Bloon Crush (BTD6): Difference between revisions
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|49.2|section=y}}Bloon Crush is one of the best towers at stalling, stunning and applying knockback to all types of bloons below {{BTD6|BAD}}s, with its stalling power only rivaled by [[Superstorm (BTD6)|Superstorm]] and Paragons. Its high pierce makes it able to handle almost every round until 100. | {{BTD6 last updated|49.2|section=y}}Bloon Crush is one of the best towers at stalling, stunning and applying knockback to all types of bloons below {{BTD6|BAD}}s, with its stalling power only rivaled by [[Superstorm (BTD6)|Superstorm]] and Paragons. Its high pierce makes it able to handle almost every round until 100. It is difficult to save up for in [[CHIMPS]] because its preceding upgrade is also a stalling tower with no MOAB popping power, requiring a full mid game carry such as [[Artillery Battery (BTD6)|Artillery Battery]]. It is recommended to pair it with [[MOAB Eliminator (BTD6)|MOAB Eliminator]] to help with its lack of BAD damage, and [[Striker Jones (BTD6)|Striker Jones]] to increase its consistency on maps with multiple lanes. <!--You can also use ezili but it really sucks on ouch--> | ||
Even though the Frag Bombs crosspath damage is much higher, the lack of attack speed makes the stuns very unreliable, and it also makes some projectiles miss due to the lack of projectile speed that middle crosspath provides. Thus, 5-2-0 is the recommended crosspath. | Even though the Frag Bombs crosspath damage is much higher, the lack of attack speed makes the stuns very unreliable, and it also makes some projectiles miss due to the lack of projectile speed that middle crosspath provides. Thus, 5-2-0 is the recommended crosspath. | ||
Overall, this tower can either be | Overall, this tower can either be used as a win condition for rounds 81-99 in CHIMPS, or to stall rounds to wait for ability cooldowns (such as in [[Boss Bloon Event]]s). | ||
==Costs and sell values== | ==Costs and sell values== | ||