Pirate Lord (BTD6): Difference between revisions

No edit summary
Tag: Disambiguation links
No edit summary
 
Line 17: Line 17:
|xp    =35000
|xp    =35000
}}
}}
'''Pirate Lord''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It decreases the [[attack cooldown]] of all attacks by 50%, doubling the Monkey Buccaneer's attack speed. It also improves several of the Monkey Buccaneer's attacks:
'''Pirate Lord''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It decreases the [[attack cooldown]] of all attacks by 35%, increasing the Monkey Buccaneer's attack speed by ~53.8%. It also improves several of the Monkey Buccaneer's attacks:


* Grapes [[damage]] increased from 5 to 8, and [[Ceramic damage]] increased from +2 to +8
* Grapes [[damage]] increased from 4 to 8, and [[Ceramic damage]] increased from +2 to +4
** Grapes damage-over-time effect increased from 2 per tick to 9
** Grapes damage-over-time effect increased from 2 per tick to 9
* Cannonball [[MOAB-Class damage]] increased from +5 to +8
* Cannonball [[MOAB-Class damage]] increased from +5 to +8
Line 33: Line 33:


==Strategy==
==Strategy==
{{BTD6 last updated|49.3|section=y}}
{{Outdated|big pirate lord nerf}}{{BTD6 last updated|49.3|section=y}}
Pirate Lord is a solid Tier 5, dealing massively improved damage across the board compared to its predecessor, {{BTD6|Monkey Pirates}}. Like most Buccaneers, positioning it so that track surrounds it on opposing sides is essential, as its attacks can then activate from both sides. Its much improved hook ability means that its slight weakness against single-targets is mitigated in nearly all scenarios, except the Round 100 {{BTD6|BAD}}. The extra cash from its hooks can be used for income, especially when paired with {{BTD6|Rubber to Gold}}, though {{BTD6|XXXL Trap}} is generally superior for this purpose.
Pirate Lord is a solid Tier 5, dealing massively improved damage across the board compared to its predecessor, {{BTD6|Monkey Pirates}}. Like most Buccaneers, positioning it so that track surrounds it on opposing sides is essential, as its attacks can then activate from both sides. Its much improved hook ability means that its slight weakness against single-targets is mitigated in nearly all scenarios, except the Round 100 {{BTD6|BAD}}. The extra cash from its hooks can be used for income, especially when paired with {{BTD6|Rubber to Gold}}, though {{BTD6|XXXL Trap}} is generally superior for this purpose.