Bouncing Bullet (BTD6): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Overclockbtd (talk | contribs) m Added description |
||
| Line 18: | Line 18: | ||
|xp =2500 | |xp =2500 | ||
}} | }} | ||
'''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Bullets now bounce up to 2 times which hit a total of 3 bloons per shot. Each bullet retains the Shrapnel Shot attack which sprays 5 projectiles in a cone formation which hit 2 bloons each. With crosspathing the shrapnel deals more damage dealing 2 damage with Full Metal Jacket and 3 damage with Larger Calibre. The bullet bounces around the screen up to 40 units apart (50 units with Larger Calibre). | ||
==Stats== | ==Stats== | ||
Revision as of 21:44, 25 August 2024
For the upgrade in Bloons TD Battles 2, see Bouncing Bullet (Battles 2).
| This article was created using a script from in-game data, and needs to be expanded with written information, such as an intro summary. Remove this notice or replace it with {{stub}} once the article has been expanded and you've verified that all information added by the bot is accurate and up-to-date.
|
Bouncing Bullet
| Tower | Sniper Monkey — Path 2 — Tier 3 | |
|---|---|---|
| XP cost | 2,500 | |
| Cash cost | $1,785 — Easy $2,100 — Medium $2,270 — Hard $2,520 — Impoppable | |
Bouncing Bullet is the Sniper Monkey's path 2 tier 3 upgrade in Bloons TD 6. Bullets now bounce up to 2 times which hit a total of 3 bloons per shot. Each bullet retains the Shrapnel Shot attack which sprays 5 projectiles in a cone formation which hit 2 bloons each. With crosspathing the shrapnel deals more damage dealing 2 damage with Full Metal Jacket and 3 damage with Larger Calibre. The bullet bounces around the screen up to 40 units apart (50 units with Larger Calibre).
Stats
Template:BTD6 stat list by upgrade
Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-3-0 | $2,675 | $3,150 | $3,405 | $3,780 | $1,873 | $2,205 | $2,384 | $2,646 |
| 1-3-0 | $2,970 | $3,500 | $3,785 | $4,200 | $2,079 | $2,450 | $2,650 | $2,940 |
| 2-3-0 | $4,075 | $4,800 | $5,190 | $5,760 | $2,853 | $3,360 | $3,633 | $4,032 |
| 0-3-1 | $3,055 | $3,600 | $3,890 | $4,320 | $2,139 | $2,520 | $2,723 | $3,024 |
| 0-3-2 | $3,435 | $4,050 | $4,375 | $4,860 | $2,405 | $2,835 | $3,063 | $3,402 |
Update history
For a complete list of Sniper Monkey changes, see Update history:Sniper Monkey (BTD6).
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Upgrade cost reduced ― $3,500 → $3,200
- No longer gets stuck on the track between jumps (bug fix)
Now deals +2 damage to Camo Bloons
Shrapnel: Now emits on every Bloon shot instead of only if it fully pops the Bloon
Shrapnel: Projectile count reduced ― 8 → 5
Shrapnel: Spread angle reduced ― 360° → 45°
Shrapnel: Emission angle is now relative to the Sniper Monkey's angle
- 2-3-0
Shrapnel: Damage increased ― 1 → 2
| “ | This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff — Update notes |
” |
Fire rate increased ― 2s → 1.59s
| “ | To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade — Update notes |
” |
- 1-3-0, 2-3-0
Now changes the damage type of shrapnel to Normal
| “ | Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel. — Update notes |
” |
Shrapnel: pierce increased ― 2 → 3
| “ | As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself. — Update notes |
” |
Shrapnel: Damage is no longer capped
Camo Prioritization filter added
Number of bounces is no longer affected by pierce buffs
| “ | Elite Sniper bouncing bullet jump distance has been reduced so that it can't quite bridge small track splits so easily, however to change up use this lost distance has been added back to crosspathing. — Update notes |
” |
Bounce distance reduced ― 50 → 40
- 2-3-0
Large Calibre now increases bounce distance ― 40 → 50
- Note: Does not apply to higher tiers due to a bug
| “ | Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. — Update notes |
” |
Shrapnel: Pierce reduced ― 3 → 2
| “ | Bouncing bullet synergises too effectively with some buffs too early, and we don’t want to raise the price here and make the saveup from T2 to 3 any more tedious so the number of bounces is going down but remaining unchanged at T4. — Update notes |
” |
Bounce pierce ― 4 → 3
- Note: Supply Drop bounce pierce unchanged
| “ | Sniper Monkey has some very powerful upgrades but also many poor stepping stones. We felt this tower needed a big price shuffle all around, pushing down the cost of many underwhelming upgrades but returning this back into stronger upgrades. — Update notes |
” |
Upgrade cost reduced ― $3,200 → $2,800
Overall cost reduced by $450 (due to cost changes for previous tiers)
| “ | Bouncing Bullets still feels decent enough at some points, however we feel it’s too difficult to save up into to justify the current power level. We’re shuffling prices to allow this upgrade to come online sooner while keeping the path at the same value for higher tiers as these still offer additional income support that they are balanced around. — Update notes |
” |
Upgrade cost reduced ― $2,800 → $2,400
| “ | Lower tier Shrapnel crosspathing balance doesn’t feel great currently, so the damage crosspath benefits at T1 & T2 are improving. — Update notes |
” |
- 1-3-0
Shrapnel: Damage increased ― 1 → 2
- 2-3-0
Shrapnel: Damage increased ― 2 → 3
| “ | Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier. Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well. — Update notes |
” |
Upgrade cost reduced ― $2,400 → $2,100
| “ | … and more on that now, the improved bounce distance crosspathing hasn’t ever been as useful as we hoped, so this benefit is being greatly improved. — Update notes |
” |
- 2-3-0
Bounce distance increased ― 50 → 80
Gallery
For more Sniper Monkey images, see Gallery:Sniper Monkey.
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Artwork and icons
-
Portrait
-
Upgrade icon
-
Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | رصاصة مرتدة ارتداد الطلقات إلى أهداف جديدة حتى مرتين. |
— | |
| Danish | Prelle-patron Skud hopper til nye mål op til 2 gange. |
— | |
| German | Abprallgeschoss Schüsse prallen bis zu zweimal auf neue Ziele ab. |
— | |
| Spanish | Bala rebotadora Los disparos rebotan hacia objetivos nuevos hasta 2 veces. |
— | |
| Spanish (LA) | Bala rebotadora Los disparos rebotan hacia objetivos nuevos hasta 2 veces. |
— | |
| Finnish | Kimmahtava luoti Laukaukset ponnahtavat uusiin kohteisiin jopa 2 kertaa. |
— | |
| French | Balle rebondissante Les tirs rebondissent vers de nouvelles cibles jusqu'à 2 fois. |
— | |
| Italian | Proiettile rimbalzante I colpi rimbalzano andando a colpire un nuovo bersaglio fino a 2 volte. |
— | |
| Japanese | 跳ね返る銃弾 最高2回まで、新しい標的めがけてショットが跳ね返る。 |
— | |
| Korean | 튀는 탄환 탄환이 최대 2개의 새로운 대상을 향해 튑니다. |
— | |
| Dutch | Stuiterende kogel Schoten kaatsen tot 2 keer naar nieuwe doelwitten. |
— | |
| Norwegian | Sprettkule Skudd spretter til nye mål opptil 2 ganger. |
— | |
| Polish | Odbita kula Strzały odbijają się od nowych celów do 2 razy. |
— | |
| Portuguese (Brazil) | Bala Ricochete Disparos ricocheteiam para novos alvos até 2 vezes. |
— | |
| Russian | Рикошетящая пуля Пули отлетают к новым целям до 2 раз. |
— | |
| Swedish | Studsande skott Skotten studsar till nya mål upp till 2 gånger. |
— | |
| Thai | กระสุนชิ่ง กระสุนกระดอนไปยังเป้าหมายใหม่ สูงสุด 2 ครั้ง |
— | |
| Turkish | Seken Mermi 2 sefere kadar yeni hedeflere sekerek fırlatır. |
— | |
| Chinese (simplified) | 子弹弹弹乐 炮弹最多可向新目标弹射2次。 |
— | |
| Chinese (traditional) | 彈跳彈 攻擊會彈跳至新目標,最多彈跳2次。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
| Sniper Monkey in Bloons TD 6 | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Stats • Strategies • Update history |