Cripple MOAB (BTD6): Difference between revisions
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'''Cripple MOAB''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the amount of time [[MOAB-Class Bloon]]s are stunned on hit and allows Sniper Monkey to apply a cripple debuff to them, causing them to take +5 damage from all sources. It also increases the [[damage]] of Sniper Monkey's bullets from 30 to 140, and grants bullets an area of effect that deals 28 damage to up to 10 Bloons near the impact location (up to a distance of 8 [[unit]]s). This effect does not stun | '''Cripple MOAB''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the amount of time [[MOAB-Class Bloon]]s are stunned on hit and allows Sniper Monkey to apply a cripple debuff to them, causing them to take +5 damage from all sources. It also increases the [[damage]] of Sniper Monkey's bullets from 30 to 140, and grants bullets an area of effect that deals 28 damage to up to 10 Bloons near the impact location (up to a distance of 8 [[unit]]s). This effect does not stun or cripple blimps. | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|50.0|section=y}} | {{BTD6 last updated|50.0|section=y}} | ||
Cripple MOAB | Cripple MOAB's debuff makes it stand out in [[Boss Bloon Event]]s (against Tier 2+), [[Boss Rush]], and [[Freeplay]]. As this debuff is a flat damage bonus, towers that benefit the most are those that have fast-firing, but low-damage projectiles, such as [[Overdrive (BTD6)|Overdrive]]s, [[Sun Avatar (BTD6)|Sun Avatar]]s, and Shinobi-buffed [[Bloonjitsu (BTD6)|Bloonjitsu]]s. It should be left on [[Strong]] targeting, but [[First]] against [[Dreadbloon (BTD6)|Dreadbloon]] to avoid [[Rock Bloon]]s. | ||
In [[CHIMPS]], Cripple MOAB is a subpar choice | In [[CHIMPS]], Cripple MOAB is a subpar choice. Compared to other towers in the same price range it is lacking as a solo damage tower, and may struggle to beat the {{BTD6|BAD}}. | ||
5-0-2 is the better crosspath for Cripple MOAB in CHIMPS and against most Bosses. This crosspath can achieve full debuff uptime against BADs and Bosses with either {{BTD6|Jungle Drums}} or {{BTD6|Berserker Brew}}. 5-2-0 is preferred against Phayze (which demands innate [[Camo Bloon (BTD6)|Camo]] detection) and in Freeplay (in which the debuff is by far its most important effect, and 5-2-0's group debuff is preferable to 5-0-2's single-target). | |||
== Update history == | == Update history == | ||