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| '''Dragon's Breath''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Wizard Monkey a new flame attack, which deals 2 [[damage]] with 3 [[pierce]], and has an [[Attack speed|attack cooldown]] of 0.135 seconds. Flames cannot damage [[Purple Bloon (BTD6)|Purple Bloons]]. Flames apply a burn damage-over-time effect which deals 1 damage every 1.5 seconds, and lasts for 3.1 seconds. With {{BTD6 mk|Flame Jet}}, projectile speed is increased by 50%. | | '''Dragon's Breath''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. In addition to improved [[Fireball (BTD6)|Fireball]]s and [[Wall of Fire (BTD6)|Walls of Fire]], the Wizard gains a flame [[attack]] that does 2 {{BTD6 dt|Fire}} [[damage]] with 3 [[pierce]], with an [[Attack speed|attack cooldown]] of 0.135 seconds. Flames apply a burn damage-over-time effect that deals 1 damage every 1.5 seconds, and lasts for 3.1 seconds. With {{BTD6 mk|Flame Jet}}, projectile speed is increased by 50%. |
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| This upgrade improves Wizard Monkey's [[Fireball (BTD6)|fireball attack]], allowing it to fire 3 fireballs per shot instead of 1, spread in a 60 degree angle. It also increases fireball damage from 1 to 3, and increases explosion radius and projectile size. This upgrade also improves the [[Wall of Fire (BTD6)|wall of fire attack]], reducing its cooldown from 6.5 to 4.5 seconds. It also increases wall of fire's pierce from 10 to 20, and improves its tick rate and pierce refresh interval from 0.15 to 0.1 seconds.
| | The fireball attack now produces 3 fireballs per shot instead of 1, spread in a 60° angle. Its explosions deal 3 damage and have a larger radius, but doesn't affect the damage of the initial hit. The wall of fire attack has its cooldown reduced from 6.5 to 4.5 seconds, with blazes that have 20 pierce (instead of 10), and its tick rate and pierce refresh interval are both reduced from 0.15 to 0.1 seconds. |
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| In addition to crosspathing benefits from [[Wall of Fire (BTD6)|Wall of Fire]], Dragon's Breath receives the following crosspath benefits: | | In addition to crosspathing benefits from Wall of Fire, Dragon's Breath receives the following crosspath benefits: |
| *[[Guided Magic (BTD6)|Guided Magic]] doubles lifespan of the fiery breath and allows it to ignore obstacles, but [[Arcane Blast (BTD6)|Arcane Blast]] doesn't affect it. | | *[[Guided Magic (BTD6)|Guided Magic]] doubles lifespan of the fiery breath and allows it to ignore obstacles, but [[Arcane Blast (BTD6)|Arcane Blast]] doesn't affect it. |
| * [[Intense Magic (BTD6)|Intense Magic]] grants +2 pierce (total of 5) to the fiery breath, and double projectile speed (125 to 250). | | * [[Intense Magic (BTD6)|Intense Magic]] grants +2 pierce (total of 5) to the fiery breath, and double projectile speed (125 to 250). |
Dragon's Breath
|
Spews endless flames at nearby Bloons and enhances Fireball and Wall of Fire.
|
Dragon's Breath is the Wizard Monkey's path 2 tier 3 upgrade in Bloons TD 6. In addition to improved Fireballs and Walls of Fire, the Wizard gains a flame attack that does 2 Fire damage with 3 pierce, with an attack cooldown of 0.135 seconds. Flames apply a burn damage-over-time effect that deals 1 damage every 1.5 seconds, and lasts for 3.1 seconds. With
Flame Jet, projectile speed is increased by 50%.
The fireball attack now produces 3 fireballs per shot instead of 1, spread in a 60° angle. Its explosions deal 3 damage and have a larger radius, but doesn't affect the damage of the initial hit. The wall of fire attack has its cooldown reduced from 6.5 to 4.5 seconds, with blazes that have 20 pierce (instead of 10), and its tick rate and pierce refresh interval are both reduced from 0.15 to 0.1 seconds.
In addition to crosspathing benefits from Wall of Fire, Dragon's Breath receives the following crosspath benefits:
- Guided Magic doubles lifespan of the fiery breath and allows it to ignore obstacles, but Arcane Blast doesn't affect it.
- Intense Magic grants +2 pierce (total of 5) to the fiery breath, and double projectile speed (125 to 250).
Stats
1-3-0
| Attack |
|---|
|
|
| Projectile |
|---|
| Seeking distance | 80 units |
|---|
| Seeking angle | 360° |
|---|
| Seeking rotation speed | 360 °/s |
|---|
| Lifespan | 0.4s → 0.8s |
|---|
| | |
|
| Wall of Fire |
|---|
| Targeting | Track or Default → Locked / Track or Default |
|---|
|
|
|
2-3-0
0-3-1
| Fireball |
|---|
|
| Projectile |
|---|
| Speed | 200 units/s → 400 units/s |
|---|
| |
|
0-3-2
Costs and sell values
| Tiers
|
Total cost
|
Sell value
|
| Easy
|
Medium
|
Hard
|
Impoppable
|
Easy
|
Medium
|
Hard
|
Impoppable
|
| 0-3-0
|
$3,950 |
$4,650 |
$5,025 |
$5,580 |
$2,765 |
$3,255 |
$3,518 |
$3,906
|
| 1-3-0
|
$4,100 |
$4,825 |
$5,215 |
$5,790 |
$2,870 |
$3,378 |
$3,651 |
$4,053
|
| 2-3-0
|
$4,485 |
$5,275 |
$5,700 |
$6,330 |
$3,140 |
$3,693 |
$3,990 |
$4,431
|
| 0-3-1
|
$4,205 |
$4,950 |
$5,350 |
$5,940 |
$2,944 |
$3,465 |
$3,745 |
$4,158
|
| 0-3-2
|
$4,460 |
$5,250 |
$5,675 |
$6,300 |
$3,122 |
$3,675 |
$3,973 |
$4,410
|
Strategy
Dragon's Breath is an all-round damage tower that performs similarly against blimps and normal Bloons, carrying the early-game but with low range and pierce going into mid-game. It works well on easier maps, but struggles on harder maps compared to more specialized towers for either type of Bloon. The fire breath deals most of its damage against single targets, while Wall of Fire contributes more damage against bloon rushes. Dragon's Breath does replace the Wall of Fire more often compared to lower tiers, limiting the tower's weakness at the start of rounds. The triple fireballs offer bursts that work well with its other attacks, but still too slow and inconsistent for reliable grouped damage.
It does not synergize well enough with Berserker Brew to justify the buff for its cost, unless specifically playing around the Walls of Fire. 0-3-2 is the more common crosspath, as it is much stronger for the low pierce breath attack and gives camo and extra range, while 1-3-0 or 2-3-0 have more control over Wall of Fire, and can have two Walls of Fire active at once for extra damage thanks to the longer duration. 1-3-0 is enough if only wanting the improved Wall of Fire, while 2-3-0 can be worth it for the +1 damage triple fireballs.
Update history
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Wall of Fire: Can no longer deploy outside its range (bug fix)
Wall of Fire: Pierce reduced ― ∞ → 20
Overall cost increased by $200 (due to cost changes for previous tiers)
- 1-3-0, 2-3-0
Guided Magic now allows Wall of Fire to ignore walls
Upgrade cost reduced ― $3,600 → $3,000
Overall cost reduced by $700 (due to cost changes for previous tiers)
Wall of Fire: Can now pop Purple Bloons while buffed by MIB (bug fix)
Overall cost reduced by $400 (due to cost changes for previous tiers)
Wall of Fire: Deploy cooldown reduced ― 5.5s → 4.5s
Wall of Fire: No longer deals damage faster than normal (bug fix)
Wall of Fire: Can now damage Purple Bloons (bug)
Dragon's Breath: now applies damage over time that deals 1 fire-type damage per 1.5 seconds for 3 seconds
Fireball attack: Explosion can no longer hit Camo Bloons without Camo detection (bug fix)
- Changed the visual effects of Dragon's Breath
- Changed the visual effects of Wall of Fire
Wall of Fire: Pierce reduced ― 20 → 15
- 1-3-0, 2-3-0
Guided Magic now causes Wall of Fire to use the tower's current targeting to determine placement
- 0-3-1, 0-3-2
Intense Magic now grants +5 pierce to Wall of Fire
Overall pierce of this crosspath is unchanged (due to changes to Wall of Fire's base pierce)
“
Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
— Update notes
”
- 0-3-1, 0-3-2
Intense Magic now grants +2 pierce to Dragon's Breath
“
Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics.
— Update notes
”
Overall cost reduced by $50 (due to cost changes for previous tiers)
Dragon's Breath attack: Now deals +1 damage to Ceramic
- 1-3-0
Dragon's Breath attack: Projectile lifespan increased ― 0.4s → 0.8s
“
Some changes have been made to wall of fire to improve race balance in particular
— Update notes
”
Wall of Fire: Attack now starts on its full cooldown
Wall of Fire: Now saves the time remaining on its attack cooldown
Wall of Fire: Now expires immediately upon selling the tower
Fireball attack: Damage increased ― 1 → 3
Fireball attack: Radius increased ― 10 → 14
“
Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced.
— Update notes
”
Wall of Fire: Initial cooldown reduced ― 5.5s → 1s
Wall of Fire: Now targets the closest point on the track by default (instead of randomly within range)
“
In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3.
— Update notes
”
Fireball attack: Attack cooldown reduced ― 3s → 2.2s (attack speed increased by 36.36%)
Fireball attack: Damage increased ― 3 → 9
- 0-3-1, 0-3-2
Intense Magic grants less pierce to Wall of Fire ― +5 → +4
Overall cost increased by $25 (due to cost changes for previous tiers)
Dragon's Breath: no longer has single-layer damage (undocumented)
Fireball: no longer has single-layer damage (undocumented)
Wall of Fire: no longer has single-layer damage (undocumented)
“
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath
— Update notes
”
- 1-3-0, 2-3-0
Guided Magic now allows Dragon's Breath to ignore blockers
- 0-3-1, 0-3-2
Intense Magic now grants +5 pierce to the fireball attack
“
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix.
— Update notes
”
Dragon's Breath: Base damage increased ― 1 → 2
Wall of Fire: Pierce per tick increased ― 15 → 20
- 0-3-1, 0-3-2
Wall of Fire: Pierce per tick reduced ― 19 → 15
Wall of Fire: Pierce per tick increased ― 19 → 25 (undocumented)
- 1-3-0, 2-3-0
Wall of Fire: duration increased ― 4.5s → 5.5s
Wall of Fire: no longer auto-targets but gains a target marker (like Cleansing Foam Engineer)
“
Dragon’s Breath range is being fixed to actually match the tower radius, but now xx2 crosspath will also improve range and can bring it back to what it was.
— Update notes
”
Dragon's Breath attack: Now matches tower range properly ― 50 → 40 - Note: xx2 crosspath unchanged
“
Dragon’s Breath will still be great, just a little less excessively so
— Update notes
”
Dragon's breath attack: Attack cooldown increased ― 0.1s → 0.125s (attack speed reduced by 20%)
Dragon's breath attack: No longer deals +1 damage to Ceramic
Upgrade cost increased ― $3,000 → $3,300
“
We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag.
— Update notes
”
Overall cost reduced by $150 (due to cost changes for previous tiers)
- 1-3-0, 2-3-0
Wall of Fire: Duration increased ― 5.5s → 6.5s
“
Dragon’s Breath is too much of an early powerhouse right now, as the DoT doesn’t care for high rate we’re reducing that rate
— Update notes
”
Dragon's breath attack: Attack cooldown increased ― 0.125s → 0.135s (attack speed reduced by 7.41%)
“
As Fireball becomes very forgotten at higher tiers and is hard to even see at Dragon’s Breath, we’re improving the crosspath and adding even more projectiles at T3 for wider explosive coverage.
— Update notes
”
Overall cost reduced by $50 (due to cost changes for previous tiers)
Fireball: Projectile count increased ― 1 → 3
Dragon's Breath: Pierce reduced ― 4 → 3
Fireball: Damage reduced ― 9 → 3
- 2-3-0
Fireball: Damage with Arcane Blast increased ― 3 → 4 (undocumented)
- 0-3-1, 0-3-2
Intense Magic grants more pierce to Dragon's Breath ― +2 → +3 (undocumented)
Stacks with a nerf to Dragon's Breath's base pierce; overall pierce remains 6
Overall cost reduced by $75 (due to cost changes for previous tiers)
“
[...] we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit [... from] bottom path’s projectile speed increase.
— Update notes
”
- 0-3-1, 0-3-2
Dragon's Breath attack: Projectile speed increased ― 125 units/s → 250 units/s
- 0-3-1
Dragon's Breath: Pierce bonus is no longer increased compared to x-4-x ― +3 → +2 (bug fix)- Note: Pierce reduced from 6 to 5
Gallery
Screenshots
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Dragon's Breath with no crosspath
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Dragon's Breath with 130 crosspath
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Dragon's Breath with 230 crosspath
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Dragon's Breath with 031 crosspath
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Dragon's Breath with 032 crosspath
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Dragon's Breath projectiles
Assets
In other languages
| Language
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Name / Description
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Notes
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| Arabic
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نفس التنين نفث ألسنة اللهب غير المنتهية على البالونات القريبة وتعزيز الكرة النارية والجدار الناري.
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—
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| Danish
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Drageånde Spyr uophørligt flammer imod nærliggende bloons og forstærker ildkugle og ildmur.
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—
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| German
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Atem des Drachen Speit unaufhörlich Flammen auf Bloons in seiner Nähe und verstärkt Feuerkugel und Feuerwall.
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—
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| Spanish
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Aliento de dragón Arroja llamas interminables a los bloons cercanos y mejora Bola de fuego y Pared de fuego.
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—
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| Spanish (LA)
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Aliento de dragón Arroja llamas interminables a los bloons cercanos y mejora Bola de fuego y Pared de fuego.
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—
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| Finnish
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Lohikäärmeen henkäys Sylkee loputtomia liekkejä läheisiin blooneihin ja parantaa tulipalloa ja tuliseinää.
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—
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| French
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Souffle du dragon Crache des flammes interminables sur les Bloons à proximité et améliore Boule de feu et Mur de feu.
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—
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| Italian
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Respiro del drago Sputa fiamme in direzione dei bloon e potenzia Palla di fuoco e Muro di fuoco.
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—
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| Japanese
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ドラゴンの息 付近のブルーンにずっと炎を噴射して、ファイヤーボールと炎の壁を強化する。
|
—
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| Korean
|
용의 입김 주변의 풍선에 끝없는 화염을 분출하며 불덩이와 화염벽을 향상합니다.
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—
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| Dutch
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Drakenadem Spuwt eindeloze vlammen op Bloons in de buurt en verbetert Vuurbal en Muur van vuur.
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—
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| Norwegian
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Dragepust Spruter endeløse flammer på bloons i nærheten og forsterker ildkule og ildvegg.
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—
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| Polish
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Oddech smoka Wypluwa niekończące się płomienie na najbliższe blony i zwiększa kulę ognia oraz ścianę ognia.
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—
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| Portuguese (Brazil)
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Sopro de Dragão Cospe chamas intermináveis em Bloons próximos e melhora Bola de Fogo e Muralha de Chamas.
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—
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| Russian
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Дыхание дракона Плюёт бесконечным пламенем, сжигающим все шары поблизости, и усиливает огненный шар и огненную стену.
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—
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| Swedish
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Drakens Andedräkt Spyr ut ändlösa flammor på alla Bloons i närheten och förstärker Eldklotet och Eldväggen.
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—
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| Thai
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ลมหายใจมังกร พ่นไฟอย่างไม่รู้จบใส่บลูนที่อยู่ใกล้เคียง และเสริมพลังสกิล "บอลไฟ" กับ "กำแพงเพลิง"
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—
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| Turkish
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Ejderha Nefesi Yakındaki Bloon’lara sınırsız alev püskürtür, Ateş Topu ve Ateş Duvarı’nı daha fazla iyileştirir.
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—
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| Chinese (simplified)
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龙之吐息 向附近的气球喷出无尽的火焰,并增强火球和火墙的威力。
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—
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| Chinese (traditional)
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龍之吐息 向附近的氣球噴出無盡火焰,並增強化火球和火牆。
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—
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| This list was last updated for: version 43.1
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