Bouncing Bullet (BTD6): Difference between revisions
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'''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It | '''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Sniper Monkey's bullets to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] attack, triggering 5 shrapnel in a cone formation parallel to the direction of the bullet, with 2 pierce per shrapnel. Bullets can bounce to other Bloons within a 40 [[unit]] radius of a target, always bounces towards the closest targets, and the bounces can ignore obstacles.<!--implies bullets don't gain it, bounces only--> | ||
[[Crosspathing]] with [[Full Metal Jacket (BTD6)|Full Metal Jacket]] increases shrapnel damage | [[Crosspathing]] with [[Full Metal Jacket (BTD6)|Full Metal Jacket]] increases shrapnel damage to 2 and grants {{BTD6 dt|Normal}}-type damage to its shrapnel. With [[Large Calibre (BTD6)|Large Calibre]], the bounce distance increases from 40 to 80 units and shrapnel damage increases to 3. | ||
==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Sniper Monkey|030}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Sniper Monkey|2|3}} | {{BTD6 cost list by upgrade|Sniper Monkey|2|3}} | ||
==Strategy== | |||
{{BTD6 last updated|52.2|section=y}} | |||
Bouncing Bullets serves as a decent mid-game, being a solid cleanup option on maps without simultaneous lanes, but poor single-target. Unlike [[Shrapnel Shot (BTD6)|Shrapnel Shot]], positioning matters less, because the shrapnel from bounces will travel in a consistent direction. Going late-game, it has fairly good cleanup when spammed alongside {{BTD6|Elite Sniper}} and {{BTD6|Elite Defender}} in a {{BTD6|Geraldo}} strategy. | |||
0-3-2 is preferred when desiring consistency and better synergy with {{BTD6|Berserker Brew}}. 2-3-0 is better self-sufficiently, and is less disadvantaged on maps with simultaneous lanes. | |||
==Update history== | ==Update history== | ||
| Line 33: | Line 39: | ||
{{main gallery|Sniper Monkey}} | {{main gallery|Sniper Monkey}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{ | {{Screenshot needed|Bullet bouncing over obstacles (try Encrypted)}} | ||
<gallery> | |||
BTD6 Bouncing Bullet 030.png|Bouncing Bullet with 030 crosspath | |||
BTD6 Bouncing Bullet 130.png|Bouncing Bullet with 130 crosspath | |||
BTD6 Bouncing Bullet 230.png|Bouncing Bullet with 230 crosspath | |||
BTD6 Bouncing Bullet 031.png|Bouncing Bullet with 031 crosspath | |||
BTD6 Bouncing Bullet 032.png|Bouncing Bullet with 032 crosspath | |||
BTD6 Bouncing Bullet Projectile.gif|Bouncing Bullet projectile | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||
| Line 41: | Line 55: | ||
BTD6 030-SniperMonkeyInsta.png|[[Insta Monkey]] icon | BTD6 030-SniperMonkeyInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Its portrait resembles that of the [[Semi Automatic Rifle (BTD5)|BTD5 Semi Automatic Rifle]], both with similar poses and the Night Vision Goggles. | |||
*Its upgrade icon was not updated when its number of bounces was nerfed, still showing the bullet bouncing off 3 Bloons. | |||
==In other languages== | ==In other languages== | ||
Latest revision as of 02:25, 14 May 2026
| Tower | Sniper Monkey — Path 2 — Tier 3 | |
|---|---|---|
| XP cost | 2,500 | |
| Cash cost | $1,785 — Easy $2,100 — Medium $2,270 — Hard $2,520 — Impoppable | |
Bouncing Bullet is the Sniper Monkey's path 2 tier 3 upgrade in Bloons TD 6. It allows the Sniper Monkey's bullets to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the Shrapnel Shot attack, triggering 5 shrapnel in a cone formation parallel to the direction of the bullet, with 2 pierce per shrapnel. Bullets can bounce to other Bloons within a 40 unit radius of a target, always bounces towards the closest targets, and the bounces can ignore obstacles.
Crosspathing with Full Metal Jacket increases shrapnel damage to 2 and grants Normal-type damage to its shrapnel. With Large Calibre, the bounce distance increases from 40 to 80 units and shrapnel damage increases to 3.
Stats
[edit | edit source]| Tower | ||||||
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1-3-0
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2-3-0
| Attack | ||||||||||||
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0-3-1
| Attack | ||
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0-3-2
| Attack | ||
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-3-0 | $2,675 | $3,150 | $3,405 | $3,780 | $1,873 | $2,205 | $2,384 | $2,646 |
| 1-3-0 | $2,970 | $3,500 | $3,785 | $4,200 | $2,079 | $2,450 | $2,650 | $2,940 |
| 2-3-0 | $4,075 | $4,800 | $5,190 | $5,760 | $2,853 | $3,360 | $3,633 | $4,032 |
| 0-3-1 | $3,055 | $3,600 | $3,890 | $4,320 | $2,139 | $2,520 | $2,723 | $3,024 |
| 0-3-2 | $3,435 | $4,050 | $4,375 | $4,860 | $2,405 | $2,835 | $3,063 | $3,402 |
Strategy
[edit | edit source]Bouncing Bullets serves as a decent mid-game, being a solid cleanup option on maps without simultaneous lanes, but poor single-target. Unlike Shrapnel Shot, positioning matters less, because the shrapnel from bounces will travel in a consistent direction. Going late-game, it has fairly good cleanup when spammed alongside Elite Sniper and Elite Defender in a Geraldo strategy.
0-3-2 is preferred when desiring consistency and better synergy with Berserker Brew. 2-3-0 is better self-sufficiently, and is less disadvantaged on maps with simultaneous lanes.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Upgrade cost reduced ― $3,500 → $3,200
- No longer gets stuck on the track between jumps (bug fix)
Now deals +2 damage to Camo Bloons
Shrapnel: Now emits on every Bloon shot instead of only if it fully pops the Bloon
Shrapnel: Projectile count reduced ― 8 → 5
Shrapnel: Spread angle reduced ― 360° → 45°
Shrapnel: Emission angle is now relative to the Sniper Monkey's angle
- 2-3-0
Shrapnel: Damage increased ― 1 → 2
| “ | This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff — Update notes |
” |
Fire rate increased ― 2s → 1.59s
| “ | To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade — Update notes |
” |
- 1-3-0, 2-3-0
Now changes the damage type of shrapnel to Normal
| “ | Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel. — Update notes |
” |
Shrapnel: pierce increased ― 2 → 3
| “ | As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself. — Update notes |
” |
Shrapnel: Damage is no longer capped
Camo Prioritization filter added
Number of bounces is no longer affected by pierce buffs
| “ | Elite Sniper bouncing bullet jump distance has been reduced so that it can't quite bridge small track splits so easily, however to change up use this lost distance has been added back to crosspathing. — Update notes |
” |
Bounce distance reduced ― 50 → 40
- 2-3-0
Large Calibre now increases bounce distance ― 40 → 50
- Note: Does not apply to higher tiers due to a bug
| “ | Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. — Update notes |
” |
Shrapnel: Pierce reduced ― 3 → 2
| “ | Bouncing bullet synergises too effectively with some buffs too early, and we don’t want to raise the price here and make the saveup from T2 to 3 any more tedious so the number of bounces is going down but remaining unchanged at T4. — Update notes |
” |
Bounce pierce ― 4 → 3
- Note: Supply Drop bounce pierce unchanged
| “ | Sniper Monkey has some very powerful upgrades but also many poor stepping stones. We felt this tower needed a big price shuffle all around, pushing down the cost of many underwhelming upgrades but returning this back into stronger upgrades. — Update notes |
” |
Upgrade cost reduced ― $3,200 → $2,800
Overall cost reduced by $450 (due to cost changes for previous tiers)
| “ | Bouncing Bullets still feels decent enough at some points, however we feel it’s too difficult to save up into to justify the current power level. We’re shuffling prices to allow this upgrade to come online sooner while keeping the path at the same value for higher tiers as these still offer additional income support that they are balanced around. — Update notes |
” |
Upgrade cost reduced ― $2,800 → $2,400
| “ | Lower tier Shrapnel crosspathing balance doesn’t feel great currently, so the damage crosspath benefits at T1 & T2 are improving. — Update notes |
” |
- 1-3-0
Shrapnel: Damage increased ― 1 → 2
- 2-3-0
Shrapnel: Damage increased ― 2 → 3
| “ | Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier. Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well. — Update notes |
” |
Upgrade cost reduced ― $2,400 → $2,100
| “ | … and more on that now, the improved bounce distance crosspathing hasn’t ever been as useful as we hoped, so this benefit is being greatly improved. — Update notes |
” |
- 2-3-0
Bounce distance increased ― 50 → 80
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Bullet bouncing over obstacles (try Encrypted) |
-
Bouncing Bullet with 030 crosspath
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Bouncing Bullet with 130 crosspath
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Bouncing Bullet with 230 crosspath
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Bouncing Bullet with 031 crosspath
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Bouncing Bullet with 032 crosspath
-
Bouncing Bullet projectile
Assets
[edit | edit source]-
Portrait
-
Upgrade icon
-
Insta Monkey icon
Trivia
[edit | edit source]- Its portrait resembles that of the BTD5 Semi Automatic Rifle, both with similar poses and the Night Vision Goggles.
- Its upgrade icon was not updated when its number of bounces was nerfed, still showing the bullet bouncing off 3 Bloons.
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | رصاصة مرتدة ارتداد الطلقات إلى أهداف جديدة حتى مرتين. |
— | |
| Danish | Prelle-patron Skud hopper til nye mål op til 2 gange. |
— | |
| German | Abprallgeschoss Schüsse prallen bis zu zweimal auf neue Ziele ab. |
— | |
| Spanish | Bala rebotadora Los disparos rebotan hacia objetivos nuevos hasta 2 veces. |
— | |
| Spanish (LA) | Bala rebotadora Los disparos rebotan hacia objetivos nuevos hasta 2 veces. |
— | |
| Finnish | Kimmahtava luoti Laukaukset ponnahtavat uusiin kohteisiin jopa 2 kertaa. |
— | |
| French | Balle rebondissante Les tirs rebondissent vers de nouvelles cibles jusqu'à 2 fois. |
— | |
| Italian | Proiettile rimbalzante I colpi rimbalzano andando a colpire un nuovo bersaglio fino a 2 volte. |
— | |
| Japanese | 跳ね返る銃弾 最高2回まで、新しい標的めがけてショットが跳ね返る。 |
— | |
| Korean | 튀는 탄환 탄환이 최대 2개의 새로운 대상을 향해 튑니다. |
— | |
| Dutch | Stuiterende kogel Schoten kaatsen tot 2 keer naar nieuwe doelwitten. |
— | |
| Norwegian | Sprettkule Skudd spretter til nye mål opptil 2 ganger. |
— | |
| Polish | Odbita kula Strzały odbijają się od nowych celów do 2 razy. |
— | |
| Portuguese (Brazil) | Bala Ricochete Disparos ricocheteiam para novos alvos até 2 vezes. |
— | |
| Russian | Рикошетящая пуля Пули отлетают к новым целям до 2 раз. |
— | |
| Swedish | Studsande skott Skotten studsar till nya mål upp till 2 gånger. |
— | |
| Thai | กระสุนชิ่ง กระสุนกระดอนไปยังเป้าหมายใหม่ สูงสุด 2 ครั้ง |
— | |
| Turkish | Seken Mermi 2 sefere kadar yeni hedeflere sekerek fırlatır. |
— | |
| Chinese (simplified) | 子弹弹弹乐 炮弹最多可向新目标弹射2次。 |
— | |
| Chinese (traditional) | 彈跳彈 攻擊會彈跳至新目標,最多彈跳2次。 |
— | |
| This list was last updated for: version 43.1 | |||
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