Necromancer: Unpopped Army: Difference between revisions

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=== Graveyard ===
=== Graveyard ===
The Graveyard counter increases by 1 for each Bloon layer popped by any means within 70 [[Unit|units]] of Wizard Monkey; this radius cannot be buffed. On round 81 and later, popped layers add 7-10 pops each to the Graveyard instead of 1. Every layer can only contribute to one Graveyard. Each Wizard Monkey has a maximum Graveyard of 500.
The Graveyard counter increases by 1 for each Bloon layer popped by any means within 70 [[Unit|units]] of Wizard Monkey; this radius cannot be buffed. On round 81 and later, popped layers add 7-10 pops each to the Graveyard instead of 1. Every layer can only contribute to one Graveyard. Each Wizard Monkey with this upgrade has a maximum Graveyard of 500.


All of Wizard Monkey's attacks gain +1 damage for every 200 pops stored in its Graveyard. This includes its main bolts, undead Bloons, [[Fireball (BTD6)|fireballs]], and [[Wall of Fire (BTD6)|walls of fire]] (if purchased).
All of Wizard Monkey's attacks gain +1 damage for every 200 pops stored in its Graveyard. This includes its main bolts, undead Bloons, [[Fireball (BTD6)|fireballs]], and [[Wall of Fire (BTD6)|walls of fire]] (if purchased).
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Wizard Monkey|3|4}}
{{BTD6 cost list by upgrade|Wizard Monkey|3|4}}
==Strategy==
{{strategy needed}}
Provided that bloons continuously pop within range (or nearly close range) to the Necromancer, this upgrade is quite a powerful cleanup option in the midgame, especially with 0-2-4 crosspath for improved damage for all attacks including the [[Fireball (BTD6)|Fireball]] and [[Wall of Fire (BTD6)|Wall of Fire]]. However, it faces weakness against singular MOABs if there's no additional bloons to build up its Undead Bloons, and its inconsistent damage output from the Undead Bloons makes it unreliable versus large groups of bloons.


==Update history==
==Update history==