Stronger Stimulant (BTD6): Difference between revisions

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Strategy: Extra 6% is nice and all, but Stim's use cases are surprisingly niche if you don't have a big juicy t5 to throw on... I like AMD more every day.
 
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'''Stronger Stimulant''' is the [[Alchemist (BTD6)|Alchemist]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It improves the [[Berserker Brew (BTD6)|Berserker Brew]] buff potion by increasing the [[pierce]] of affected towers by +3 instead of +2, increasing [[range]] by +15% instead of +10%, and decreases [[attack cooldown]] by 15% instead of 10% (for an attack speed increase of ~17.6%). It also increases the duration of the Berserker Brew potion to 40 shots or 12 seconds, whichever is shorter.
'''Stronger Stimulant''' is the [[Alchemist (BTD6)|Alchemist]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It improves the [[Berserker Brew (BTD6)|Berserker Brew]] buff potion by increasing the [[pierce]] of affected towers by +3 instead of +2, increasing [[range]] by +15% instead of +10%, and decreases [[attack cooldown]] by 15% instead of 10% (for an attack speed increase of ~17.6%). It also increases the duration of the Berserker Brew potion to 40 shots or 12 seconds (55 shots or 13 seconds with 4-2-0), whichever is shorter.


Stronger Stimulant's buff cannot stack with that of Berserker Brew or [[Permanent Brew (BTD6)|Permanent Brew]].
Stronger Stimulant's buff cannot stack with that of Berserker Brew or [[Permanent Brew (BTD6)|Permanent Brew]].


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Alchemist|400}}
{{BTD6 stat list by tiers|Alchemist|400}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{Incomplete|Elaborate on some more use cases on where Stronger Stimulant would be better than two or more BBrews. Also explain better of the crosspathing preference of Stim.}}
{{BTD6 last updated|51.2|section=y}}
Stronger Stimulant provides a much stronger buff that can affect more than one tower at a time, and can provide full uptime on a single tower. However, unless specifically wanting full uptime on a single tower, multiple Berserker Brews are generally more cost-efficient.
Stronger Stimulant gives a slightly stronger buff (+~6% faster attack speed, +1 pierce) and much higher buff uptime. It excels when it has one very strong tower to buff that appreciates the extra speed and pierce. Compared to a pair of Berserker Brews, it can get higher potion uptime on slow-attacking towers, but the extra {{BTD6|Acidic Mixture Dip}} benefits these slow-attacking towers more, and Berserker Brews can be fully discounted.


Like Berserker Brew, the 4-0-1 crosspath is generally preferred, for increased uptime, although 4-2-0 is better if wanting increased uptime and shot counts on fewer towers.
Stronger Stimulant also gives a higher shot limit compared to Berserker Brew, but with careful setup 2 3-2-0 Brews can be isolated to get a higher effective shot limit compared to Stronger Stimulant. Here, Stronger Stimulant's advantages are its easier use, since it does not need to be isolated in this context, and the stronger buff. For instance, {{BTD6|The Tack Zone}} enjoys both the higher shot limit and the extra point of pierce to make Stronger Stimulant better in this context.
 
A 4-0-0 Stronger Stimulant under {{BTD6|Jungle Drums}} without MK gets 176% uptime (i.e. 88% uptime on two towers). 4-2-0 gets 191% uptime, while 4-0-1 gets 221% uptime (or 74% uptime on three towers). Since the first tower buffed is generally most important, 4-2-0 is the better crosspath without MK, or if the buffed tower burns through the shot limit quickly. With MK, 4-0-0 limits the buffs to two towers while either crosspath will buff a third tower. If Jungle Drums and MK are both banned, 4-0-1 becomes useful on slow-attacking towers. {{BTD6|Acid Pool}} is never used due to not affecting the buffs.<!-- AMD uptime is never the reason to crosspath Stim, since you can just buy a second AMD -->


==Update history==
==Update history==

Latest revision as of 05:12, 4 November 2025

Stronger Stimulant
Portrait of Stronger Stimulant
Icon of Stronger Stimulant Extra strong berserker brew has even more powerful effect on the target. Lasts even longer.
Tower Path Tier
Alchemist 1 4
XP cost 10,000
Cash cost $2,420 — Easy
$2,850 — Medium
$3,080 — Hard
$3,420 — Impoppable

Stronger Stimulant is the Alchemist's path 1 tier 4 upgrade in Bloons TD 6. It improves the Berserker Brew buff potion by increasing the pierce of affected towers by +3 instead of +2, increasing range by +15% instead of +10%, and decreases attack cooldown by 15% instead of 10% (for an attack speed increase of ~17.6%). It also increases the duration of the Berserker Brew potion to 40 shots or 12 seconds (55 shots or 13 seconds with 4-2-0), whichever is shorter.

Stronger Stimulant's buff cannot stack with that of Berserker Brew or Permanent Brew.

Stats

[edit | edit source]
For a complete list of Alchemist stats, see Stats:Alchemist (BTD6).
This data was last updated for: version 55.1
Tower
Display range45 units
Footprint radius6 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown2s
Offset (X, Y, Z)
-2.73, 9.98, 7
TargetingDepends on targeting option
Targeting range45 units
Filters
  • Cannot target Camo
  • Ignores blockers
Splash
Pierce20
Damage1
Damage typeAcid
Lifespan0.05s
Radius21 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Damage over time
Damage1
Damage typeAcid
Duration4.05s
Interval2s
Layers
Acidic Mixture Dip
Cooldown10s
Offset (X, Y, Z)
5.9, 9.1, 8
Targeting range45 units
  • Ignores blockers
Buff
Damage to Fortified Lead bonus+1
Damage to Ceramic bonus+1
Damage to MOAB-Class bonus+1
Charges10
Berserker Brew
Cooldown8s
Offset (X, Y, Z)
5.9, 9.1, 8
Targeting range45 units
  • Ignores blockers
Buff
Range modifier+15%
Cooldown modifier+15%
Damage bonus+1
Pierce bonus+3
Charges40
Lifespan12s

4-1-0

Attack
Splash
Damage over time
Duration4.05s → 4.55s
Interval2s → 1.5s
Acidic Mixture Dip
Offset (X, Y, Z)
5.9, 9.1, 8
3.2, 10.7, 7
Berserker Brew
Offset (X, Y, Z)
5.9, 9.1, 8
3.2, 10.7, 7

4-2-0

Attack
Splash
Damage to MOAB-Class+4
Damage to Fortified MOAB-Class+15
  • Removes Fortified
Acidic Mixture Dip
Buff
Charges10 → 12
Berserker Brew
Buff
Charges40 → 55
Lifespan12s → 13s

4-0-1

Attack
Cooldown2s → 1.6s
Acidic Mixture Dip
Cooldown10s → 8s
Offset (X, Y, Z)
5.9, 9.1, 8
3.2, 10.7, 7
Berserker Brew
Cooldown8s → 6.4s
Offset (X, Y, Z)
5.9, 9.1, 8
3.2, 10.7, 7

4-0-2

Attack
Acid Pool
Pierce10
Damage1
Damage typeAcid
Lifespan6.95s
Radius10.5 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Damage over time
Damage1
Damage typeAcid
Duration4.05s
Interval2s
Layers

Costs and sell values

[edit | edit source]
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
4-0-0 $4,585 $5,400 $5,835 $6,480 $3,210 $3,780 $4,085 $4,536
4-1-0 $4,795 $5,650 $6,105 $6,780 $3,357 $3,955 $4,274 $4,746
4-2-0 $5,200 $6,125 $6,620 $7,350 $3,640 $4,288 $4,634 $5,145
4-0-1 $5,135 $6,050 $6,535 $7,260 $3,595 $4,235 $4,575 $5,082
4-0-2 $5,515 $6,500 $7,020 $7,800 $3,861 $4,550 $4,914 $5,460

Strategy

[edit | edit source]
This section was last updated for: version 51.2

Stronger Stimulant gives a slightly stronger buff (+~6% faster attack speed, +1 pierce) and much higher buff uptime. It excels when it has one very strong tower to buff that appreciates the extra speed and pierce. Compared to a pair of Berserker Brews, it can get higher potion uptime on slow-attacking towers, but the extra Acidic Mixture Dip benefits these slow-attacking towers more, and Berserker Brews can be fully discounted.

Stronger Stimulant also gives a higher shot limit compared to Berserker Brew, but with careful setup 2 3-2-0 Brews can be isolated to get a higher effective shot limit compared to Stronger Stimulant. Here, Stronger Stimulant's advantages are its easier use, since it does not need to be isolated in this context, and the stronger buff. For instance, The Tack Zone enjoys both the higher shot limit and the extra point of pierce to make Stronger Stimulant better in this context.

A 4-0-0 Stronger Stimulant under Jungle Drums without MK gets 176% uptime (i.e. 88% uptime on two towers). 4-2-0 gets 191% uptime, while 4-0-1 gets 221% uptime (or 74% uptime on three towers). Since the first tower buffed is generally most important, 4-2-0 is the better crosspath without MK, or if the buffed tower burns through the shot limit quickly. With MK, 4-0-0 limits the buffs to two towers while either crosspath will buff a third tower. If Jungle Drums and MK are both banned, 4-0-1 becomes useful on slow-attacking towers. Acid Pool is never used due to not affecting the buffs.

Update history

[edit | edit source]
For a complete list of Alchemist changes, see Update history:Alchemist (BTD6).
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  • Buff Acidic Mixture Dip: No longer targets Nature's Ward Totems (bug fix)
  • Buff Acidic Mixture Dip: Now allows towers to damage DDTs (bug fix)
  • Neutral Acidic Mixture Dip: Can now target 5-X-X Monkey Villages (bug fix)
  • Buff Berserker Brew: No longer causes Phoenixes to stop attacking (bug fix)
  • Buff AMD: No longer targets Benjamin
    • Note: Brews still target Level 7+ Benjamin
  • Buff Can no longer apply dip to Monkey Villages without Primary Expertise (bug fix)
  • Nerf Brew: no longer applies the range buff twice (bug fix)
  • Buff Can no longer apply dip to Banana Farms (bug fix)
  • Nerf Brew now wears off after 50 attacks, in addition to wearing off on its own after enough time elapses
    • Note: Does not carry over to Permanent Brew
  • Nerf Acidic Mixture Dip buff: no longer applies +1 damage to Ceramics or MOAB-Class (bug)
  • Acidic Mixture Dip buff: now has a visual effect on buffed towers
  • "Buffs should no longer miss their target and buff another tower nearby" (bug fix)
  • Nerf Berserker Brew buff: no longer ignores towers that are already buffed (bug)
  • Berserker Brew buff: now has a visual effect on buffed towers
  • Buff Acidic Mixture Dip buff: now applies +1 damage to Ceramic and MOAB-Class Bloons (bug fix)
  • Change Now only shows a buff icon when AMD is applied
Alchemist is already widely used, but we thought of an interesting way to add some more crosspath value and wanted to take the chance to perform a small rebalance at the same time.
— Update notes
  • Nerf Stronger Stimulant: shots per brew reduced ― 50 → 40
    • Note: 420 crosspath unchanged
4-2-0
  • Buff Stronger Stimulant: re-application cooldown reduced ― 5s → 4s
  • Buff Stronger Stimulant: duration increased ― 12s → 13s
Follow up steps in overall balancing use of the 420 and 402 alchemist upgrades, this brings both combinations more in-line for total cost.
— Update notes
  • Nerf Upgrade cost increased ― $2,500 → $3,000
Alchemist has been given a small push towards the current underused Brew crosspath. Previously this crosspath only applied a benefit to Brew & Stimulant but now along with a buff to that, Acidic Mixture Dip will also gain a slight benefit from the crosspath.
— Update notes
4-2-0
  • Buff Acidic Mixture Dip: charges per stack increased ― 10 → 13
  • Buff Stronger Stimulant: charges per stack increased ― 50 → 55 (undocumented)
  • Buff Acidic Mixture Dip: now allows Cold attacks to damage Lead Bloons (bug fix)
  • Buff Acidic Mixture Dip: now allows Sharp attacks to damage Golden Bloons (bug fix)
  • Nerf Acidic Mixture Dip: no longer allows Explosion attacks to damage DDTs (bug fix)
4-0-1, 4-0-2
  • Buff Faster Throwing crosspath once again increases the rate of the Brew attack (bug fix)
Acidic Mixture Dip did nothing for Glue Gunners but alchemist would waste it on them
— Update notes
  • Neutral Acidic Mixture Dip will no longer pick Glue Gunners as valid buff targets
  • Buff Base potion attack: no longer has single-layer damage (undocumented)
Acidic Mixture Dip stacking from multiple alchemists / stalling tactics too effectively lowered use of other lead counter options in a way we didn’t like, so the maximum stacks here without Permabrew has been reduced considerably.
— Update notes
  • Nerf Acidic Mixture Dip max number of stacks reduced ― 200 → 40
Alchemist 220 stands out a little too effectively in the crosspath efficiency of Acidic Mixture Dip uptime combined with the reduced forced downtime at 320 and so is being reduced.
— Update notes
4-2-0
  • Nerf Perishing Potions bonus to Acidic Mixture dip reduced ― +3 → +2
    • Note: Shot amount reduced from 13 to 12
Acidic Mixture Dip is a strong offender removing many weaknesses in the game for exceptionally low of a cost.
— Update notes
  • Nerf  Acidic Mixture dip max stacks reduced ― 40 → 30
As groups of Berserker Brew seem proportionally too good compared to upgrading to Stronger Stimulant in some cases, we are slightly shifting price down into T3, keeping the total price of Stronger Stimulant the same but adding up more if choosing to spam T3 Brews.
— Update notes
  • Buff Upgrade cost reduced ― $3,000 → $2,950
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
As a small tax to low tier Alchemists we are moving cost from Stronger Stimulant into Berserker Brew, this shouldn’t hurt much for general play and keeps un-discounted Stimulant the same.
— Update notes
  • Buff Upgrade cost reduced ― $2,950 → $2,850
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
  • Nerf Brews should no longer fall on other towers that aren't the intended target (bug fix)
    • Note: Patches an exploit regarding quickly buying a Permanent Brew and landing brew on towers not normally able to accept brew (e.g. Etienne, Beast Handlers, non-5xx Villages)
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For more Alchemist images, see Gallery:Alchemist.

Screenshots

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Assets

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In other languages

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Language Name / Description Notes
Arabic محفز قوي
إن مشروب المحارب شديد الغضب والهيجان القوي للغاية له تأثير أقوى على الهدف. الاستمرار لفترة أطول.
Danish Stærkere Stimulant
Ekstra stærk beserkerbryg har endnu større effekt. Varer endnu længere.
German Stärkere Stimulanz
Das extra starke Berserker-Gebräu hat einen noch kraftvolleren Effekt auf das Ziel. Hält noch länger an.
Spanish Estimulante intenso
Un brebaje vesánico extrafuerte que tiene un efecto aún más poderoso sobre el objetivo. Dura aún más.
Spanish (LA) Estimulante intenso
Un brebaje vesánico extrafuerte que tiene un efecto aún más poderoso sobre el objetivo. Dura aún más.
Finnish Voimakkaampi stimulantti
Ekstravahva berserkkijuoma on entistäkin tehokkaampi. Kestää vielä pidempään.
French Stimulant plus fort
Concoction de berserker super concentrée dont l'effet sur la cible est encore plus puissant. Dure encore plus longtemps.
Italian Stimolante super
L'Infuso del Berserker extra forte ha ancora più effetto sul bersaglio. Dura ancora più a lungo.
Japanese 強い刺激剤
強めのバーサーカーの醸造酒で、標的にもっとパワフルな効果をもたらす。さらに長持ち。
Korean 흥분제 강도 증가
초강력 광전사 약제가 대상에 미치는 효과가 더욱 강해집니다. 더욱더 오래 지속됩니다.
Dutch Sterkere stimulans
Extra sterk berserkerbrouwsel heeft een nog krachtiger effect op het doelwit. Duurt nog langer.
Norwegian Sterkere stimulant
Ekstra sterkt berserkerbrygg har enda sterkere effekt på målet. Varer enda lengre.
Polish Mocniejszy stymulant
Ekstra mocny napój berserkera jest jeszcze skuteczniejszy. Działa jeszcze dłużej.
Portuguese (Brazil) Estimulante Mais Poderoso
Poção Berserker extra forte que tem efeitos ainda mais poderosos sobre o alvo. Dura ainda mais.
Russian Сильный стимулятор
Особо крепкое варево берсеркера ещё сильнее воздействует на цель, и эффект длится дольше.
Swedish Starkare stimulant
Extra stark bärsärkbrygd som har ännu mera kraftfull effekt på målet. Varar ännu längre.
Thai สารกระตุ้นที่แรงขึ้น
น้ำยาสกัดนักรบคลั่งสูตรพิเศษทำให้เป้าหมายได้รับเอฟเฟกต์ที่\nแข็งแกร่งยิ่งขึ้นไปอีก นอกจากนี้ยายังทำงานนานขึ้น
Turkish Daha Güçlü Etki
Hedef üzerinde çok daha güçlü bir etkiye sahip ekstra kuvvetli öfke içeceği. Çok daha uzun sürer.
Chinese (simplified) 强效兴奋剂
超强啤酒对目标的作用更加显著。
Chinese (traditional) 更強興奮劑
超强釀造對目標還有更强大的效果。持續更長時間。
This list was last updated for: version 43.1
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