Shortcut: UH:Ninja Monkey (BTD6)

Update history:Ninja Monkey (BTD6)

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search

This is a list of changes to the Ninja Monkey in Bloons TD 6 post-release.

Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
Tiers Changes
X-4-X Bloon Sabotage
  • Nerf Upgrade cost increased ― $4,000 → $5,000
X-X-1 Seeking Shuriken and further upgrades
  • "Shuriken seeking targets too far away has been fixed" (bug fix)
Tiers Changes
X-2-X Counter-Espionage and further upgrades
  • Buff Can now decamo Bloons that are normally immune to its attacks if a buff allows it to damage them (i.e. MIB) (bug fix)
Tiers Changes
X-5-X Grand Saboteur
  • Nerf Ability: no longer applies damage to Bloons that are already on-screen (bug fix)
X-X-5 Master Bomber
  • Buff Upgrade cost reduced ― $60,000 → $40,000
Tiers Changes
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  • Buff Sticky bomb: Detonation timer reduced ― 4s → 3s
  • Buff Sticky bomb: Can no longer be removed by Glue Gunner glue (bug fix)
X-X-5 Master Bomber
  • Buff Flash bomb: Explosion damage increased ― 1 → 5
  • Buff Flash bomb: Now stuns MOAB-Class for 0.25s
  • Buff Sticky bomb: Now stuns MOAB-Class for 1s on impact
Tiers Changes
5-X-X Grandmaster Ninja
  • Buff Pierce increased ― 4 → 6
Tiers Changes
X-X-2 Caltrops and further upgrades
  • Caltrops no longer add to the damage count of other towers when the Ninja Monkey is sold (bug fix)
Tiers Changes
All tiers
  • Nerf "[S]hould no longer be able to occasionally shoot with an infinite range in specific setups" (bug fix)
X-3-X Shinobi Tactics
  • Change Description changed ― "Increases attack speed of all ninjas nearby - more Shinobi means more attack speed." → "Increases attack speed and pierce of nearby Ninjas. Stacks 20 times."
X-3-X Shinobi Tactics and further upgrades
  • Buff Now also buffs pierce by 8% per stack, up to +160%
X-4-X Bloon Sabotage
X-5-X Grand Saboteur
  • Nerf Ability: no longer slows BADs (bug fix)
Tiers Changes
X-X-2 Caltrops and further upgrades
  • Nerf Caltrops: attack speed reduced by 50%
  • Buff Caltrops: pierce increased by 3
    • Note: Due to an oversight, Grandmaster Ninja's caltrop pierce is unchanged
Tiers Changes
5-X-X Grandmaster Ninja
  • Buff Shuriken: damage increased ― 1 → 2
  • Nerf Shuriken: attack cooldown increased ― 0.1s → 0.217s
  • Nerf Shuriken: pierce reduced ― 6 → 4
While Sticky Bomb still has issues we are investigating, this damage buff allows Sticky Bombs to destroy all regular MOABs from round 81 to 100 in a single bomb in standard games whether they are fortified or not. In addition since this damage runs off a timed function, somewhat similar to Alchemist’s Unstable Concoction, we felt that adding a range increase to the Sticky attack similar to Concoction should give a better chance to actually explode before the target MOAB is destroyed by other towers.
— Update notes
Tiers Changes
X-X-4 Sticky Bomb
  • Buff Sticky Bomb: damage increased ― 400 → 500
  • Buff Sticky Bomb: attack range is increased to 1.5x of Ninja's range
please tell us if not because we’ve spent so much time on this, but hopefully we won’t hear from anyone on this!
— Update notes
Tiers Changes
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  • Buff Sticky Bomb: should work correctly now and not break with DoTs (bug fix)
Ninja’s Bloon Sabotage is often used in tricky rounds as a powerful slow with a long duration, so we have made a gentle price increase here to reflect that support strength.
— Update notes
Tiers Changes
X-4-X Bloon Sabotage
  • Nerf Upgrade cost increased ― $5,000 → $5,200
To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
— Update notes
Tiers Changes
X-X-4 Sticky Bomb
  • Buff Sticky Bomb: Now generates an additional AoE on explosion that deals 100 damage
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  • Buff Sticky Bomb: Now follows the tower's current targeting instead of always targeting Strong
X-X-5 Master Bomber
  • Buff Sticky Bomb: Now generates an additional AoE on explosion that deals 300 damage
As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. Master Bomber’s main flash bomb has also been buffed in damage slightly leading into the new Ninja Paragon.
— Update notes
Tiers Changes
All tiers
  • Buff Camo Prioritization filter added
X-X-5 Master Bomber
  • Buff Flash Bomb attack: damage increased ― 5 → 10
Tiers Changes
0-1-2 Caltrops + Distraction and further upgrades
  • Buff Caltrops: Gains 15% distraction chance (bug fix)
0-1-3 Flash Bomb + Distraction and further upgrades
  • Buff Flash Bomb: Gains 15% distraction chance (bug fix)
Paragon
  • Buff Sticky Bomb AoE: Should now correctly create an AoE when it destroys the target (bug fix)
Grand Sabotage is extremely powerful in freeplay, but really boring outside of that one scaling mechanic. For a little more flavour with the shinobi mechanic, the T5 will now boost the potential of your shinobi army.
— Update notes
Tiers Changes
X-5-X Grand Saboteur
  • Buff Ability: Grants all Shinobi Tactics on screen +5 range
  • Buff Ability: Grants all Shinobi Tactics on screen +1 damage to MOAB-class
X-X-5 Master Bomber
  • Nerf Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOAB-class (bug fix)
Sticky Bomb feels like it is in a very strong point right now in a lot of situations, though flash bomb isn’t good enough without a great deal of support leading into it, this shift should open up for challenge viability especially in Alternate Bloon Rounds games.
— Update notes
Tiers Changes
X-X-3 Flash Bomb
  • Buff Upgrade cost reduced ― $2,750 → $2,250
X-X-4 Sticky Bomb
  • Nerf Upgrade cost increased ― $4,500 → $5,000
Ninja's x5x ability side-benefit of buffing all x3x ninja doesn't quite pack enough punch
— Update notes
Tiers Changes
X-5-X Grand Saboteur
  • Buff Ability's buff range bonus increased ― +5 → +10
  • Buff Ability buff's MOAB-class bonus increased ― +1 → +2
Ironing out Caltrop inconsistency & power a little on top and bottom T5s, but also as frequently unused caltrops clutter up the screen and cause extra lag we want to balance out their lifespan to reduce the number always on screen and make them no longer last longer than the base Spike Factory. Ninja currently appears to be the least competitive paragon, & as it is also very similar in cost to the Navarch we feel that lowering Ninja into its own price range will fill a bit of a cost-gap and increase the effective value it has for the cost.
— Update notes
Tiers Changes
5-0-2 Grandmaster Ninja + Caltrops
  • Buff Caltrops: pierce increased ― 5 → 6
X-X-2 Caltrops and all crosspaths
X-X-3 Flash Bomb and further upgrades
  • Nerf Caltrops: lifespan reduced ― 70s → 35s
X-X-5 Master Bomber
  • Buff Caltrops: damage increased ― 1 → 5
  • Buff Caltrops: now gains +5 bonus damage to ceramic
Paragon
  • Buff Paragon cost reduced ― $600,000 → $500,000
We’re changing the Ninja Monkey Paragon’s focus as a fighter against camo, as we feel like a greater strength and tactical value against camo will be the full reveal of all camos rather than all camo removal.
— Update notes
Tiers Changes
Paragon
  • Buff Now grants global camo detection instead of stripping camo from Bloons with every attack
    • Note: Buff since towers with bonus Camo damage can continue performing them
  • Buff Main attack: now deals +6 damage to Camo
  • Buff Flash Bomb explosion: now deals +20 damage to Camo
  • Buff Flash Bomb shuriken: now deals +16 damage to Camo
  • Buff Sticky Bomb projectile: now deals +3,200 damage to Camo
  • Buff Sticky Bomb explosion: now deals +700 damage to Camo
  • Buff Now deals 25% damage to all non-Boss MOABs that spawn
We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.
— Update notes
Tiers Changes
1-X-0 Ninja Discipline
2-X-0 Sharp Shurikens
3-X-0 Double Shot
4-X-0 Bloonjitsu
  • Nerf Range decreased ― 47 units → 40 units
    • Neutral Seeking Shuriken crosspath is unchanged
5-X-0 Grandmaster Ninja
  • Nerf Range decreased ― 57 units → 50 units
    • Neutral Seeking Shuriken crosspath is unchanged
0-X-1 Seeking Shuriken
0-X-2 Caltrops
0-X-3 Flash Bomb
  • Buff Range increased ― 40 units → 47 units
    • Neutral Ninja Discipline crosspath is unchanged
X-X-4 Sticky Bomb
  • Nerf Sticky Bomb: No longer has 50% more range than the base attack
    • Note: Master Bomber's Sticky Bombs still have full map range
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  • Buff Range increased ― 40 units → 55 units
    • Ninja Discipline crosspath no longer increases range, but overall range is still larger ― 47 units → 55 units
  • Change Ninja Paragon no longer uses the wrong sticky bomb art asset against Elite Phayze (bug fix)
  • Nerf Multiple Sticky Bombs should no longer be able to stack the single target damage of their explosions when clustered together (bug fix)
Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration. The recent bug fix for xx4 Sticky Stacking ended up hurting Master Bomber’s viability as it was relying on that bug to have any real single target impact, now that it can be balanced with intended functionality we’re trying out much higher damage per explosion with slower attacks for single target performance as it has Shinobi synergy to bring this rate back up.
— Update notes
Tiers Changes
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  • Buff Flash Bomb: Stun duration increased ― 1s → 1.3s
X-X-5 Master Bomber
  • Nerf Sticky Bomb: Attack cooldown increased ― 2s → 5s (attack speed reduced by 60%)
  • Buff Sticky Bomb – Impact: Damage increased ― 1000 → 3000
  • Buff Sticky Bomb – AoE: Damage increased ― 300 → 600
No changes here for now - given that it did feel behind the other paragons previously, however this is the only paragon that actually got stronger from the bug fix rather than weaker
— Update notes
Tiers Changes
Paragon
  • Nerf Ninja Paragon has less Boss damage, especially on Elite and at higher Degrees
  • Neutral Cost per power changed ― $25 → $21.25/$25/$27/$30
For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack
— Update notes
Tiers Changes
X-1-X Distraction and all crosspaths
X-2-X Counter-Espionage and all crosspaths
X-3-X Shinobi Tactics and further upgrades
  • Neutral Distraction blowback range normalized (all attacks) ― 10-250 units → 100-150 units
  • Nerf Distraction distance applies to Ceramics at 0.5x
    • Note: New distraction distance is 50-75 units
0-1-2 Caltrops + Distraction and further upgrades
  • Nerf Caltrop: distraction chance reduced ― 15% → 10%
0-1-3 Flash Bomb + Distraction and further upgrades
  • Buff Flash Bomb: distraction chance increased ― 15% → 30%
Flash Bomb has pierce too excessive for Shinobi Tactics to do anything for it but then lacks any actual damage output, so this high pierce is trading in for greater damage. Master Bomber’s MOAB stun was not changed when Flashbomb stun duration was previously increased, so it is now increasing to match
— Update notes
Tiers Changes
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
  • Buff  Flash Bomb damage increased ― 1 → 3
X-X-3 Flash Bomb and further upgrades
  • Nerf  Flash Bomb pierce reduced ― 60 → 30
X-X-5 Master Bomber
  • Buff  Master Bomber Flash Bomb MOAB stun time ― 0.25s → 0.325s
Tiers Changes
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
  • Buff Flash Bomb explosion: stun lasts through 2 more layers to match the new damage value
Bottom path Ninja never does anything with the main shuriken projectile past the xx1 upgrade leaving it inconsequential on higher tiers. Given that Flash Bombs can feel lacking without heavy support, we’re trying out a change that makes Flash Bomb Ninja scale better with attack speed and pierce as something of a combo-attacker. Overall, this feels pretty ‘right’ for ninjas and more importantly it’s cool and sometimes that’s what matters most.
— Update notes
Tiers Changes
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
  • Buff Shuriken: Deals more to stunned Bloons ― +0 → +3
X-X-3 Flash Bomb and further upgrades
  • Buff Flash Bomb should no longer fail to stun targets if damage is externally buffed (bug fix)
X-X-4 Sticky Bomb
  • Buff Shuriken: Deals more to stickied targets ― +0 → +3
  • Nerf Sticky Bomb: Damage reduced ― 500 → 450
X-X-5 Master Bomber
  • Buff Shuriken: Deals more to stunned Bloons ― 0 → +9
  • Buff Shuriken: Deals more to stickied targets ― +0 → +9
Paragon
  • Buff Main Shuriken: Deals more to stunned Bloons ― +0 → +15
  • Buff Main Shuriken: Deals more to stickied targets ― +0 → +15
While a great early game option, Ninja generally struggles with dominant crosspathing choices and also has relatively poor base tower value. Without going into every single change, T3s onward remain relatively unchanged with a lot of prices below T3 being moved around from less favorable crosspaths into better/higher tier upgrades. Ninja Paragon is very simple to use so unlock XP requirements for this and Wizard Paragon are swapping around so Ninja is the faster unlock. This increase will not affect players who have already unlocked it.
— Update notes
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $500 → $400
0-0-0 base tower
X-1-X Distraction and further upgrades
X-X-1 Seeking Shuriken and further upgrades
  • Buff Shuriken: Attack cooldown reduced ― 0.7s → 0.62s
1-X-X Ninja Discipline
  • Nerf Upgrade cost increased ― $300 → $350
  • Nerf All attacks: Attack cooldown multiplier reduced ― 38% → 30%
    • Note: Attack speed bonus reduced from +61.29% to +42.85%
3-X-X Double Shot
  • Nerf Upgrade cost increased ― $850 → $900
X-1-X Distraction
  • Buff Upgrade cost reduced ― $350 → $250
X-2-X Counter-Espionage
  • Buff Upgrade cost reduced ― $500 → $400
X-3-X Shinobi Tactics
  • Nerf Upgrade cost increased ― $900 → $1,200
X-X-1 Seeking Shuriken
  • Nerf Upgrade cost increased ― $250 → $300
X-X-2 Caltrops
  • Nerf Upgrade cost increased ― $400 → $450
0-X-2 Caltrops and further upgrades
  • Buff Caltrops: Attack cooldown reduced ― 4.4s → 3.9s
1-0-2 Caltrops + Ninja Discipline and further upgrades
  • Nerf Caltrops: Attack cooldown increased ― 2.728s → 2.73s
0-X-4 Sticky Bomb
0-X-5 Master Bomber
  • Buff Sticky Bomb: Attack cooldown reduced ― 5s → 4.5s
1-0-4 Sticky Bomb + Ninja Discipline and further upgrades
  • Nerf Sticky Bomb: Attack cooldown increased ― 3.1s → 3.15s
Paragon
  • Buff XP unlock cost reduced ― 1000000 → 500000
To allow Shinobi combos to scale more effectively with the Flash Bomb, the combo-attack pattern is being improved with more base Shuriken pierce & slightly larger bonuses to Stunned & Stickied targets – however the increased range at T4 is being removed. Ninja Paragon’s Camo bonus has been interesting, but we want to scale this up in many places to feel like a more significant overall boost when it comes into play. Additionally this Paragon hasn’t scaled the best at high degrees as Stickies attacking faster than their Fuse Time would make the attack weaker at single target, we are slowing the sticky attack but giving it back proportionally more damage to resolve this with an overall buff.
— Update notes
Tiers Changes
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
  • Buff Shuriken: damage to stunned targets increased ― +3 → +4
  • Buff Shuriken: damage to stickied targets increased ― +3 → +4
X-X-3 Flash Bomb and further upgrades
  • Buff Shuriken: pierce increased ― 2 → 4
    • Note: 203+ shuriken pierce increased from 4 to 6
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  • Nerf No longer has +8 increased range ― 55 → 47
X-X-5 Master Bomber
  • Buff Shuriken: damage to stunned targets increased ― +9 → +19
  • Buff Shuriken: damage to stickied targets increased ― +9 → +19
Paragon
  • Buff Main attack: damage to Camo increased ― +6 → +16
  • Buff Main attack: damage to stunned targets increased ― +15 → +64
  • Buff Main attack: damage to stickied targets increased ― +15 → +64
  • Buff Flash bomb: damage to Camo increased ― +20 → +48
  • Nerf Sticky bomb: cooldown increased ― 5.5s → 6.5s
  • Buff Sticky bomb: explosion base damage increased ― 3500 → 4200
  • Buff Sticky bomb: explosion damage to bosses increased ― +1400 → +2100
  • Buff Sticky bomb: explosion damage to Camo increased ― +700 → +2100
Tiers Changes
X-5-X Grand Saboteur
  • Change Description changed ― "Ability duration is longer, and MOAB-Class Bloons spawn with less health during the sabotage. Buffs all Shinobi." → "Ability duration is longer and buffs Shinobi while active, and MOAB-Class Bloons spawn with less health during the sabotage."
Based on the x5x ability Ninja Paragon will now grant bonus range to all non-paragon ninjas, it will provide the Shinobi Tactics buff to any other Ninja in radius, and its global camo detection will also apply to other paragons.
— Update notes
Tiers Changes
Paragon
  • Buff Now grants +10 range to all other Ninjas on-screen
  • Buff Now applies Shinobi Tactics buff to all other Ninjas in range
  • Buff Now grants Camo detection to all other Paragons on-screen
Master Bomber is janky to build for given the high cost and the fuse time limits how much single target damage it can do as well, so we’ve given a massive rate boost to the sticky attack.
— Update notes
Tiers Changes
5-2-0 Grandmaster Ninja + Counter-Espionage
  • Buff Now deals +4 damage to Camo Bloons (undocumented)
    • Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
X-2-X Counter-Espionage and further upgrades
1-2-0 Counter-Espionage + Ninja Discipline and further upgrades
0-2-1 Counter-Espionage + Seeking Shuriken
  • Buff Now deals +2 damage to Camo Bloons (undocumented)
    • Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
0-2-2 Counter-Espionage + Caltrops and further upgrades
  • Buff Shurikens and Caltrops now deal +2 damage to Camo Bloons and Flash Bomb Explosion deals +4 (undocumented)
    • Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
0-2-3 Flash Bomb + Counter-Espionage and further upgrades
  • Buff Flash Bomb Explosion now deals +4 damage to Camo Bloons (undocumented)
    • Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
0-X-5 Master Bomber
  • Buff Sticky bomb attack cooldown decreased ― 4.5s → 2.25s
1-0-5 Master Bomber + Ninja Discipline
  • Buff Sticky bomb attack cooldown decreased ― 3.15s → 1.575s
A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized. The Ninja Paragon is also seeing a set of light adjustments, most notably the much requested rebalance to Sticky Bomb now with a slower attack rate to scale properly against Bosses at high degrees, while the main attack now also hits much harder against any Stickied targets.
— Update notes
Tiers Changes
0-1-4 Sticky Bomb + Distraction and further upgrades
  • Neutral Sticky Bomb explosion: Blowback distance changed ― 10−300 units → 100−150 units
    • Note: All other attacks were already 100−150 units
Paragon
  • Buff Main shuriken: Bonus damage to Stickied Bloons increased ― +15 → +64
  • Nerf Flash Bomb: Pierce decreased ― 50 → 40
  • Nerf Flash Bomb mini shuriken: Pierce decreased ― 20 → 10
  • Nerf Sticky Bomb: Attack cooldown increased ― 6.5s → 8s (attack speed reduced by 18.75%)
  • Buff Sticky Bomb initial target: Damage increased ― 16,000 → 50,000
  • Nerf Sticky Bomb initial target: Bonus damage to Boss Bloons decreased ― +32,000 → +25,000
  • Buff Sticky Bomb initial target: Bonus damage to Camo Bloons increased ― +3,200 → +18,750
  • Buff Sticky Bomb area-of-effect explosion: Damage increased ― 4,200 → 5,000
  • Buff Sticky Bomb area-of-effect explosion: Bonus damage to Boss Bloons increased ― +2,100 → +5,000
  • Buff Sticky Bomb area-of-effect explosion: Bonus damage to Camo Bloons increased ― +2,100 → +2,500
  • Neutral Main Shuriken, Flash Bomb Explosion, Sticky Bomb Explosion: Blowback distance changed ― 10−300 units → 100−150 units
    • Note: All other attacks were already 100−150 units
Tiers Changes
X-5-X Grand Saboteur
  • Nerf Resolved an issue where the ability could be buffed (bug fix)
[edit | edit source]