Carpet of Spikes (BTD6): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
updated
general details and crosspath strategy
Tag: Disambiguation links
Line 17: Line 17:
|xp    =35000
|xp    =35000
}}
}}
'''Carpet of Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants a passive Spike Storm ability every 15 seconds, which is not affected by cooldown reductions or attack speed buffs. The ordinary Spike Storm ability remains unchanged.
'''Carpet of Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants a passive [[Spike Storm (BTD6)|Spike Storm]] ability every 15 seconds, behaving identically to its activated Spike Storm ability, which is mechanically unchanged from the previous tier (only the spike stats are changed). Notably, this attack's minimum cooldown is the same as its default cooldown (both 0.04 seconds), meaning it does not benefit from any attack speed buffs unless its attack speed is being reduced by something like a [[Jar of Pickles]]. The passive and activated Spike Storms cannot both fire simultaneously.


Additionally, all of its spikes deal much more damage and have +5 pierce, in addition to +100% increased attack speed (0.525s attack cooldown) and range (50 instead of 34) for the main attack. Both the main and ability spikes deal 3 damage and +7 MOAB-class damage. Each spike pile has 10 pierce, 15 with 1-5-0 crosspath. Ability spikes last for 18-22 seconds (36-44 seconds with 0-5-1).
Additionally, all of the Spike Factory's spikes deal +2 damage and have +5 pierce, and the main attack gains +100% increased attack speed (0.525-second attack cooldown) and more range (50 instead of 34). Both the main and ability spikes deal 3 damage, +7 to [[MOAB-Class Bloon|MOAB-Class]]. Each spike pile has 10 [[pierce]], or 15 with the 1-5-0 crosspath. Passive and active Spike Storm spikes last for 18-22 seconds (36-44 seconds with 0-5-1) and can persist across 1 round.


==Stats==
==Stats==
Line 30: Line 30:
{{BTD6 last updated|51.2|section=yes}}
{{BTD6 last updated|51.2|section=yes}}


Carpet of Spikes is a solid T5 for its high global MOAB-class damage. Its main strength is against low-density rounds, including most DDT and BAD rounds in CHIMPS, favoring maps with less track length for higher spike density. It struggles with dense rounds and especially Ceramics, and should be paired with towers with strong cleanup towers. [[Lord of the Abyss]] is a natural partner, with good cleanup and a pierce buff that directly boosts Carpet of Spikes' damage, but {{BTD6|The Bloon Solver}} is also a solid choice. Since most of its damage comes from the global Spike Storm activations, Carpet of Spikes functions similarly regardless of map.
Carpet of Spikes is a solid T5 for its high global MOAB-class damage. Its main strength is against low-density rounds, including most DDT and BAD rounds in CHIMPS, favoring maps with less track length (and less non-simultaneous lanes) for higher spike density. It struggles with dense rounds and especially Ceramics, and should be paired with towers with strong Bloon cleanup. [[Lord of the Abyss]] is a natural partner, with good cleanup and a pierce buff that directly boosts Carpet of Spikes' damage, but {{BTD6|The Bloon Solver}} is also a solid choice. Since most of its damage comes from the global Spike Storm activations, Carpet of Spikes has similar strategy regardless of map.


In bosses, Carpet of Spikes can be used against tier 1 and sometimes tier 2 bosses. While its long-term damage is lower than {{BTD6|M.A.D}} and [[Golden Justice]], it has good burst damage potential for instakills. In this context, 0-5-2 is the better crosspath for selecting targeting onto the boss and the Smart Spikes speed boost at the start of the round. Leave the Spike Factory at 0-4-2 before spawning the boss, then right after spawning the boss upgrade to 0-5-2 to get an immediate Spike Storm activation. On tier 2 onward, since Carpet of Spikes can no longer instakill, 1-5-0 stands out more, but {{BTD6|Spike Storm}} spam can still instakill at this point. Lych and Phayze are its best matchups due to their lack of stuns and high density Bloon rushes, though 2-5-0 can also perform well against the first 3 phases of Dreadbloon.
Top crosspath is optimal in most cases, omitting [[White Hot Spikes (BTD6)|White Hot Spikes]] when unnecessary, but bottom crosspath with 0-5-2 is favored on maps with alternating lanes such as [[Bazaar]], [[Muddy Puddles]] or [[Erosion]] (which has a singularly unfavorable interaction without [[Smart Spikes (BTD6)|Smart Spikes]]). However, the Carpet of Spikes is generally weaker overall when forced into this option, because its Spike Storms cannot utilize [[Smart Spikes]]'s attack speed buff, and the spike lifespan increase from [[Long Reach (BTD6)|Long Reach]] is primarily useful on longer maps, or when spikes are allowed to build up over time—which requires that Bloons are already dealt with efficiently.


Top crosspath is optimal in most cases, but bottom crosspath with 0-5-2 is much better on maps with alternating lanes such as [[Erosion]], [[Bazaar]], or [[Muddy Puddles]].
In [[Boss Events]], Carpet of Spikes can be used against tier 1 and sometimes tier 2 bosses. While its long-term damage is lower than {{BTD6|M.A.D}} and [[Golden Justice]], it has good burst damage potential for instakills. In this context, 0-5-2 is the better crosspath for targeting main attack spikes a certain distance off from the track so they can only hit the Boss, and for the Smart Spikes speed boost at the start of the round. Leave the Spike Factory at 0-4-2 before spawning the boss, then right after spawning the boss upgrade to 0-5-2 to get an immediate Spike Storm activation. On tier 2 onward, since Carpet of Spikes can no longer instakill, 1-5-0 stands out more, but {{BTD6|Spike Storm}} spam can still instakill at this point. Lych and Phayze are its best matchups due to their lack of stuns or high density Bloon rushes, though 2-5-0 can also perform well against the first 3 phases of Dreadbloon.


==Update history==
==Update history==

Revision as of 03:23, 6 September 2026

Carpet of Spikes
Portrait of Carpet of Spikes
Icon of Carpet of SpikesRegularly sets a carpet of spikes over the whole track.
Tower Spike Factory — Path 2 — Tier 5
XP cost 35,000
Cash cost $34,850 — Easy
$41,000 — Medium
$44,280 — Hard
$49,200 — Impoppable

Carpet of Spikes is the Spike Factory's path 2 tier 5 upgrade in Bloons TD 6. It grants a passive Spike Storm ability every 15 seconds, behaving identically to its activated Spike Storm ability, which is mechanically unchanged from the previous tier (only the spike stats are changed). Notably, this attack's minimum cooldown is the same as its default cooldown (both 0.04 seconds), meaning it does not benefit from any attack speed buffs unless its attack speed is being reduced by something like a Jar of Pickles. The passive and activated Spike Storms cannot both fire simultaneously.

Additionally, all of the Spike Factory's spikes deal +2 damage and have +5 pierce, and the main attack gains +100% increased attack speed (0.525-second attack cooldown) and more range (50 instead of 34). Both the main and ability spikes deal 3 damage, +7 to MOAB-Class. Each spike pile has 10 pierce, or 15 with the 1-5-0 crosspath. Passive and active Spike Storm spikes last for 18-22 seconds (36-44 seconds with 0-5-1) and can persist across 1 round.

Stats

For a complete list of Spike Factory stats, see Stats:Spike Factory (BTD6).
This data was last updated for: version 55.1
Tower
Display range50 units
Footprint radius8 units
Targeting options
  • Normal
Attack
Cooldown0.525s
Offset (X, Y, Z)
0, 0, 16.33
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce10
Damage3
Damage to MOAB-Class+7
Damage typeSharp
Lifespan50s
Radius6 units
Rehit interval0.001s
  • Ignores blockers
Ability
Cooldown50s
Lifespan2s
Attack
Copies of this attack4
Cooldown0.04s
Min. cooldown0.04s
Offset (X, Y, Z)
0, 0, 0
TargetingNormal (track)
Targeting range∞ units
  • Ignores blockers
  • Can fire between rounds
Projectile
Pierce10
Damage3
Damage to MOAB-Class+7
Damage typeSharp
Lifespan18s–22s
Persists between rounds1
Radius6 units
Rehit interval0.001s
  • Ignores blockers

1-5-0

Attack
Projectile
Pierce10 → 15
Ability
Attack
Projectile
Pierce10 → 15

2-5-0

Attack
Projectile
Damage typeSharp → Normal
Ability
Attack
Projectile
Damage typeSharp → Normal

0-5-1

Tower
Display range50 units → 58 units
Attack
Targeting range50 units → 58 units
Projectile
Lifespan50s → 100s
Ability
Attack
Projectile
Lifespan18s–22s → 36s–44s

0-5-2

Tower
Targeting options
  • Close
  • Smart
  • Automatic
  • Set Target
Start-of-round buff
Cooldown modifier×0.25
Lifespan3s

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-5-0 $44,965 $52,900 $57,135 $63,480 $31,476 $37,030 $39,995 $44,436
1-5-0 $45,645 $53,700 $58,000 $64,440 $31,952 $37,590 $40,600 $45,108
2-5-0 $46,155 $54,300 $58,650 $65,160 $32,309 $38,010 $41,055 $45,612
0-5-1 $45,095 $53,050 $57,295 $63,660 $31,567 $37,135 $40,107 $44,562
0-5-2 $45,435 $53,450 $57,725 $64,140 $31,805 $37,415 $40,408 $44,898

Strategy

This section was last updated for: version 51.2

Carpet of Spikes is a solid T5 for its high global MOAB-class damage. Its main strength is against low-density rounds, including most DDT and BAD rounds in CHIMPS, favoring maps with less track length (and less non-simultaneous lanes) for higher spike density. It struggles with dense rounds and especially Ceramics, and should be paired with towers with strong Bloon cleanup. Lord of the Abyss is a natural partner, with good cleanup and a pierce buff that directly boosts Carpet of Spikes' damage, but The Bloon Solver is also a solid choice. Since most of its damage comes from the global Spike Storm activations, Carpet of Spikes has similar strategy regardless of map.

Top crosspath is optimal in most cases, omitting White Hot Spikes when unnecessary, but bottom crosspath with 0-5-2 is favored on maps with alternating lanes such as Bazaar, Muddy Puddles or Erosion (which has a singularly unfavorable interaction without Smart Spikes). However, the Carpet of Spikes is generally weaker overall when forced into this option, because its Spike Storms cannot utilize Smart Spikes's attack speed buff, and the spike lifespan increase from Long Reach is primarily useful on longer maps, or when spikes are allowed to build up over time—which requires that Bloons are already dealt with efficiently.

In Boss Events, Carpet of Spikes can be used against tier 1 and sometimes tier 2 bosses. While its long-term damage is lower than M.A.D and Golden Justice, it has good burst damage potential for instakills. In this context, 0-5-2 is the better crosspath for targeting main attack spikes a certain distance off from the track so they can only hit the Boss, and for the Smart Spikes speed boost at the start of the round. Leave the Spike Factory at 0-4-2 before spawning the boss, then right after spawning the boss upgrade to 0-5-2 to get an immediate Spike Storm activation. On tier 2 onward, since Carpet of Spikes can no longer instakill, 1-5-0 stands out more, but Spike Storm spam can still instakill at this point. Lych and Phayze are its best matchups due to their lack of stuns or high density Bloon rushes, though 2-5-0 can also perform well against the first 3 phases of Dreadbloon.

Update history

For a complete list of Spike Factory changes, see Update history:Spike Factory (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Buff Overall cost reduced by $500 (due to cost changes for previous tiers)
  • Nerf Ability: Spike lifespan reduced ― ∞s → 9–11s
  • Neutral Passive ability: Now activates Spike Storm every 20s instead of once at the beginning of each round
  • Description changed
Before Sets a carpet of spikes over the whole track, every round.
After Regularly sets a carpet of spikes over the whole track.
  • Buff Upgrade cost reduced ― $50,000 → $42,000
    • Buff Overall cost reduced by $9,500 (due to cost changes for previous tiers)
  • Buff Damage to MOAB-Class increased ― +4 → +5
  • Buff Base damage increased ― 2 → 3 (bug fix)
“
[W]e made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades.
— Update notes
”
  • Buff Passive ability activation: Cooldown decreased ― 20s → 15s
0-5-1, 0-5-2
  • Buff Ability: Projectile lifespan with Long Reach increased ― 9s–11s → 15s–16.5s (50% longer)
“
We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn’t enough to make the path competitive and increasing this number further wouldn’t have much of an impact since most earlier rounds aren’t long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced [...] We have also made changes to give more purpose to 042 Spike Storm and allowed x5x Carpet of Spikes to save its cooldown so it is no longer required to avoid saving to be used in reliable strategies.
— Update notes
”
  • Buff Passive ability: Now saves cooldown when saving
  • Nerf Base projectile lifespan reduced ― 70s → 50s
    • Note: Long Reach lifespan remains at 100s
0-5-2
  • Buff Smart Spikes now causes the ability to only target active paths (e.g. Bloody Puddles)
  • Buff Smart Spikes now causes the passive ability to only target active paths (e.g. Bloody Puddles)
“
Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power.
— Update notes
”
  • Buff Upgrade cost reduced ― $42,000 → $40,000
  • Buff Rate increased ― 0.99s → 0.98s
0-5-2
  • Buff Now correctly works on splitting tracks (bug fix)
“
Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower.
— Update notes
”
  • Nerf Ability: No longer is affected by rate buffs
    • Note: Overclock rate buff does affect Spike Storm ability with Call To Arms or Homeland Defense. Other rate buffs may also work but need to be tested.
“
While we feel speed interactions for Spike Storm was a necessary evil for performance related concerns, we did not want to kill off self synergy contained local to the tower, so we are trying out an exception to this rule for the 042 crosspath. Additionally, due to the large annoyance in using spike storm in bosses due to the persistent rounds a boss will last for, Spike Storm will now be allowed to carry over one round before being cleaned up.
— Update notes
”
  • Buff Ability: Spikes now carry over one round
0-5-2
  • Buff Ability: Now benefits from Smart Spikes' speed buff
“
To help make the tradeoff of building one T5 over multiple T4 not be as hard a choice, the basic attack on Carpet of Spikes has had power increased significantly over rate, range & damage.
— Update notes
”
  • Neutral Main attack: Range increased ― 34 → 50
    • With X-X-1 Long Reach crosspath ― 42 → 58
  • Buff Main attack: Attack cooldown reduced ― 0.98s → 0.33s (attack speed increased by 196.97%)
  • Buff Damage per spike increased ― 3 → 4 (affects both the main attack and ability)
0-5-2
  • Nerf Smart Spikes start of round buff no longer applies to Spike Storm (undocumented)
“
Carpet of Spikes still fails to see love over multiple T4's, so rather than making it cheaper we like an all-round increase to the MOAB bonus.
— Update notes
”
  • Buff Main attack: Damage bonus to MOAB-class increased ― +4 → +5
  • Buff Passive and Ability: Damage bonus to MOAB-class increased ― +4 → +5
“
A flat pierce increase is added on to middle T5’s base attack to reduce crosspath dependency & improve r100 strength.
— Update notes
”
  • Buff Spike pierce increased ― 5 → 10
    • Note: Affects both the main attack and ability's spike piles
  • With 1-X-X Bigger Stacks crosspath ― 10 → 15
“
The mid spike factory by many players has been ignored outside of few very specific situations for a long time and after fixing some issues, mainly a bug with the shotgunning of projectiles as they spawn, we’re trying a large power increase to more effectively balance the Shredder for its MOAB Damage purpose.
— Update notes
”
  • Nerf Main attack: Attack cooldown reduced ― 0.33s → 0.49s
  • Buff Main attack: Bonus damage to MOAB-class increased ― +5 → +9
  • Buff Ability attack: Bonus to MOAB-class increased ― +5 → +9
  • Buff Using the Carpet of Spikes active ability just before the passive ability triggers will no longer cause Carpet of Spikes to skip a passive ability activation (bug fix)
  • Nerf Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
“
Similar to Mortar it’s great to see the fresh love for middle path Spike Factory, however as they are feeling exceptionally good now for the intended pure MOAB damage role we want to cut it back very slightly so it doesn’t stay quite so crazy over our holiday break.
— Update notes
”
  • Nerf Main attack: Damage per spike reduced ― 4 → 3
  • Nerf Damage to MOAB-class per spike reduced ― +9 → +8
“
Middle spactory buffs were a fair amount overdone, cutting back more on this.
— Update notes
”
  • Nerf Ability: Cooldown increased ― 40s → 45s
  • Nerf Damage to MOAB-class reduced ― +8 → +7
“
Spike Storm is now exceptionally strong so the ability cooldown is increasing a small amount along with the T5 cost. This comes along with a crosspath rebalance granting more 042 lifespan.
— Update notes
”
  • Nerf Upgrade cost increased ― $40,000 → $42,000
  • Nerf Ability: Cooldown increased ― 45s → 50s
0-5-1, 0-5-2
  • Buff Ability: Long Reach increases the lifespan of spike piles further ― +50% → +100%
    • With X-4-X crosspath: 15s–16.5s → 18s–22s (due to this change stacking with a nerf to the non-crosspathed lifespan)
    • With X-5-X crosspath: 27s–33s → 36s–44s
“
Spike Factory is currently overperforming on every path, and as it also happens to have one very dominant crosspath choice we’ve opted to nerf that crosspath as an overall nerf to every path.
— Update notes
”
  • Nerf Overall cost increased by $1,000 (due to cost changes for previous tiers)
“
While this won’t change the effective DPS of spike storm at all, the ability will now occur over a slightly longer duration to reduce the effective ‘instapop’ on many targets and give more time to see what’s going on.
— Update notes
”
  • Buff Ability: Duration increased ― 1s → 2s
  • Nerf Ability: Minimum attack cooldown increased ― 0.02s → 0.04s
  • Nerf Ability: Attack cooldown increased ― 0.02s → 0.04s (attack speed reduced by 50%)
“
Spike Storm’s price is being increased with Carpet of Spikes remaining the same total cost, [...]
— Update notes
”
  • Buff Upgrade cost reduced ― $42,000 → $41,000
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
“
Carpet of Spikes attack rate was slightly faster than intended likely due to a previous balance change not carrying up correctly, the upgrade is performing a little good right now anyway so this formula has been corrected
— Update notes
”
  • Nerf Main attack: Attack cooldown increased ― 0.49s → 0.525s (attack speed reduced by 6.67%)
For more Spike Factory images, see Gallery:Spike Factory.

Screenshots

Assets

In other languages

Language Name / Description Notes
Arabic سجادة من الأشواك/المسامير
وضع سجادة من السنون والنتوءات بشكل منتظم على المسار بالكامل.
—
Danish Sømtæppe
Lægger med jævne mellemrum et pig-tæppe ud over hele banen.
—
German Nagelteppich
Sendet regelmäßig einen Stachelteppich über die ganze Strecke.
—
Spanish Alfombra de clavos
Extiende una alfombra de clavos en toda la pista.
—
Spanish (LA) Alfombra de clavos
Extiende una alfombra de clavos en toda la pista.
—
Finnish Piikkimatto
Asettaa säännöllisesti piikkimaton koko reitille.
—
French Tapis de pointes
Place régulièrement un tapis de pointes sur tout le circuit.
—
Italian Tappeto di aculei
Stende regolarmente un tappeto di aculei sull'intero tracciato.
—
Japanese スパイクのカーペット
トラック全体に、定期的にスパイクのじゅうたんを設置する。
—
Korean 스파이크 카펫
트랙 전체에 스파이크 카펫을 주기적으로 깝니다.
—
Dutch Stekeltapijt
Legt regelmatig een tapijt van stekels over het hele pad.
—
Norwegian Spikermatte
Legger regelmessig en spikermatte over hele banen.
—
Polish Kolczasty dywan
Regularnie ścieli dywan z kolców na całej ścieżce.
—
Portuguese (Brazil) Tapete de Espinhos
Coloca regularmente um tapete de espinhos sobre toda a pista.
—
Russian Колючий ковёр
Регулярно покрывает всю трассу ковром из шипов.
—
Swedish Spikmatta
Lägger regelbundet ut en spikmatta över hela banan.
—
Thai พรมตะปู
วางพรมตะปูทั่วทั้งเส้นทางเป็นระยะ
—
Turkish Çivi Halısı
Düzenli olarak tüm parkura çivi halısı gönderir.
—
Chinese (simplified) 刺钉地毯
周期性地在整条路径上设置一个刺钉地毯。
—
Chinese (traditional) 針刺地毯
定期在所有路徑上擺放針刺。
—
This list was last updated for: version 43.1