Event history:Odyssey Event/March 2024
Jump to navigation
Jump to search
MOAB speed 200%
All Regrow
MOAB speed 300%
All Camo
All Regrow
Ceramic health 122%
MOAB health 122%
Ceramic health 122%
MOAB health 122%
Ceramic health 122%
MOAB health 122%
Bloon speed 132%
MOAB speed 132%
Ceramic health 162%
MOAB health 162%
Bloon speed 132%
MOAB speed 132%
Ceramic health 162%
MOAB health 162%
Bloon speed 132%
MOAB speed 132%
Ceramic health 162%
MOAB health 162%
Bloon speed 132%
MOAB speed 132%
Ceramic health 162%
MOAB health 162%
Bloon speed 162%
MOAB speed 162%
Ceramic health 222%
MOAB health 222%
Bloon speed 162%
MOAB speed 162%
Ceramic health 222%
MOAB health 222%
Bloon speed 162%
MOAB speed 162%
Ceramic health 222%
MOAB health 222%
Bloon speed 162%
MOAB speed 162%
Ceramic health 222%
MOAB health 222%
Bloon speed 162%
MOAB speed 162%
Ceramic health 222%
MOAB health 222%
MOAB speed 250%
MOAB health 250%
MOAB speed 300%
MOAB health 300%
Ability cooldown rate 50%
Removable cost rate 500%
This is a list of Odyssey Events in Bloons TD 6 that started in March 2024.
Late to the Party
[edit | edit source]| Name | Late to the Party |
|---|---|
| Description | They weren't here at the start of the game, but these towers can still pop bloons like no other! |
| Availability | 7 March 2024 – 13 March 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Ezili
Adora
Etienne
Corvus
Mortar Monkeymax 10
Dartling Gunnermax 10
Engineer Monkeymax 10
Beast Handlermax 10
Ezili
Adora
Etienne
Corvus
Mortar Monkeymax 10
Dartling Gunnermax 10
Engineer Monkeymax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Carved (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Ezili
Adora
Etienne
Corvus
Mortar Monkeymax 10
Dartling Gunnermax 10
Engineer Monkeymax 10
Beast Handlermax 10
Ezili
Adora
Etienne
Corvus
Mortar Monkeymax 10
Dartling Gunnermax 10
Engineer Monkeymax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Lotus Island (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
—
Island rules
Carved (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Sulfur Springs (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Ezili
Adora
Etienne
Corvus
Mortar Monkeymax 10
Dartling Gunnermax 10
Engineer Monkeymax 10
Beast Handlermax 10
Ezili
Adora
Etienne
Corvus
Mortar Monkeymax 10
Dartling Gunnermax 10
Engineer Monkeymax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Lotus Island (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
—
Island rules
Carved (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Sulfur Springs (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
Midnight Mansion (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Extremely Cheap
[edit | edit source]| Name | Extremely Cheap |
|---|---|
| Description | Cheap to purchase, but doesn't last long! |
| Availability | 14 March 2024 – 20 March 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Sauda
Dart Monkey0-2-2 max 15
Boomerang Monkey0-2-2 max 10
Tack Shooter2-0-2 max 10
Sniper Monkey2-0-2 max 10
Monkey Sub2-2-0 max 10
Wizard Monkey2-2-0 max 5
Druid2-0-2 max 3
Engineer Monkey0-2-2 max 10
Beast Handler2-2-0 max 15
Obyn Greenfoot
Sauda
Dart Monkey0-2-2 max 15
Boomerang Monkey0-2-2 max 10
Tack Shooter2-0-2 max 10
Sniper Monkey2-0-2 max 10
Monkey Sub2-2-0 max 10
Wizard Monkey2-2-0 max 5
Druid2-0-2 max 3
Engineer Monkey0-2-2 max 10
Beast Handler2-2-0 max 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
One Two Tree (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Frozen Over (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
—
Island rules
Balance (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Sauda
Dart Monkey0-2-2 max 15
Boomerang Monkey0-2-2 max 10
Tack Shooter2-0-2 max 10
Sniper Monkey2-0-2 max 10
Monkey Sub2-2-0 max 10
Wizard Monkey2-2-0 max 5
Druid2-0-2 max 3
Engineer Monkey0-2-2 max 10
Beast Handler2-2-0 max 15
Obyn Greenfoot
Sauda
Dart Monkey0-2-2 max 15
Boomerang Monkey0-2-2 max 10
Tack Shooter2-0-2 max 10
Sniper Monkey2-0-2 max 10
Monkey Sub2-2-0 max 10
Wizard Monkey2-2-0 max 5
Druid2-0-2 max 3
Engineer Monkey0-2-2 max 10
Beast Handler2-2-0 max 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
One Two Tree (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Least cash: 25000
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
Island rules
Balance (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
Island rules
Sunken Columns (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Sauda
Dart Monkey0-2-2 max 15
Boomerang Monkey0-2-2 max 10
Tack Shooter2-0-2 max 10
Sniper Monkey2-0-2 max 10
Monkey Sub2-2-0 max 15
Wizard Monkey2-2-0 max 5
Druid2-0-2 max 3
Engineer Monkey0-2-2 max 10
Beast Handler2-2-0 max 15
Obyn Greenfoot
Sauda
Dart Monkey0-2-2 max 15
Boomerang Monkey0-2-2 max 10
Tack Shooter2-0-2 max 10
Sniper Monkey2-0-2 max 10
Monkey Sub2-2-0 max 15
Wizard Monkey2-2-0 max 5
Druid2-0-2 max 3
Engineer Monkey0-2-2 max 10
Beast Handler2-2-0 max 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
One Two Tree (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 55
Least cash: 15000
Modifiers
—
Island rules
Frozen Over (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
Island rules
Balance (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
Island rules
Sunken Columns (Hard — Impoppable)
Starting cash: $650
Start round: 1
End round: 70
Modifiers
—
Island rules
Another Brick (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Low Tier Showdown
[edit | edit source]| Name | Low Tier Showdown |
|---|---|
| Description | They might not pack a punch on their own, but there is strength in numbers! |
| Availability | 21 March 2024 – 27 March 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkey2-3-2 max 10
Boomerang Monkey2-3-2 max 6
Bomb Shooter2-3-2 max 4
Tack Shooter2-3-2 max 5
Ice Monkey2-3-2 max 3
Glue Gunner2-3-2 max 3
Heli Pilot2-3-2 max 5
Mortar Monkey2-3-2 max 4
Ninja Monkey2-3-2 max 6
Alchemist2-3-2 max 4
Spike Factory2-3-2 max 4
Monkey Village2-3-2 max 4
Engineer Monkey2-3-2 max 4
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkey2-3-2 max 10
Boomerang Monkey2-3-2 max 6
Bomb Shooter2-3-2 max 4
Tack Shooter2-3-2 max 5
Ice Monkey2-3-2 max 3
Glue Gunner2-3-2 max 3
Heli Pilot2-3-2 max 5
Mortar Monkey2-3-2 max 4
Ninja Monkey2-3-2 max 6
Alchemist2-3-2 max 4
Spike Factory2-3-2 max 4
Monkey Village2-3-2 max 4
Engineer Monkey2-3-2 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Alpine Run (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
Island rules
Hedge (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkey2-3-2 max 10
Boomerang Monkey2-3-2 max 6
Bomb Shooter2-3-2 max 4
Tack Shooter2-3-2 max 5
Ice Monkey2-3-2 max 3
Glue Gunner2-3-2 max 3
Heli Pilot2-3-2 max 5
Mortar Monkey2-3-2 max 4
Ninja Monkey2-3-2 max 6
Alchemist2-3-2 max 4
Spike Factory2-3-2 max 4
Monkey Village2-3-2 max 4
Engineer Monkey2-3-2 max 4
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkey2-3-2 max 10
Boomerang Monkey2-3-2 max 6
Bomb Shooter2-3-2 max 4
Tack Shooter2-3-2 max 5
Ice Monkey2-3-2 max 3
Glue Gunner2-3-2 max 3
Heli Pilot2-3-2 max 5
Mortar Monkey2-3-2 max 4
Ninja Monkey2-3-2 max 6
Alchemist2-3-2 max 4
Spike Factory2-3-2 max 4
Monkey Village2-3-2 max 4
Engineer Monkey2-3-2 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Alpine Run (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
Island rules
Winter Park (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
Island rules
Balance (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkey2-3-2 max 10
Boomerang Monkey2-3-2 max 6
Bomb Shooter2-3-2 max 4
Tack Shooter2-3-2 max 5
Ice Monkey2-3-2 max 3
Glue Gunner2-3-2 max 3
Heli Pilot2-3-2 max 5
Mortar Monkey2-3-2 max 4
Ninja Monkey2-3-2 max 6
Alchemist2-3-2 max 4
Spike Factory2-3-2 max 4
Monkey Village2-3-2 max 4
Engineer Monkey2-3-2 max 4
Gwendolin
Striker Jones
Obyn Greenfoot
Dart Monkey2-3-2 max 10
Boomerang Monkey2-3-2 max 6
Bomb Shooter2-3-2 max 4
Tack Shooter2-3-2 max 5
Ice Monkey2-3-2 max 3
Glue Gunner2-3-2 max 3
Heli Pilot2-3-2 max 5
Mortar Monkey2-3-2 max 4
Ninja Monkey2-3-2 max 6
Alchemist2-3-2 max 4
Spike Factory2-3-2 max 4
Monkey Village2-3-2 max 4
Engineer Monkey2-3-2 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Alpine Run (Hard — Standard)
Starting cash: $800
Start round: 5
End round: 50
Modifiers
Island rules
Winter Park (Hard — Standard)
Starting cash: $900
Start round: 6
End round: 55
Modifiers
Island rules
Hedge (Hard — Standard)
Starting cash: $1,600
Start round: 10
End round: 60
Modifiers
Island rules
Balance (Hard — Standard)
Starting cash: $1,900
Start round: 15
End round: 65
Modifiers
Island rules
Streambed (Hard — Standard)
Starting cash: $3,100
Start round: 20
End round: 70
Modifiers
Easter Time!
[edit | edit source]| Name | Easter Time! |
|---|---|
| Description | Time to go collect those eggs, and maybe pop a few bloons along the way! |
| Availability | 28 March 2024 – 3 April 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Ezili
Adora
Corvus
Dart Monkeymax 7
Glue Gunnermax 4
Sniper Monkeymax 7
Monkey Buccaneermax 5
Monkey Acemax 5
Mortar Monkeymax 4
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 7
Druidmax 8
Spike Factorymax 6
Monkey Villagemax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Ezili
Adora
Corvus
Dart Monkeymax 7
Glue Gunnermax 4
Sniper Monkeymax 7
Monkey Buccaneermax 5
Monkey Acemax 5
Mortar Monkeymax 4
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 7
Druidmax 8
Spike Factorymax 6
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Four Circles (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
—
Island rules
Spring Spring (Easy — Standard)
Starting cash: $650
Start round: 5
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Ezili
Adora
Corvus
Dart Monkeymax 7
Glue Gunnermax 4
Sniper Monkeymax 7
Monkey Buccaneermax 5
Monkey Acemax 5
Mortar Monkeymax 4
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 7
Druidmax 8
Spike Factorymax 6
Monkey Villagemax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Ezili
Adora
Corvus
Dart Monkeymax 7
Glue Gunnermax 4
Sniper Monkeymax 7
Monkey Buccaneermax 5
Monkey Acemax 5
Mortar Monkeymax 4
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 7
Druidmax 8
Spike Factorymax 6
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Easy — Half Cash)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
Island rules
Four Circles (Medium — Magic Monkeys Only)
Starting cash: $650
Start round: 6
End round: 45
Modifiers
—
Island rules
Spring Spring (Medium — Standard)
Starting cash: $900
Start round: 6
End round: 50
Modifiers
—
Island rules
Downstream (Hard — Military Only)
Starting cash: $1,200
Start round: 10
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Ezili
Adora
Corvus
Dart Monkeymax 7
Glue Gunnermax 4
Sniper Monkeymax 7
Monkey Buccaneermax 5
Monkey Acemax 5
Mortar Monkeymax 4
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 7
Druidmax 8
Spike Factorymax 6
Monkey Villagemax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Ezili
Adora
Corvus
Dart Monkeymax 7
Glue Gunnermax 4
Sniper Monkeymax 7
Monkey Buccaneermax 5
Monkey Acemax 5
Mortar Monkeymax 4
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 7
Druidmax 8
Spike Factorymax 6
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Medium — Half Cash)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
Island rules
Four Circles (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Island rules
Spring Spring (Hard — Apopalypse)
Starting cash: $1,000
Start round: 1
End round: 50
Modifiers
Island rules
Downstream (Hard — Military Only)
Starting cash: $1,200
Start round: 10
End round: 80
Modifiers
—
Island rules
Cornfield (Hard — Double HP MOABs)
Starting cash: $13,000
Start round: 40
End round: 80
Modifiers