Master Bomber (BTD6)
| One Monkey MOAB demolition machine. | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Ninja Monkey | 3 | 5 | |
| XP cost | 37,500 | ||
|---|---|---|---|
| Cash cost | $34,000 — Easy $40,000 — Medium $43,200 — Hard $48,000 — Impoppable | ||
Master Bomber is the Ninja Monkey's path 3 tier 5 upgrade in Bloons TD 6. It improves many of Ninja Monkey's attacks, especially its Sticky Bomb. With this upgrade, sticky bomb attack cooldown is decreased by 50%, gains infinite range and has its main target damage increased from 450 to 3000. The damage of sticky bomb's explosion is increased from 100 to 600, and the explosion stuns Bloons for 1 second, excepting BADs and Boss Bloons.
This upgrade increases shurikens' Stunned damage from +4 to +19, and grants +19 bonus damage to Bloons which have a sticky bomb of any tier attached. This upgrade allows flash bombs to stun MOAB-Class Bloons except for BADs and Boss Bloons for 0.325 seconds, and increases their damage from 3 to 10. This upgrade increases caltrops' damage from 1 to 5, with increased Ceramic damage from +0 to +5.
Stats
Template:BTD6 stat list by upgrade
Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-5 | $41,135 | $48,400 | $52,270 | $58,080 | $28,795 | $33,880 | $36,589 | $40,656 |
| 1-0-5 | $41,430 | $48,750 | $52,650 | $58,500 | $29,001 | $34,125 | $36,855 | $40,950 |
| 2-0-5 | $41,725 | $49,100 | $53,030 | $58,920 | $29,208 | $34,370 | $37,121 | $41,244 |
| 0-1-5 | $41,345 | $48,650 | $52,540 | $58,380 | $28,942 | $34,055 | $36,778 | $40,866 |
| 0-2-5 | $41,685 | $49,050 | $52,970 | $58,860 | $29,180 | $34,335 | $37,079 | $41,202 |
Update history
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- "Shuriken seeking targets too far away has been fixed" (bug fix)
Upgrade cost reduced ― $60,000 → $40,000
Flash bomb: Explosion damage increased ― 1 → 5
Flash bomb: Now stuns MOAB-Class for 0.25s
Sticky bomb: Now stuns MOAB-Class for 1s on impact
Sticky bomb: Detonation timer reduced ― 4s → 3s
Sticky bomb: Can no longer be removed by Glue Gunner glue (bug fix)
- Caltrops no longer add to the damage count of other towers when the Ninja Monkey is sold (bug fix)
"[S]hould no longer be able to occasionally shoot with an infinite range in specific setups" (bug fix)
Caltrops: attack speed reduced by 50%
Caltrops: pierce increased by 3
- Note: Due to an oversight, Grandmaster Ninja's caltrop pierce is unchanged
| “ | please tell us if not because we’ve spent so much time on this, but hopefully we won’t hear from anyone on this! — Update notes |
” |
Sticky Bomb: should work correctly now and not break with DoTs (bug fix)
| “ | To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target. — Update notes |
” |
Sticky Bomb: Now follows the tower's current targeting instead of always targeting Strong
Sticky Bomb: Now generates an additional AoE on explosion that deals 300 damage
| “ | As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. Master Bomber’s main flash bomb has also been buffed in damage slightly leading into the new Ninja Paragon. — Update notes |
” |
Camo Prioritization filter added
Flash Bomb attack: damage increased ― 5 → 10
- 0-1-5, 0-2-5
Caltrops: Gains 15% distraction chance (bug fix)
Flash Bomb: Gains 15% distraction chance (bug fix)
Resolved an issue with Master Bomber Stickies sometimes hitting regular Bloons instead of MOAB-class (bug fix)
| “ | Ironing out Caltrop inconsistency & power a little on top and bottom T5s, but also as frequently unused caltrops clutter up the screen and cause extra lag we want to balance out their lifespan to reduce the number always on screen and make them no longer last longer than the base Spike Factory. — Update notes |
” |
Caltrops: damage increased ― 1 → 5
Caltrops: now gains +5 bonus damage to ceramic
Caltrops: lifespan reduced ― 70s → 35s
| “ | We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius. — Update notes |
” |
Range increased ― 40 units → 55 units
- Ninja Discipline crosspath no longer increases range, but overall range is still larger ― 47 units → 55 units
Multiple Sticky Bombs should no longer be able to stack the single target damage of their explosions when clustered together (bug fix)
| “ | Flash Bomb’s long time between bombs, without improvements on the main attack leaves this as quite a bad stepping stone, for now due to this long downtime we want to try increasing the stun duration. The recent bug fix for xx4 Sticky Stacking ended up hurting Master Bomber’s viability as it was relying on that bug to have any real single target impact, now that it can be balanced with intended functionality we’re trying out much higher damage per explosion with slower attacks for single target performance as it has Shinobi synergy to bring this rate back up. — Update notes |
” |
Flash Bomb: stun duration increased ― 1s → 1.3s
Sticky Bomb: attack rate reduced ― 2s → 5s
Sticky Bomb: damage increased ― 1000 → 3000
Sticky Bomb: AoE damage increased ― 300 → 600
| “ | For an early game Distraction improvement the consistency of blowbacks is being averaged out more with increased minimum distance but reduced maximum, in many cases there would not actually be 250 units of track length in front of defenses to be blown back across anyway so the overall average distance is slightly lower. More at the mid to endgame we are also weakening distraction distance against Ceramics specifically as by this point Ninja have stacked so much speed and projectiles the consistency doesn’t matter anymore. Finally, distraction values for secondary projectiles are being modified, as Distraction chance as it has existed was never balanced around more than the main attack — Update notes |
” |
- 0-1-5, 0-2-5
Caltrop: distraction chance reduced ― 15% → 10%
Flash Bomb: distraction chance increased ― 15% → 30%
| “ | Flash Bomb has pierce too excessive for Shinobi Tactics to do anything for it but then lacks any actual damage output, so this high pierce is trading in for greater damage. Master Bomber’s MOAB stun was not changed when Flashbomb stun duration was previously increased, so it is now increasing to match — Update notes |
” |
Master Bomber Flash Bomb MOAB stun time ― 0.25s → 0.325s
Flash Bomb pierce reduced ― 60 → 30
| “ | Bottom path Ninja never does anything with the main shuriken projectile past the xx1 upgrade leaving it inconsequential on higher tiers. Given that Flash Bombs can feel lacking without heavy support, we’re trying out a change that makes Flash Bomb Ninja scale better with attack speed and pierce as something of a combo-attacker. Overall, this feels pretty ‘right’ for ninjas and more importantly it’s cool and sometimes that’s what matters most. — Update notes |
” |
Flash Bomb should no longer fail to stun targets if damage is externally buffed (bug fix)
Shuriken: Deals more to stunned Bloons ― 0 → +9
Shuriken: Deals more to stickied targets ― +0 → +9
| “ | While a great early game option, Ninja generally struggles with dominant crosspathing choices and also has relatively poor base tower value. Without going into every single change, T3s onward remain relatively unchanged with a lot of prices below T3 being moved around from less favorable crosspaths into better/higher tier upgrades. — Update notes |
” |
Caltrops: Attack cooldown reduced ― 4.4s → 3.9s
Shuriken: Attack cooldown reduced ― 0.7s → 0.62s
Sticky Bomb: Attack cooldown reduced ― 5s → 4.5s
- 1-0-5, 2-0-5
Caltrops: Attack cooldown increased ― 2.728s → 2.73s
Sticky Bomb: Attack cooldown increased ― 3.1s → 3.15s
| “ | To allow Shinobi combos to scale more effectively with the Flash Bomb, the combo-attack pattern is being improved with more base Shuriken pierce & slightly larger bonuses to Stunned & Stickied targets – however the increased range at T4 is being removed. — Update notes |
” |
Shuriken: damage to stunned targets increased ― +9 → +19
Shuriken: damage to stickied targets increased ― +9 → +19
Shuriken: pierce increased ― 2 → 4
- Note: 203+ shuriken pierce increased from 4 to 6
No longer has +8 increased range ― 55 → 47
| “ | Master Bomber is janky to build for given the high cost and the fuse time limits how much single target damage it can do as well, so we’ve given a massive rate boost to the sticky attack. — Update notes |
” |
Sticky bomb attack cooldown decreased ― 4.5s → 2.25s
- 1-0-5
Sticky bomb attack cooldown decreased ― 3.15s → 1.575s
- 0-2-5
Shurikens and Caltrops now deal +2 damage to Camo Bloons and Flash Bomb Explosion deals +4 (undocumented)
- Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
Flash Bomb Explosion now deals +4 damage to Camo Bloons (undocumented)
- Note: The effect of Counter-Espionage to remove camo gets priority over this bonus, so it doesn't get applied to regular Bloons, however it will work against Phayze while Radar Jam is active.
| “ | A few attacks had been missed on the Ninja’s last distraction change and have now had their distraction distance properly standardized. — Update notes |
” |
- 0-1-5, 0-2-5
Sticky Bomb explosion: Blowback distance changed ― 10−300 units → 100−150 units
- Note: All other attacks were already 100−150 units
Gallery
Screenshots
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Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | سيد قاذفي القنابل آلة إزالة منطاد "موآب" بقرد واحد. |
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| Danish | Mesterbombemand En abekattens MOAB-ødelæggelsesmaskine. |
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| German | Meisterbomber Eine Affen-MOAB-Vernichtungsmaschine. |
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| Spanish | Maestro bombardero Un mono que es una máquina de demolición de MOAB. |
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| Spanish (LA) | Maestro bombardero Un mono que es una máquina de demolición de MOAB. |
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| Finnish | Mestaripommittaja Yhden apinan MOAB-tuhokone. |
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| French | Poseur de bombes expert Une véritable machine simiesque de démolition MOAB. |
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| Italian | Bombardiere esperto Una scimmia capace da sola di demolire i bloon classe MOAB. |
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| Japanese | 爆破エキスパート モンキーMOAB破壊マシン。 |
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| Korean | 폭격기 대가 MOAB 파괴 전담 원숭이입니다. |
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| Dutch | Meester-bommenwerper Deze aap is een ware MOAB-sloopmachine. |
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| Norwegian | Mesterbomber En-apes MOAB-ruineringsmaskin. |
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| Polish | Mistrz bomby Maszyna niszcząca MOAB-y na jedną małpkę. |
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| Portuguese (Brazil) | Bombardeiro Mestre Um Macaco máquina de destruição MOAB. |
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| Russian | Мастер-бомбометатель Обезьяна-убийца MOAB. |
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| Swedish | Mästarbombare En ap-MOAB-förstörelsemaskin. |
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| Thai | มือระเบิดชั้นเซียน สุดยอดลิงผู้เป็นดั่งจักรกลทำลาย MOAB โดยเฉพาะ |
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| Turkish | Usta Bombacı Bir MOAB imha makinesi Maymun. |
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| Chinese (simplified) | 主轰炸机 一台猴子MOAB拆卸机。 |
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| Chinese (traditional) | 轟炸大師 猴子MOAB爆破機。 |
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| This list was last updated for: version 43.1 | |||
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