slow-attacking towers, but the extra {{BTD6|Acidic Mixture Dip}} benefits these slow-attacking towers more, and Berserker Brews can be fully discounted. | ||
Stronger Stimulant also gives a higher shot limit compared to Berserker Brew, but with careful setup 2 3-2-0 Brews can be isolated to get a higher effective shot limit compared to Stronger Stimulant. Here, Stronger Stimulant's advantages are its easier use, since it does not need to be isolated in this context, and the stronger buff. For instance, {{BTD6|The Tack Zone}} enjoys both the higher shot limit and the extra point of pierce to make Stronger Stimulant better in this context. | |||
A 4-0-0 Stronger Stimulant under {{BTD6|Jungle Drums}} without MK gets 176% uptime (i.e. 88% uptime on two towers). 4-2-0 gets 191% uptime, while 4-0-1 gets 221% uptime (or 74% uptime on three towers). Since the first tower buffed is generally most important, 4-2-0 is the better crosspath without MK, or if the buffed tower burns through the shot limit quickly. With MK, 4-0-0 limits the buffs to two towers while either crosspath will buff a third tower. If Jungle Drums and MK are both banned, 4-0-1 becomes useful on slow-attacking towers. {{BTD6|Acid Pool}} is never used due to not affecting the buffs.<!-- AMD uptime is never the reason to crosspath Stim, since you can just buy a second AMD --> | |||
==Update history== | ==Update history== | ||
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{{screenshot needed}} | {{screenshot needed}} | ||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTD6 400-Alchemist.png|Portrait | BTD6 400-Alchemist.png|Portrait | ||