Sticky Bomb (BTD6)

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For other uses, see Sticky Bomb (disambiguation).
Sticky Bomb
Portrait of Sticky Bomb
Icon of Sticky BombThrows powerful timed charges at MOAB-Class Bloons.
Tower Ninja Monkey — Path 3 — Tier 4
XP cost 15,500
Cash cost $4,250 — Easy
$5,000 — Medium
$5,400 — Hard
$6,000 — Impoppable

Sticky Bomb is the Ninja Monkey's path 3 tier 4 upgrade in Bloons TD 6. It grants Ninja Monkey an additional sticky bomb attack. Sticky bombs only target MOAB-Class Bloons, and stick to them for 3 seconds before exploding and dealing 450 damage to the main target. The explosion also deals 100 damage to Bloons near the target, with 10 pierce. The sticky bomb and its explosion can damage all Bloon types. Sticky bombs have an attack cooldown of 4.5 seconds.

Sticky bombs do not target Bloons with the same tier of sticky bomb already attached. They can, however, target Bloons with Master Bomber or Ascended Shadow's sticky bombs attached.

Shurikens from the Sticky Bomb deal +4 damage to stunned bloons and +4 damage to "stickied" bloons.

Stats

Template:BTD6 stat list by upgrade

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-4 $7,135 $8,400 $9,070 $10,080 $4,995 $5,880 $6,349 $7,056
1-0-4 $7,430 $8,750 $9,450 $10,500 $5,201 $6,125 $6,615 $7,350
2-0-4 $7,725 $9,100 $9,830 $10,920 $5,408 $6,370 $6,881 $7,644
0-1-4 $7,345 $8,650 $9,340 $10,380 $5,142 $6,055 $6,538 $7,266
0-2-4 $7,685 $9,050 $9,770 $10,860 $5,380 $6,335 $6,839 $7,602

Update history

For a complete list of Ninja Monkey changes, see Update history:Ninja Monkey (BTD6).
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  • "Shuriken seeking targets too far away has been fixed" (bug fix)
  • Buff Sticky bomb: Detonation timer reduced ― 4s → 3s
  • Buff Sticky bomb: Can no longer be removed by Glue Gunner glue (bug fix)
  • Caltrops no longer add to the damage count of other towers when the Ninja Monkey is sold (bug fix)
  • Nerf "[S]hould no longer be able to occasionally shoot with an infinite range in specific setups" (bug fix)
  • Nerf Caltrops: attack speed reduced by 50%
  • Buff Caltrops: pierce increased by 3
    • Note: Due to an oversight, Grandmaster Ninja's caltrop pierce is unchanged
While Sticky Bomb still has issues we are investigating, this damage buff allows Sticky Bombs to destroy all regular MOABs from round 81 to 100 in a single bomb in standard games whether they are fortified or not. In addition since this damage runs off a timed function, somewhat similar to Alchemist’s Unstable Concoction, we felt that adding a range increase to the Sticky attack similar to Concoction should give a better chance to actually explode before the target MOAB is destroyed by other towers.
— Update notes
  • Buff Sticky Bomb attack: Damage to main target increased ― 400 → 500
  • Buff Sticky Bomb attack: Range increased ― 40 units → 60 units
    • Buff With 1-X-X crosspath: 47 units → 70.5 units
please tell us if not because we’ve spent so much time on this, but hopefully we won’t hear from anyone on this!
— Update notes
  • Buff Sticky Bomb attack: Should work correctly now and not break with DoTs (bug fix)
To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
— Update notes
  • Buff Sticky Bomb: Now follows the tower's current targeting instead of always targeting Strong
  • Buff Sticky Bomb: Now generates an additional AoE on explosion that deals 100 damage
As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower.
— Update notes
  • Buff Camo Prioritization filter added
0-1-4, 0-2-4
  • Buff Caltrop attack: Gains 15% distraction chance (bug fix)
  • Buff Flash bomb attack: Gains 15% distraction chance (bug fix)
Sticky Bomb feels like it is in a very strong point right now in a lot of situations, though flash bomb isn’t good enough without a great deal of support leading into it, this shift should open up for challenge viability especially in Alternate Bloon Rounds games.
— Update notes
  • Nerf Upgrade cost increased ― $4,500 → $5,000
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
frequently unused caltrops clutter up the screen and cause extra lag we want to balance out their lifespan to reduce the number always on screen and make them no longer last longer than the base Spike Factory.
— Update notes
  • Nerf Caltrop: Lifespan reduced ― 70s → 35s
We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.
— Update notes
  • Buff Range increased ― 40 units → 55 units
    • Ninja Discipline crosspath no longer increases range, but overall range is still larger ― 47 units → 55 units
  • Nerf Sticky Bomb: No longer has 50% more range than the base attack
    • Note: Master Bomber's Sticky Bombs still have full map range
  • Nerf Multiple Sticky Bombs should no longer be able to stack the single target damage of their explosions when clustered together (bug fix)
Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration.
— Update notes
  • Buff Flash Bomb: Stun duration increased ― 1s → 1.3s
For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack
— Update notes
0-1-4, 0-2-4
  • Nerf Caltrop: distraction chance reduced ― 15% → 10%
  • Buff Flash Bomb: distraction chance increased ― 15% → 30%
Flash Bomb has pierce too excessive for Shinobi Tactics to do anything for it but then lacks any actual damage output, so this high pierce is trading in for greater damage.
— Update notes
  • Buff  Flash Bomb damage increased ― 1 → 3
  • Nerf  Flash Bomb pierce reduced ― 60 → 30
  • Buff Flash Bomb explosion: stun lasts through 2 more layers to match the new damage value
Bottom path Ninja never does anything with the main shuriken projectile past the xx1 upgrade leaving it inconsequential on higher tiers. Given that Flash Bombs can feel lacking without heavy support, we’re trying out a change that makes Flash Bomb Ninja scale better with attack speed and pierce as something of a combo-attacker. Overall, this feels pretty ‘right’ for ninjas and more importantly it’s cool and sometimes that’s what matters most.
— Update notes
  • Buff Flash bomb: No longer fails to stun targets if given external damage buffs (bug fix)
  • Buff Shuriken: Now deals +3 damage to stickied Bloons
  • Nerf Sticky bomb: Damage to main target reduced ― 500 → 450
  • Buff Shuriken: Now deals +3 damage to stunned Bloons
While a great early game option, Ninja generally struggles with dominant crosspathing choices and also has relatively poor base tower value. Without going into every single change, T3s onward remain relatively unchanged with a lot of prices below T3 being moved around from less favorable crosspaths into better/higher tier upgrades.
— Update notes
  • Buff Caltrop attack: Attack cooldown reduced ― 4.4s → 3.9s (attack speed increased by 12.82%)
  • Buff Main attack: Attack cooldown reduced ― 0.7s → 0.62s (attack speed increased by 12.9%)
    • Note: Attack cooldown with Ninja Discipline is unchanged
  • Buff Sticky Bomb attack: Attack cooldown reduced ― 5s → 4.5s (attack speed increased by 11.11%)
1-0-4, 2-0-4
  • Nerf Caltrop attack: Attack cooldown increased ― 2.728s → 2.73s (attack speed reduced by 0.07%)
  • Nerf Sticky Bomb attack: Attack cooldown increased ― 3.1s → 3.15s (attack speed reduced by 1.59%)
To allow Shinobi combos to scale more effectively with the Flash Bomb, the combo-attack pattern is being improved with more base Shuriken pierce & slightly larger bonuses to Stunned & Stickied targets – however the increased range at T4 is being removed.
— Update notes
  • Buff Shuriken: damage to stunned targets increased ― +3 → +4
  • Buff Shuriken: damage to stickied targets increased ― +3 → +4
  • Buff Shuriken: pierce increased ― 2 → 4
    • Note: 203+ shuriken pierce increased from 4 to 6
  • Nerf No longer has +8 increased range ― 55 → 47
0-2-4
  • Buff Counter-Espionage now grants Caltrops +2 damage to Camo Bloons (undocumented)
  • Buff Counter-Espionage now grants Flash Bomb +4 damage to Camo Bloons (undocumented)
A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized.
— Update notes
0-1-4, 0-2-4
  • Neutral Sticky Bomb explosion: Blowback distance changed ― 10−300 units → 100−150 units
    • Note: All other attacks were already 100−150 units
For more Ninja Monkey images, see Gallery:Ninja Monkey.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic قنبلة لاصقة
إلقاء شحنات قوية موقوتة على البالونات من فئة منطاد "موآب".
Danish Klisterbombe
Kaster kraftige tidsindstillede sprængladninger mod MOAB-klasse-bloons.
German Klebebombe
Wirft mächtige Zeitbomben auf Bloons der MOAB-Klasse.
Spanish Bomba pegajosa
Lanza bombas de tiempo poderosas a los bloons clase MOAB.
Spanish (LA) Bomba pegajosa
Lanza bombas de tiempo poderosas a los bloons clase MOAB.
Finnish Tahmea pommi
Heittää voimakkaita ajastettuja pommeja MOAB-luokan blooneja kohti.
French Bombe collante
Lance des bombes à retardement puissantes sur les Bloons de classe MOAB.
Italian Bomba appiccicosa
Lancia potenti cariche esplosive temporizzate contro i bloon classe MOAB.
Japanese ネバネバ爆弾
パワフルな時さ攻撃をMOAB級ブルーンに投げる。
Korean 끈적 폭탄
MOAB급 풍선을 향해 위력적인 시한폭탄을 투척합니다.
Dutch Kleefbom
Gooit krachtige getimede explosieven naar MOAB-klasse Bloons.
Norwegian Klissete bombe
Kaster kraftige tidsinnstilte angrep på bloons av MOAB-klasse.
Polish Klejąca bomba
Rzuca potężnymi ładunkami na czas w blony klasy MOAB.
Portuguese (Brazil) Bomba de Cola
Lança poderosas cargas temporizadas contra Bloons Classe MOAB.
Russian Липкая бомба
Через определённые промежутки времени стреляет мощными зарядами по шарам класса MOAB.
Swedish Klisterbomb
Kastar kraftfulla tidsinställda laddningar på MOAB-klass-Bloons.
Thai ระเบิดแปะติด
ขว้างระเบิดเวลาอันทรงพลังใส่บลูนคลาส MOAB
Turkish Yapışkan Bomba
MOAB Sınıfı Bloon’lara güçlü, isabetli yükler fırlatır.
Chinese (simplified) 粘性炸弹
向MOAB级气球发起定时猛攻。
Chinese (traditional) 黏性炸彈
對MOAB級氣球投擲強大的定時炸彈。
This list was last updated for: version 43.1