Shattering Shells (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|49.3|section=y}}
Shattering Shells is primarily used to defortify MOAB-class bloons, most notably from Round 98, to reduce total RBE and eliminate the threat of Fortified Super Ceramics in late-game CHIMPS rounds.<!--there are use cases of Shattering for other Fort R81+ rounds, just mostly R98--> However, it is quite expensive compared to other popular anti-Round 98 supports, such as multiple [[MOAB Press (BTD6)|MOAB Presses]].
Shattering Shells is primarily used to defortify MOAB-class bloons, most notably from Round 98, to reduce total RBE and eliminate the threat of Fortified Super Ceramics in late-game CHIMPS rounds.<!--there are use cases of Shattering for other Fort R81+ rounds, just mostly R98--> However, it is quite expensive compared to other popular anti-Round 98 supports, such as multiple [[MOAB Press (BTD6)|MOAB Presses]].


Although Shattering Shells is viable for mid-game support, it is usually unreliable as the main source of damage to non-blimp bloons, as it relies too heavily on precise hitting, unlike [[Artillery Battery (BTD6)|Artillery Battery]] which also lacks Black Bloon weaknesses, and 4-0-2 [[The Big One (BTD6)|The Big One]]<!--204: (8+20)/1.25 vs 12/0.625, 3.2 diff per sec, but MK 402 is more, 12/0.375=32--> which has large blasts that burn faster. Like other Mortars, Shattering Shells works best with [[Striker Jones (BTD6)|Striker Jones]], especially in the saveup to [[Blooncineration (BTD6)|Blooncineration]].
Although Shattering Shells is viable for mid-game support, it is usually unreliable as the main source of damage to non-blimp bloons, as it relies too heavily on precise hitting, unlike [[Artillery Battery (BTD6)|Artillery Battery]] which also lacks Black Bloon weaknesses, and 4-0-2 [[The Big One (BTD6)|The Big One]]<!--204: (8+20)/1.25 vs 12/0.625, 3.2 diff per sec, but MK 402 is more, 12/0.375=32--> which has large blasts that burn faster. Like other Mortars, Shattering Shells works best with [[Striker Jones (BTD6)|Striker Jones]], especially in the saveup to [[Blooncineration (BTD6)|Blooncineration]].


0-0-4 is usually good enough for de-fortification on single lane per round<!--bazaar comes into mind--> maps and a crosspath is not needed. For most maps with multiple simultaneous entrances, 0-1-4 crosspath is enough. Full crosspaths are recommended if planning to use Shattering Shells as a stepping stone to [[Blooncineration (BTD6)|Blooncineration]]; often best with 2-0-4.
0-0-4 is usually good enough for de-fortification on single lane per round<!--bazaar comes into mind--> maps and a crosspath is not needed. For most maps with simultaneous entrances, 0-1-4 crosspath is enough. Full crosspaths are recommended if planning to use Shattering Shells as a stepping stone to [[Blooncineration (BTD6)|Blooncineration]]; for maximum damage, 2-0-4 is preferred, with 0-2-4 for consistency.


==Update history==
==Update history==