Jungle's Bounty (BTD6)
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| Tower | Druid — Path 2 — Tier 4 | |
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| XP cost | 11,000 | |
| Cash cost | $4,165 — Easy $4,900 — Medium $5,290 — Hard $5,880 — Impoppable | |
Jungle's Bounty is the Druid's path 2 tier 4 upgrade in Bloons TD 6. It gains the Jungle's Bounty ability, has +10 range (35 to 45), and its leftover vines are improved.
The leftover vine re-hits faster (from every 0.3s to 0.2s), its lifespan increased from 4.5s to 9s (12s with 0-4-1), base pierce from 20 to 30, and damage from 1 to 2.
Jungle's Bounty Ability

When activated, the Jungle's Bounty ability grants $320, plus another +$130 per Farm within range of this Druid. Its income can be boosted by Monkey City and Level 5+ Obyn Greenfoot. If other Jungle's Bounty abilities are available, all of them will trigger simultaneously.
This ability has a 60 second cooldown, and has a full initial cooldown. It can only be activated up to 3 times per round for each Druid, and cannot be activated after 3 minutes since the start of the round nor during the penalty timer in Boss Bloon Events and CT Boss tiles.
Stats
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| Vine | ||||||||||||||||||||||||||||||||||||||
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| Passive Ability | ||||
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| Vine Crush | ||||||||||||||||||||||||||||||||||||
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1-4-0
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| Vine | ||||||||||
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| Vine Crush | ||||||||
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2-4-0
| Lightning | |||||||||||||||||||
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0-4-1
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| Vine | |||||
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0-4-2
| Attack | ||||||
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| Vine | ||||||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
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| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-4-0 | $5,910 | $6,950 | $7,505 | $8,340 | $4,137 | $4,865 | $5,254 | $5,838 |
| 1-4-0 | $6,210 | $7,300 | $7,885 | $8,760 | $4,347 | $5,110 | $5,520 | $6,132 |
| 2-4-0 | $6,935 | $8,150 | $8,805 | $9,780 | $4,855 | $5,705 | $6,164 | $6,846 |
| 0-4-1 | $5,995 | $7,050 | $7,615 | $8,460 | $4,197 | $4,935 | $5,331 | $5,922 |
| 0-4-2 | $6,250 | $7,350 | $7,940 | $8,820 | $4,375 | $5,145 | $5,558 | $6,174 |
Update history
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Ability: Base cash generated increased ― $100 → $200
Ability: Cash per Banana Farm increased ― $100 → $150
Ability: Range increased ― 35 units → 75 units
Ability: Now starts with its full cooldown
Range increased ― 35 → 55
Ability: Range decreased ― 75 → 55
Ability: Cash per Banana Farm reduced ― $150 → $100
- 2-4-0
Heart of Oak now allows the lightning attack to remove Regrow (undocumented)
No longer removes Regrow properties from immune Bloons (bug fix)
— Update notes
Vine attack: Can now grab 2 bloons at once
Ability: Cooldown increased ― 40s → 60s
Ability: Base cash amount increased ― $200 → $240
Ability: Cash bonus per farm increased ― $100 → $120
Ability: Now stops recharging during a round if 3 minutes elapse after the start
Vine attack: Now leaves a thorn pile on the track after popping the target
— Update notes
Range reduced ― 55 → 45
Also affects range with Druidic Reach ― 65 → 55
Overall cost reduced by $25 (due to cost changes for previous tiers)
Brambles: no longer has single-layer damage (undocumented)
— Update notes
Thorn pile: Damage type changed ― Normal → Sharp
- 1-4-0, 2-4-0
Hard Thorns now changes the damage type of thorn piles to Normal
Thorn pile damage type is effectively the same with this crosspath as before this change
— Update notes
Vine attack: Now follows the tower's targeting option instead of always targeting Strong
— Update notes
Thorn pile ― Pierce increased → 30 (40)
— Update notes
Upgrade cost reduced ― $5,000 → $4,900
Overall cost is unchanged (due to cost changes for previous tiers)
Ability: Base cash generation increased ― $240 → $320
— Update notes
Vine attack: Now follows the tower's targeting instead of always targeting Strong
Thorn pile: Damage type changed ― Normal → Sharp
- 1-4-0, 2-4-0
Hard Thorns now allows thorn piles to damage Lead and frozen
Damage type with this crosspath is effectively the same as before
Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
— Update notes
Ability: Cash bonus per farm in range increased ― +$120 → +$130
Thorn pile: Damage increased ― 1 → 2
— Update notes
Now applies a pierce buff to itself that scales based on the number of lives the player gained after upgrading to Heart of Oak
Now generates 1 life at the end of each round
Thorn pile: Pierce reduced ― 40 → 30
— Update notes
Ability: Now activates all available Jungle's Bounty abilities upon activating one
— Update notes
Ability: Now generates 1 life on activation
No longer passively generates 1 life per round
— Update notes
Vine minimum cooldown increased ― 0.25s → 2.6s
Vine attack: Minimum cooldown reverted ― 2.6s → 0.25s
— Update notes
Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
Vine attack: count reduced ― 2 → 1
Vine brambles: lifespan increased ― 4.5s → 9s
Vine attack: minimum attack cooldown increased ― 0.25s → 2.6s
Vine brambles: hit refresh time reduced ― 0.3s → 0.2s
Vine brambles: pierce refresh time reduced ― 0.3s → 0.2s
- Description changed ― "Calls in two vines to grab Bloons and thorn piles have extra pierce. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid." → "Vines create stronger thorn piles. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid."
- 0-4-2
Heart of Vengeance now properly applies to the vine attack (bug fix)
— Update notes
Vine attack: Base crushing rate is twice as fast
- Red: 0.5s → 0.25s
- Blue: 0.60355339s → 0.30277669s
- Green: 0.68301270s → 0.34150635s
- Yellow: 0.75s → 0.375s
- Pink: 0.80901699s → 0.40450850s
- White/Black/Purple: 1.07915620s → 0.53957810s
- Zebra: 1.44895788s → 0.72447894s
- Rainbow: 1.96391365s → 0.981956825s
Vine attack: Extra time required to crush Lead layers increased ― 0.5s → 0.625s
Vine attack: Ceramic layers now require an extra 1.25s to crush
Stacks with the doubled base crushing rate; Super Ceramics take longer to crush overall, while other heavy targets take less
- Lead: 1.94895788s → 1.34947894s
- Fortified Lead: 2.02475488s → 1.38737744s
- Ceramic: 2.79950976s → 2.64975488s
- Fortified Ceramic: 2.91926956s → 2.70963478s
- Super Ceramic: 2.26556444s → 2.38278222s
- Fortified Super Ceramic: 2.41506351s → 2.45753175s
Main attack: Max projectile distance reduced ― 136 units → 102 units
- 0-4-1, 0-4-2
Druidic Reach now increases the lifespan of the thorn pile by 33%
[...]
We want different farming methods to have different interesting ways of engaging with them, but when an ability should always be used on cooldown that’s when it really shouldn’t be an ability, while there is strategy in stall tactics there isn’t for that ability timing most don’t have fun engaging with this when they are group spam abilities. Due to this we’ve reworked the druid ability so that the farm interaction is the important mechanic to engage with here instead, and the ability is a targeting method of providing cleanup that does have strategic timing which can be used to focus more on farming with careful ability usage instead of building other defensive towers.
— Update notes
Ability: Jungle's Bounty is replaced by Vine Crush
The cash and lives effect is reworked to be triggered at end-of round
Base amount of cash reduced ― $320 → $120
Cash per farm in range reduced ― $130 → Depends on the Farm tier:
- Note: In certain situations the extra Farms will not produce extra income or produce more than intended
- Base: +$10
- Tier 1: +$20
- Tier 2: +$40
- Tier 3: +$60
- Tier 4: +$120
- Tier 5: +$120
Cash is now capped to $10,000 (no cap before)
- If moved with a Support Chinook to a position where it has a Farm in range while also also being in the range of a Level 5+ Obyn, when the ability activates, it won't produce any cash and instead report an extremely negative amount of cash in the advanced info panel (bug)
- Now shows an icon indicating the amount of farms on range
- Description changed
Before Vines create stronger thorn piles. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid. After Vines create stronger thorn piles. Druid generates cash and lives at the end of each round, plus extra cash per Banana Farm near the Druid. Vine Crush Ability: Vines grab many Bloons at once, following Druid's target priority.
| Levels | Changes |
|---|---|
| 5+ |
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- Jungle's Bounty: Resolved a series of issues where it didn't award extra cash for Farms in range or produce an extremely negative amount of cash under certain circumstances (bug fix)
Ability: No longer has a full cooldown when upgraded (bug fix)
- Note: Initial cooldown set to 2/3 like most towers: ― 30s → 10s
Main attack: Projectile spread can now be affected by accuracy buffs
Gallery
Screenshots
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Assets
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Portrait
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Upgrade icon
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Ability icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
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| Arabic | مكافأة الغابة تؤدي الكروم أكوامًا أقوى من الأشواك. قدرة مكافأة الغابة: تولد نقودًا وحياة واحدة في كل استخدام، بالإضافة إلى نقود إضافية لكل مزرعة موز بالقرب من الدرويد. |
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| Danish | Junglens skatte Ranker skaber stærkere tornebunker. Junglens skatte-evne: Genererer penge og 1 liv ved hvert brug, og giver ekstra penge pr. bananfarm i nærheden af druiden. |
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| German | Dschungelbeute Schlingpflanzen erstellen stärkere Dornenranken. Dschungelbeute-Fähigkeit: Erzeugt bei jedem Einsatz Geld und 1 Leben, plus Extrageld pro Bananenfarm in der Nähe des Druiden. |
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| Spanish | La abundancia de la selva Las enredadoras crean pilas de espinas más fuertes. Habilidad La abundancia de la selva: genera dinero y 1 vida cada vez que se usa, y suma dinero adicional por cada platanar cerca del druida. |
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| Spanish (LA) | La abundancia de la selva Las zarzas crean pilas de espinas más fuertes. Habilidad La abundancia de la selva: genera dinero y 1 vida cada vez que se usa y suma dinero adicional por cada platanar cerca del druida. |
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| Finnish | Viidakon anteliaisuus Köynnökset luovat voimakkaampia piikkikasoja. Viidakon anteliaisuus -kyky: luo rahaa ja 1 elämän jokaisella käyttökerralla, plus lisärahaa jokaista druidin lähellä olevaa banaanifarmia kohden. |
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| French | Abondance de la jungle Les plantes grimpantes créent des tas de ronces plus puissants. Aptitude Abondance de la jungle : génère de l'argent et 1 vie à chaque utilisation, plus de l'argent supplémentaire pour chaque bananeraie près du druide. |
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| Italian | Dono della giungla I rampicanti creano delle pile di spine più resistenti. Abilità Dono della giungla: genera contante e 1 vita a ogni utilizzo, più contante extra per ciascun vivaio di banane accanto al druido. |
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| Japanese | ジャングルのめぐみ ツルがより強力な「とげの山」を作り出す。ジャングルのめぐみアビリティ:使うたびにキャッシュとライフ1個を生成し、ドルイド付近のバナナ農園がそれぞれ追加キャッシュを作り出す。 |
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| Korean | 정글의 축복 넝쿨이 생성하는 가시 더미가 더 강해집니다. 정글의 축복 능력: 사용할 때마다 캐시와 목숨 1개를 생성하며, 드루이드 주변 바나나 농장의 수에 따라 추가 캐시를 생성합니다. |
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| Dutch | Schat van de jungle Ranken maken sterkere doornstapels. Schat van de jungle-vaardigheid: genereert geld en één leven bij elk gebruik, plus extra geld per Bananenboerderij in de buurt van de Druïde. |
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| Norwegian | Jungelens dusør Vinranker lager sterkere tornehauger. Jungelens overflod-evne: Genererer penger og 1 liv hver gang den brukes, pluss ekstra penger per banangård i nærheten av druiden. |
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| Polish | Nagroda dżungli Winorośle tworzą silniejsze stosy cierni. Umiejętność nagroda dżungli: generuje gotówkę i 1 życie za każdym wykorzystaniem plus dodatkową gotówkę za każdą bananową farmę w pobliżu druida. |
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| Portuguese (Brazil) | Dom da Selva Vinhas criam pilhas de espinhos mais fortes. Habilidade Dom da Selva: gera dinheiro e 1 de vida a cada uso, e dinheiro extra por Fazenda de Bananas perto do Druida. |
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| Russian | Подарок джунглей Лозы выращивают более надежные колючки. Способность «Подарок джунглей»: приносит деньги и 1 жизнь при каждом применении, плюс дополнительные деньги за каждую банановую ферму вблизи друида. |
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| Swedish | Djungelns rikedomar Vinrankor skapar starkare taggpilar. Djungelskattförmåga: Genererar pengar och 1 liv vid varje användning, plus extra pengar per Bananodling nära Druiden. |
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| Thai | พืชผลจากพงไพร เถาวัลย์สร้างหนามที่แข็งแกร่งกว่า สกิลพืชผลจากพงไพร: สร้างเงินสดทุกครั้งที่กดใช้ 1 ชีวิต พร้อมสร้างเงินสดเพิ่มเติมต่อจำนวนฟาร์มกล้วยที่อยู่ใกล้ลิงดรูอิด |
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| Turkish | Ormanın Hediyesi Üzüm asmaları daha güçlü diken yığınları oluşturur. Ormanın Hediyesi Yeteneği: Her kullanımda ve ayrıca Medyumun yanındaki her Muz Çiftliği için ekstra nakit ve 1 can sağlar. |
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| Chinese (simplified) | 丛林赏金 藤蔓生成更强大的荆棘桩。丛林赏金技能:每次使用时可生成现金和1点生命,并且德鲁伊附近的每座香蕉农场都会生成额外现金。 |
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| Chinese (traditional) | 叢林賞金 藤蔓可創造威力更強的荊棘堆。叢林賞金技能:每次使用後生成現金和1條生命,此外,督伊德附近香蕉農場越多,則所獲現金越多。 |
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| This list was last updated for: version 45.1 | |||
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