Monarch of Storms

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Monarch of Storms
Portrait of Monarch of Storms
Icon of Monarch of StormsCalls forth a relentless barrage of superstorms. Blasts all Bloon types for massive damage and blows them away from the exit.
Tower Druid — Path 1 — Tier 5
XP cost 35,000
Cash cost $51,000 — Easy
$60,000 — Medium
$64,800 — Hard
$72,000 — Impoppable

Monarch of Storms (Superstorm prior to version 50.0) is the Druid's path 1 tier 5 upgrade in Bloons TD 6. This upgrade allows the Druid to perform the superstorm attack and improves the Ball Lightning attack by increasing the damage of the Heart of Thunder lightning attacks from 3 to 30, and lightning produced by lightning balls from 3 to 10.

The superstorm is a slow moving projectile that does 100 damage and inflicts blowback on MOAB-Class Bloons, sending them back between 100 and 400 units (half the value if it's a ZOMG). The superstorm projectile also fires out a ball lightning projectile every 3s; this ball lightning is fired in a randomized direction within 180° of the superstorm's fired direction. Superstorm projectiles ignore walls and can bounce off map borders, consume more pierce on blimps (MOAB: 3, BFB: 9, ZOMG: 33, DDT: 7), can target BADs but not Boss Bloons, have 200 pierce, can re-hit Bloons every second, and last up to 12.8571s (17.1429s with 5-0-1). It removes all glue and ice mutators and their effects, except Glue Strike and Glue Storm ability effects from BADs and Bosses. The attack triggers every 4 seconds, and can trigger on any target.

Stats

For a complete list of Druid stats, see Stats:Druid (BTD6).
This data was last updated for: version 55.1
Tower
Display range35 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.1s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingDepends on targeting option
Targeting range35 units
Projectile
Count5
Angle25°
Pierce2
Damage1
Damage typeNormal
Speed340 units/s
Lifespan0.3s
Radius0 units
Ball Lightning
Cooldown6s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingDepends on targeting option
Targeting range35 units
Spawning projectile
Pierce9,999,999
Damage0
Damage typeFrigid
Speed24 units/s
Lifespan3.75s
Radius8 units
Filters
  • Ignores White or Purple if its damage type cannot damage it
  • Ignores blockers
  • Damage does not soak through layers
Freeze
Multiplier×0
Duration4.5s
Layers4
Lightning
Pierce5
Max pierce5
Damage10
Damage typePlasma
Bounce distance43 units
Radius0 units
  • Ignores blockers
Superstorm
Cooldown4s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingDepends on targeting option
Targeting range35 units
Projectile
Pierce200
MOAB pierce penalty+2
BFB pierce penalty+8
ZOMG pierce penalty+32
DDT pierce penalty+6
Damage100
Damage typeNormal
Speed35 units/s
Lifespan12.8571s
Radius40 units
Rehit interval1s
Filters
  • Cannot hit bosses
  • Ignores blockers
Blowback
Chance100%
Min distance100 units
Max distance9999999 units
Spawning projectile
Angle120°
Pierce9,999,999
Damage0
Damage typeFrigid
Speed24 units/s
Lifespan3.75s
Radius8 units
  • Ignores blockers
  • Damage does not soak through layers
Freeze
Multiplier×0
Duration4.5s
Layers4
Lightning
Pierce5
Max pierce5
Damage10
Damage typePlasma
Bounce distance43 units
Radius0 units
  • Ignores blockers
Lightning
Cooldown2.3s
Offset (X, Y, Z)
-3.52, 6.06, 7
TargetingDepends on targeting option
Targeting range35 units
Lightning
Pierce5
Max pierce5
Damage30
Damage typePlasma
Bounce distance86 units
Radius0 units
  • Ignores blockers
Tornado
Cooldown2.5s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingFirst / Last / Close / Strong
Targeting range35 units
Filters
  • Cannot target MOAB-Class
Projectile
Pierce60
Damage0
Damage typeFrigid
Speed72 units/s
Seeking distance∞ units
Seeking angle360°
Seeking rotation speed160 °/s
Lifespan1.0417s
Radius16 units
Filters
  • Ignores White or Purple if its damage type cannot damage it
  • Cannot hit MOAB-Class
  • Cannot hit DDTs
  • Cannot hit Bloons with Blowback
Blowback
Chance100%
Min distance150 units
Max distance250 units

5-1-0

Attack
Projectile
Count5 → 8

5-2-0

Attack
Pierce per extra life+1%
Max extra lives for pierce100
Projectile
  • Now removes Regrow
Ball Lightning
Lightning
  • Now removes Regrow
Superstorm
Pierce per extra life+1%
Max extra lives for pierce100
Projectile
  • Now removes Regrow
Lightning
  • Now removes Regrow
Lightning
Pierce per extra life+1%
Max extra lives for pierce100
Lightning
  • Now removes Regrow
Tornado
Pierce per extra life+1%
Max extra lives for pierce100
Projectile
  • Now removes Regrow

5-0-1

Tower
Display range35 units → 45 units
Attack
Targeting range35 units → 45 units
Projectile
Lifespan0.3s → 0.4s
Ball Lightning
Targeting range35 units → 45 units
Spawning projectile
Lifespan3.75s → 5s
Superstorm
Targeting range35 units → 45 units
Projectile
Lifespan12.8571s → 17.1429s
Spawning projectile
Lifespan3.75s → 5s
Lightning
Targeting range35 units → 45 units
Tornado
Targeting range35 units → 45 units
Projectile
Lifespan1.0417s → 1.3889s

5-0-2

Attack
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Ball Lightning
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Superstorm
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Lightning
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Tornado
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
5-0-0 $57,635 $67,800 $73,225 $81,360 $40,345 $47,460 $51,258 $56,952
5-1-0 $57,845 $68,050 $73,495 $81,660 $40,492 $47,635 $51,447 $57,162
5-2-0 $58,145 $68,400 $73,875 $82,080 $40,702 $47,880 $51,713 $57,456
5-0-1 $57,720 $67,900 $73,335 $81,480 $40,404 $47,530 $51,335 $57,036
5-0-2 $57,975 $68,200 $73,660 $81,840 $40,583 $47,740 $51,562 $57,288

Strategy

This section was last updated for: version 55.1

Monarch of Storms has a steep cost compared to cheaper options (such as Icicle Impale or Super Glue). For a similar price, Bloon Crush is generally more consistent for the stalling role unless Monarch of Storms gains enough speed buffs (e.g. Poplust) for the differences in damage and crowd control to matter. However, Monarch of Storms's single-target damage is not bad, due to the rehitting superstorms, but fails to be effective in Boss Events due to the lack of Boss damage on its superstorms, though in Boss Rush it has a niche for blowing back leaking MOABs and DDTs against especially Phayze. Monarch is not compatible with extreme Freeplay strategies due to the superstorms removing all of Herald of Everfrost's debuffs.

5-0-2 is the preferred crosspath, due to the increased attack speed and projectile lifespan. 5-2-0 is redundant as pierce is rarely an issue.

Update history

For a complete list of Druid changes, see Update history:Druid (BTD6).
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  •   Tornado: damage increased ― 5 → 12
  •   Ball Lightning lightning: damage increased ― 2 → 5
  •   Heart of Thunder lightning: damage increased ― 1 → 3
5-2-0
  •   Heart of Oak now allows the lightning attack to remove Regrow (undocumented)
  •   Heart of Oak now allows the tornado attack to remove Regrow (undocumented)
  •   Heart of Oak now allows the lightning spawned by the ball lightning attack to remove Regrow (undocumented)
“
Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it.
— Update notes
”
  •   Superstorm attack: Now spawns lightning balls in a 180° arc in front of it every second until the storm expires
“
The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn’t see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the ‘extra’ pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey.
— Update notes
”
  •   Overall cost reduced by $500 (due to cost changes for previous tiers)
  •   Superstorm: pierce penalty to MOABs reduced ― +19 → +4
  •   Superstorm: pierce penalty to BFBs reduced ― +49 → +19
  •   Superstorm: pierce penalty to ZOMGs reduced ― +199 → +49
  •   Superstorm: pierce penalty to DDTs reduced ― +49 → +9
  •   Overall cost reduced by $550 (due to cost changes for previous tiers)
  •   Tornado attack: Blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed (bug fix)
“
As an underused crosspath on this tower, Druid’s Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task.
— Update notes
”
  •   Upgrade cost reduced ― $90,000 → $80,000
  •   Main attack: Damage type changed ― Shatter → Normal
  •   Tornado attack: Blowback distance changed ― 33–300 → 100–200
  •   Tornado attack: Projectile radius increased ― 13 → 16
  • Superstorm no longer behaves differently in sandbox and real games (bug fix)
“
Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers. Superstorm has had a rather big price buff, however to prevent it locking up games in a boring stall state the blowback distance against ZOMGs has been halved.
— Update notes
”
  •   Upgrade cost reduced ― $80,000 → $65,000
    •   Overall cost reduced by $15,825 (due to cost changes for previous tiers)
  •   Tornado attack: Blowback distance increased ― 100–200 → 150–250
  •   Tornado attack: Pierce increased ― 30 → 60
  •   Lightning ball: Now has a 25% chance to freeze Bloons (same as the original effect of   Cold Front)
  •   Superstorm: Blowback distance is now halved against ZOMGs
5-1-0, 5-2-0, 5-0-1, 5-0-2
  •   Crosspathing Superstorm with any upgrade now prevents lightning balls from freezing Bloons (bug)
5-1-0, 5-2-0, 5-0-1, 5-0-2
  •   Crosspathing Superstorm with any upgrade no longer prevents lightning balls from freezing Bloons (bug fix)
“
Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack.
— Update notes
”
  •   Lightning attack: Damage increased ― 3 → 10
  •   Lightning ball lightning ― Damage increased → 5 (10)
“
While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw.
— Update notes
”
  •   Tornado attack: No longer targets MOAB-class Bloons
“
Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too.
— Update notes
”
  •   Upgrade cost reduced ― $65,000 → $60,000
  •   Tornado attack: Now seeks Bloons
  •   Tornado attack: Max distance increased ― 80 → 100
  •   Blowback no longer works on Bloons near the entrance (bug fix)
  •   Ball lightning main projectile: Freeze chance increased ― 25% → 100%
“
T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased.
— Update notes
”
  •   Superstorm damage increased ― 12 → 120
  •   Superstorm BFB pierce penalty reduced ― +19 → +14
  •   Superstorm ZOMG pierce penalty reduced ― +49 → +44
“
Now that Tornadoes are one of the more popular Bloon Stall choices we looked more into its upgrade progression, tornado projectile speed is being reduced as a benefit to Ball Lightning to prevent tornado outpacing the lightning ball so quickly, and to more suit it as a Cold/Magic themed upgrade plus differentiate from similar supports the weaknesses are changing. More directly to Ball Lightning we feel it needs a considerably higher freeze duration for the freeze to matter as it casts slowly.
— Update notes
”
  •   Ball lightning: freeze duration increased ― 1.5s → 4.5s
  •   Superstorm: DDT pierce penalty reduced ― +9 → +7
  •   Tornado: projectile speed reduced ― 90 → 72
  •   Tornado: damage type changed ― Normal → Frigid
  •   Tornado: can blow back Lead Bloons
  •   Tornado: cannot blow back White and Purple Bloons
    • Note: Projectile will ignore White and Purple properties, which it cannot target anymore
“
Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids
— Update notes
”
  •   Ball lightning attack: Projectile distance reduced ― 120 units → 90 units
  •   Main attack: Max projectile distance reduced ― 136 units → 102 units
  •   Tornado attack: Projectile distance reduced ― 100 units → 75 units
  •   Tornado attack: Projectile distance reduced ― 200 units → 150 units
5-0-1, 5-0-2
  •   Druidic Reach now increases the max distance of the tornado attack by 33%
    •   Stacks with nerfs to the base tornado's max distance; overall max distance is unchanged
  •   Druidic Reach now increases the lifespan of the ball lightning attack by 33%
    •   Stacks with nerfs to the base ball lightning's max distance; overall max distance is unchanged
“
Superstorm gets a fresh coat of paint, including a new name! The Superstorm Tornadoes last far longer and rebound off of map borders, all while still spewing out additional Ball Lightning projectiles the entire time to fill the screen!
— Update notes
”
  •   Superstorm attack: Projectile now bounces off map borders
  •   Superstorm attack: Projectile now hits BADs to deal damage only
    • Note: Still can't hit Boss Bloons
  •   Superstorm attack: Projectile lifespan increased ― 4.2857s → 12.8571s
    • Note: Projectile distance increased from 150 to 450. 5-0-1 projectile distance increased from 200 to 600.
  •   Lightning attack: Damage increased ― 10 → 30
  • Name and description changed
Before Superstorm
After Monarch of Storms
Before Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
After Calls forth a relentless barrage of superstorms. Blasts all Bloon types for massive damage and blows them away from the exit.
“
Monarch’s superstorm now features re-hit capability so it can tear through strong targets faster, in particular round 100.
— Update notes
”
  •   Ball Lightning main projectile: Projectile radius increased ― 0 units → 8 units
  •   Ball Lightning main projectile: Damage type changed ― Cold → Frigid
  •   Superstorm: Damage increased ― 120 → 150
  •   Superstorm: Can now re-hit Bloons after 1s
  •   Ball Lightnings from Superstorm: Spawning interval reduced ― 1s → 3s
  •   Ball Lightning: Projectile now ignore Bloons if its damage type cannot damage them
“
The Monarch’s Superstorm re-hitting has felt like a success though it over-buffed single target performance while over-nerfing the blowback due to rapid pierce consumption, so we are scaling back the damage but reducing pierce penalties to balance this out.
— Update notes
”
  •   Superstorm: Damage reduced ― 150 → 100
  •   Superstorm: Pierce penalty for MOABs reduced ― +4 → +2
  •   Superstorm: Pierce penalty for BFBs reduced ― +14 → +8
  •   Superstorm: Pierce penalty for ZOMGs reduced ― +44 → +32
  •   Superstorm: Pierce penalty for DDTs reduced ― +7 → +6
  •   Main attack: Projectile spread can now be affected by accuracy buffs
“
Monarch of Storms now has a maximum blowback cap to ensure ZOMG blowback penalty calculates correctly, alongside faster blowback speed to reduce map stalling.
— Update notes
”
  •   Superstorm: Blowback speed multiplier increased ― 1× → 2×
  •   Superstorm: Max blowback distance decreased ― ∞ units → 400 units
For more Druid images, see Gallery:Druid.

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Assets

In other languages

This section was last updated for: version 50.0
Name
Language Text Notes
Arabic ملك العواصف —
Danish Stormenes monark —
German Herrscher der Stürme —
Spanish Monarca de las tormentas —
Spanish (Latin America) Monarca de tormentas —
Finnish Myrskyjen kuningas —
French Monarque des tempêtes —
Italian Monarca delle tempeste —
Japanese 嵐の覇者 —
Korean 폭풍의 군주 —
Dutch Koningsstorm —
Norwegian Storm-monark —
Polish Burzowy Monarcha —
Portuguese (Brazil) Monarca das Tempestades —
Russian Штормовой монарх —
Swedish Stormarnas Monark —
Thai ราชาแห่งพายุ —
Turkish Fırtına Hükümdarı —
Chinese (simplified) 风暴君主 —
Chinese (traditional) 風暴君王 —
Description
Language Text Notes
Arabic يستدعي وابلًا لا يتوقف من العواصف الخارقة. يقصف جميع أنواع البالونات مُلحِقًا بها أضرارًا هائلة ويدفعها بعيدًا عن المخرج. —
Danish Fremkalder en ubarmhjertig byge af superstorme. Raserer alle bloon-typer ved at tilføre enorm skade og blæser dem væk fra udgangen. —
German Ruft einen unablässigen Supersturm herbei. Fügt allen Bloon-Arten schweren Schaden zu und weht sie vom Ausgang weg. —
Spanish Genera una andanada implacable de supertormentas. Impacta en todos los tipos de bloon, hace un daño enorme y los aleja de la salida. —
Spanish (Latin America) Provoca una ráfaga implacable de supertormentas que impacta en todos los tipos de bloon, hace un daño enorme y los aleja de la salida. —
Finnish Kutsuu armottoman supermyrskyjen ryöpyn. Aiheuttaa kaikille bloonityypeille massiivista vahinkoa ja paiskaa ne pois uloskäynnistä. —
French Invoque un barrage de super tempêtes sans merci, qui touche tous les types de Bloons en leur infligeant des dégâts considérables et les fait reculer loin de la sortie. —
Italian Provoca una raffica inarrestabile di Super tempeste. Spara a tutti i tipi di bloon provocando danni gravi e li allontana dall'uscita. —
Japanese 果てしない猛烈なスーパーストームを召喚し、全種類のブルーンに莫大なダメージを与え、出口から遠ざける。 —
Korean 어마어마한 슈퍼 폭풍 세례를 내립니다. 모든 유형의 풍선에게 어마어마한 피해를 주며 출구에서 멀리 날려보냅니다. —
Dutch Roept een onophoudelijk spervuur van superstormen op. Bestookt alle soorten Bloons voor enorme schade en blaast ze weg van de uitgang. —
Norwegian Tilkaller en nådeløs gruppe superstormer. Sprenger alle bloontyper for massiv skade og blåser dem vekk fra utgangen. —
Polish Superburza uderza, zadając duże obrażenia blonom wszystkich typów oraz odpycha je od wyjścia. —
Portuguese (Brazil) Invoca uma sequência implacável de supertempestades. Estoura todos os tipos de Bloon com dano massivo e os afasta da saída. —
Russian Призывает неудержимый залп суперштормов; поражает все типы шаров, наносит им огромный урон и сдувает их от выхода. —
Swedish Frammanar en obeveklig spärreld av superstormar. Spränger alla Bloontyper och åsamkar massiv skada och blåser bort dem från utgången. —
Thai เรียกซูเปอร์สตอร์มพัดอย่างไม่หยุดยั้ง พัดบลูนทุกประเภท ทำดาเมจมหาศาลและทำให้บลูนถอยในทิศตรงข้ามกับทางออก —
Turkish Aralıksız bir süper fırtına saldırısı başlatır. Tüm Bloon türlerini ağır hasar vererek patlatır ve onları çıkışın uzağına uçurur. —
Chinese (simplified) 召唤出一连串猛烈的超级风暴。对所有类型的气球造成巨大伤害,并将它们从出口处吹开。 —
Chinese (traditional) 持續召喚多個超級風暴。對所有種類的氣球造成巨大傷害,並將它們吹離出口處。 —