Tsar Bomba (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: This LOOKS complete, but I am no pro at Tsar Bomba, so I will assume this is basically enough I could summarize of this tower and its tips and tricks other than petty trivium pieces |
Qwertyxp2000 (talk | contribs) →Strategy: 1tc is irrelevant now, and the other stuff mentioned 1tc shenanigans |
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Tsar Bomba's ability is significantly more powerful than [[Ground Zero (BTD6)|Ground Zero]], standing out against BFBs, ZOMGs, and Fortified DDTs, but weaker against sustained rushes compared to multiple Ground Zeroes. It is most effective in [[Race Event]]s and CT Time Attack, as its ability can almost immediately wipe out masses of BFBs. In CHIMPS, it remains useful when combined with low-RBE cleanups such as [[Perma-Spike (BTD6)|Perma-Spike]] and single-target damage such as [[Spike Storm (BTD6)|Spike Storm]] to account for Tsar's downtime and fairly inconsistent bombing runs. | Tsar Bomba's ability is significantly more powerful than [[Ground Zero (BTD6)|Ground Zero]], standing out against BFBs, ZOMGs, and Fortified DDTs, but weaker against sustained rushes compared to multiple Ground Zeroes. It is most effective in [[Race Event]]s and CT Time Attack, as its ability can almost immediately wipe out masses of BFBs. In CHIMPS, it remains useful when combined with low-RBE cleanups such as [[Perma-Spike (BTD6)|Perma-Spike]] and single-target damage such as [[Spike Storm (BTD6)|Spike Storm]] to account for Tsar's downtime and fairly inconsistent bombing runs. | ||
Like Ground Zero, micromanagement of Tsar Bomba's stronger bombing runs will help cover downtime of the ability to an extent, but proper ability timing and stalling remain important. For the best results, always time the ability while all but a few blimps are on screen, or with one or few healthy ZOMGs remaining on screen. | Like Ground Zero, micromanagement of Tsar Bomba's stronger bombing runs will help cover downtime of the ability to an extent, but proper ability timing and stalling remain important. For the best results, always time the ability while all but a few blimps are on screen, or with one or few healthy ZOMGs remaining on screen. The stun from the ability on surviving blimps can offer more time to stall. | ||
==Update history== | ==Update history== | ||