Supply Drop (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
Supply Drop's primary purpose is money generation. It performs best when rounds are being stalled, allowing for 2 usages of its ability per round, making it more efficient than all {{ | Supply Drop's primary purpose is money generation. It performs best when rounds are being stalled, allowing for 2 usages of its ability per round, making it more efficient than all {{BTD6|Banana Farm}}s. This strategy requires placing it behind a line-of-sight blocker to prevent its shots from hitting Bloons and ending the stall, making it not practical on some maps. Without stalling, Supply Drop's money generation is sub-par. | ||
In [[CHIMPS]], where money generation is disabled, it is not recommended to stop at Supply Drop. The extra shrapnel pierce and bounces are not worth its steep cost, leading it only being recommended as a stepping stone to {{ | In [[CHIMPS]], where money generation is disabled, it is not recommended to stop at Supply Drop. The extra shrapnel pierce and bounces are not worth its steep cost, leading it only being recommended as a stepping stone to {{BTD6|Elite Sniper}}. 0-4-2 is the optimal crosspath for Supply Drop's damage, synergizing well with {{BTD6|Berserker Brew}} and attacking much faster (thus cleaning up more reliably) compared to 2-4-0. | ||
==Update history== | ==Update history== | ||
Revision as of 07:55, 9 July 2025
| Supply Drop Ability: drops a crate full of cash. Activates Supply Drop for other Snipers. Regular attack also damages Lead Bloons and increases Shrapnel popping power. | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Sniper Monkey | 2 | 4 | |
| XP cost | 11,000 | ||
|---|---|---|---|
| Cash cost | $6,460 — Easy $7,600 — Medium $8,210 — Hard $9,120 — Impoppable | ||
Supply Drop is the Sniper Monkey's path 2 tier 4 upgrade in Bloons TD 6. It grants Sniper Monkey a Supply Drop Ability, which when activated calls in a plane that drops a crate worth $1,100 once collected. The ability has a cooldown of 90 seconds and an initial cooldown of 90 seconds. The ability can be used a maximum of 3 times per round, and cannot be used after 180 seconds since a round started. Using the Supply Drop ability also activates all other available Supply Drop abilities.
This upgrade additionally grants Sniper Monkey's bullets (but not its shrapnel) the ability to pop Lead and Frozen Bloons (even without Full Metal Jacket), increases the number of bullet bounces from 2 to 4 (hits up to 5 bloons), and increases shrapnel pierce from 2 to 5.
Money generated from the ability is affected by Monkey City's buff.
Stats
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1-4-0
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2-4-0
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0-4-1
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0-4-2
| Attack | ||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-4-0 | $9,135 | $10,750 | $11,615 | $12,900 | $6,395 | $7,525 | $8,131 | $9,030 |
| 1-4-0 | $9,430 | $11,100 | $11,995 | $13,320 | $6,601 | $7,770 | $8,397 | $9,324 |
| 2-4-0 | $10,535 | $12,400 | $13,400 | $14,880 | $7,375 | $8,680 | $9,380 | $10,416 |
| 0-4-1 | $9,515 | $11,200 | $12,100 | $13,440 | $6,661 | $7,840 | $8,470 | $9,408 |
| 0-4-2 | $9,895 | $11,650 | $12,585 | $13,980 | $6,927 | $8,155 | $8,810 | $9,786 |
Strategy
Supply Drop's primary purpose is money generation. It performs best when rounds are being stalled, allowing for 2 usages of its ability per round, making it more efficient than all Banana Farms. This strategy requires placing it behind a line-of-sight blocker to prevent its shots from hitting Bloons and ending the stall, making it not practical on some maps. Without stalling, Supply Drop's money generation is sub-par.
In CHIMPS, where money generation is disabled, it is not recommended to stop at Supply Drop. The extra shrapnel pierce and bounces are not worth its steep cost, leading it only being recommended as a stepping stone to Elite Sniper. 0-4-2 is the optimal crosspath for Supply Drop's damage, synergizing well with Berserker Brew and attacking much faster (thus cleaning up more reliably) compared to 2-4-0.
Update history
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Upgrade cost reduced ― $8,000 → $7,200
Overall cost reduced by $1,100 (due to cost changes for previous tiers)
Ability: Now starts with its full cooldown
Now deals +2 damage to Camo Bloons
Shrapnel: Now emits on every Bloon shot instead of only if it fully pops the Bloon
Shrapnel: Projectile count reduced ― 8 → 5
Shrapnel: Spread angle reduced ― 360° → 45°
Shrapnel: Emission angle is now relative to the Sniper Monkey's angle
- 2-4-0
Shrapnel: Damage increased ― 1 → 2
| “ | This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff — Update notes |
” |
Fire rate increased ― 2s → 1.59s
| “ | To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade — Update notes |
” |
- 1-4-0, 2-4-0
Now changes the damage type of shrapnel to Normal
| “ | Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel. — Update notes |
” |
Shrapnel: pierce increased ― 2 → 3
| “ | Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well..[sic] — Update notes |
” |
Shrapnel: pierce increased ― 3 → 6
- Crate ability: no longer lands inside high terrain (bug fix)
| “ | No wrist enjoys spamming cash drops, so sniper’s random cash drop has been standardized around a higher amount with slower cooldown for an overall buff. As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself. — Update notes |
” |
Ability: Cash produced increased ― $500-$1000 → $1200
Camo Prioritization filter added
Shrapnel can now receive external buffs
Ability: Now has a 3 minute timeout
Ability: Cooldown increased ― 60s → 90s
Number of bounces can no longer be affected by pierce buffs
| “ | Elite Sniper bouncing bullet jump distance has been reduced so that it can't quite bridge small track splits so easily, however to change up use this lost distance has been added back to crosspathing. — Update notes |
” |
Bounce distance reduced ― 50 → 40
| “ | Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. — Update notes |
” |
Shrapnel: Pierce reduced ― 6 → 5
Overall cost reduced by $450 (due to cost changes for previous tiers)
Ability: Crates now remain collectable if the tower is sold (bug fix)
| “ | Bouncing Bullets still feels decent enough at some points, however we feel it’s too difficult to save up into to justify the current power level. We’re shuffling prices to allow this upgrade to come online sooner while keeping the path at the same value for higher tiers as these still offer additional income support that they are balanced around. Additionally we think the T5 sniper changes for improving sniper farming QoL was a step in the right direction, however we want to take it further and work this way directly from the T4 Supply Drop. — Update notes |
” |
Upgrade cost increased ― $7,200 → $7,600
Overall cost is unchanged (due to cost changes for previous tiers)
Ability now triggers other supply drops when one is used
Sniper abilities should no longer take up separate quickbar buttons
| “ | Lower tier Shrapnel crosspathing balance doesn’t feel great currently, so the damage crosspath benefits at T1 & T2 are improving. — Update notes |
” |
- 1-4-0
Shrapnel: Damage increased ― 1 → 2
- 2-4-0
Shrapnel: Damage increased ― 2 → 3
| “ | Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier. Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well. — Update notes |
” |
Overall cost reduced by $300 (due to cost changes for previous tiers)
Cash per crate reduced ― $1,200 → $1,100
- Note: Elite Sniper is unchanged
| “ | … and more on that now, the improved bounce distance crosspathing hasn’t ever been as useful as we hoped, so this benefit is being greatly improved. — Update notes |
” |
- 2-4-0
Bounce distance increased ― 40 → 80
- Note: The intended bounce distance for this crosspath was 50, but it remained at 40 due to a bug
| “ | Supply Drop is a weak stepping stone without considering the cash generation, but is also not a preferred cash generation option either so improvements are being made to higher tiers of this path. [...] — Update notes |
” |
Bullet: Pierce increased ― 4 → 5
Gallery
Screenshots
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Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | تراجع الإمداد قدرة إسقاط الإمداد: إسقاط صندوق مليء بالنقود، يعمل على تنشيط عملية إسقاط الإمدادات للقناصين الآخرين، حيث يؤدي الهجوم المنتظم أيضًا إلى إتلاف البالونات المصنوعة من الرصاص وزيادة قوة فرقعة الشظايا. |
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| Danish | Forsyningsnedkastning Forsyningsnedkastningsevne: kaster en kasse fuld af penge ned. Aktiverer forsyningsnedkastning for andre snigskytter. Normale angreb skader også bly-bloons og øger sprængstykkers springkraft. |
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| German | Nachschub-Abwurf Nachschub-Abwurf-Fähigkeit: Wirft eine Kiste voller Geld ab. Aktiviert Nachschub-Abwurf für andere Scharfschützen. Normaler Angriff schädigt auch Blei-Bloons und erhöht die Schrapnell-Kraft zum Platzenlassen. |
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| Spanish | Entrega de provisiones Habilidad Entrega de provisiones: suelta una caja llena de dinero. Activa la Entrega de provisiones para otros francotiradores. El ataque regular también daña a los bloons emplomados y aumenta la potencia reventadora de las esquirlas. |
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| Spanish (LA) | Entrega de provisiones Habilidad Entrega de provisiones: suelta una caja llena de dinero. Activa Entrega de provisiones para otros francotiradores. El ataque regular también daña a los bloons emplomados y aumenta la potencia reventadora de las esquirlas. |
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| Finnish | Tarvikepudotus Tarvikepudotus-kyky: Pudottaa rahaa täynnä olevan laatikon. Aktivoi muiden tarkka-ampujien Tarvikepudotus-kyvyn. Tavalliset hyökkäykset vahingoittavat lyijyblooneja ja sirpaleilla on enemmän poksautustehoa. |
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| French | Caisse de ravitaillement Aptitude Caisse de ravitaillement : largue une caisse remplie d'argent. Active Caisse de ravitaillement pour les autres snipers. L'attaque ordinaire inflige également des dégâts aux Bloons en plomb et augmente la puissance d'éclatement des éclats d'obus. |
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| Italian | Lancio scorte Abilità Lancio scorte: rilascia una cassa piena di contante. Attiva il Lancio scorte per gli altri cecchini. L'attacco normale danneggia anche i bloon di piombo e aumenta la potenza distruttiva delle schegge. |
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| Japanese | 供給品ドロップ 供給品ドロップアビリティ:箱に一杯のキャッシュを落とす。他のスナイパー用の供給品ドロップを有効にする。通常の攻撃が鉛のブルーンを破壊し、散弾銃の破裂パワーが大きくなる。 |
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| Korean | 물품 드롭 보급품 투하 능력: 캐시가 가득 든 상자를 투하합니다. 다른 저격 원숭이에게도 보급품 투하를 발동합니다. 일반 공격으로 납 풍선에 피해를 줄 수 있으며, 파편의 터트리는 힘이 증가합니다. |
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| Dutch | Voorraaddropping Voorraaddropping-vaardigheid: laat een krat vol geld vallen. Activeert Voorraaddropping voor andere Scherpschutters. Gewone aanval beschadigt ook Loden Bloons en verhoogt de knalkracht van scherven. |
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| Norwegian | Forsyningsslipp Forsyningsslipp-evne: slipper en kasse full av penger. Aktiverer forsyningsslipp for andre snikskyttere. Vanlige angrep skader også bly-bloons og øker poppekraften til granatsplinter. |
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| Polish | Zrzut zaopatrzenia Umiejętność zrzut zaopatrzenia: zrzuca skrzynkę pełną gotówki. Aktywuje zrzut zaopatrzenia dla pozostałych Snajperów. Regularne ataki zadają obrażenia także ołowianym blonom i zwiększają siłę przekłucia odłamków. |
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| Portuguese (Brazil) | Descarga de Suprimentos Habilidade Descarga de Suprimentos: deixa uma caixa cheia de dinheiro. Ativa Descarga de Suprimentos para outros Atiradores. O ataque básico também causa dano em Bloons de Chumbo e aumenta o poder de estouro dos estilhaços. |
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| Russian | Выброска припасов Выброска припасов: сбрасывает полный ящик денег. Активирует «Выброску припасов» у других снайперов. Обычные атаки повреждают свинцовые шары и усиливают пробивающую силу шрапнели. |
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| Swedish | Fraktsläppning Släpp av förnödenheter-förmåga: släpper en låda full med pengar. Aktiverar även Släpp av förnödenheter för andra Prickskyttar. Normal attack skadar även Blybloons och ökar smällkraften för splitter. |
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| Thai | เสบียงทางอากาศ สกิลเสบียงทางอากาศ: ดร็อปลังที่เต็มด้วยเงินสด เปิดใช้เสบียงทางอากาศให้กับนักซุ่มยิงอื่น ๆ ได้ การโจมตีธรรมดายังสามารถทำดาเมจลูกโป่งตะกั่ว และเพิ่มพลังการเจาะของสะเก็ด |
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| Turkish | İkmal Malzemesi Atma İkmal Malzemesi Düşürme Yeteneği: nakitle dolu bir sandık düşürür. Diğer Nişancılar için İkmal Malzemesi Düşürmeyi etkinleştirir. Normal saldırı, Kurşun Bloon’lara da hasar verir ve Şarapnelle patlatma gücünü artırır. |
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| Chinese (simplified) | 空投补给 空投补给技能:空投一箱现金。为其他狙击手激活空投补给。常规攻击也会损坏铅气球并增加弹片的击破力。 |
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| Chinese (traditional) | 搖錢樹 空投補給技能:掉下一個裝滿現金的寶箱。為其他狙擊手啟用空投補給。普通攻擊也可對鉛氣球造成傷害,並增加彈片的擊破力。 |
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| This list was last updated for: version 43.1 | |||
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