Shattering Shells (BTD6): Difference between revisions

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'''Shattering Shells''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. Before applying a higher-damage burning effect, explosions will remove all [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and all [[Fortified Bloon (BTD6)|Fortified]] properties from up to [[BFB (BTD6)|BFB]] (plus [[DDT (BTD6)|DDT]] with {{BTD6 mk|Paint Stripper}}). On hit, the main explosion strips Regrow and Fortified properties, unlike [[Signal Flare (BTD6)|Signal Flare]]'s [[decamo]] which comes from a separate no-damage explosion.
'''Shattering Shells''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. Before applying a higher-damage burning effect, explosions will remove all [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] [[modifier]]s (including from [[Boss Bloon]]s), and all [[Fortified Bloon (BTD6)|Fortified]] modifiers from up to [[BFB (BTD6)|BFB]] (plus [[DDT (BTD6)|DDT]] with {{BTD6 mk|Paint Stripper}}). On hit, the main explosion strips Regrow and Fortified modifiers, unlike [[Signal Flare (BTD6)|Signal Flare]]'s [[decamo]] which comes from a separate no-damage explosion.


The burn effect from Shattering Shells now deals 5 damage, and 20 MOAB-class damage. Crosspathing with 2-0-4 further increases the burn effect to 8 damage and 25 MOAB-class damage.  
The burn effect from Shattering Shells now deals 5 damage, and gains an additional burn that only targets MOAB-class, dealing 20 damage. This blimp-only burn also affects DDTs. On any non-DDT blimp, it effectively does 25 damage per tick. Both the ordinary burn and blimp-only burn are affected by {{BTD6 mk|Extra Burny Stuff}}.
 
Crosspathing with 2-0-4 further increases the burn effect to 8 damage and its blimp-only burn to 25, totalling 33 per tick on any non-DDT.


==Stats==
==Stats==
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==Strategy==
==Strategy==
Shattering Shells is primarily used to defortify MOAB-class bloons, most notably from Round 98, to reduce total RBE and eliminate the threat of Fortified Super Ceramics in late-game CHIMPS rounds.<!--there are use cases of Shattering for other Fort R81+ rounds, just mostly R98--> However, it is quite expensive compared to other popular anti-Round 98 supports, such as multiple MOAB Presses.
{{BTD6 last updated|55.2|section=y}}
Shattering Shells is primarily used to defortify MOAB-class bloons, most notably from Round 98, to reduce total RBE and eliminate the threat of Fortified Super Ceramics in late-game CHIMPS rounds.<!--there are use cases of Shattering for other Fort R81+ rounds, just mostly R98--> However, it is quite expensive compared to other popular anti-Round 98 supports, such as multiple [[MOAB Press (BTD6)|MOAB Presses]].


Although Shattering Shells is viable for mid-game support, it is usually unreliable as the main source of damage to non-blimp bloons, as it relies too heavily on precise hitting, unlike [[Artillery Battery (BTD6)|Artillery Battery]] which also lacks Black Bloon weaknesses. Like other Mortars, Shattering Shells works best with [[Striker Jones (BTD6)|Striker Jones]], especially in the saveup to [[Blooncineration (BTD6)|Blooncineration]].
Although Shattering Shells is viable for mid-game support, it lacks reliability against non-blimps, as it relies too heavily on precise hitting, unlike [[Artillery Battery (BTD6)|Artillery Battery]] (which also lacks Black Bloon weaknesses), and 4-0-2 [[The Big One (BTD6)|The Big One]]. Like other Mortars, Shattering Shells works best with [[Striker Jones (BTD6)|Striker Jones]], especially in the saveup to [[Blooncineration (BTD6)|Blooncineration]].


0-0-4 is usually good enough for de-fortification on single lane per round<!--bazaar comes into mind--> maps and a crosspath is not needed. For most maps with multiple simultaneous entrances, 0-1-4 crosspath is enough. Full crosspaths are recommended if planning to use Shattering Shells as a stepping stone to [[Blooncineration (BTD6)|Blooncineration]]; often best with 2-0-4.
0-0-4 is usually good enough for de-fortification on single lane per round<!--bazaar comes into mind--> maps and a crosspath is not needed. If better consistency is needed (e.g. multi-lane maps), middle crosspath's attack speed is preferred over larger blasts (1-0-4), with 0-1-4 usually being enough. Fully crosspathing is only necessary when used for DPS or transitioning into Blooncineration.
 
Although Shattering Shells is able to strip [[Lych]]'s Regrow, it is the least favorable degrow option due its high cost, since [[Cleansing Foam (BTD6)|Cleansing Foam]] is a much cheaper alternative on maps with poor spots for [[Heart of Oak (BTD6)|Heart of Oak]] or [[Embrittlement (BTD6)|Embrittlement]].


==Update history==
==Update history==
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===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
File:BTD6 Shattering Shells 004.png|Shattering Shells with no crosspath
File:BTD6 Shattering Shells 104.png|Shattering Shells with 104 crosspath
File:BTD6 Shattering Shells 204.png|Shattering Shells with 204 crosspath
File:BTD6 Shattering Shells 014.png|Shattering Shells with 014 crosspath
File:BTD6 Shattering Shells 024.png|Shattering Shells with 024 crosspath
File:BTD6 Shattering Shells Projectile.gif|Shattering Shells removing regrow and fortified properties
</gallery>


===Assets===
===Assets===
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BTD6 004-MortarMonkeyInsta.png|[[Insta Monkey]] icon
BTD6 004-MortarMonkeyInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*In previous versions, its name was blocked by the profanity filter due to the [[wp:Scunthorpe problem|Scunthorpe problem]].<ref>[https://www.reddit.com/r/btd6/comments/1ar9xm6/you_cant_name_a_challenge_as_shattering_shells/ You can’t name a challenge as “Shattering Shells”] on r/btd6</ref>


==In other languages==
==In other languages==
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|last updated=43.1
|last updated=43.1
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==References==
{{references}}


==Navigation==
==Navigation==
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