Event history:Odyssey Event/March 2023
This is a list of Odyssey Events in Bloons TD 6 that started in March 2023.
Hard hitting but slow to start
edit| Name | Hard hitting but slow to start |
|---|---|
| Description | They hit hard, but need a little time to get going. |
| Availability | 2 March 2023 – 8 March 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Pat Fusty
Adora
Dart Monkey0-2-2 max 5
Boomerang Monkey2-2-0 max 5
Bomb Shootermax 5
Tack Shooter2-0-2 max 5
Ice Monkeymax 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey0-2-2 max 3
Dartling Gunner2-2-0 max 3
Super Monkeymax 2
Alchemistmax 5
Druid2-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-2 max 3
Monkey Villagemax 5
Engineer Monkeymax 5
Captain Churchill
Pat Fusty
Adora
Dart Monkey0-2-2 max 5
Boomerang Monkey2-2-0 max 5
Bomb Shootermax 5
Tack Shooter2-0-2 max 5
Ice Monkeymax 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey0-2-2 max 3
Dartling Gunner2-2-0 max 3
Super Monkeymax 2
Alchemistmax 5
Druid2-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-2 max 3
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 2
End round: 55
Start round: 2
End round: 55
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Island rules
Four Circles (Easy — Deflation)
Starting cash: $30,000
Start round: 30
End round: 60
Start round: 30
End round: 60
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Pat Fusty
Adora
Dart Monkey0-2-2 max 4
Boomerang Monkey2-2-0 max 3
Bomb Shootermax 5
Tack Shooter2-0-2 max 5
Ice Monkeymax 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey0-2-2 max 3
Dartling Gunner2-2-0 max 3
Super Monkeymax 2
Alchemistmax 4
Druid2-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-2 max 3
Monkey Villagemax 5
Engineer Monkeymax 5
Captain Churchill
Pat Fusty
Adora
Dart Monkey0-2-2 max 4
Boomerang Monkey2-2-0 max 3
Bomb Shootermax 5
Tack Shooter2-0-2 max 5
Ice Monkeymax 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey0-2-2 max 3
Dartling Gunner2-2-0 max 3
Super Monkeymax 2
Alchemistmax 4
Druid2-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-2 max 3
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Island rules
Skates (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Island rules
Four Circles (Medium — Deflation)
Starting cash: $25,000
Start round: 30
End round: 60
Start round: 30
End round: 60
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Island rules
Streambed (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Selling disabled
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Selling disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Pat Fusty
Adora
Dart Monkey0-2-2 max 2
Boomerang Monkey2-2-0 max 1
Bomb Shootermax 5
Tack Shooter2-0-2 max 5
Ice Monkeymax 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey0-2-2 max 3
Dartling Gunner2-2-0 max 3
Super Monkeymax 1
Alchemistmax 3
Druid2-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-2 max 3
Monkey Villagemax 5
Engineer Monkeymax 5
Captain Churchill
Pat Fusty
Adora
Dart Monkey0-2-2 max 2
Boomerang Monkey2-2-0 max 1
Bomb Shootermax 5
Tack Shooter2-0-2 max 5
Ice Monkeymax 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey0-2-2 max 3
Dartling Gunner2-2-0 max 3
Super Monkeymax 1
Alchemistmax 3
Druid2-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-2 max 3
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Island rules
Skates (Hard — Half Cash)
Starting cash: $1,250
Start round: 4
End round: 60
Start round: 4
End round: 60
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Island rules
Four Circles (Hard — Deflation)
Starting cash: $23,000
Start round: 30
End round: 65
Start round: 30
End round: 65
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Island rules
Streambed (Hard — Standard)
Starting cash: $550
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Selling disabled
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Selling disabled
Island rules
Underground (Hard — Double HP MOABs)
Starting cash: $2,000
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
Bloon speed 80%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
MOAB speed 80%
Ceramic health 130%
MOAB health 130%
Obyns Gardening Tour
edit| Name | Obyns Gardening Tour |
|---|---|
| Description | Those gardens don't tend to themselves! Help Obyn keep those plants up and going while taking down all those bloons. |
| Availability | 9 March 2023 – 15 March 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Tack Shootermax 2
Heli Pilotmax 2
Super Monkeymax 5
Ninja Monkeymax 8
Alchemistmax 5
Druidmax 8
Monkey Villagemax 2
Tack Shootermax 2
Heli Pilotmax 2
Super Monkeymax 5
Ninja Monkeymax 8
Alchemistmax 5
Druidmax 8
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Tree Stump (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Covered Garden (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Tack Shootermax 2
Heli Pilotmax 2
Super Monkeymax 5
Ninja Monkeymax 7
Alchemistmax 4
Druidmax 7
Monkey Villagemax 2
Tack Shootermax 2
Heli Pilotmax 2
Super Monkeymax 5
Ninja Monkeymax 7
Alchemistmax 4
Druidmax 7
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Tree Stump (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 60
Start round: 4
End round: 60
Modifiers
—
Island rules
Covered Garden (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Balance (Hard — Half Cash)
Starting cash: $1,100
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Tack Shootermax 2
Heli Pilotmax 2
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 5
Monkey Villagemax 2
Tack Shootermax 2
Heli Pilotmax 2
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 5
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Reverse)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Tree Stump (Hard — Double HP MOABs)
Starting cash: $650
Start round: 4
End round: 70
Start round: 4
End round: 70
Modifiers
—
Island rules
Covered Garden (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Balance (Hard — Half Cash)
Starting cash: $900
Start round: 1
End round: 75
Start round: 1
End round: 75
Modifiers
—
Island rules
Cornfield (Hard — Impoppable)
Starting cash: $1,000
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
Removable cost rate Disabled
Apocrypha I: Army of the ancients
edit| Name | Apocrypha I: Army of the ancients |
|---|---|
| Description | An ancient war, long ago. An ancient faction, locked away. Why do you seek them? I implore you, do not doom yourself ~By </OVERCLOCK.exe> |
| Availability | 16 March 2023 – 22 March 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Dart Monkey2-0-4
Boomerang Monkey4-0-2
Tack Shooter2-0-4
Glue Gunner4-0-2
Sniper Monkey4-0-2
Monkey Buccaneer0-2-4
Heli Pilot2-0-4
Dartling Gunner2-0-4
Ninja Monkey2-2-0
Alchemist4-0-2
Banana Farm2-4-2
Spike Factory2-4-0
Monkey Village4-1-2
Engineer Monkey0-4-2
Dart Monkey2-0-4
Boomerang Monkey4-0-2
Tack Shooter2-0-4
Glue Gunner4-0-2
Sniper Monkey4-0-2
Monkey Buccaneer0-2-4
Heli Pilot2-0-4
Dartling Gunner2-0-4
Ninja Monkey2-2-0
Alchemist4-0-2
Banana Farm2-4-2
Spike Factory2-4-0
Monkey Village4-1-2
Engineer Monkey0-4-2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Encrypted (Easy — Double HP MOABs)
Starting cash: $4,200
Start round: 20
End round: 60
Start round: 20
End round: 60
Modifiers
Bloon speed 88%
MOAB speed 88%
Ability cooldown rate 77%
Removable cost rate 55%
MOAB speed 88%
Ability cooldown rate 77%
Removable cost rate 55%
Island rules
Haunted (Easy — Deflation)
Starting cash: $50,000
Start round: 50
End round: 80
Start round: 50
End round: 80
Modifiers
Ability cooldown rate 50%
Island rules
Midnight Mansion (Medium — Standard)
Starting cash: $50,000
Start round: 60
End round: 80
Start round: 60
End round: 80
Modifiers
Bloon speed 75%
MOAB speed 150%
Regrow rate 150%
Ability cooldown rate 70%
Removable cost rate 75%
MOAB speed 150%
Regrow rate 150%
Ability cooldown rate 70%
Removable cost rate 75%
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Dart Monkey2-0-4 max 5
Boomerang Monkey4-0-2 max 5
Tack Shooter2-0-4 max 5
Glue Gunner4-0-2 max 5
Sniper Monkey4-0-2 max 5
Monkey Buccaneer0-2-4 max 5
Heli Pilot2-0-4 max 5
Dartling Gunner2-0-4 max 5
Ninja Monkey2-2-0 max 5
Alchemist4-0-2 max 5
Banana Farm2-4-2 max 5
Spike Factory2-4-0 max 5
Monkey Village4-1-2 max 5
Engineer Monkey0-4-2 max 5
Dart Monkey2-0-4 max 5
Boomerang Monkey4-0-2 max 5
Tack Shooter2-0-4 max 5
Glue Gunner4-0-2 max 5
Sniper Monkey4-0-2 max 5
Monkey Buccaneer0-2-4 max 5
Heli Pilot2-0-4 max 5
Dartling Gunner2-0-4 max 5
Ninja Monkey2-2-0 max 5
Alchemist4-0-2 max 5
Banana Farm2-4-2 max 5
Spike Factory2-4-0 max 5
Monkey Village4-1-2 max 5
Engineer Monkey0-4-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Encrypted (Easy — Standard)
Starting cash: $3,000
Start round: 20
End round: 60
Start round: 20
End round: 60
Modifiers
Bloon speed 88%
MOAB speed 88%
Ability cooldown rate 77%
Removable cost rate 55%
MOAB health 333%
MOAB speed 88%
Ability cooldown rate 77%
Removable cost rate 55%
MOAB health 333%
Island rules
Haunted (Easy — Deflation)
Starting cash: $35,000
Start round: 50
End round: 80
Start round: 50
End round: 80
Modifiers
Ability cooldown rate 50%
Island rules
Midnight Mansion (Medium — Standard)
Starting cash: $35,000
Start round: 60
End round: 80
Start round: 60
End round: 80
Modifiers
Bloon speed 75%
MOAB speed 150%
Regrow rate 150%
Ability cooldown rate 70%
Removable cost rate 75%
MOAB speed 150%
Regrow rate 150%
Ability cooldown rate 70%
Removable cost rate 75%
Island rules
Dark Castle (Medium — Alternate Bloons Rounds)
Starting cash: $140,000
Start round: 81
End round: 91
Start round: 81
End round: 91
Modifiers
Bloon speed 35%
MOAB speed 35%
Ability cooldown rate 40%
Removable cost rate Disabled
MOAB health 350%
MOAB speed 35%
Ability cooldown rate 40%
Removable cost rate Disabled
MOAB health 350%
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Dart Monkey2-0-4 max 4
Boomerang Monkey4-0-2 max 4
Tack Shooter2-0-4 max 4
Glue Gunner4-0-2 max 4
Sniper Monkey4-0-2 max 4
Monkey Buccaneer0-2-4 max 4
Heli Pilot2-0-4 max 4
Dartling Gunner2-0-4 max 4
Ninja Monkey2-2-0 max 4
Alchemist4-0-2 max 4
Banana Farm2-4-2 max 4
Spike Factory2-4-0 max 4
Monkey Village4-1-2 max 4
Engineer Monkey0-4-2 max 4
Dart Monkey2-0-4 max 4
Boomerang Monkey4-0-2 max 4
Tack Shooter2-0-4 max 4
Glue Gunner4-0-2 max 4
Sniper Monkey4-0-2 max 4
Monkey Buccaneer0-2-4 max 4
Heli Pilot2-0-4 max 4
Dartling Gunner2-0-4 max 4
Ninja Monkey2-2-0 max 4
Alchemist4-0-2 max 4
Banana Farm2-4-2 max 4
Spike Factory2-4-0 max 4
Monkey Village4-1-2 max 4
Engineer Monkey0-4-2 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Encrypted (Easy — Standard)
Starting cash: $3,100
Start round: 28
End round: 68
Start round: 28
End round: 68
Modifiers
Bloon speed 88%
Ability cooldown rate 77%
Removable cost rate 55%
MOAB health 444%
Monkey Knowledge disabled
Ability cooldown rate 77%
Removable cost rate 55%
MOAB health 444%
Monkey Knowledge disabled
Island rules
Haunted (Easy — Deflation)
Starting cash: $25,000
Start round: 50
End round: 80
Start round: 50
End round: 80
Modifiers
Ability cooldown rate 50%
Island rules
Midnight Mansion (Medium — Half Cash)
Starting cash: $54,484
Start round: 60
End round: 80
Start round: 60
End round: 80
Modifiers
Bloon speed 75%
MOAB speed 75%
Regrow rate 150%
Ability cooldown rate 70%
Removable cost rate 75%
MOAB health 150%
MOAB speed 75%
Regrow rate 150%
Ability cooldown rate 70%
Removable cost rate 75%
MOAB health 150%
Island rules
Dark Castle (Medium — Alternate Bloons Rounds)
Starting cash: $125,000
Start round: 81
End round: 99
Start round: 81
End round: 99
Modifiers
Bloon speed 35%
MOAB speed 35%
Ability cooldown rate 50%
Removable cost rate Free
MOAB health 500%
Monkey Knowledge disabled
MOAB speed 35%
Ability cooldown rate 50%
Removable cost rate Free
MOAB health 500%
Monkey Knowledge disabled
Island rules
Dark Dungeons (Easy — Standard)
Starting cash: $25,000
Start round: 40
End round: 90
Start round: 40
End round: 90
Modifiers
Mayhem in the nature
edit| Name | Mayhem in the nature |
|---|---|
| Description | Nature lovers, where are you? Let's stop this madness right now! ~By MBM |
| Availability | 23 March 2023 – 29 March 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Monkey Villagemax 4
Engineer Monkeymax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Monkey Villagemax 4
Engineer Monkeymax 3
Available powers
Banana Farmermax 2
Camo Trapmax 2
Cash Dropmax 2
Monkey Boostmax 2
Pontoonmax 2
Portable Lakemax 2
Super Monkey Stormmax 2
Camo Trapmax 2
Cash Dropmax 2
Monkey Boostmax 2
Pontoonmax 2
Portable Lakemax 2
Super Monkey Stormmax 2
Island rules
Hedge (Medium — Standard)
Starting cash: $4,500
Start round: 15
End round: 75
Least tiers: 20
Start round: 15
End round: 75
Least tiers: 20
Modifiers
Ceramic health 75%
Island rules
Balance (Medium — Deflation)
Starting cash: $70,000
Start round: 45
End round: 79
Start round: 45
End round: 79
Modifiers
Regrow rate 125%
Ceramic health 125%
All Regrow
Ceramic health 125%
All Regrow
Island rules
Spring Spring (Medium — Apopalypse)
Starting cash: $4,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
MOAB speed 50%
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 2
Boomerang Monkeymax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 3
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 3
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 3
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 3
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 2
Boomerang Monkeymax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 3
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 3
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 3
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 3
Engineer Monkeymax 2
Available powers
Island rules
Hedge (Hard — Standard)
Starting cash: $4,000
Start round: 15
End round: 75
Least tiers: 14
Start round: 15
End round: 75
Least tiers: 14
Modifiers
Ceramic health 75%
MOAB health 125%
MOAB health 125%
Island rules
Balance (Hard — Deflation)
Starting cash: $60,000
Start round: 45
End round: 80
Start round: 45
End round: 80
Modifiers
Regrow rate 150%
Ceramic health 150%
All Regrow
Ceramic health 150%
All Regrow
Island rules
Spring Spring (Medium — Apopalypse)
Starting cash: $3,700
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
MOAB speed 50%
Island rules
Pat's Pond (Medium — CHIMPS)
Starting cash: $50,000
Start round: 35
End round: 80
Start round: 35
End round: 80
Modifiers
Ability cooldown rate 50%
Removable cost rate Free
MOAB health 125%
Monkey Knowledge disabled
Selling disabled
Powers disabled
Removable cost rate Free
MOAB health 125%
Monkey Knowledge disabled
Selling disabled
Powers disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 3
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 3
Monkey Acemax 2
Heli Pilotmax 3
Mortar Monkeymax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druid
Banana Farmmax 2
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 3
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 3
Monkey Acemax 2
Heli Pilotmax 3
Mortar Monkeymax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druid
Banana Farmmax 2
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 2
Available powers
Island rules
Hedge (Hard — Standard)
Starting cash: $3,000
Start round: 15
End round: 75
Least tiers: 12
Start round: 15
End round: 75
Least tiers: 12
Modifiers
Ceramic health 75%
MOAB health 150%
MOAB health 150%
Island rules
Balance (Hard — Deflation)
Starting cash: $55,000
Start round: 45
End round: 85
Start round: 45
End round: 85
Modifiers
Regrow rate 200%
Ceramic health 200%
All Regrow
Ceramic health 200%
All Regrow
Island rules
Spring Spring (Medium — Apopalypse)
Starting cash: $3,600
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 110%
MOAB speed 50%
All Regrow
MOAB speed 50%
All Regrow
Island rules
Pat's Pond (Hard — CHIMPS)
Starting cash: $47,000
Start round: 35
End round: 90
Start round: 35
End round: 90
Modifiers
Ability cooldown rate 50%
Removable cost rate Free
MOAB health 130%
Monkey Knowledge disabled
Selling disabled
Powers disabled
Removable cost rate Free
MOAB health 130%
Monkey Knowledge disabled
Selling disabled
Powers disabled
Island rules
Dark Castle (Hard — CHIMPS)
Starting cash: $70,000
Start round: 60
End round: 100
Start round: 60
End round: 100
Modifiers
Bloon speed 40%
Ability cooldown rate 150%
Ceramic health 130%
MOAB health 75%
Monkey Knowledge disabled
Selling disabled
Powers disabled
Ability cooldown rate 150%
Ceramic health 130%
MOAB health 75%
Monkey Knowledge disabled
Selling disabled
Powers disabled
And around we go
edit| Name | And around we go |
|---|---|
| Description | Lots of circles, loops and towers of similiar ability to boot! |
| Availability | 30 March 2023 – 5 April 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Pat Fusty
Psi
Boomerang Monkey0-2-2 max 5
Bomb Shootermax 4
Tack Shootermax 3
Ice Monkeymax 3
Monkey Sub0-2-2 max 3
Heli Pilot0-2-2 max 3
Mortar Monkeymax 3
Monkey Villagemax 3
Striker Jones
Pat Fusty
Psi
Boomerang Monkey0-2-2 max 5
Bomb Shootermax 4
Tack Shootermax 3
Ice Monkeymax 3
Monkey Sub0-2-2 max 3
Heli Pilot0-2-2 max 3
Mortar Monkeymax 3
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Four Circles (Easy — Half Cash)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Quiet Street (Easy — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Removable cost rate Free
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Pat Fusty
Psi
Boomerang Monkey0-2-2 max 4
Bomb Shootermax 4
Tack Shootermax 3
Ice Monkeymax 3
Monkey Sub0-2-2 max 3
Heli Pilot0-2-2 max 2
Mortar Monkeymax 2
Monkey Villagemax 2
Striker Jones
Pat Fusty
Psi
Boomerang Monkey0-2-2 max 4
Bomb Shootermax 4
Tack Shootermax 3
Ice Monkeymax 3
Monkey Sub0-2-2 max 3
Heli Pilot0-2-2 max 2
Mortar Monkeymax 2
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Monkey Knowledge disabled
Island rules
Four Circles (Medium — Half Cash)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Quiet Street (Medium — Alternate Bloons Rounds)
Starting cash: $1,600
Start round: 2
End round: 50
Start round: 2
End round: 50
Modifiers
Removable cost rate Free
Island rules
Balance (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
Bloon speed 120%
MOAB speed 120%
MOAB speed 120%
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Pat Fusty
Psi
Boomerang Monkey0-2-2 max 3
Bomb Shootermax 4
Tack Shootermax 3
Ice Monkeymax 3
Monkey Sub0-2-2 max 3
Heli Pilot0-2-2 max 2
Mortar Monkey
Monkey Villagemax 1
Striker Jones
Pat Fusty
Psi
Boomerang Monkey0-2-2 max 3
Bomb Shootermax 4
Tack Shootermax 3
Ice Monkeymax 3
Monkey Sub0-2-2 max 3
Heli Pilot0-2-2 max 2
Mortar Monkey
Monkey Villagemax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Monkey Knowledge disabled
Island rules
Four Circles (Hard — Half Cash)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Quiet Street (Hard — Alternate Bloons Rounds)
Starting cash: $2,000
Start round: 2
End round: 65
Start round: 2
End round: 65
Modifiers
Removable cost rate Free
Island rules
Balance (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
Bloon speed 120%
MOAB speed 120%
Selling disabled
MOAB speed 120%
Selling disabled
Island rules
Spillway (Hard — Impoppable)
Starting cash: $7,500
Start round: 16
End round: 80
Start round: 16
End round: 80
Modifiers
Removable cost rate 25%
References
edit- Data provided by HalfHydra