Carrier Flagship (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) →Crosspathing: should crosspathing tables contain their crosspath configurations? |
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!Effect | !Effect | ||
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|[[Grape Shot (BTD6)|Grape Shot]] | |[[Grape Shot (BTD6)|Grape Shot]] (5-1-0) | ||
|Radial Darts replaced by grapes, adds Grape Shot attack to main tower. | |Radial Darts replaced by grapes, adds Grape Shot attack to main tower. | ||
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|[[Hot Shot (BTD6)|Hot Shot]] | |[[Hot Shot (BTD6)|Hot Shot]] (5-2-0) | ||
|They also gain a fire damage-over-time effect which deals 9 damage per tick, and lasts for 3.1 seconds. This effect ticks every 1.5 seconds for grapes from the main tower, and every 0.5 seconds for grapes from aircraft. | |They also gain a fire damage-over-time effect which deals 9 damage per tick, and lasts for 3.1 seconds. This effect ticks every 1.5 seconds for grapes from the main tower, and every 0.5 seconds for grapes from aircraft. | ||
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|[[Long Range (BTD6)|Long Range]] | |[[Long Range (BTD6)|Long Range]] (5-0-1) | ||
|Main tower gains +11 [[Unit|units]] of range. All darts, from both the main tower and aircraft, have increased pierce by +2. Main tower's darts and forward darts gain increased projectile speed. All aircraft darts gain increased projectile lifespan. | |Main tower gains +11 [[Unit|units]] of range. All darts, from both the main tower and aircraft, have increased pierce by +2. Main tower's darts and forward darts gain increased projectile speed. All aircraft darts gain increased projectile lifespan. | ||
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|[[Crow's Nest (BTD6)|Crow's Nest]] | |[[Crow's Nest (BTD6)|Crow's Nest]] (5-0-2) | ||
|All attacks gain Camo detection. Forward darts gain +9 pierce instead of +2{{Fn|This pierce increase may be a bug.}}. | |All attacks gain Camo detection. Forward darts gain +9 pierce instead of +2{{Fn|This pierce increase may be a bug.}}. | ||
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