Burny Stuff (BTD6)
| Tower | Mortar Monkey — Path 3 — Tier 2 | |
|---|---|---|
| XP cost | 650 | |
| Cash cost | $340 — Easy $400 — Medium $430 — Hard $480 — Impoppable | |
Burny Stuff is the Mortar Monkey's path 3 tier 2 upgrade in Bloons TD 6. This upgrade lets the Mortar's attacks inflict a damage-over-time effect that deals 1 Fire-type damage once every 1.25 seconds (1 second with
Extra Burny Stuff) and lasts for 3.85 seconds on each Bloon that they hit (triggering up to 3 times for this duration). Visually, Bloons are set on fire while affected by this effect. All Tier 3+ Mortars apply a stronger burn effect that can override weaker variants.
Mechanics
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Research how different burn types interact specifically among other DoTs of this type (e.g. do higher damage burns prioritise? Do faster DoTs prioritise over slower ones, such as P&A vs Shell Shock? Is there a "burn prioritization"? |
Burny Stuff applies a damage-over-time effect.
When used as a crosspath for Tier 3 and above of the top and middle paths, the burn effect is improved. The following improvements occur for crosspathing:
- Path 1:
- Shell Shock:
- Burn cooldown decreased from 1.25 seconds to 0.625 seconds (up to 6 ticks, 10 with
Extra Burny Stuff) - Burn damage increased from 1 to 2
- Burn cooldown decreased from 1.25 seconds to 0.625 seconds (up to 6 ticks, 10 with
- The Big One
- Burn damage increased from 2 to 12
- The Biggest One
- Burn damage increased from 12 to 65
- Shell Shock:
- Path 2:
- Heavy Shells
- Burn damage increased from 1 to 4
- Artillery Battery:
- Burn damage increased from 4 to 6
- Pop and Awe:
- Burn damage increased from 6 to 20
- Burn duration increased from 3.75 seconds to 7.5 seconds (up to 6 ticks, 10 with
Extra Burny Stuff) - Ability triggers burn with 36 damage per tick, 1.25 seconds cooldown, and 7.5 seconds duration (up to 6 ticks, 10 with
Extra Burny Stuff)
- Heavy Shells
Stats
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1-0-2
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2-0-2
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0-1-2
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0-2-2
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-2 | $1,020 | $1,200 | $1,295 | $1,440 | $714 | $840 | $907 | $1,008 |
| 1-0-2 | $1,275 | $1,500 | $1,620 | $1,800 | $893 | $1,050 | $1,134 | $1,260 |
| 2-0-2 | $1,700 | $2,000 | $2,160 | $2,400 | $1,190 | $1,400 | $1,512 | $1,680 |
| 3-0-2 | $2,400 | $2,825 | $3,050 | $3,390 | $1,680 | $1,978 | $2,135 | $2,373 |
| 4-0-2 | $8,350 | $9,825 | $10,610 | $11,790 | $5,845 | $6,878 | $7,427 | $8,253 |
| 5-0-2 | $38,950 | $45,825 | $49,490 | $54,990 | $27,265 | $32,078 | $34,643 | $38,493 |
| 0-1-2 | $1,360 | $1,600 | $1,725 | $1,920 | $952 | $1,120 | $1,208 | $1,344 |
| 0-2-2 | $1,785 | $2,100 | $2,265 | $2,520 | $1,250 | $1,470 | $1,586 | $1,764 |
| 0-3-2 | $2,550 | $3,000 | $3,235 | $3,600 | $1,785 | $2,100 | $2,265 | $2,520 |
| 0-4-2 | $8,075 | $9,500 | $10,255 | $11,400 | $5,653 | $6,650 | $7,179 | $7,980 |
| 0-5-2 | $40,375 | $47,500 | $51,295 | $57,000 | $28,263 | $33,250 | $35,907 | $39,900 |
Strategy
Burny Stuff offers gradual chipping of Bloons. By itself, it sees very occasional use in Race Events. However, it is most effective when used as a crosspath. It is the better crosspath for top path Mortars on long maps, allowing full use of the burn effect, but falls short on shorter maps. For middle path Mortars, Burny Stuff is the sub-par crosspath, but remains useful for spreading damage across Bloons.
Update history
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- 0-3-2
Now applies burn to Black Bloons (bug fix)
- "Mortars should no longer display line of sight as they can ignore all blockers"
- "The mortar’s projectiles should no longer visually drop back down the barrel"
— Update notes
Mortar base rate of fire increased ― 2.2s → 2s
- 3-0-2
Damage over time: Damage per tick increased ― 1 → 2
- 4-0-2
Damage over time: Damage per tick increased ― 1 → 3
- 5-0-2
Damage over time: Damage per tick increased ― 1 → 25
— Update notes
DoT: Damage interval decreased ― 1.5s → 1.25s
— Update notes
- 3-0-2, 4-0-2, 5-0-2
DoT: Damage rate increased ― 1.25s → 0.625s
DoT: Duration reduced ― 3.75s → 1.875s
- 4-0-2
DoT: Damage per tick increased ― 3 → 5
- 5-0-2
Can now apply DoT to visible DDTs without an MIB buff (bug fix)
— Update notes
- 5-0-2
DoT: Damage per tick increased ― 25 → 45
— Update notes
Explosion: Damage increased ― 1 → 2
Explosion: Pierce reduced ― 40 → 25
- Note: Bigger Blast and its subsequent upgrades unchanged
- 4-0-2
DoT: Damage per tick increased ― 5 → 7
- 5-0-2
DoT: Damage per tick increased ― 45 → 50
— Update notes
- 0-3-2
DoT: Damage per tick increased ― 1 → 2
- 0-4-2
DoT: Damage per tick increased ― 1 → 3
- 0-5-2
DoT: Damage per tick increased ― 1 → 5
— Update notes
- 3-0-2, 4-0-2, 5-0-2
No longer has halved burn duration ― 1.875s → 3.75s
- 5-0-2
Damage over time: Damage per tick increased ― 50 → 60
- 0-3-2
Damage over time: Damage per tick increased ― 2 → 3
- 0-4-2
Damage over time: Damage per tick increased ― 3 → 4
- 0-5-2
Damage over time: Damage per tick increased ― 5 → 18
Damage over time: Duration increased ― 3.75s → 7.5s
Ability: Now applies damage over time for 36 damage per tick
- 0-3-2
Can apply Burny Stuff to DDTs if it has Camo Detection (bug fix)
— Update notes
- 4-0-2
DoT damage increased ― 7 → 12
- 0-3-2
DoT damage increased ― 3 → 4
- 0-4-2
DoT damage increased ― 4 → 6
- 0-5-2
Main DoT damage increased ― 18 → 20 (undocumented)
- 5-0-2
DoT damage increased ― 60 → 65
Overall cost reduced by $150 (due to cost changes for previous tiers)
— Update notes
Upgrade cost reduced ― $500 → $400
- 0-3-2, 0-4-2, 0-5-2
Can now inflict damage over time on explosion-immune Bloons (bug fix)
— Update notes
Gains Camo detection
Gallery
Screenshots
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Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | أشياء حارقة إشعال النيران في البالونات التالفة للحظات مع كل ضربة. |
— | |
| Danish | Brændende Sager Sætter midlertidigt ild til bloons der træffes. |
— | |
| German | Heißes Zeug Beschädigte Bloons werden mit jedem Treffer sofort in Brand gesetzt. |
— | |
| Spanish | Cosa quemadora Los bloons dañados se incendian de forma momentánea con cada golpe. |
— | |
| Spanish (LA) | Cosa quemadora Los bloons dañados se incendian de forma momentánea con cada golpe. |
— | |
| Finnish | Palava aines Vahingoittuneet bloonit palavat hetken jokaisen osuman jälkeen. |
— | |
| French | Ça crame Les Bloons qui subissent des dégâts s'embrasent momentanément à chaque coup subi. |
— | |
| Italian | Inceneritore I bloon danneggiati prendono momentaneamente fuoco ad ogni colpo. |
— | |
| Japanese | バーニースタッフ ダメージを受けたブルーンは、ヒットごとに一瞬炎上する。 |
— | |
| Korean | 연소 물질 명중할 때마다 피해 받은 풍선에 잠깐 불이 붙습니다. |
— | |
| Dutch | Brandend spul Beschadigde Bloons vliegen bij elke treffer even in brand. |
— | |
| Norwegian | Brennende saker Skadde bloons settes umiddelbart fyr på for hvert treff. |
— | |
| Polish | Coś płonącego Uszkodzone blony są na chwilę podpalane przy każdym trafieniu. |
— | |
| Portuguese (Brazil) | Parada Queimante Bloons danificados são incendiados momentaneamente a cada acerto. |
— | |
| Russian | Горючие материалы Повреждённые шары с каждым ударом ненадолго возгораются. |
— | |
| Swedish | Brännbart Material Skadade Bloons fattar eld under ett ögonblick för varje träff. |
— | |
| Thai | กระสุนร้อนผ่าว บลูนที่บาดเจ็บจะติดสถานะเผาไหม้ครู่หนึ่งเมื่อโดนโจมตีแต่ละครั้ง |
— | |
| Turkish | Yanıcı Madde Hasarlı Bloon’lar her vuruşla bir an için ateşe verilir. |
— | |
| Chinese (simplified) | 燃烧器 受损的气球每次被击中后都会被瞬间点燃。 |
— | |
| Chinese (traditional) | 燃燒的東西 每次命中可使受到傷害的氣球暫時起火。 |
— | |
| This list was last updated for: version 43.1 | |||
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