Update history:Monkey Village (BTD6)

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This is a list of changes to the Monkey Village in Bloons TD 6 post-release.

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Tiers Changes
2-X-X Jungle Drums (and further upgrades)
  •   No longer causes Monkey Banks to generate more cash (bug fix)
X-3-X Monkey Intelligence Bureau (and further upgrades)
  •   Now allows Ring of Fire and Inferno Ring to damage Purple Bloons (bug fix)
X-X-5 Monkeyopolis
  •   No longer generates cash in CHIMPS and Deflation (bug fix)
  •   No longer loses all its income and absorbs Banana Farms again after loading a save (bug fix)
Tiers Changes
X-X-5 Monkeyopolis
  • If Banana Farms are in range, the upgrade button displays a new "Requires Banana Farm" icon instead of "Locked"
Tiers Changes
X-X-3 Monkey Town
  •   No longer occasionally makes itself cheaper (bug fix)
Tiers Changes
X-3-X Monkey Intelligence Bureau (and further upgrades)
  •   Now allows Monkey Subs with Advanced Intel to damage DDTs (bug fix)
Tiers Changes
5-X-X Primary Expertise
  •   Pierce buff for Primary towers increased ― +2 → +4
  •   Ballista attack: Now deals +190 damage to MOAB-Class (200 total)
  •   Ballista attack: Now deals +190 damage to Ceramics (200 total)
X-4-X Call to Arms
  •   Upgrade cost reduced ― $24,000 → $20,000
X-5-X Homeland Defense
  •   Ability: Duration increased ― 15s → 20s
  •   Ability: Attack speed modifier increased ― +50% → +100%
  •   Ability: Pierce modifier increased ― +50% → +100%
Tiers Changes
2-X-X Jungle Drums (and further upgrades)
  • "Resolved an issue with placing multiple Villages nearby each other that could cancel out the Jungle Drums bonus with certain crosspaths"
X-X-5 Monkeyopolis
  •   Instead of producing a variable number of crates per round depending on the value of sacrifices, it produces a maximum of 10 crates per round and the value of each crate scales with the value of sacrifices
  •   Now produces a minimum of 1 $300 crate per round (previously could produce zero crates if the value of sacrifices was too low or it was placed as an Insta Monkey)
Tiers Changes
All tiers
X-2-X Radar Scanner (and further upgrades)
  •   Now grants Camo detection to mini-Comanches (bug fix)
Tiers Changes
All tiers
  • Now highlights towers in range when placing it
0-0-0 base tower
1-X-0 Bigger Radius
2-X-0 Jungle Drums
X-1-0 Grow Blocker
X-2-0 Radar Scanner
  • Changed the visual effect of the fireplace
4-X-X Primary Mentoring
  •   Now reduces ability cooldowns of Primary towers in range by 10%
  •   Now applies +5 range to Primary towers in range
    • Note: 5-X-X does not inherit these buffs
5-X-X Primary Expertise
  • Ballista rotates correctly again (bug fix)
X-2-X Radar Scanner (and further upgrades)
  • No longer prevents Energizer from applying its buff icons (bug fix)
X-3-X Monkey Intelligence Bureau (and further upgrades)
  •   MIB buff: No longer applies to Mortar Monkeys with Burny Stuff from any distance (bug fix)
X-X-4 Monkey City
X-X-5 Monkeyopolis
  •   Now increases cash generated by towers in range by 10%
Tiers Changes
5-X-X Primary Expertise
  •   Now applies Primary Mentoring ability cooldown and range buffs (bug fix)
“
Call to Arms has never had enough uptime for the small amount of space that it benefits.
— Update notes
”
Tiers Changes
X-4-X Call to Arms
X-5-X Homeland Defense
  •   Ability cooldown reduced ― 60s → 45s
“
Call to Arms didn’t last enough in some critical situations where it could have made the difference, so this duration has been increased slightly.
— Update notes
”
Tiers Changes
X-4-X Call to Arms
  •   Ability: Duration increased ― 10s → 12s
    • Note: Does not affect Homeland Defense
“
Monkey Village’s range at Primary Expertise has been increased slightly to open up downstream strategies by fitting additional Primary towers within range
— Update notes
”
Tiers Changes
5-X-X Primary Expertise
  •   Range of influence increased ― 48 → 55
“
As currently it doesn’t feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased.
— Update notes
”
Tiers Changes
X-X-4 Monkey City
X-X-5 Monkeyopolis
  •   Cash production buff increased ― 10% → 15%
Tiers Changes
X-3-X Monkey Intelligence Bureau (and further upgrades)
  •   Now allows Psi to target Purple and Lead Bloons
Tiers Changes
X-3-X Monkey Intelligence Bureau (and further upgrades)
  •   Now causes Zebra Bloon children to be frozen if spawned from a higher tier Bloon popping from a freezing attack (bug fix)
“
Further enhancing the cooldown buff that is initially added by the T4
— Update notes
”
Tiers Changes
5-X-X Primary Expertise
  •   Cooldown reduction for Primary towers increased ― -10% → -20%
Tiers Changes
X-X-5 Monkeyopolis
  •   Monkeyopolis should now always benefit from the cash buff from Monkey City (bug fix)
“
To improve the consistency of Primary Expertise as a long range cleanup the attack rate has been increased.
— Update notes
”
Tiers Changes
5-X-X Primary Expertise
  •   Ballista attack: Attack cooldown reduced ― 3s → 2.5s (attack speed increased by 20%)
“
Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold
— Update notes
”
Tiers Changes
X-4-X Call to Arms (further upgrades unaffected)
  •   Ability: Duration increased ― 12s → 15s
Tiers Changes
X-X-5 Monkeyopolis
  •   Resolved an inconsistency with the upgrade cost of Monkeyopolis (bug fix)
    • Note: Allowed you to get a Monkeyopolis for significantly cheaper than intended
“
The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.
— Update notes
”
Tiers Changes
X-X-5 Monkeyopolis
  •   Cash generation per $2,000 worth of sacrifices reduced ― $300 → $200
“
Village Call To Arms doesn't have a place in current high level meta gameplay as grouped clusters of equal towers are never really ideal. As it stands, the village radius is not a large enough area to get lots of benefit to all of the towers that you would be spreading out and maintain any uptime on them. A seemingly huge change but perhaps not in practical use, so we will be looking for feedback on this and whether this reduces placement skill or the need for multiple Villages.
— Update notes
”
Tiers Changes
X-4-X Call to Arms (and further upgrades)
  •   Ability: Buffing range increased ― Radius → Map
“
Last update included a change to the x2x Banana Farm which allowed Banks to finally receive external cash production buffs (previously none of these applied to bank path). This didn’t affect base level unbuffed farm balance, but some players noticed slight reductions in how effective buffs were when applied to other farms (320 and 023 crosspaths) due to this change, overall we’re positive about what the change means but to push back past that nerf to endgame farm synergy we balanced it out with a stronger synergy buff from villages
— Update notes
”
Tiers Changes
X-X-4 Monkey City
X-X-5 Monkeyopolis
  •   Cash generation bonus increased ― +15% → +20%
“
A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula.
— Update notes
”
Tiers Changes
X-X-5 Monkeyopolis
  •   Now generates a flat $2,500 per round in addition to any income added by sacrificing farms
“
As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve.
— Update notes
”
Tiers Changes
X-X-5 Monkeyopolis
  •   Base cash generated per round reduced ― $2,500 → $1,250
    • Note: One-Farm Monkeyopolis cash generation decreased from $2,700 to $,1450
Tiers Changes
4-X-X Primary Mentoring
  •   Primary Mentoring cooldown buff no longer remains behind when tower is sold while under the range of an Energizer (bug fix)
“
Primary Expertise’s own attack is unreliable due partly to low bounce distance, so this is being increased. Base level Monkeyopolis continues to over perform, so the baseline cash generation is reducing.
— Update notes
”
Tiers Changes
5-X-X Primary Expertise
  •   Mega Ballista: Bounce distance increased ― 50 → 90
X-X-5 Monkeyopolis
  •   Crate: Base cash amount per round reduced ― $1,250 → $1,000
    • Note: One-Farm Monkeyopolis minimum cash amount per round reduced from $1450 to $1200
“
Primary Expertise is gaining enough damage to allow it to continue to 1 shot MOABs until round 100, but in exchange it will attack slower for an overall power increase.
— Update notes
”
Tiers Changes
5-X-X Primary Expertise
  •   Mega Ballista: damage to Ceramics and MOAB-Class increased ― +190 → +270
  •   Mega Ballista: attack cooldown increased ― 2.5s → 3s
“
The cooldown buff for top village is being improved as many Primary abilities you would use with it are already quite fast to cool down so the % increase feels minimal.
— Update notes
”
Tiers Changes
4-X-X Primary Mentoring
  •   Primary Mentoring buff: Ability cooldown reduction for nearby Primary Monkeys reduced further ― 10% → 15%
5-X-X Primary Expertise
  •   Primary Mentoring buff: Ability cooldown reduction for nearby Primary Monkeys reduced further ― 20% → 25%
“
As a much requested quality of life change for Boss events the Call To Arms ability can now be activated in between rounds.
— Update notes
”
Tiers Changes
X-4-X Call to Arms
X-5-X Homeland Defense
  •   Call to Arms ability: Can now be used between rounds
“
Primary Mentoring has often felt like a low-value stepping stone, since its buffs are more situational than T3 or T5. To give it a bit more in the save up we’ve moved the T5 bonus range down into this upgrade.
— Update notes
”
Tiers Changes
4-X-X Primary Mentoring
  •   Range increased ― 48 → 55
    • Note: 5-X-X Primary Expertise unchanged (55)
  • Description changed ― All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns. → Increased range. All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns.
Tiers Changes
4-X-X Primary Mentoring
  •   No longer makes Tier 1 primary upgrades free (bug)
5-X-X Primary Expertise
  •   No longer makes Tier 1 and 2 primary upgrades free (bug)
X-X-4 Monkey City
X-X-5 Monkeyopolis
Tiers Changes
4-X-X Primary Mentoring
  •   Mentoring buff: Free Tier 1 benefit now works again (bug fix)
5-X-X Primary Expertise
  •   Expertise buff: Free Tier 1 and Tier 2 benefits now work again (bug fix)
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