Event history:Odyssey Event/April 2025
This is a list of Odyssey Events in Bloons TD 6 that started in April 2025.
Green Pastures
edit| Name | Green Pastures |
|---|---|
| Description | Grass, Corn, maybe even Oranges? This journey has it all! |
| Availability | 3 April 2025 – 9 April 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Pat Fusty
Adora
Psi
Rosalia
Dart Monkeymax 5
Ice Monkeymax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Druidmax 5
Mermonkeymax 5
Monkey Villagemax 5
Beast Handlermax 5
Pat Fusty
Adora
Psi
Rosalia
Dart Monkeymax 5
Ice Monkeymax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Druidmax 5
Mermonkeymax 5
Monkey Villagemax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Tinkerton (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Pat Fusty
Adora
Psi
Rosalia
Dart Monkeymax 5
Ice Monkeymax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Druidmax 5
Mermonkeymax 5
Monkey Villagemax 5
Beast Handlermax 5
Pat Fusty
Adora
Psi
Rosalia
Dart Monkeymax 5
Ice Monkeymax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Druidmax 5
Mermonkeymax 5
Monkey Villagemax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
In The Loop (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Cornfield (Medium — Half Cash)
Starting cash: $1,200
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Tinkerton (Hard — Reverse)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Pat Fusty
Adora
Psi
Rosalia
Dart Monkeymax 5
Ice Monkeymax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Druidmax 5
Mermonkeymax 5
Monkey Villagemax 5
Beast Handlermax 5
Pat Fusty
Adora
Psi
Rosalia
Dart Monkeymax 5
Ice Monkeymax 5
Sniper Monkeymax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Druidmax 5
Mermonkeymax 5
Monkey Villagemax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
In The Loop (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Covered Garden (Hard — Double HP MOABs)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Cornfield (Hard — Half Cash)
Starting cash: $3,000
Start round: 10
End round: 70
Start round: 10
End round: 70
Modifiers
—
Island rules
Tinkerton (Hard — Reverse)
Starting cash: $2,500
Start round: 20
End round: 100
Start round: 20
End round: 100
Modifiers
—
All about the Buff's
edit| Name | All about the Buff's |
|---|---|
| Description | Teamwork makes the dream work! |
| Availability | 10 April 2025 – 16 April 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Benjamin
Ezili
Psi
Rosalia
Ice Monkeymax 5
Glue Gunnermax 5
Monkey Submax 5
Monkey Buccaneermax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Obyn Greenfoot
Benjamin
Ezili
Psi
Rosalia
Ice Monkeymax 5
Glue Gunnermax 5
Monkey Submax 5
Monkey Buccaneermax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Alpine Run (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
The Cabin (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Benjamin
Ezili
Psi
Rosalia
Ice Monkeymax 5
Glue Gunnermax 5
Monkey Submax 5
Monkey Buccaneermax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 10
Engineer Monkeymax 5
Beast Handlermax 5
Obyn Greenfoot
Benjamin
Ezili
Psi
Rosalia
Ice Monkeymax 5
Glue Gunnermax 5
Monkey Submax 5
Monkey Buccaneermax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 10
Engineer Monkeymax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Alpine Run (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
The Cabin (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Sulfur Springs (Medium — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
All Camo
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Benjamin
Ezili
Psi
Rosalia
Ice Monkeymax 5
Glue Gunnermax 5
Monkey Submax 5
Monkey Buccaneermax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Obyn Greenfoot
Benjamin
Ezili
Psi
Rosalia
Ice Monkeymax 5
Glue Gunnermax 5
Monkey Submax 5
Monkey Buccaneermax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Bloon speed 110%
Island rules
Alpine Run (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
MOAB health 120%
Island rules
The Cabin (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Sulfur Springs (Hard — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 8
End round: 70
Start round: 8
End round: 70
Modifiers
All Camo
Island rules
Off The Coast (Hard — Impoppable)
Starting cash: $2,250
Start round: 10
End round: 100
Start round: 10
End round: 100
Modifiers
Bloon speed 110%
MOAB health 105%
MOAB health 105%
Easter Time
edit| Name | Easter Time |
|---|---|
| Description | Find the Eggs, pop the Bloons, and have a fun time! |
| Availability | 17 April 2025 – 23 April 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Tinkerton (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Spa Pits (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Tinkerton (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Balance (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Spa Pits (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Alternate Bloons Rounds)
Starting cash: $5,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
MOAB health 5000%
Island rules
Tinkerton (Hard — Reverse)
Starting cash: $1,500
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Bloon speed 250%
Island rules
Balance (Hard — Apopalypse)
Starting cash: $20,000
Start round: 30
End round: 70
Start round: 30
End round: 70
Modifiers
—
Island rules
Spring Spring (Hard — Impoppable)
Starting cash: $1,500
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
All Camo
All Regrow
All Regrow
Island rules
Spa Pits (Hard — CHIMPS)
Starting cash: $1,300
Start round: 6
End round: 100
Start round: 6
End round: 100
Modifiers
Monkey Knowledge disabled
Selling disabled
Selling disabled
Bloons and Dragons
edit| Name | Bloons and Dragons |
|---|---|
| Description | Sharpen your arrow's and bring your spell books... We are going on an Adventure! |
| Availability | 24 April 2025 – 30 April 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Ice Monkeymax 10
Wizard Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Beast Handlermax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Ice Monkeymax 10
Wizard Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Logs (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Carved (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Ice Monkeymax 10
Wizard Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Beast Handlermax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Ice Monkeymax 10
Wizard Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Logs (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Carved (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Encrypted (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Ice Monkeymax 10
Wizard Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Beast Handlermax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Ice Monkeymax 10
Wizard Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Hard — Standard)
Starting cash: $850
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Bloon speed 110%
All Camo
All Camo
Island rules
Logs (Hard — Standard)
Starting cash: $1,000
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
MOAB speed 125%
Island rules
Carved (Hard — Standard)
Starting cash: $1,250
Start round: 5
End round: 60
Start round: 5
End round: 60
Modifiers
MOAB health 150%
Island rules
Encrypted (Hard — Alternate Bloons Rounds)
Starting cash: $1,500
Start round: 7
End round: 80
Start round: 7
End round: 80
Modifiers
—
Island rules
Castle Revenge (Hard — CHIMPS)
Starting cash: $1,500
Start round: 9
End round: 90
Start round: 9
End round: 90
Modifiers
Bloon speed 90%
MOAB speed 90%
MOAB speed 90%