Archmage (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
Archmage excels at dealing high MOAB-class damage, but struggles against [[Super Ceramic Bloon (BTD6)|Super Ceramics]].
{{BTD6 last updated|49.3|section=y}}
Archmage excels at dealing immense damage to groups of blimps, having good range and accuracy as well as decent pierce, but has struggles against [[Super Ceramic Bloon (BTD6)|Super Ceramics]] that it frequently creates from hyperdense blimps. It appreciates from powerful cleanups such as [[The Bloon Solver (BTD6)|The Bloon Solver]]. Unlike most T5's that excel against groups of blimps, Archmage doesn't fall off so much on most Advanced maps and remains effective on many Expert maps, making it fairly effective for [[CHIMPS]] with minimal need for timing or micromanagement.


5-2-0 is the recommended crosspath as the additional attacks help to maximize the MOAB-Class DPS of the Archmage. However, 5-0-2 fulfills a solid niche in rounds with very dense groups of blimps, or if it's useful to have the bonus range of Monkey Sense.
5-2-0 is the recommended crosspath as the additional attacks help to maximize the MOAB-Class DPS of the Archmage. However, 5-0-2 fulfills a solid niche in rounds with very dense groups of blimps, or if needing [[Monkey Sense (BTD6)|Monkey Sense]]'s bonus range. Not having 5-0-2 will require external camo detection, because even with its faster Shimmers it can struggle to decamo all Bloons on multi-lane maps.


==Update history==
==Update history==