Monarch of Storms
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Calls forth a relentless barrage of superstorms. Blasts all Bloon types for massive damage and blows them away from the exit.
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| Tower
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Path
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Tier
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| Druid
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1
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5
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Monarch of Storms (Superstorm prior to version 50.0) is the Druid's path 1 tier 5 upgrade in Bloons TD 6. It adds the superstorm attack and improves the Ball Lightning tower by increasing the damage of the Heart of Thunder lightning attacks from 3 to 30, and lightning produced by lightning balls from 3 to 10.
The superstorm is a slow moving projectile that does 100 damage and inflicts blowback on MOAB-Class Bloons, with a minimum of 100 units (half the value if it's a ZOMG). The superstorm projectile also fires out a ball lightning projectile every 3s; this ball lightning is fired in a randomized direction within 180° of the superstorm's fired direction. Superstorm projectiles ignore walls and can bounce off map borders, consume more pierce on blimps (MOAB: 3, BFB: 9, ZOMG: 33, DDT: 7), can target BADs but not Boss Bloons, have 200 pierce, can re-hit Bloons every second, and last up to 12.8571s (17.1429s with 5-0-1). It removes all glue and ice mutators and their effects, except Glue Strike and Glue Storm ability effects from BADs and Bosses. It attacks every 4 seconds, and can trigger on any target.
Stats
| Ball Lightning |
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| Spawning projectile |
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| - Ignores blockers
- Damage does not soak through layers
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| | Freeze |
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| Multiplier | ×0 |
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| Duration | 4.5s |
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| Layers | 4 |
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| Superstorm |
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| Projectile |
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| | | Blowback |
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| Chance | 100% |
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| Min distance | 100 units |
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| Max distance | 9999999 units |
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| Spawning projectile |
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| - Ignores blockers
- Damage does not soak through layers
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| | Freeze |
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| Multiplier | ×0 |
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| Duration | 4.5s |
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| Layers | 4 |
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| Tornado |
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| Projectile |
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| Pierce | 60 |
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| Damage | 0 |
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| Damage type | Frigid |
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| Speed | 72 units/s |
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| Seeking distance | ∞ units |
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| Seeking angle | 360° |
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| Seeking rotation speed | 160 °/s |
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| Lifespan | 1.0417s |
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| Radius | 16 units |
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| Filters | - Ignores White or Purple if its damage type cannot damage it
- Cannot hit MOAB-Class
- Cannot hit DDTs
- Cannot hit Bloons with Blowback
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| | Blowback |
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| Chance | 100% |
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| Min distance | 150 units |
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| Max distance | 250 units |
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5-1-0
5-2-0
| Attack |
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| Pierce per extra life | +1% |
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| Max extra lives for pierce | 100 |
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| Superstorm |
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| Pierce per extra life | +1% |
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| Max extra lives for pierce | 100 |
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| Lightning |
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| Pierce per extra life | +1% |
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| Max extra lives for pierce | 100 |
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|
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| Tornado |
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| Pierce per extra life | +1% |
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| Max extra lives for pierce | 100 |
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5-0-1
5-0-2
| Attack |
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| Speed per life lost | +1% |
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| Speed per life lost base bonus | +10% |
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| Max lives lost for attack speed | 40 |
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| Ball Lightning |
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| Speed per life lost | +1% |
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| Speed per life lost base bonus | +10% |
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| Max lives lost for attack speed | 40 |
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| Superstorm |
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| Speed per life lost | +1% |
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| Speed per life lost base bonus | +10% |
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| Max lives lost for attack speed | 40 |
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| Lightning |
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| Speed per life lost | +1% |
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| Speed per life lost base bonus | +10% |
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| Max lives lost for attack speed | 40 |
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| Tornado |
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| Speed per life lost | +1% |
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| Speed per life lost base bonus | +10% |
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| Max lives lost for attack speed | 40 |
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Costs and sell values
| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 5-0-0
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$57,625 |
$67,800 |
$73,225 |
$81,360 |
$40,338 |
$47,460 |
$51,258 |
$56,952
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| 5-1-0
|
$57,835 |
$68,050 |
$73,495 |
$81,660 |
$40,485 |
$47,635 |
$51,447 |
$57,162
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| 5-2-0
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$58,130 |
$68,400 |
$73,875 |
$82,080 |
$40,691 |
$47,880 |
$51,713 |
$57,456
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| 5-0-1
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$57,710 |
$67,900 |
$73,335 |
$81,480 |
$40,397 |
$47,530 |
$51,335 |
$57,036
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| 5-0-2
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$57,965 |
$68,200 |
$73,660 |
$81,840 |
$40,576 |
$47,740 |
$51,562 |
$57,288
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Strategy
Monarch of Storms has a steep cost compared to cheaper options (such as Icicle Impale or Super Glue). For a similar price, Bloon Crush is generally more consistent for the stalling role unless Monarch of Storms gains enough speed buffs (e.g. Poplust) for the differences in damage and crowd control to matter. However, Monarch of Storms's single-target damage is not bad, due to the rehitting superstorms, but fails to be effective in Boss Events due to the lack of Boss damage on its superstorms, though in Boss Rush it has a niche for blowing back leaking MOABs and DDTs against especially Phayze.
5-0-2 is the preferred crosspath, due to the increased attack speed and projectile lifespan. 5-2-0 is redundant as pierce is rarely an issue.
Update history
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Tornado: damage increased ― 5 → 12
Ball Lightning lightning: damage increased ― 2 → 5
Heart of Thunder lightning: damage increased ― 1 → 3
| “
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Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it. — Update notes
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”
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Superstorm’s Storm now spawns Ball Lightnings in a 180° arc in front of it every second until the storm expires
| “
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The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn’t see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the ‘extra’ pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey. — Update notes
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”
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Overall cost reduced by $500 (due to cost changes for previous tiers)
Superstorm: pierce penalty to MOABs reduced ― +19 → +4
Superstorm: pierce penalty to BFBs reduced ― +49 → +19
Superstorm: pierce penalty to ZOMGs reduced ― +199 → +49
Superstorm: pierce penalty to DDTs reduced ― +49 → +9
Overall cost reduced by $550 (due to cost changes for previous tiers)
Tornado: blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed (bug fix)
| “
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As an underused crosspath on this tower, Druid’s Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. — Update notes
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”
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Upgrade cost reduced ― $90,000 → $80,000
Main attack: Damage type changed ― Shatter → Normal
Tornado attack: Blowback distance changed ― 33–300 → 100–200
Tornado attack: Projectile radius increased ― 13 → 16
- Superstorm no longer behaves differently in sandbox and real games (bug fix)
| “
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Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers. Superstorm has had a rather big price buff, however to prevent it locking up games in a boring stall state the blowback distance against ZOMGs has been halved. — Update notes
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”
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Upgrade cost reduced ― $80,000 → $65,000
Overall cost reduced by $15,825 (due to cost changes for previous tiers)
Tornado: Blowback distance increased ― 100–200 → 150–250
Tornado: Pierce increased ― 30 → 60
Ball Lightning (main projectile): Now has a 25% chance to freeze Bloons (same as the original effect of
Cold Front)
Superstorm: Blowback distance is now halved against ZOMGs
Superstorm now benefits from Ball Lightning 25% freeze chance regardless of crosspath (bug fix)
| “
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Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack. — Update notes
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”
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Heart of Thunder: Damage increased ― 3 → 10
Ball Lightning: Damage increased ― 5 → 10
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While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw. — Update notes
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”
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Tornado: no longer targets MOAB-class Bloons - Note: This is a buff as the tornado does not affect MOAB-class Bloons
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Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. — Update notes
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”
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Upgrade cost reduced ― $65,000 → $60,000
Tornado: Now seeks Bloons
Tornado: Maximum travel distance increased ― 80 → 100
Blowback no longer works on Bloons near the entrance (bug fix)
Lightning Ball: Freeze chance increased ― 25% → 100%
| “
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T5 MOAB-Class pierce penalties are being reduced and damage increased to reduce how much it slows down the game when purchased. — Update notes
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”
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Superstorm damage increased ― 12 → 120
Superstorm BFB pierce penalty reduced ― +19 → +14
Superstorm ZOMG pierce penalty reduced ― +49 → +44
| “
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Now that Tornadoes are one of the more popular Bloon Stall choices we looked more into its upgrade progression, tornado projectile speed is being reduced as a benefit to Ball Lightning to prevent tornado outpacing the lightning ball so quickly, and to more suit it as a Cold/Magic themed upgrade plus differentiate from similar supports the weaknesses are changing. More directly to Ball Lightning we feel it needs a considerably higher freeze duration for the freeze to matter as it casts slowly. — Update notes
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”
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Ball lightning: freeze duration increased ― 1.5s → 4.5s
Superstorm: DDT pierce penalty reduced ― +9 → +7
Tornado: projectile speed reduced ― 90 → 72
Tornado: damage type changed ― Normal → Frigid
Tornado: can blow back Lead Bloons
Tornado: cannot blow back White and Purple Bloons - Note: Projectile will ignore White and Purple properties, which it cannot target anymore
| “
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Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids — Update notes
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”
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Ball Lightning: Projectile distance reduced ― 120 → 90 - Note: xx1 crosspath unchanged
Superstorm: Projectile distance reduced ― 200 → 150 - Note: xx1 crosspath unchanged
Thorn: Projectile distance reduced ― 136 → 102 - Note: Does not affect X-X-1, implemented as a projectile lifespan decrease ― 0.4s → 0.3s
Tornado: Projectile distance reduced ― 100 → 75
| “
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Superstorm gets a fresh coat of paint, including a new name! The Superstorm Tornadoes last far longer and rebound off of map borders, all while still spewing out additional Ball Lightning projectiles the entire time to fill the screen! — Update notes
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”
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Superstorm attack: Projectile now bounces off map borders
Superstorm attack: Projectile now hits BADs to deal damage only - Note: Still can't hit Boss Bloons
Superstorm attack: Projectile lifespan increased ― 4.2857s → 12.8571s - Note: Projectile distance increased from 150 to 450. 5-0-1 projectile distance increased from 200 to 600.
Lightning attack: Damage increased ― 10 → 30
- Name and description changed
| Before
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Superstorm
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| After
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Monarch of Storms
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| Before
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Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
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| After
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Calls forth a relentless barrage of superstorms. Blasts all Bloon types for massive damage and blows them away from the exit.
|
| “
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Monarch’s superstorm now features re-hit capability so it can tear through strong targets faster, in particular round 100. — Update notes
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”
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Ball Lightning main projectile: Projectile radius increased ― 0 units → 8 units
Ball Lightning main projectile: Damage type changed ― Cold → Frigid
Superstorm: Damage increased ― 120 → 150
Superstorm: Can now re-hit Bloons after 1s
Ball Lightnings from Superstorm: Spawning interval reduced ― 1s → 3s
Ball Lightning: Projectile now ignore Bloons if its damage type cannot damage them
| “
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The Monarch’s Superstorm re-hitting has felt like a success though it over-buffed single target performance while over-nerfing the blowback due to rapid pierce consumption, so we are scaling back the damage but reducing pierce penalties to balance this out. — Update notes
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”
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Superstorm: Damage reduced ― 150 → 100
Superstorm: Pierce penalty for MOABs reduced ― +4 → +2
Superstorm: Pierce penalty for BFBs reduced ― +14 → +8
Superstorm: Pierce penalty for ZOMGs reduced ― +44 → +32
Superstorm: Pierce penalty for DDTs reduced ― +7 → +6
Main attack: Projectile spread can now be affected by accuracy buffs
Gallery
Screenshots
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Assets
In other languages
Name
| Language
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Text
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Notes
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| Arabic
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ملك العواصف
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—
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| Danish
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Stormenes monark
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—
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| German
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Herrscher der Stürme
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—
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| Spanish
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Monarca de las tormentas
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—
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| Spanish (Latin America)
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Monarca de tormentas
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—
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| Finnish
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Myrskyjen kuningas
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—
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| French
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Monarque des tempêtes
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—
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| Italian
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Monarca delle tempeste
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—
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| Japanese
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嵐の覇者
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—
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| Korean
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폭풍의 군주
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—
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| Dutch
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Koningsstorm
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—
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| Norwegian
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Storm-monark
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—
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| Polish
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Burzowy Monarcha
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—
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| Portuguese (Brazil)
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Monarca das Tempestades
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—
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| Russian
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Штормовой монарх
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—
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| Swedish
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Stormarnas Monark
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—
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| Thai
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ราชาแห่งพายุ
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—
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| Turkish
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Fırtına Hükümdarı
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—
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| Chinese (simplified)
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风暴君主
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—
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| Chinese (traditional)
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風暴君王
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—
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Description
| Language
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Text
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Notes
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| Arabic
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يستدعي وابلًا لا يتوقف من العواصف الخارقة. يقصف جميع أنواع البالونات مُلحِقًا بها أضرارًا هائلة ويدفعها بعيدًا عن المخرج.
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—
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| Danish
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Fremkalder en ubarmhjertig byge af superstorme. Raserer alle bloon-typer ved at tilføre enorm skade og blæser dem væk fra udgangen.
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—
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| German
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Ruft einen unablässigen Supersturm herbei. Fügt allen Bloon-Arten schweren Schaden zu und weht sie vom Ausgang weg.
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—
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| Spanish
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Genera una andanada implacable de supertormentas. Impacta en todos los tipos de bloon, hace un daño enorme y los aleja de la salida.
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—
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| Spanish (Latin America)
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Provoca una ráfaga implacable de supertormentas que impacta en todos los tipos de bloon, hace un daño enorme y los aleja de la salida.
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—
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| Finnish
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Kutsuu armottoman supermyrskyjen ryöpyn. Aiheuttaa kaikille bloonityypeille massiivista vahinkoa ja paiskaa ne pois uloskäynnistä.
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—
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| French
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Invoque un barrage de super tempêtes sans merci, qui touche tous les types de Bloons en leur infligeant des dégâts considérables et les fait reculer loin de la sortie.
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—
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| Italian
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Provoca una raffica inarrestabile di Super tempeste. Spara a tutti i tipi di bloon provocando danni gravi e li allontana dall'uscita.
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—
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| Japanese
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果てしない猛烈なスーパーストームを召喚し、全種類のブルーンに莫大なダメージを与え、出口から遠ざける。
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—
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| Korean
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어마어마한 슈퍼 폭풍 세례를 내립니다. 모든 유형의 풍선에게 어마어마한 피해를 주며 출구에서 멀리 날려보냅니다.
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—
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| Dutch
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Roept een onophoudelijk spervuur van superstormen op. Bestookt alle soorten Bloons voor enorme schade en blaast ze weg van de uitgang.
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—
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| Norwegian
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Tilkaller en nådeløs gruppe superstormer. Sprenger alle bloontyper for massiv skade og blåser dem vekk fra utgangen.
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—
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| Polish
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Superburza uderza, zadając duże obrażenia blonom wszystkich typów oraz odpycha je od wyjścia.
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—
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| Portuguese (Brazil)
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Invoca uma sequência implacável de supertempestades. Estoura todos os tipos de Bloon com dano massivo e os afasta da saída.
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—
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| Russian
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Призывает неудержимый залп суперштормов; поражает все типы шаров, наносит им огромный урон и сдувает их от выхода.
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—
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| Swedish
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Frammanar en obeveklig spärreld av superstormar. Spränger alla Bloontyper och åsamkar massiv skada och blåser bort dem från utgången.
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—
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| Thai
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เรียกซูเปอร์สตอร์มพัดอย่างไม่หยุดยั้ง พัดบลูนทุกประเภท ทำดาเมจมหาศาลและทำให้บลูนถอยในทิศตรงข้ามกับทางออก
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—
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| Turkish
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Aralıksız bir süper fırtına saldırısı başlatır. Tüm Bloon türlerini ağır hasar vererek patlatır ve onları çıkışın uzağına uçurur.
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—
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| Chinese (simplified)
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召唤出一连串猛烈的超级风暴。对所有类型的气球造成巨大伤害,并将它们从出口处吹开。
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—
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| Chinese (traditional)
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持續召喚多個超級風暴。對所有種類的氣球造成巨大傷害,並將它們吹離出口處。
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—
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