Ballistic Missile (BTD6): Difference between revisions
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'''Ballistic Missile''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Ballistic Missile''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />In addition to increasing [[range]] of the Monkey Sub by +8 [[Unit|units]], this upgrade grants Monkey Sub an additional missile attack that triggers when Bloons pass through its range, regardless of line of sight, or the range of all towers with [[Advanced Intel (BTD6)|Advanced Intel]]. Each missile does 3 {{BTD6 dt|Explosion}}-type [[damage]] with +3 [[Ceramic damage]] (or +4 with {{BTD6 mk|Breaking Ballistic}}), +3 [[MOAB-Class damage]], 40 [[pierce]], and an [[Attack speed|attack cooldown]] of 1 second. The missiles are shot upwards and land directly on their target ignoring line of sight blockers, similarly to [[Mortar Monkey (BTD6)|Mortar Monkey's]] attacks except they also seek their targets. It takes 0.6 seconds for the missile to hit its target.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|54.3|section=y}} | ||
Ballistic Missile is a good early-game to mid-game tower for clumped Bloons, thanks to its high pierce and | Ballistic Missile is a good early-game to mid-game tower for clumped Bloons, thanks to its high pierce and damage. However, it is not recommended to use it as the only damage dealer, due to the missile's inability to damage Black and [[Zebra Bloon (BTD6)|Zebra]] Bloons. Ballistic Missile spam with {{BTD6|Sub Commander}} is usable for [[CHIMPS]], but it has fallen behind alternatives (such as {{BTD6|Bloon Exclusion Zone}} and {{BTD6|Destroyer}}s + {{BTD6|Permanent Brew}}). | ||
2-3-0 is the recommended crosspath when {{BTD6|Advanced Intel}} is needed to reach all lanes, but 0-3-1 is recommended when the base range is sufficient for partially reaching all lanes. The [[Airburst Darts (BTD6)|Airburst Darts]] attack is strong enough on its own to warrant the full bottom crosspath, but since it doesn't improve the missiles, the airbursts themselves<!--x3x gives more range, not exactly = 022 but proj is exact--> are identical to 0-2-2 Sub. | |||
==Update history== | ==Update history== | ||
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==Trivia== | ==Trivia== | ||
*It much closely resembles real-life [[wp:ballistic missile|ballistic missles]] compared to its [[Ballistic Missile (BTD5)|BTD5 counterpart]]. Ballistic missiles are only guided when launched, then | *It much closely resembles real-life [[wp:ballistic missile|ballistic missles]] compared to its [[Ballistic Missile (BTD5)|BTD5 counterpart]]. Ballistic missiles are only guided when launched, then rely solely on gravity and air resistance. Meanwhile, the BTD5 version resembles a [[wp:cruise missile|cruise missile]], which is guided and propelled the entire way. | ||
*Oddly, its upgrade icon depicts the missile moving in a zigzag trajectory. | *Oddly, its upgrade icon depicts the missile moving in a zigzag trajectory. | ||
*The first nation to successfully launch a [[wp:Ballistic missile submarine|ballistic missile from a submarine]] was the Soviet Union. This is likely why the Ballistic Missile and its upgrades have a stereotypical Russian look. | *The first nation to successfully launch a [[wp:Ballistic missile submarine|ballistic missile from a submarine]] was the Soviet Union. This is likely why the Ballistic Missile and its upgrades have a stereotypical Russian look. | ||