Stronger Stimulant (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|49.3|section=y}} | |||
{{Incomplete|Elaborate on some more use cases on where Stronger Stimulant would be better than two or more BBrews. Also explain better of the crosspathing preference of Stim.}} | {{Incomplete|Elaborate on some more use cases on where Stronger Stimulant would be better than two or more BBrews. Also explain better of the crosspathing preference of Stim.}} | ||
Stronger Stimulant provides a much stronger buff that can affect more than one tower at a time, and can provide full uptime on a single tower. However | Stronger Stimulant provides a much stronger buff that can affect more than one tower at a time, and can provide full uptime on a single tower. However, multiple Berserker Brews are generally more cost-efficient and can be discounted fully, so Stronger Stimulant is only necessary if desiring higher uptime on multiple towers or up to full uptime on one. Its higher shot limit also makes it more impactful on faster-attacking towers such as [[The Tack Zone (BTD6)|The Tack Zone]]. | ||
Like Berserker Brew, the 4-0-1 crosspath is generally preferred, | Like Berserker Brew, the 4-0-1 crosspath is generally preferred, maximizing uptime including from AMDs, although 4-2-0 is better if wanting increased uptime and shot counts on fewer towers. [[Acid Pool (BTD6)|Acid Pool]] is unnecessary and has no real use case. | ||
==Update history== | ==Update history== | ||