Sun Temple (BTD6)
| Tower sacrifices enhance and modify the Temple's attacks. | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Super Monkey | 1 | 4 | |
| XP cost | 50,000 | ||
|---|---|---|---|
| Cash cost | $85,000 — Easy $100,000 — Medium $108,000 — Hard $120,000 — Impoppable | ||
Sun Temple is the Super Monkey's path 1 tier 4 upgrade in Bloons TD 6. It replaces the attack of the Sun Avatar with a single sunbeam that can pop any type of Bloon, deals 5 damage with 20 pierce, and is shot every 0.06s at base. The Temple also gains +15 range and the tower's footprint increases from a circle with a radius of 11 units to a 37x40 rectangle.
When bought, all towers in the range of the base Sun Avatar are sacrificed (except Paragons, Heroes and Powers). The total amount of sacrifice value for each category of tower (Primary, Military, Magic, and Support) offers special modifications to the Temple that can make the main attack more powerful, add additional attacks, allow it to create sub-towers or grant buffs to other Monkeys in range. The minimum amount of cash value (base towers + upgrades) required to obtain a benefit is $10,001 and they increase for every $5,000 of additional value. The benefits are maxed out when the total value of the sacrificed towers is $50,001 or more. The game will also ask for the player's confirmation prior to sacrificing towers when the upgrade icon is pressed. While transforming, it won't attack until after about 3 seconds.
The Sun Temple can only obtain benefits from a maximum of three categories. If the player sacrifices towers from all four categories to the Temple, the category with the least amount of value is ignored. The absorbed cash value from the sacrificed towers does not increase sellback value of the Sun Temple.
When the Sun Temple is crosspathed, the upgrade's effects will be reflected on the main attack as usual, but only a few of those benefits will translate to the additional sacrifice attacks of the Temple, these include the range increase from Super Range and Epic Range, but not the pierce bonus. Knockback does not have any effect on the additional attacks and Ultravision grants Camo detection to all attacks and a slight range increase. The only benefit to the sub-towers from crosspathing is the Camo detection from Ultravision.
Frozen water interactions
If the Super Monkey is placed on water via Arctic Wind (or further upgrades), upgrading it to a Sun Temple or True Sun God will usually sacrifice the tower providing said platform without selling the Sun Temple/True Sun God. This allows it to receive the attack speed buff from Carrier Flagship or Navarch of the Seas.
However, there is inconsistent behavior if any part of the Temple's footprint is on land and gets over an ice platform afterwards (for example, by placing Silas or an Arctic Wind next to the Temple). If the Tower that is providing the platform is sold, absorbed while creating an Herald of Everfrost or moved by a Support Chinook, the Temple will be sold as well. This won't happen if the entire footprint of the temple is over water.
Stats
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4-1-0
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4-2-0
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4-0-1
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4-0-2
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 4-0-0 | $107,950 | $127,000 | $137,160 | $152,400 | $75,565 | $88,900 | $96,012 | $106,680 |
| 4-1-0 | $109,225 | $128,500 | $138,780 | $154,200 | $76,458 | $89,950 | $97,146 | $107,940 |
| 4-2-0 | $110,840 | $130,400 | $140,830 | $156,480 | $77,588 | $91,280 | $98,581 | $109,536 |
| 4-0-1 | $110,500 | $130,000 | $140,400 | $156,000 | $77,350 | $91,000 | $98,280 | $109,200 |
| 4-0-2 | $111,520 | $131,200 | $141,695 | $157,440 | $78,064 | $91,840 | $99,187 | $110,208 |
Strategy
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Sun Temples are expensive but have immense potential for excellent DPS and/or support, and are great for late-game and freeplay, especially when paired with Adora and using the Blood Sacrifice ability constantly. As there are only up to three of four categories available for Sun Temple sacrifices, the choice for the missing category is determined by the strategy. For example, if the player seeks direct DPS, the best sacrifice combination is the Primary, Magic, and Support categories. In a setup with multiple Temples on screen then Primary, Military, and Magic sacrifices in combination with one Temple with Primary, Magic and Support sacrifices (often named "Support Temple") maximizes DPS. If used for DPS against Vortex without use of Paragons, Military sacrifices for the anti-MOAB missiles is helpful, having enough range to bypass most of Vortex's stuns while dealing bursts of high damage.
Towers that cannot be sacrificed (e.g. Heroes, Paragons and utility powers like Tech Bots) can be placed closely to the Sun Avatar before upgrading, as this will make use of the space otherwise taken by the Sun Temple's increased footprint. Players can also exploit the Redeployment ability of a Support Chinook to place towers inside the Temple's footprint by timing the upgrade while a tower is being moved. An example setup to achieve this starts by placing the tower as far as possible from the Sun Avatar to be upgraded, then use the Redeployment ability to move the tower right next to the Sun Avatar, and finally wait until the Chinook grabs the Monkey and starts moving towards the Sun Avatar, at this moment and before the Chinook arrives, quickly upgrade the Super Monkey to a Temple and if done correctly, the Chinook will drop the tower inside the Temple's footprint.
Most of the time there is little reason to not maximize the sacrifices on a specific category if going for Primary, Military or Magic categories. But if the budget doesn't allow it, certain intermediate sacrifices are still worth it, specially in the Support category. This is usually the case in Least Cash Boss Bloon Events where players might opt to only use Support sacrifices on a Temple because the spent value is usually worth the benefits. Common thresholds are $15,001 for a 10% discount on all upgrades, $35,001 for +1 bonus damage, $40,001 for 20% upgrade discount or $45,001 for the maximum end of round income of $5,000.
A Sun Temple without sacrifices is never worth it for its cost because the main attack is relatively weak, specially when compared with one or more buffed Sun Avatars for a similar amount of space, but if used as a Insta-Monkey then it's still more useful than most T3's.
Notes
- The Sun Temple's Insta Monkey does not sacrifice towers when placed. It can also be placed on water because it is considered amphibious.
Update history
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- Monkey Villages with Monkey Business now count towards Support sacrifices instead of doing nothing (bug fix)
- "[S]ave issues have been resolved" (bug fix)
- Support Sacrifice: No longer generates end-of-round cash in CHIMPS
- Note: Does not affect the aura bonus cash-per-pop
- Sun Avatar spawn placement adjusted
- No longer applies its discounts to itself if placed on raised terrain (bug fix)
- Should no longer lock your hero if the hero is too close and de-spawns (bug fix)
- Overall cost increased by $300 (due to cost changes for previous tiers)
- "Quickly upgrading to a temple should no longer skip the warning prompt"
- "Monkey Temple & range boost should now function correctly with Monkey Villages"
- Mini-avatars are now saved
| “ | Sun Temple sacrifice powers have been reworked. — Update notes |
” |
- Primary
- Glaive attack (all tiers): pierce reduced ― 100 → 50
- Glaive attack (tiers 1–2): damage increased ― 2 → 10
- Glaive attack (tiers 3–6): damage increased ― 2 → 20
- Glaive attack (tiers 7+): damage increased ― 3 → 30
- Blade attack (tiers 5–8): pierce reduced ― 100 → 10
- Blade attack (tiers 5–8): damage increased ― 1 → 15
- Blade attack (tier 9): pierce reduced ― 100 → 20
- Blade attack (tier 9): damage increased ― 2 → 25
- Military
- Missile attack (all tiers): pierce reduced ― 100 → 50
- Missile attack (all tiers): damage increased ― 50 → 75
- Spectre attack (tiers 5+): cooldown increased ― 0.04s → 0.15s
- Spectre attack (tiers 5+): dart pierce reduced ― 50 → 10
- Spectre attack (tiers 5+): explosion pierce reduced ― 100 → 30
- Spectre attack (tiers 5–8): dart damage increased ― 2 → 10
- Spectre attack (tiers 5–8): explosion damage increased ― 2 → 6
- Spectre attack (tier 9): dart damage increased ― 3 → 15
- Spectre attack (tier 9): explosion damage increased ― 3 → 10
- Magic
- Arcane blast (tiers 1–4): damage increased ― 1 → 20
- Arcane blast (tiers 5–6): damage increased ― 2 → 30
- Arcane blast (tiers 7+): damage increased ― 4 → 35
- Sun Avatar (tier 9): damage increased ― 1 → 4
- Sun Avatar sub-towers now display the name "Sun Avatar" instead of "SunAvatarMini" or "TrueSunAvatarMini" (bug fix)
| “ | The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we’ve capped the spawn rate of these mini avatars. — Update notes |
” |
- Mini avatar spawn rate is no longer increased by attack speed buffs
| “ | In an attempt to reduce visual clutter, we have reworked the formula for Temple projectile size scaling to come out overall being smaller by roughly 25%. — Update notes |
” |
- Sun Temple Military sacrifice total projectile size increase formula has been reduced, for visual clarity ― +25% per bonus → +15% per bonus
- Note: New max Military bonus decreased from +75% to +45% at 4xx; +100% to +90% at 5xx because capped at +100% benefit
- Named monkey stats will track cash generation on super monkeys now
- Overall cost reduced by $3,500 (due to cost changes for previous tiers)
- Sun Temples and True Sun Gods should no longer attack during upgrade animation (bug fix)
| “ | As Engineer sentries do this already, newly spawned Mini Avatars from temples will now by default match the target priority of the temple. — Update notes |
” |
- Mini Sun Avatars: when placed will spawn with the same target prio as their parent tower
- Blowback no longer works on Bloons near the entrance (bug fix)
| “ | Minor strategic balancing for temple builds, as Military is very much intended to be the more range-based sacrifices that are ignorant of vision blockers. — Update notes |
” |
- Mini Sun Avatar: No longer ignore line of sight
- Note: True Sun God mini avatars can still ignore line of sight
- Sun Temple – Support Sacrifices: No longer increases cash value of Bloons in CHIMPS (bug fix)
- Overall cost reduced by $1,000 (due to cost changes for previous tiers)
| “ | Super Monkey projectiles already travel most the map length so that total distance is being reduced and adding back via the range-focused middle crosspath. — Update notes |
” |
- Projectile speed reduced ― 560 → 400
- Note: Epic range crosspath unchanged at 700
| “ | We haven’t looked much at Temples since the release of other paragons, as these have solidly carved out a place for themselves in Boss Events the original Temple has fallen behind, we wanted to try work on this again by improving upon the weaker temple sub-attacks, with this increased power we’ve also reduced the basic attack pierce gained on the main temple attack. We will be reviewing temple balance further soon so if, any of your feedback on this Rules, then we’ll take that under consideration for our next look. — Update notes |
” |
- Primary lv. 6-7 glaive: damage increased ― 10 → 50
- Primary lv. 8 glaive: damage increased ― 20 → 100
- Primary lv. 9 glaive: damage increased ― 30 → 150
- Primary lv. 1-5 buff: pierce bonus reduced ― +5 → +2
- Primary lv. 6 buff: pierce bonus reduced ― +10 → +4
- Primary lv. 7 buff: pierce bonus reduced ― +15 → +7
- Primary lv. 8-9 buff: pierce bonus reduced ― +20 → +10
- Military lv. 2-4 buff: pierce bonus reduced ― +5 → +3
- Military lv. 5-6 buff: pierce bonus reduced ― +10 → +6
- Military lv. 7-9 buff: pierce bonus reduced ― +15 → +10
- Magic arcane blast: pierce increased ― 7 → 15
- Magic lv. 2-3 arcane blast: damage increased ― 20 → 40
- Magic lv. 4-7 arcane blast: damage increased ― 30 → 60
- Magic lv. 8-9 arcane blast: damage increased ― 35 → 70
- Sacrificing towers with platforms now sacrifices towers placed on top of them instead of selling them (bug fix)
| “ | This is now a ‘part 2/3 temple rework', the actual bonuses have not been the focus of changes this time, instead we have shuffled around the different benefits gained from temple sacrifices to set the stage in balancing out the different categories. [...] We’re interested to hear your feedback in a few weeks, but for a future update we are now considering another step after this is to make temple sacrifices less wide but deeper. One possible option for this that we have discussed is reducing the max number of categories of sacrifice from 3 to 2, but raising the limits that can be invested in a single category to grant the same or more total power from investing in fewer categories. For this to work however each category needs to have a defined use case to pick it over the other categories, we’ve taken one step in this direction with the newly buffed Primary Blades attack dealing massive damage only at close range, and are considering doubling down on the Military category of sacrifices functioning much better at a far range while Magic sits well in the middle. — Update notes |
” |
- Temple Sacrifices: Category for main attack damage upgrades changed ― Primary → Military
- Temple Sacrifices: Category for main attack pierce upgrades changed ― Primary → Magic
- Temple Sacrifices: Category for main attack projectile size changed ― Military → Magic
- Temple Sacrifices: Upgrade order of additional attacks and upgrades on the Temple's attacks changed. First sacrifice bonus adds a secondary attack, second bonus improves the main attack and further bonuses alternate between adding or improving a secondary attack or boosting the main attack
- Mini Sun Avatar: vision should now be correctly blocked by obstacles (bug fix)
| “ | Sun Temple - Military
We’ve been wanting to give the Military path of the Temple more long-range focus for a while, so this update pushes toward that goal. Single-target damage is getting a big boost, while the Missile attack becomes a pure long-range damage dealer. Golden Spectres are also seeing a rework similar to the regular Spectre changes happening for Monkey Ace aimed as an overall single-target DPS improvement Sun Temple - Magic The baseline power of Magic sacrifice leaned far too heavily on Mini Sun Avatars (The category was... pretty bad... until reaching 100% sacrifice value), so we’ve shifted some of that strength into making Arcane Blast hits, while Mini Sun Avatars are toned down to balance things out while keeping the overall unbuffed damage of this path roughly the same. We will also note in advance there are a couple more buffs to lower tiers here that we found weren’t working right but will be fixed in .1 or v52, this will not impact max-powered temples. |
” |
- Large missile: Projectile is visually larger
- Note: Does not change the projectile radius
- Large missile: Bonus damage to MOAB-Class Bloons increased ― +74 → +1999
- Large missile: Pierce reduced ― 50 → 40
- Large missile: Now has a minimum range of 75 units
- Large missile ($300−$2,000 in Military sacrifices): Attack cooldown increased ― 3s → 6s
- Large missile ($2,001−$15,000 in Military sacrifices): Attack cooldown increased ― 1.5s → 3s (attack speed reduced by 50%)
- Note: Attack cooldown unchanged for $15,001+ (1s)
- Golden Spectre Darts: Pierce reduced ― 50 → 6
- Golden Spectre Darts: Damage increased ― 10 → 25
- Golden Spectre Bombs: Pierce increased ― 10 → 30
- Golden Spectre Bombs: Now deal +20 bonus damage to Ceramic Bloons
- Golden Spectre Darts and Bombs ($50,001+ in Military sacrifices): No longer gain any additional pierce or damage on this sacrifice tier (undocumented)
- Note: Dart damage increased from 15 to 25, bomb pierce remains 30
- Arcane Blast: Projectile speed reduced ― 400 units/s → 200 units/s
- Arcane Blast: Lifespan increased ― 0.8s → 1.6s (undocumented)
- Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 40 → 50 (undocumented)
- Arcane Blast ($7,501−$15,000 in Magic sacrifices): Damage increased ― 60 → 100
- Arcane Blast ($15,001+ in Magic sacrifices): Damage increased ― 70 → 150
- Storm Blast ($10,001+ in Magic sacrifices): Can now affect BFBs with 4 pierce penalty
- Storm Blast: No longer removes glue from BADs and Boss Bloons
- Mini-Sun Avatar: Damage reduced ― 4 → 2
- Tower no longer ignores placement restrictions
- Golden Glaives: Projectile is visually larger
- Note: Does not change the projectile stats
- Arcane Blast (All versions): Projectile speed increased ― 200 units/s → 300 units/s (bug fix)
- Note: The speed was reduced from 400 to 200 in version 51.0, so this changes to the value reported in the update notes
- Arcane Blast (All versions): Lifespan reduced ― 1.6s → 1.0667s
- Note: This is a consequence of the previous change, so the distance traveled by the projectile remains the same
- Arcane Blast ($300−$7,500 in Magic sacrifices): Damage increased ― 50 → 75 (bug fix)
- Note: The damage was changed from 40 to 50 in version 51.0, but this change was undocumented. Attack version for $7,501+ in sacrifices unchanged (100)
- Arcane Blast ($300−$7,500 in Magic sacrifices): Attack cooldown reduced ― 4.0s → 2.0s (bug fix)
- Note: Version for $7,501+ in sacrifices unchanged (2.0s)
- Storm Blast ($2,001−$10,000 in Magic sacrifices): Can now affect blue MOABs (bug fix)
- Note: This change was implemented on version 51.0 but did not work correctly and was capped at Ceramics. Attack version for $10,001+ in sacrifices unchanged (BFBs).
| “ | Half the bonuses for Temples were being unlocked for 1/5th the price, which ended up making it very awkward to balance a meaningful progression between these unlocks, as well as being difficult for players to remember when a new bonus unlocked. We are now spacing these thresholds out across more consistent intervals which for the most part spaces out major bonus unlocks on every 10k interval, and minor upgrades on the 5k spaces between. Lastly, we’re increasing the minimum range requirement on the Military missile further as we want it to still be very powerful, but limited enough by this factor that you wouldn’t want it on too many temples — Update notes |
” |
- Sacrifice value threshold for tier 1 benefits increased ― $300+ → $10,001+
- Sacrifice value threshold for tier 2 benefits increased ― $1,001+ → $15,001+
- Sacrifice value threshold for tier 3 benefits increased ― $2,001+ → $20,001+
- Sacrifice value threshold for tier 4 benefits increased ― $4,001+ → $25,001+
- Sacrifice value threshold for tier 5 benefits increased ― $7,501+ → $30,001+
- Sacrifice value threshold for tier 6 benefits increased ― $10,001+ → $35,001+
- Sacrifice value threshold for tier 7 benefits increased ― $15,001+ → $40,001+
- Sacrifice value threshold for tier 8 benefits increased ― $25,001+ → $45,001+
- Note: Max sacrifice value unchanged ($50,001+)
- Ballistic Missile (all versions): Minimum range increased ― 75 units → 100 units
- Note: Previous value was incorrectly stated as 80 in the patch notes
- Mini-Sun Avatar: No longer stop attacking if their parent tower is sold (bug fix)
| “ | Temple is receiving some more changes in regards to balance and scalability based on recent feedback; while we would like to take time to balance the lower tiers out more, this should improve the overall top end category balance of sacrificing. — Update notes |
” |
- Main attack: Cooldown reduced ― 0.06s → 0.05s
- Primary
- Blade Shooter ($30,501 − $50,000): Damage reduced ― 150 → 100
- Military
- Sacrifices ($15,001 − $45,000): Damage added to main attack increased ― +1 → +2
- Sacrifices ($45,001+): Damage added to main attack increased ― +2 → +4
- Ballistic Missile ($10,001 − $20,000): Cooldown increased ― 6s → 12s
- Ballistic Missile ($20,001 − $45,000): Cooldown increased ― 3s → 6s
- Ballistic Missile ($45,001+): Cooldown increased ― 1s → 3s
- Golden Spectre Bomb: Damage increased ― 6 → 15
- Golden Spectre Dart: Damage increased ― 25 → 50
- Magic
- Arcane Blast (all versions): Projectile speed reduced ― 300 units/s → 200 units/s
- Arcane Blast (all versions): Projectile lifespan increased ― 1.0667s → 1.6s (undocumented)
- Overall distance traveled by the projectile is unchanged (320 units)
- Arcane Blast ($10,001 − $30,000): Damage reduced ― 75 → 40
- Arcane Blast ($30,001 − $40,000): Damage reduced ― 100 → 60
- Arcane Blast ($40,001+): Damage reduced ― 150 → 80
- Support
- Sacrifices ($15,001 − $20,000): Benefits swapped ― 10% discount → Cash per pop bonus and $2,000 at end-of-round
- Sacrifices ($25,001 − $30,000): Benefits swapped ― Cash per pop bonus and $2,000 at end-of-round → 10% discount
- Sacrifices ($40,001 − $45,000): Benefits swapped ― 20% discount → 20% attack cooldown bonus
- Sacrifices ($45,001 − $50,000): Benefits swapped ― 20% attack cooldown bonus → 20% discount
- Note: The $5,000 at end-of-round remains at this tier
- Resolved an issue where the discount buff was not saved properly (bug fix)
Gallery
Screenshots
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"Temple Sacrifice" pop-up message
Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | معبد الشمس تضحيات البرج تعمل على تعزيز وتعديل هجمات المعبد. |
— | |
| Danish | Soltempel Tårnofre øger og ændrer templets angreb. |
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| German | Sonnentempel Der Turm opfert Verbesserungen und modifiziert die Angriffe des Tempels. |
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| Spanish | Templo solar Los sacrificios en las torres mejoran y modifican los ataques del templo. |
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| Spanish (LA) | Templo solar Los sacrificios en las torres mejoran y modifican los ataques del templo. |
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| Finnish | Aurinkotemppeli Torniuhraukset parantavat ja muokkaavat temppelin hyökkäyksiä. |
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| French | Temple du soleil Les sacrifices de la tour améliorent et modifient les attaques du temple. |
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| Italian | Tempio del sole Il sacrificio delle torri potenzia e modifica gli attacchi del tempio. |
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| Japanese | 太陽神殿 タワーが向上性を犠牲にし、神殿の攻撃を変更する。 |
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| Korean | 태양의 사원 타워를 제물로 삼으면 사원의 공격을 강화하고 개조할 수 있습니다. |
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| Dutch | Zonnetempel Torenoffers versterken en wijzigen de aanvallen van de Tempel. |
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| Norwegian | Soltempel Tårnofring forsterker og endrer Tempel-angrep. |
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| Polish | Świątynia Słońca Wieża poświęca wzmocnienia i modyfikuje ataki świątyni. |
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| Portuguese (Brazil) | Templo Solar Sacrifícios na torre melhoram e modificam os ataques do Templo. |
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| Russian | Храм Солнца Жертвы в башне усиливают и пополняют храмовый арсенал. |
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| Swedish | Soltempel Tornoffer förstärker och modifierar templets attacker. |
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| Thai | วิหารแห่งตะวัน การสังเวยทาวเวอร์จะช่วยเสริมพลังและเปลี่ยนรูปแบบการโจมตีของ\nวิหาร |
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| Turkish | Güneş Tapınağı Atıcı geliştirmeden ödün vererek Tapınağın saldırılarını değiştirir. |
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| Chinese (simplified) | 太阳神庙 塔的牺牲能增强并修改圣殿的攻击。 |
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| Chinese (traditional) | 太陽神廟 塔犧牲增強,修改神廟攻擊。 |
— | |
| This list was last updated for: version 43.1 | |||
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