MOAB Eliminator (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) 052 unanimous, also fraggy ability stats seem missing |
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* Increased [[MOAB-Class damage]], from +30 to +99 (+101 with {{BTD6 mk|Mega Mauler}}), for a total of 100 MOAB-Class damage (102 with {{BTD6 mk|Mega Mauler}}). | * Increased [[MOAB-Class damage]], from +30 to +99 (+101 with {{BTD6 mk|Mega Mauler}}), for a total of 100 MOAB-Class damage (102 with {{BTD6 mk|Mega Mauler}}). | ||
* With the Frag Bombs [[Crosspath]], Frag's bonus MOAB damage is increased from +9 to +29 | * With the Frag Bombs [[Crosspath]], Frag's bonus MOAB damage is increased from +9 to +29, and the ability's 16 fragments each deal more MOAB-class damage. | ||
This upgrade also reduces the cooldown of its Assassinate ability from 30 seconds to 10, and increases its direct hit damage from 750 to 4500. The Assassinate ability's missile remains Explosive, meaning the ability's direct hit still cannot target [[DDT (BTD6)|DDTs]] without external help. | This upgrade also reduces the cooldown of its Assassinate ability from 30 seconds to 10, and increases its direct hit damage from 750 to 4500. The Assassinate ability's missile remains Explosive, meaning the ability's direct hit still cannot target [[DDT (BTD6)|DDTs]] without external help. | ||
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==Stats== | ==Stats== | ||
{{Outdated|doesn't include 052 fraggy ability stats}} | |||
{{BTD6 stat list by tiers|Bomb Shooter|050}} | {{BTD6 stat list by tiers|Bomb Shooter|050}} | ||
== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|54.1|section=y}} | ||
MOAB Eliminator is an easy round 100 solution for [[CHIMPS]]. 7 ability uses are enough to solo the [[BAD (BTD6)|BAD]] layer in [[CHIMPS]] when no other tower is dealing damage. If timed correctly, it will also layer skip [[DDT (BTD6)|DDTs]] (and spawn [[ZOMG (BTD6)|ZOMGs]] below full health, only requiring 2 more abilities to beat the entire round). The ability also one-shots slightly damaged ZOMGs and very damaged Fortified ZOMGs, in addition to all blimps below them. When used in tandem with {{BTD6|Striker Jones}}'s Level 20 ability, MOAB Eliminator's ability can completely one-shot an extremely damaged BAD, similar to {{BTD6|First Strike Capability}}. | |||
MOAB Eliminator also sees value in dealing high damage to Bosses. Its very low ability cooldown and lack of initial cooldown upon purchase allows its ability to be used frequently for plenty of high damage. However, while fairly decent for casual Boss runs, it doesn't see much competitive usage outside of Elite T1 and Tier 1-2 Normal Bosses, where other options such as [[M.A.D (BTD6)|M.A.D]] dominate its niche. | MOAB Eliminator also sees value in dealing high damage to Bosses. Its very low ability cooldown and lack of initial cooldown upon purchase allows its ability to be used frequently for plenty of high damage. However, while fairly decent for casual Boss runs, it doesn't see much competitive usage outside of Elite T1 and Tier 1-2 Normal Bosses, where other options such as [[M.A.D (BTD6)|M.A.D]] dominate its niche. | ||
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Overall, MOAB Eliminator has great single-target damage, reduces the density of rounds with its one-shot capability, and deals good damage to grouped blimps with its main attack. Since the ability and main attack, being high-damage attacks at base, do not benefit well from damage buffs, MOAB Eliminator is extremely weak for late-game [[Freeplay]] (Rounds 200+), despite being a good general MOAB-Class damaging tower in CHIMPS. | Overall, MOAB Eliminator has great single-target damage, reduces the density of rounds with its one-shot capability, and deals good damage to grouped blimps with its main attack. Since the ability and main attack, being high-damage attacks at base, do not benefit well from damage buffs, MOAB Eliminator is extremely weak for late-game [[Freeplay]] (Rounds 200+), despite being a good general MOAB-Class damaging tower in CHIMPS. | ||
MOAB Eliminator does not have any special crosspath interactions, so an un-crosspathed MOAB Eliminator can be used. | MOAB Eliminator does not have any special crosspath interactions, so an un-crosspathed MOAB Eliminator can be used. The 0-5-2 is optimal for the extra range and better collateral against dense groups, and frags have better pierce synergies than the explosions themselves. | ||
==Costs and sell values== | ==Costs and sell values== | ||