Blooncineration (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
Blooncineration is a strong Tier 5 | {{BTD6 last updated|section=y|50.0}} | ||
Even considering its high cost, Blooncineration is a strong Tier 5, trivializing blimps during Rounds 81-100, while retaining [[Shattering Shells (BTD6)|Shattering Shells]]'s support capability and improving it by defortifying Round 99's Fortified DDTs. With [[Berserker Brew (BTD6)|Berserker Brew]], its walls of fire can also deal solid Bloon damage if accumulated over time while blimps are being stalled. It pairs the best with [[Striker Jones (BTD6)|Striker Jones]], who also alleviates its awkward save-up from Shattering Shells by working well with [[Artillery Battery (BTD6)|Artillery Battery]], which saves up well to Blooncineration. | |||
For crosspathing, 2-0-5 is generally preferred, maximizing burn damage and pierce against dense clumps. The significantly increased pierce and damage of the walls of fire also make 2-0-5 stand out as the superior crosspath. | For crosspathing, 2-0-5 is generally preferred, maximizing burn damage and pierce against dense clumps. The significantly increased pierce and damage of the walls of fire also make 2-0-5 stand out as the superior crosspath. 0-2-5 is necessary on shorter maps, or if there's a lack of good loops, for consistent hits. | ||
==Update history== | ==Update history== | ||