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| ==Strategy== | | ==Strategy== |
| {{Incomplete|Elaborate on some more use cases on where Stronger Stimulant would be better than two or more BBrews. Also explain better of the crosspathing preference of Stim.}} | | {{Incomplete|Elaborate on some more use cases on where Stronger Stimulant would be better than two or more BBrews. Also explain better of the crosspathing preference of Stim.}} |
| Stronger Stimulant provides a much stronger buff that can affect more than one tower at a time, and can provide full uptime on a single tower. However, unless specifically wanting full uptime on a single tower, multiple Berserker Brews are generally more cost-efficient. | | Stronger Stimulant provides a much stronger buff that can affect more than one tower at a time, and can provide full uptime on a single tower. However, unless specifically wanting full uptime on a single tower, multiple Berserker Brews are generally more cost-efficient and can be discounted fully. |
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| Like Berserker Brew, the 4-0-1 crosspath is generally preferred, for increased uptime, although 4-2-0 is better if wanting increased uptime and shot counts on fewer towers. | | Like Berserker Brew, the 4-0-1 crosspath is generally preferred, for increased uptime, although 4-2-0 is better if wanting increased uptime and shot counts on fewer towers. [[Acid Pool (BTD6)|Acid Pool]] is unnecessary and has no real use case. |
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| ==Update history== | | ==Update history== |
Revision as of 09:08, 30 March 2025
Stronger Stimulant
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Extra strong berserker brew has even more powerful effect on the target. Lasts even longer.
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Stronger Stimulant is the Alchemist's path 1 tier 4 upgrade in Bloons TD 6. It improves the Berserker Brew buff potion by increasing the pierce of affected towers by +3 instead of +2, increasing range by +15% instead of +10%, and decreases attack cooldown by 15% instead of 10% (for an attack speed increase of ~17.6%). It also increases the duration of the Berserker Brew potion to 40 shots or 12 seconds, whichever is shorter.
Stronger Stimulant's buff cannot stack with that of Berserker Brew or Permanent Brew.
Stats
| Acidic Mixture Dip |
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| Buff |
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| Damage to Fortified Lead bonus | +1 |
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| Damage to Ceramic bonus | +1 |
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| Damage to MOAB-Class bonus | +1 |
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| Charges | 10 |
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4-1-0
| Attack |
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| Splash |
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| | Damage over time |
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| Duration | 4.05s → 4.55s |
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| Interval | 2s → 1.5s |
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| Acidic Mixture Dip |
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| Offset (X, Y, Z) | 5.9, 9.1, 8 ↓ 3.2, 10.7, 7 |
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| Berserker Brew |
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| Offset (X, Y, Z) | 5.9, 9.1, 8 ↓ 3.2, 10.7, 7 |
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4-2-0
| Attack |
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| Splash |
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| Damage to MOAB-Class | +4 |
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| Damage to Fortified MOAB-Class | +15 |
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| Berserker Brew |
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| Buff |
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| Charges | 40 → 55 |
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| Lifespan | 12s → 13s |
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4-0-1
| Acidic Mixture Dip |
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| Cooldown | 10s → 8s |
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| Offset (X, Y, Z) | 5.9, 9.1, 8 ↓ 3.2, 10.7, 7 |
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| Berserker Brew |
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| Cooldown | 8s → 6.4s |
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| Offset (X, Y, Z) | 5.9, 9.1, 8 ↓ 3.2, 10.7, 7 |
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4-0-2
Costs and sell values
| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 4-0-0
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$4,585 |
$5,400 |
$5,835 |
$6,480 |
$3,210 |
$3,780 |
$4,085 |
$4,536
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| 4-1-0
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$4,795 |
$5,650 |
$6,105 |
$6,780 |
$3,357 |
$3,955 |
$4,274 |
$4,746
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| 4-2-0
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$5,200 |
$6,125 |
$6,620 |
$7,350 |
$3,640 |
$4,288 |
$4,634 |
$5,145
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| 4-0-1
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$5,135 |
$6,050 |
$6,535 |
$7,260 |
$3,595 |
$4,235 |
$4,575 |
$5,082
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| 4-0-2
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$5,515 |
$6,500 |
$7,020 |
$7,800 |
$3,861 |
$4,550 |
$4,914 |
$5,460
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Strategy
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This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Elaborate on some more use cases on where Stronger Stimulant would be better than two or more BBrews. Also explain better of the crosspathing preference of Stim.
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Stronger Stimulant provides a much stronger buff that can affect more than one tower at a time, and can provide full uptime on a single tower. However, unless specifically wanting full uptime on a single tower, multiple Berserker Brews are generally more cost-efficient and can be discounted fully.
Like Berserker Brew, the 4-0-1 crosspath is generally preferred, for increased uptime, although 4-2-0 is better if wanting increased uptime and shot counts on fewer towers. Acid Pool is unnecessary and has no real use case.
Update history
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This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
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Acidic Mixture Dip: No longer targets Nature's Ward Totems (bug fix)
Acidic Mixture Dip: Now allows towers to damage DDTs (bug fix)
Acidic Mixture Dip: Can now target 5-X-X Monkey Villages (bug fix)
Berserker Brew: No longer causes Phoenixes to stop attacking (bug fix)
AMD: No longer targets Benjamin - Note: Brews still target Level 7+ Benjamin
Can no longer apply dip to Monkey Villages without Primary Expertise (bug fix)
Brew: no longer applies the range buff twice (bug fix)
Can no longer apply dip to Banana Farms (bug fix)
Brew now wears off after 50 attacks, in addition to wearing off on its own after enough time elapses - Note: Does not carry over to Permanent Brew
Acidic Mixture Dip buff: no longer applies +1 damage to Ceramics or MOAB-Class (bug)
- Acidic Mixture Dip buff: now has a visual effect on buffed towers
- "Buffs should no longer miss their target and buff another tower nearby" (bug fix)
Berserker Brew buff: no longer ignores towers that are already buffed (bug)
- Berserker Brew buff: now has a visual effect on buffed towers
Acidic Mixture Dip buff: now applies +1 damage to Ceramic and MOAB-Class Bloons (bug fix)
Now only shows a buff icon when AMD is applied
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Alchemist is already widely used, but we thought of an interesting way to add some more crosspath value and wanted to take the chance to perform a small rebalance at the same time. — Update notes
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Stronger Stimulant: shots per brew reduced ― 50 → 40 - Note: 420 crosspath unchanged
- 4-2-0
Stronger Stimulant: re-application cooldown reduced ― 5s → 4s
Stronger Stimulant: duration increased ― 12s → 13s
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Follow up steps in overall balancing use of the 420 and 402 alchemist upgrades, this brings both combinations more in-line for total cost. — Update notes
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Upgrade cost increased ― $2,500 → $3,000
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Alchemist has been given a small push towards the current underused Brew crosspath. Previously this crosspath only applied a benefit to Brew & Stimulant but now along with a buff to that, Acidic Mixture Dip will also gain a slight benefit from the crosspath. — Update notes
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- 4-2-0
Acidic Mixture Dip: charges per stack increased ― 10 → 13
Stronger Stimulant: charges per stack increased ― 50 → 55 (undocumented)
Acidic Mixture Dip: now allows Cold attacks to damage Lead Bloons (bug fix)
Acidic Mixture Dip: now allows Sharp attacks to damage Golden Bloons (bug fix)
Acidic Mixture Dip: no longer allows Explosion attacks to damage DDTs (bug fix)
- 4-0-1, 4-0-2
Faster Throwing crosspath once again increases the rate of the Brew attack (bug fix)
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Acidic Mixture Dip did nothing for Glue Gunners but alchemist would waste it on them — Update notes
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Acidic Mixture Dip will no longer pick Glue Gunners as valid buff targets
Base potion attack: no longer has single-layer damage (undocumented)
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Acidic Mixture Dip stacking from multiple alchemists / stalling tactics too effectively lowered use of other lead counter options in a way we didn’t like, so the maximum stacks here without Permabrew has been reduced considerably. — Update notes
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Acidic Mixture Dip max number of stacks reduced ― 200 → 40
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Alchemist 220 stands out a little too effectively in the crosspath efficiency of Acidic Mixture Dip uptime combined with the reduced forced downtime at 320 and so is being reduced. — Update notes
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- 4-2-0
Perishing Potions bonus to Acidic Mixture dip reduced ― +3 → +2 - Note: Shot amount reduced from 13 to 12
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Acidic Mixture Dip is a strong offender removing many weaknesses in the game for exceptionally low of a cost. — Update notes
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Acidic Mixture dip max stacks reduced ― 40 → 30
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As groups of Berserker Brew seem proportionally too good compared to upgrading to Stronger Stimulant in some cases, we are slightly shifting price down into T3, keeping the total price of Stronger Stimulant the same but adding up more if choosing to spam T3 Brews. — Update notes
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Upgrade cost reduced ― $3,000 → $2,950
Overall cost is unchanged (due to cost changes for previous tiers)
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As a small tax to low tier Alchemists we are moving cost from Stronger Stimulant into Berserker Brew, this shouldn’t hurt much for general play and keeps un-discounted Stimulant the same. — Update notes
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”
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Upgrade cost reduced ― $2,950 → $2,850
Overall cost is unchanged (due to cost changes for previous tiers)
Brews should no longer fall on other towers that aren't the intended target (bug fix)- Note: Patches an exploit regarding quickly buying a Permanent Brew and landing brew on towers not normally able to accept brew (e.g. Etienne, Beast Handlers, non-5xx Villages)
Gallery
Screenshots
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This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them.
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Assets
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Portrait
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Upgrade icon
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Buff icon
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In other languages
| Language
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Name / Description
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Notes
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| Arabic
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محفز قوي إن مشروب المحارب شديد الغضب والهيجان القوي للغاية له تأثير أقوى على الهدف. الاستمرار لفترة أطول.
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| Danish
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Stærkere Stimulant Ekstra stærk beserkerbryg har endnu større effekt. Varer endnu længere.
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| German
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Stärkere Stimulanz Das extra starke Berserker-Gebräu hat einen noch kraftvolleren Effekt auf das Ziel. Hält noch länger an.
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| Spanish
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Estimulante intenso Un brebaje vesánico extrafuerte que tiene un efecto aún más poderoso sobre el objetivo. Dura aún más.
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| Spanish (LA)
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Estimulante intenso Un brebaje vesánico extrafuerte que tiene un efecto aún más poderoso sobre el objetivo. Dura aún más.
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| Finnish
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Voimakkaampi stimulantti Ekstravahva berserkkijuoma on entistäkin tehokkaampi. Kestää vielä pidempään.
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| French
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Stimulant plus fort Concoction de berserker super concentrée dont l'effet sur la cible est encore plus puissant. Dure encore plus longtemps.
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| Italian
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Stimolante super L'Infuso del Berserker extra forte ha ancora più effetto sul bersaglio. Dura ancora più a lungo.
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| Japanese
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強い刺激剤 強めのバーサーカーの醸造酒で、標的にもっとパワフルな効果をもたらす。さらに長持ち。
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| Korean
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흥분제 강도 증가 초강력 광전사 약제가 대상에 미치는 효과가 더욱 강해집니다. 더욱더 오래 지속됩니다.
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| Dutch
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Sterkere stimulans Extra sterk berserkerbrouwsel heeft een nog krachtiger effect op het doelwit. Duurt nog langer.
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| Norwegian
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Sterkere stimulant Ekstra sterkt berserkerbrygg har enda sterkere effekt på målet. Varer enda lengre.
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| Polish
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Mocniejszy stymulant Ekstra mocny napój berserkera jest jeszcze skuteczniejszy. Działa jeszcze dłużej.
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| Portuguese (Brazil)
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Estimulante Mais Poderoso Poção Berserker extra forte que tem efeitos ainda mais poderosos sobre o alvo. Dura ainda mais.
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| Russian
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Сильный стимулятор Особо крепкое варево берсеркера ещё сильнее воздействует на цель, и эффект длится дольше.
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| Swedish
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Starkare stimulant Extra stark bärsärkbrygd som har ännu mera kraftfull effekt på målet. Varar ännu längre.
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| Thai
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สารกระตุ้นที่แรงขึ้น น้ำยาสกัดนักรบคลั่งสูตรพิเศษทำให้เป้าหมายได้รับเอฟเฟกต์ที่\nแข็งแกร่งยิ่งขึ้นไปอีก นอกจากนี้ยายังทำงานนานขึ้น
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| Turkish
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Daha Güçlü Etki Hedef üzerinde çok daha güçlü bir etkiye sahip ekstra kuvvetli öfke içeceği. Çok daha uzun sürer.
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| Chinese (simplified)
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强效兴奋剂 超强啤酒对目标的作用更加显著。
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| Chinese (traditional)
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更強興奮劑 超强釀造對目標還有更强大的效果。持續更長時間。
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| This list was last updated for: version 43.1
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