Sticky Bomb (BTD6): Difference between revisions
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'''Sticky Bomb''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Ninja Monkey an additional sticky bomb attack. Sticky bombs only target [[MOAB-Class Bloon|MOAB-Class Bloons]], and stick to them for 3 seconds before exploding and dealing 450 [[damage]] to the main target. The explosion also deals 100 damage to Bloons near the target, with 10 [[pierce]]. The sticky bomb and its explosion can damage all Bloon types. | '''Sticky Bomb''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Ninja Monkey an additional sticky bomb attack. Sticky bombs only target [[MOAB-Class Bloon|MOAB-Class Bloons]], and stick to them for 3 seconds before exploding and dealing 450 [[damage]] to the main target. The explosion also deals 100 damage to Bloons near the target, with 10 [[pierce]]. The sticky bomb and its explosion can damage all Bloon types. Sticky bombs have an attack cooldown of 4.5 seconds. | ||
Sticky bombs do not target Bloons with a tier 4 sticky bomb already attached. They can, however, target Bloons with [[Master Bomber (BTD6)|Master Bomber]] or [[Ascended Shadow|Ascended Shadow's]] sticky bombs attached. | Sticky bombs do not target Bloons with a tier 4 sticky bomb already attached. They can, however, target Bloons with [[Master Bomber (BTD6)|Master Bomber]] or [[Ascended Shadow|Ascended Shadow's]] sticky bombs attached. | ||
Revision as of 23:08, 26 September 2024
For other uses, see Sticky Bomb (disambiguation).
Sticky Bomb
| Tower | Ninja Monkey — Path 3 — Tier 4 | |
|---|---|---|
| XP cost | 15,500 | |
| Cash cost | $4,250 — Easy $5,000 — Medium $5,400 — Hard $6,000 — Impoppable | |
Sticky Bomb is the Ninja Monkey's path 3 tier 4 upgrade in Bloons TD 6. It grants Ninja Monkey an additional sticky bomb attack. Sticky bombs only target MOAB-Class Bloons, and stick to them for 3 seconds before exploding and dealing 450 damage to the main target. The explosion also deals 100 damage to Bloons near the target, with 10 pierce. The sticky bomb and its explosion can damage all Bloon types. Sticky bombs have an attack cooldown of 4.5 seconds.
Sticky bombs do not target Bloons with a tier 4 sticky bomb already attached. They can, however, target Bloons with Master Bomber or Ascended Shadow's sticky bombs attached.
This upgrade increases Ninja Monkey's range by +8 units, for a ~14.5% increase.
Stats
Template:BTD6 stat list by upgrade
Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-4 | $7,135 | $8,400 | $9,070 | $10,080 | $4,995 | $5,880 | $6,349 | $7,056 |
| 1-0-4 | $7,430 | $8,750 | $9,450 | $10,500 | $5,201 | $6,125 | $6,615 | $7,350 |
| 2-0-4 | $7,725 | $9,100 | $9,830 | $10,920 | $5,408 | $6,370 | $6,881 | $7,644 |
| 0-1-4 | $7,345 | $8,650 | $9,340 | $10,380 | $5,142 | $6,055 | $6,538 | $7,266 |
| 0-2-4 | $7,685 | $9,050 | $9,770 | $10,860 | $5,380 | $6,335 | $6,839 | $7,602 |
Update history
For a complete list of Ninja Monkey changes, see Update history:Ninja Monkey (BTD6).
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- "Shuriken seeking targets too far away has been fixed" (bug fix)
Sticky bomb: Detonation timer reduced ― 4s → 3s
Sticky bomb: Can no longer be removed by Glue Gunner glue (bug fix)
- Caltrops no longer add to the damage count of other towers when the Ninja Monkey is sold (bug fix)
"[S]hould no longer be able to occasionally shoot with an infinite range in specific setups" (bug fix)
Caltrops: attack speed reduced by 50%
Caltrops: pierce increased by 3
- Note: Due to an oversight, Grandmaster Ninja's caltrop pierce is unchanged
“
While Sticky Bomb still has issues we are investigating, this damage buff allows Sticky Bombs to destroy all regular MOABs from round 81 to 100 in a single bomb in standard games whether they are fortified or not. In addition since this damage runs off a timed function, somewhat similar to Alchemist’s Unstable Concoction, we felt that adding a range increase to the Sticky attack similar to Concoction should give a better chance to actually explode before the target MOAB is destroyed by other towers.
— Update notes
— Update notes
”
Sticky Bomb attack: Damage to main target increased ― 400 → 500
Sticky Bomb attack: Range increased ― 40 units → 60 units
With 1-X-X crosspath: 47 units → 70.5 units
“
please tell us if not because we’ve spent so much time on this, but hopefully we won’t hear from anyone on this!
— Update notes
— Update notes
”
Sticky Bomb attack: Should work correctly now and not break with DoTs (bug fix)
“
To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
— Update notes
— Update notes
”
Sticky Bomb: Now follows the tower's current targeting instead of always targeting Strong
Sticky Bomb: Now generates an additional AoE on explosion that deals 100 damage
“
As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower.
— Update notes
— Update notes
”
Camo Prioritization filter added
- 0-1-4, 0-2-4
Caltrop attack: Gains 15% distraction chance (bug fix)
Flash bomb attack: Gains 15% distraction chance (bug fix)
“
Sticky Bomb feels like it is in a very strong point right now in a lot of situations, though flash bomb isn’t good enough without a great deal of support leading into it, this shift should open up for challenge viability especially in Alternate Bloon Rounds games.
— Update notes
— Update notes
”
Upgrade cost increased ― $4,500 → $5,000
Overall cost is unchanged (due to cost changes for previous tiers)
“
frequently unused caltrops clutter up the screen and cause extra lag we want to balance out their lifespan to reduce the number always on screen and make them no longer last longer than the base Spike Factory.
— Update notes
— Update notes
”
Caltrop: Lifespan reduced ― 70s → 35s
“
We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.
— Update notes
— Update notes
”
Range increased ― 40 units → 55 units
- Ninja Discipline crosspath no longer increases range, but overall range is still larger ― 47 units → 55 units
Sticky Bomb: No longer has 50% more range than the base attack
- Note: Master Bomber's Sticky Bombs still have full map range
Multiple Sticky Bombs should no longer be able to stack the single target damage of their explosions when clustered together (bug fix)
“
Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration.
— Update notes
— Update notes
”
Flash Bomb: Stun duration increased ― 1s → 1.3s
“
For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack
— Update notes
— Update notes
”
- 0-1-4, 0-2-4
Caltrop: distraction chance reduced ― 15% → 10%
Flash Bomb: distraction chance increased ― 15% → 30%
“
Flash Bomb has pierce too excessive for Shinobi Tactics to do anything for it but then lacks any actual damage output, so this high pierce is trading in for greater damage.
— Update notes
— Update notes
”
Flash Bomb damage increased ― 1 → 3
Flash Bomb pierce reduced ― 60 → 30
Flash Bomb explosion: stun lasts through 2 more layers to match the new damage value
“
Bottom path Ninja never does anything with the main shuriken projectile past the xx1 upgrade leaving it inconsequential on higher tiers. Given that Flash Bombs can feel lacking without heavy support, we’re trying out a change that makes Flash Bomb Ninja scale better with attack speed and pierce as something of a combo-attacker. Overall, this feels pretty ‘right’ for ninjas and more importantly it’s cool and sometimes that’s what matters most.
— Update notes
— Update notes
”
Flash bomb: No longer fails to stun targets if given external damage buffs (bug fix)
Shuriken: Now deals +3 damage to stickied Bloons
Sticky bomb: Damage to main target reduced ― 500 → 450
Shuriken: Now deals +3 damage to stunned Bloons
“
While a great early game option, Ninja generally struggles with dominant crosspathing choices and also has relatively poor base tower value. Without going into every single change, T3s onward remain relatively unchanged with a lot of prices below T3 being moved around from less favorable crosspaths into better/higher tier upgrades.
— Update notes
— Update notes
”
Caltrop attack: Attack cooldown reduced ― 4.4s → 3.9s (attack speed increased by 12.82%)
Main attack: Attack cooldown reduced ― 0.7s → 0.62s (attack speed increased by 12.9%)
- Note: Attack cooldown with Ninja Discipline is unchanged
Sticky Bomb attack: Attack cooldown reduced ― 5s → 4.5s (attack speed increased by 11.11%)
- 1-0-4, 2-0-4
Caltrop attack: Attack cooldown increased ― 2.728s → 2.73s (attack speed reduced by 0.07%)
Sticky Bomb attack: Attack cooldown increased ― 3.1s → 3.15s (attack speed reduced by 1.59%)
“
To allow Shinobi combos to scale more effectively with the Flash Bomb, the combo-attack pattern is being improved with more base Shuriken pierce & slightly larger bonuses to Stunned & Stickied targets – however the increased range at T4 is being removed.
— Update notes
— Update notes
”
Shuriken: damage to stunned targets increased ― +3 → +4
Shuriken: damage to stickied targets increased ― +3 → +4
Shuriken: pierce increased ― 2 → 4
- Note: 203+ shuriken pierce increased from 4 to 6
No longer has +8 increased range ― 55 → 47
- 0-2-4
Counter-Espionage now grants Caltrops +2 damage to Camo Bloons (undocumented)
Counter-Espionage now grants Flash Bomb +4 damage to Camo Bloons (undocumented)
“
A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized.
— Update notes
— Update notes
”
- 0-1-4, 0-2-4
Sticky Bomb explosion: Blowback distance changed ― 10−300 units → 100−150 units
- Note: All other attacks were already 100−150 units
Gallery
For more Ninja Monkey images, see Gallery:Ninja Monkey.
Screenshots
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Artwork and icons
-
Portrait
-
Upgrade icon
-
Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | قنبلة لاصقة إلقاء شحنات قوية موقوتة على البالونات من فئة منطاد "موآب". |
— | |
| Danish | Klisterbombe Kaster kraftige tidsindstillede sprængladninger mod MOAB-klasse-bloons. |
— | |
| German | Klebebombe Wirft mächtige Zeitbomben auf Bloons der MOAB-Klasse. |
— | |
| Spanish | Bomba pegajosa Lanza bombas de tiempo poderosas a los bloons clase MOAB. |
— | |
| Spanish (LA) | Bomba pegajosa Lanza bombas de tiempo poderosas a los bloons clase MOAB. |
— | |
| Finnish | Tahmea pommi Heittää voimakkaita ajastettuja pommeja MOAB-luokan blooneja kohti. |
— | |
| French | Bombe collante Lance des bombes à retardement puissantes sur les Bloons de classe MOAB. |
— | |
| Italian | Bomba appiccicosa Lancia potenti cariche esplosive temporizzate contro i bloon classe MOAB. |
— | |
| Japanese | ネバネバ爆弾 パワフルな時さ攻撃をMOAB級ブルーンに投げる。 |
— | |
| Korean | 끈적 폭탄 MOAB급 풍선을 향해 위력적인 시한폭탄을 투척합니다. |
— | |
| Dutch | Kleefbom Gooit krachtige getimede explosieven naar MOAB-klasse Bloons. |
— | |
| Norwegian | Klissete bombe Kaster kraftige tidsinnstilte angrep på bloons av MOAB-klasse. |
— | |
| Polish | Klejąca bomba Rzuca potężnymi ładunkami na czas w blony klasy MOAB. |
— | |
| Portuguese (Brazil) | Bomba de Cola Lança poderosas cargas temporizadas contra Bloons Classe MOAB. |
— | |
| Russian | Липкая бомба Через определённые промежутки времени стреляет мощными зарядами по шарам класса MOAB. |
— | |
| Swedish | Klisterbomb Kastar kraftfulla tidsinställda laddningar på MOAB-klass-Bloons. |
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| Thai | ระเบิดแปะติด ขว้างระเบิดเวลาอันทรงพลังใส่บลูนคลาส MOAB |
— | |
| Turkish | Yapışkan Bomba MOAB Sınıfı Bloon’lara güçlü, isabetli yükler fırlatır. |
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| Chinese (simplified) | 粘性炸弹 向MOAB级气球发起定时猛攻。 |
— | |
| Chinese (traditional) | 黏性炸彈 對MOAB級氣球投擲強大的定時炸彈。 |
— | |
| This list was last updated for: version 43.1 | |||
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