Bouncing Bullet (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) →Strategy: not that 230 bbullet synergy with brew is rubbish, but just inferior |
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Bouncing Bullets serves as a decent mid-game, being strong on maps with one lane per round. On maps with simultaneous lanes, it becomes significantly weaker, but it is still barely passable. Its primary purpose is as a clean-up tower, as its bullets and shrapnels perform well against groups but completely lack single-target damage. Unlike other Snipers with Shrapnel Shots, Bouncing Bullet does not require a placement where Bloons travel facing towards it, as the bullets bounce so that shrapnels travel into Bloons regardless. | Bouncing Bullets serves as a decent mid-game, being strong on maps with one lane per round. On maps with simultaneous lanes, it becomes significantly weaker, but it is still barely passable. Its primary purpose is as a clean-up tower, as its bullets and shrapnels perform well against groups but completely lack single-target damage. Unlike other Snipers with Shrapnel Shots, Bouncing Bullet does not require a placement where Bloons travel facing towards it, as the bullets bounce so that shrapnels travel into Bloons regardless. | ||
0-3-2 is the generally superior crosspath for Bouncing Bullet, as 2-3-0 attacks too slowly to be a cleanup tower and | 0-3-2 is the generally superior crosspath for Bouncing Bullet, as 2-3-0 attacks too slowly to be a cleanup tower and is not as good synergy with {{B|Berserker Brew|BTD6}}. As 0-3-2's shrapnels only deal 1 damage, Berserker Brew is strongly recommended for it, and the speed crosspath greatly improves its consistency. Spamming Bouncing Bullets with {{B|Elite Sniper|BTD6}} and {{B|Elite Defender|BTD6}} is a good black border strategy that works on the vast majority of maps, but has been significantly weakened by nerfs to {{B|Geraldo|BTD6}}. | ||
==Update history== | ==Update history== | ||