Cripple MOAB (BTD6): Difference between revisions
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This upgrade increases the amount of time [[MOAB-Class Bloon|MOAB-Class Bloons]] are stunned on hit. It also allows Cripple MOAB's main bullets to apply a cripple debuff to MOAB-class bloons, which makes them take +5 damage from all damage sources. | This upgrade increases the amount of time [[MOAB-Class Bloon|MOAB-Class Bloons]] are stunned on hit. It also allows Cripple MOAB's main bullets to apply a cripple debuff to MOAB-class bloons, which makes them take +5 damage from all damage sources. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Duration of Cripple MOAB's Stun and Debuff | |+Duration of Cripple MOAB's Stun and Debuff (bullet) | ||
!Bloon type | !Bloon type | ||
!Stun duration | !Stun duration | ||
!Debuff duration | !Debuff duration | ||
|- | |- | ||
|[[MOAB (BTD6)|MOAB]] | |[[MOAB (BTD6)|MOAB]] | ||
| | |7s | ||
| | |7s | ||
|- | |- | ||
|[[BFB (BTD6)|BFB]] | |[[BFB (BTD6)|BFB]] | ||
| | |6s | ||
| | |6s | ||
|- | |- | ||
|[[ZOMG (BTD6)|ZOMG]] | |[[ZOMG (BTD6)|ZOMG]] | ||
| | |3s | ||
| | |3s | ||
|- | |- | ||
|[[DDT (BTD6)|DDT]] (if visible) | |[[DDT (BTD6)|DDT]] (if visible) | ||
| | |4s | ||
| | |4s | ||
|- | |- | ||
|[[BAD (BTD6)|BAD]] and [[Boss Bloon]] | |[[BAD (BTD6)|BAD]] and [[Boss Bloon]] | ||
| | |0s | ||
|0. | |0.75s | ||
|} | |} | ||
The area damage neither stuns nor cripples any Bloons and cannot hit [[Camo Bloon (BTD6)|Camo Bloons]] unless Camo detection is granted. | The area damage neither stuns nor cripples any Bloons and cannot hit [[Camo Bloon (BTD6)|Camo Bloons]] unless Camo detection is granted. | ||
With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] [[crosspath]], shrapnel can now stun and debuff MOAB-Class Bloons for 66% of the normal duration. Additionally shrapnel damage is increased from 6 to 12 and pierce increased from 2 to 3. | With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] [[crosspath]], shrapnel can now stun and debuff MOAB-Class Bloons for roughly<!--e.g. 4*2/3 = 2.6667, not 2.5, for a DDT--> 66% of the normal duration. Additionally shrapnel damage is increased from 6 to 12 and pierce increased from 2 to 3. | ||
{| class="wikitable" | |||
|+Duration of Cripple MOAB's Stun and Debuff (shrapnel) | |||
!Bloon type | |||
!Stun duration | |||
!Debuff duration | |||
|- | |||
|[[MOAB (BTD6)|MOAB]] | |||
|4.5s | |||
|4.5s | |||
|- | |||
|[[BFB (BTD6)|BFB]] | |||
|4s | |||
|4s | |||
|- | |||
|[[ZOMG (BTD6)|ZOMG]] | |||
|2s | |||
|2s | |||
|- | |||
|[[DDT (BTD6)|DDT]] (if visible) | |||
|2.5s | |||
|2.5s | |||
|- | |||
|[[BAD (BTD6)|BAD]] and [[Boss Bloon]] | |||
|0s | |||
|0.5s | |||
|} | |||
[[List of rounds in BTD6#Status resistances|Starting on round 150]], the duration of the stun is reduced. | [[List of rounds in BTD6#Status resistances|Starting on round 150]], the duration of the stun is reduced. | ||
| Line 63: | Line 90: | ||
==Strategy== | ==Strategy== | ||
{{Strategy needed|Cripp use cases on chimps, bosses, etc.}} | |||
Cripple MOAB excels at debuffing single blimps from any range, given enough [[Line of Sight]], allowing towers to maximize damage against single targets, hence standing out the most in [[Boss Bloon Event]]s. As its blimp debuff is a flat damage bonus, towers that benefit the most from the crippled debuff are those which shoot lots of low-damage projectiles, such as [[Overdrive (BTD6)|Overdrive]]s, [[Sun Avatar (BTD6)|Sun Avatar]]s, and Shinobi-buffed [[Bloonjitsu (BTD6)|Bloonjitsu]]s. | |||
Path 2 crosspath is better for group damage, as the | Path 2 crosspath is better for group damage, as the shrapnel can stun and cripple many MOABs in one attack, while Path 3 crosspath is better for single target damage. Path 2 also grants camo detection, allowing this tower to hit, stun and cripple DDTs. | ||
Cripple MOAB is great for late-game rounds or high difficulty boss tiers, as the debuff will help any other damage-dealing towers, plus grant some extra damage. A tower with similar effects is the [[Glue Gunner (BTD6)|Glue Storm]], which is significantly cheaper but gives a less powerful debuff of only +2 damage. In these cases where single target damage is preferred, Path 3 crosspath should be bought, alongside a [[Monkey Village (BTD6)|Monkey Village]] with the [[Jungle Drums (BTD6)|Jungle Drums]] upgrade for almost full debuff uptime on bosses and BADs. | |||
==Related [[List of achievements in BTD6|Achievement]]== | ==Related [[List of achievements in BTD6|Achievement]]== | ||
Revision as of 22:54, 13 January 2025
| Tower | Sniper Monkey — Path 1 — Tier 5 | |
|---|---|---|
| XP cost | 37,500 | |
| Cash cost | $27,200 — Easy $32,000 — Medium $34,560 — Hard $38,400 — Impoppable | |
Cripple MOAB is the Sniper Monkey's path 1 tier 5 upgrade in Bloons TD 6. It increases the damage of Sniper Monkey's bullets from 30 to 280, and grants bullets an area effect that deals 28 damage to up to 10 Bloons near the impact location (up to a distance of 8 units).
This upgrade increases the amount of time MOAB-Class Bloons are stunned on hit. It also allows Cripple MOAB's main bullets to apply a cripple debuff to MOAB-class bloons, which makes them take +5 damage from all damage sources.
| Bloon type | Stun duration | Debuff duration |
|---|---|---|
| MOAB | 7s | 7s |
| BFB | 6s | 6s |
| ZOMG | 3s | 3s |
| DDT (if visible) | 4s | 4s |
| BAD and Boss Bloon | 0s | 0.75s |
The area damage neither stuns nor cripples any Bloons and cannot hit Camo Bloons unless Camo detection is granted.
With the Shrapnel Shot crosspath, shrapnel can now stun and debuff MOAB-Class Bloons for roughly 66% of the normal duration. Additionally shrapnel damage is increased from 6 to 12 and pierce increased from 2 to 3.
| Bloon type | Stun duration | Debuff duration |
|---|---|---|
| MOAB | 4.5s | 4.5s |
| BFB | 4s | 4s |
| ZOMG | 2s | 2s |
| DDT (if visible) | 2.5s | 2.5s |
| BAD and Boss Bloon | 0s | 0.5s |
Starting on round 150, the duration of the stun is reduced.
Stats
Template:BTD6 stat list by upgrade
Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 5-0-0 | $36,125 | $42,500 | $45,905 | $51,000 | $25,288 | $29,750 | $32,134 | $35,700 |
| 5-1-0 | $36,335 | $42,750 | $46,175 | $51,300 | $25,435 | $29,925 | $32,323 | $35,910 |
| 5-2-0 | $36,715 | $43,200 | $46,660 | $51,840 | $25,701 | $30,240 | $32,662 | $36,288 |
| 5-0-1 | $36,505 | $42,950 | $46,390 | $51,540 | $25,554 | $30,065 | $32,473 | $36,078 |
| 5-0-2 | $36,885 | $43,400 | $46,875 | $52,080 | $25,820 | $30,380 | $32,813 | $36,456 |
Update history
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Base damage increased ― 18 → 60
Upgrade cost reduced ― $50,000 → $40,000
Overall cost reduced by $2,000 (due to cost changes for previous tiers)
Now deals +15 damage to Ceramics
- 5-2-0
Shrapnel: Damage increased ― 1 → 5
- 5-2-0
Shrapnel: Damage increased ― 5 → 12
— Update notes
Fire rate increased ― 2s → 1.59s
- Stun/debuff duration increased for all MOAB-Class Bloons
Duration for MOAB ― 6s → 7s
Duration for BFB ― 3s → 6s
Duration for ZOMG ― 1.5s → 3s
Duration for DDT ― 1.5s → 4s
Duration for BAD ― 0.25s → 0.75s
— Update notes
- 5-2-0
Now changes the damage type of shrapnel to Normal
— Update notes
- 5-2-0
Shrapnel: can now apply stun
Shrapnel: can now apply debuff
— Update notes
Bullet: Damage increased ― 60 → 80
- 5-2-0
No longer spawns shrapnel (bug)
— Update notes
Upgrade cost reduced ― $40,000 → $34,000
- 5-2-0
Now applies its debuff effect and visuals correctly in all cases (bug fix)
— Update notes
- 5-2-0
Shrapnel: Stun/debuff duration reduced by about 33%
MOAB ― 7s → 4.5s
BFB ― 6s → 4s
ZOMG ― 3s → 2s
DDT ― 4s → 2.5s
BAD/Boss ― 0.75s → 0.5s
— Update notes
Upgrade cost reduced ― $34,000 → $32,000
Overall cost reduced by $1,600 (due to cost changes for previous tiers)
— Update notes
Damage increased ― 80 → 280
Overall cost increased by $50 (due to cost changes for previous tiers)
— Update notes
Additionally damages Bloons around the main target
- 5-2-0
Shrapnel: Shrapnel pierce increased ― 2 → 3
Explosion no longer hits camo without Camo detection (bug fix)
Overall cost reduced by $150 (due to cost changes for previous tiers)
— Update notes
Bullet: Damage reduced ― 280 → 140
— Update notes
- 5-2-0
Shrapnel: Pierce increased ― 3 → 6
Shrapnel: Lifespan increased ― 0.2s → 0.25s
Shrapnel: Projectile speed increased ― 160 units/s → 320 units/s
- Note: With both effects the Shrapnel will travel for 80 units instead of 32 units
Bonus damage to Ceramic Bloons increased ― +15 → +50
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Cripp use cases on chimps, bosses, etc. |
Cripple MOAB excels at debuffing single blimps from any range, given enough Line of Sight, allowing towers to maximize damage against single targets, hence standing out the most in Boss Bloon Events. As its blimp debuff is a flat damage bonus, towers that benefit the most from the crippled debuff are those which shoot lots of low-damage projectiles, such as Overdrives, Sun Avatars, and Shinobi-buffed Bloonjitsus.
Path 2 crosspath is better for group damage, as the shrapnel can stun and cripple many MOABs in one attack, while Path 3 crosspath is better for single target damage. Path 2 also grants camo detection, allowing this tower to hit, stun and cripple DDTs.
Cripple MOAB is great for late-game rounds or high difficulty boss tiers, as the debuff will help any other damage-dealing towers, plus grant some extra damage. A tower with similar effects is the Glue Storm, which is significantly cheaper but gives a less powerful debuff of only +2 damage. In these cases where single target damage is preferred, Path 3 crosspath should be bought, alongside a Monkey Village with the Jungle Drums upgrade for almost full debuff uptime on bosses and BADs.
Related Achievement
Template:BTD6 achievement list by name
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Artwork and icons
-
Portrait
-
Upgrade icon
-
Insta-Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | إعاقة منطاد "موآب" تجميد منطاد "موآب" المعطل لفترة أطول والتسبب في إحداث أضرار إضافية من جميع الهجمات الأخرى. |
— | |
| Danish | MOAB-lammelse Skadede MOAB-bloons immobiliseres i længere tid og tager ekstra skade fra alle andre angreb. |
— | |
| German | MOAB-Lähmung Angeschlagene MOABs sind länger bewegungsunfähig und erleiden Extraschaden durch alle anderen Angriffe. |
— | |
| Spanish | Paralizador de MOAB Los MOAB paralizados no se pueden mover por más tiempo y reciben más daño de otros ataques. |
— | |
| Spanish (LA) | Paralizador de MOAB Los MOAB paralizados no se pueden mover por más tiempo y reciben más daño de otros ataques. |
— | |
| Finnish | MOAB-pysäytys Pysäytetyt MOABit ovat liikuntakyvyttömiä pidempään ja vastaanottavat vahinkoa kaikista muista hyökkäyksistä. |
— | |
| French | Paralysie de MOAB Les MOAB paralysés sont immobilisés pour plus longtemps et subissent davantage de dégâts lorsque touchés par toutes les autres attaques. |
— | |
| Italian | MOAB azzoppato I MOAB azzoppati vengono immobilizzati per un lasso di tempo maggiore e subiscono danno extra da tutti gli altri attacchi. |
— | |
| Japanese | MOAB不能化 打撃をういけたMOABがより長い時間動けなくなり、全てのほかの攻撃から追加ダメージを受ける。 |
— | |
| Korean | MOAB 손상 손상된 MOAB 풍선이 움직이지 못하는 시간이 증가하며, 다른 공격에서 추가 피해를 받습니다. |
— | |
| Dutch | Kreupel-MOAB Kreupele MOAB's blijven langer kreupel en lopen extra schade op bij alle andere aanvallen. |
— | |
| Norwegian | Vanføre MOAB Skadede MOABer blir immobile lenger og påføres ekstra skade fra alle andre angrep. |
— | |
| Polish | Paraliż MOAB-ów Niesprawne MOAB-y są unieruchomione na dłużej, a wszystkie inne ataki zadają im dodatkowe obrażenia. |
— | |
| Portuguese (Brazil) | Incapacita MOAB MOABs ficam incapacitados por mais tempo e tomam dano extra de todos os outros ataques. |
— | |
| Russian | Повреждение MOAB Повреждённые MOAB останавливаются на более длительное время и получают дополнительный урон от любых других атак. |
— | |
| Swedish | MOAB-Krymplare Skadade MOAB:er är orörliga längre och tar extra skada från alla andra attacker. |
— | |
| Thai | ตัดแขนขา MOAB MOAB ที่ถูกหยุดการเคลื่อนไหวจะหยุดนานขึ้น และได้รับดาเมจเพิ่มเติมจากการโจมตีอื่นๆ ทั้งหมด |
— | |
| Turkish | MOAB Felç Etme Felç olan MOAB’lar daha uzun süre hareketsizleşir ve diğer tüm saldırılardan ekstra hasar alır. |
— | |
| Chinese (simplified) | MOAB残废 受创的MOAB气球被固定时间更长,其他攻击可对其造成额外伤害。 |
— | |
| Chinese (traditional) | 殘廢MOAB 被致殘的MOAB氣球被困住的時間更長,且其他類打擊對它有額外的傷害。 |
— | |
| This list was last updated for: version | |||
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